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authorCampbell Barton <ideasman42@gmail.com>2015-11-11 16:06:26 +0300
committerCampbell Barton <ideasman42@gmail.com>2015-11-11 16:25:09 +0300
commit7b96f02f5b7e08712874eadaad7275140d0f6ef5 (patch)
treebe5a9e30afef99c119f29ab514bc207b15251ae5 /release/scripts/startup/bl_ui/space_info.py
parent145298e2d3b2edfc3ddb6d8ccfb3f393232dafb9 (diff)
OpenGL Render: Support full-sample Anti-Aliasing
This brings back old (slower), higher quality method. Useful since graphics cards often use a faster MSAA which only oversamples edges.
Diffstat (limited to 'release/scripts/startup/bl_ui/space_info.py')
-rw-r--r--release/scripts/startup/bl_ui/space_info.py3
1 files changed, 2 insertions, 1 deletions
diff --git a/release/scripts/startup/bl_ui/space_info.py b/release/scripts/startup/bl_ui/space_info.py
index d295cc19fb7..369656f2620 100644
--- a/release/scripts/startup/bl_ui/space_info.py
+++ b/release/scripts/startup/bl_ui/space_info.py
@@ -262,8 +262,9 @@ class INFO_MT_opengl_render(Menu):
layout = self.layout
rd = context.scene.render
-
layout.prop(rd, "use_antialiasing")
+ layout.prop(rd, "use_full_sample")
+
layout.prop_menu_enum(rd, "antialiasing_samples")
layout.prop_menu_enum(rd, "alpha_mode")