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author | Sergey Sharybin <sergey.vfx@gmail.com> | 2014-10-09 13:15:47 +0400 |
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committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2014-10-09 13:17:31 +0400 |
commit | 375d2dc85535b9f08fd2e854c80434eac1c28a67 (patch) | |
tree | 9cb344ef18c86d8286abfb2933d37e98cc48754c /release/scripts/startup/bl_ui/space_image.py | |
parent | fe9394741b7ac9ca153c602d6f58664b27438d56 (diff) |
Implement custom names for render slots
Basically the title tells it all, quite straightforward implementation.
The only thing is the image.render_slot which used to represent the active
render slot index is now moved to image.render_slots.active_index.
Reviewers: venomgfx, campbellbarton
Differential Revision: https://developer.blender.org/D821
Diffstat (limited to 'release/scripts/startup/bl_ui/space_image.py')
-rw-r--r-- | release/scripts/startup/bl_ui/space_image.py | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/release/scripts/startup/bl_ui/space_image.py b/release/scripts/startup/bl_ui/space_image.py index 927e517ef21..0b97a2dda28 100644 --- a/release/scripts/startup/bl_ui/space_image.py +++ b/release/scripts/startup/bl_ui/space_image.py @@ -661,6 +661,11 @@ class IMAGE_PT_view_properties(Panel): sub.active = uvedit.show_stretch sub.row().prop(uvedit, "draw_stretch_type", expand=True) + if ima: + layout.separator() + render_slot = ima.render_slots.active + layout.prop(render_slot, "name", text="Slot Name") + class IMAGE_PT_tools_transform_uvs(Panel, UVToolsPanel): bl_label = "Transform" |