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authorDalai Felinto <dfelinto@gmail.com>2018-04-16 15:07:42 +0300
committerDalai Felinto <dfelinto@gmail.com>2018-04-17 18:51:28 +0300
commit159806140fd33e6ddab951c0f6f180cfbf927d38 (patch)
treeda076be3baa4d987fb5935e220a3d901c926e0e7 /release/scripts/startup/bl_ui/space_info.py
parent28b996a9d2090efdd74115a653629ef9d7d871f7 (diff)
Removing Blender Game Engine from Blender 2.8
Folders removed entirely: * //extern/recastnavigation * //intern/decklink * //intern/moto * //source/blender/editors/space_logic * //source/blenderplayer * //source/gameengine This includes DNA data and any reference to the BGE code in Blender itself. We are bumping the subversion. Pending tasks: * Tile/clamp code in image editor draw code. * Viewport drawing code (so much of this will go away because of BI removal that we can wait until then to remove this.
Diffstat (limited to 'release/scripts/startup/bl_ui/space_info.py')
-rw-r--r--release/scripts/startup/bl_ui/space_info.py29
1 files changed, 1 insertions, 28 deletions
diff --git a/release/scripts/startup/bl_ui/space_info.py b/release/scripts/startup/bl_ui/space_info.py
index cbe6449d1df..b6c845c5995 100644
--- a/release/scripts/startup/bl_ui/space_info.py
+++ b/release/scripts/startup/bl_ui/space_info.py
@@ -100,12 +100,7 @@ class INFO_MT_editor_menus(Menu):
view_render = context.view_render
layout.menu("INFO_MT_file")
-
- if view_render.use_game_engine:
- layout.menu("INFO_MT_game")
- else:
- layout.menu("INFO_MT_render")
-
+ layout.menu("INFO_MT_render")
layout.menu("INFO_MT_window")
layout.menu("INFO_MT_help")
@@ -243,27 +238,6 @@ class INFO_MT_file_previews(Menu):
layout.operator("wm.previews_batch_clear")
-class INFO_MT_game(Menu):
- bl_label = "Game"
-
- def draw(self, context):
- layout = self.layout
-
- gs = context.scene.game_settings
-
- layout.operator("view3d.game_start")
-
- layout.separator()
-
- layout.prop(gs, "show_debug_properties")
- layout.prop(gs, "show_framerate_profile")
- layout.prop(gs, "show_physics_visualization")
- layout.prop(gs, "use_deprecation_warnings")
- layout.prop(gs, "use_animation_record")
- layout.separator()
- layout.prop(gs, "use_auto_start")
-
-
class INFO_MT_render(Menu):
bl_label = "Render"
@@ -377,7 +351,6 @@ classes = (
INFO_MT_file_export,
INFO_MT_file_external_data,
INFO_MT_file_previews,
- INFO_MT_game,
INFO_MT_render,
INFO_MT_opengl_render,
INFO_MT_window,