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author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2011-11-02 22:55:32 +0400 |
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committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2011-11-02 22:55:32 +0400 |
commit | 30f1f28a8af3b393608b5869512a8823111294ad (patch) | |
tree | 035cee751100c31e25b55087efa476145b29af64 /release/scripts/startup/bl_ui/space_node.py | |
parent | 97a0ae3e1b7eea3c069da8c6d3c7a3535734059d (diff) |
Nodes: add support for shader nodes on world and lamps, in addition to materials.
The internal render engine does not support them, and they are not accesible in
the UI yet, but cycles will use them.
Diffstat (limited to 'release/scripts/startup/bl_ui/space_node.py')
-rw-r--r-- | release/scripts/startup/bl_ui/space_node.py | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/release/scripts/startup/bl_ui/space_node.py b/release/scripts/startup/bl_ui/space_node.py index 708017ba749..2b2cc505f1f 100644 --- a/release/scripts/startup/bl_ui/space_node.py +++ b/release/scripts/startup/bl_ui/space_node.py @@ -42,7 +42,7 @@ class NODE_HT_header(Header): layout.prop(snode, "tree_type", text="", expand=True) - if snode.tree_type == 'MATERIAL': + if snode.tree_type == 'SHADER': if id_from: layout.template_ID(id_from, "active_material", new="material.new") if snode_id: |