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authorCampbell Barton <ideasman42@gmail.com>2012-02-08 08:37:37 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-02-08 08:37:37 +0400
commit1f74789d1250033eed6c5b9c86df5274c1339581 (patch)
treef8352e592b8cf883b8b4f6d8f6d20bbdb3c4d0b8 /release/scripts/startup/bl_ui/space_logic.py
parent9467ddb9037c3486bcbe80e9b9be510c05dfe526 (diff)
Correct mathutils documentation, also correct some python spelling errors and add makefile target `check_spelling`
Diffstat (limited to 'release/scripts/startup/bl_ui/space_logic.py')
-rw-r--r--release/scripts/startup/bl_ui/space_logic.py4
1 files changed, 2 insertions, 2 deletions
diff --git a/release/scripts/startup/bl_ui/space_logic.py b/release/scripts/startup/bl_ui/space_logic.py
index da6d1f72123..1e68b41c645 100644
--- a/release/scripts/startup/bl_ui/space_logic.py
+++ b/release/scripts/startup/bl_ui/space_logic.py
@@ -49,8 +49,8 @@ class LOGIC_PT_properties(Panel):
sub.prop(prop, "name", text="")
row.prop(prop, "type", text="")
# get the property from the body, not the game property
- # note, don't do this - it's too slow and body can potentually be a really long string.
- # row.prop(ob.data, "body", text="")
+ # note, don't do this - it's too slow and body can potentially be a really long string.
+ #~ row.prop(ob.data, "body", text="")
row.label("See Text Object")
else:
props = layout.operator("object.game_property_new", text="Add Text Game Property", icon='ZOOMIN')