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author | Lukas Tönne <lukas.toenne@gmail.com> | 2015-07-17 12:45:02 +0300 |
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committer | Lukas Tönne <lukas.toenne@gmail.com> | 2015-07-17 12:59:24 +0300 |
commit | 9bcf1bb266e09f92a50033d1c9c4c42bd69290e3 (patch) | |
tree | 0cf38af380c6f59c34d44848f1ae4c2d2f787b34 /release/scripts/startup/bl_ui/space_node.py | |
parent | 4052384be30444aa732532ebe698218d876b6723 (diff) |
Fix for nodeitems module using the NODE_MT_add menu types from bl_ui.
This is basically a bad-level call: ui scripts are registered *after*
the modules. It only works for addons because those are loaded even
later.
Now the nodeitems_utils module just defines a function which is then
called by the UI script, rather than the other way around.
Diffstat (limited to 'release/scripts/startup/bl_ui/space_node.py')
-rw-r--r-- | release/scripts/startup/bl_ui/space_node.py | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/release/scripts/startup/bl_ui/space_node.py b/release/scripts/startup/bl_ui/space_node.py index d0d1376fe05..4fc93fafc4d 100644 --- a/release/scripts/startup/bl_ui/space_node.py +++ b/release/scripts/startup/bl_ui/space_node.py @@ -18,6 +18,7 @@ # <pep8 compliant> import bpy +import nodeitems_utils from bpy.types import Header, Menu, Panel from bpy.app.translations import pgettext_iface as iface_ from bl_ui.properties_grease_pencil_common import ( @@ -154,7 +155,8 @@ class NODE_MT_add(bpy.types.Menu): props = layout.operator("node.add_search", text="Search ...") props.use_transform = True - # actual node submenus are added by draw functions from node categories + # actual node submenus are defined by draw functions from node categories + nodeitems_utils.draw_node_categories_menu(self, context) class NODE_MT_view(Menu): |