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authorInes Almeida <britalmeida@gmail.com>2018-09-12 20:26:28 +0300
committerInes Almeida <britalmeida@gmail.com>2018-09-12 21:07:03 +0300
commit32a461adf2cd02bb808eb8be34b036abdd751c76 (patch)
treeb64fc9733f56c48d7a67328f99bb349b39317861 /release/scripts/startup/bl_ui/space_node.py
parent2e07af36fd35c97d382300962bcb9695584a23f4 (diff)
Shader Editor: tweak when the UI for managing the material is enabled
- disable the UI if the currently selected object does not support materials. - add Metaballs and GPencil as types supporting material.
Diffstat (limited to 'release/scripts/startup/bl_ui/space_node.py')
-rw-r--r--release/scripts/startup/bl_ui/space_node.py6
1 files changed, 4 insertions, 2 deletions
diff --git a/release/scripts/startup/bl_ui/space_node.py b/release/scripts/startup/bl_ui/space_node.py
index c106c197ecf..4dff94019ab 100644
--- a/release/scripts/startup/bl_ui/space_node.py
+++ b/release/scripts/startup/bl_ui/space_node.py
@@ -63,10 +63,12 @@ class NODE_HT_header(Header):
layout.separator_spacer()
row = layout.row()
+ types_that_support_material = {'MESH', 'CURVE', 'SURFACE', 'FONT', 'META', 'GPENCIL'}
# disable material slot buttons when pinned, cannot find correct slot within id_from (#36589)
- row.enabled = not snode.pin
+ # disable also when the selected object does not support materials
+ row.enabled = not snode.pin and ob.type in types_that_support_material
# Show material.new when no active ID/slot exists
- if not id_from and ob.type in {'MESH', 'CURVE', 'SURFACE', 'FONT', 'METABALL'}:
+ if not id_from and ob.type in types_that_support_material:
row.template_ID(ob, "active_material", new="material.new")
# Material ID, but not for Lights
if id_from and ob.type != 'LIGHT':