diff options
author | Campbell Barton <ideasman42@gmail.com> | 2018-06-28 09:27:03 +0300 |
---|---|---|
committer | Campbell Barton <ideasman42@gmail.com> | 2018-06-28 09:27:03 +0300 |
commit | d8d245917da69741e19bb486fe2112b9c5c1a55a (patch) | |
tree | 78a18651762dabd9586f55d25ed9ff57b9652680 /release/scripts/startup/bl_ui/space_node.py | |
parent | a18a6a1441e4c08b3a40637f6d1e9264183a5795 (diff) |
Cleanup: pep8
Diffstat (limited to 'release/scripts/startup/bl_ui/space_node.py')
-rw-r--r-- | release/scripts/startup/bl_ui/space_node.py | 72 |
1 files changed, 36 insertions, 36 deletions
diff --git a/release/scripts/startup/bl_ui/space_node.py b/release/scripts/startup/bl_ui/space_node.py index d8b06662830..5d16d372dbe 100644 --- a/release/scripts/startup/bl_ui/space_node.py +++ b/release/scripts/startup/bl_ui/space_node.py @@ -57,16 +57,16 @@ class NODE_HT_header(Header): ob = context.object if snode.shader_type == 'OBJECT' and ob: -
- NODE_MT_editor_menus.draw_collapsible(context, layout)
-
- # No shader nodes for Eevee lamps
- if snode_id and not (context.engine == 'BLENDER_EEVEE' and ob.type == 'LAMP'):
- row = layout.row()
- row.prop(snode_id, "use_nodes")
-
- layout.separator_spacer()
-
+ + NODE_MT_editor_menus.draw_collapsible(context, layout) + + # No shader nodes for Eevee lamps + if snode_id and not (context.engine == 'BLENDER_EEVEE' and ob.type == 'LAMP'): + row = layout.row() + row.prop(snode_id, "use_nodes") + + layout.separator_spacer() + row = layout.row() # disable material slot buttons when pinned, cannot find correct slot within id_from (#36589) row.enabled = not snode.pin @@ -77,54 +77,54 @@ class NODE_HT_header(Header): if id_from and ob.type != 'LAMP': row.template_ID(id_from, "active_material", new="material.new") - if snode.shader_type == 'WORLD':
+ if snode.shader_type == 'WORLD': NODE_MT_editor_menus.draw_collapsible(context, layout) if snode_id: - row = layout.row()
+ row = layout.row() row.prop(snode_id, "use_nodes") - layout.separator_spacer()
-
- row = layout.row()
- row.enabled = not snode.pin
- row.template_ID(scene, "world", new="world.new")
+ layout.separator_spacer() + + row = layout.row() + row.enabled = not snode.pin + row.template_ID(scene, "world", new="world.new") if snode.shader_type == 'LINESTYLE': view_layer = context.view_layer lineset = view_layer.freestyle_settings.linesets.active - if lineset is not None:
+ if lineset is not None: NODE_MT_editor_menus.draw_collapsible(context, layout) if snode_id: - row = layout.row()
+ row = layout.row() row.prop(snode_id, "use_nodes") - layout.separator_spacer()
-
- row = layout.row()
- row.enabled = not snode.pin
- row.template_ID(lineset, "linestyle", new="scene.freestyle_linestyle_new")
-
+ layout.separator_spacer() + + row = layout.row() + row.enabled = not snode.pin + row.template_ID(lineset, "linestyle", new="scene.freestyle_linestyle_new") + elif snode.tree_type == 'TextureNodeTree': layout.prop(snode, "texture_type", text="", expand=True) - NODE_MT_editor_menus.draw_collapsible(context, layout)
-
- if snode_id:
- layout.prop(snode_id, "use_nodes")
-
- layout.separator_spacer()
-
+ NODE_MT_editor_menus.draw_collapsible(context, layout) + + if snode_id: + layout.prop(snode_id, "use_nodes") + + layout.separator_spacer() + if id_from: if snode.texture_type == 'BRUSH': layout.template_ID(id_from, "texture", new="texture.new") else: layout.template_ID(id_from, "active_texture", new="texture.new") - elif snode.tree_type == 'CompositorNodeTree':
+ elif snode.tree_type == 'CompositorNodeTree': NODE_MT_editor_menus.draw_collapsible(context, layout) @@ -141,9 +141,9 @@ class NODE_HT_header(Header): # Custom node tree is edited as independent ID block NODE_MT_editor_menus.draw_collapsible(context, layout) - layout.separator_spacer()
-
- layout.template_ID(snode, "node_tree", new="node.new_node_tree")
+ layout.separator_spacer() + + layout.template_ID(snode, "node_tree", new="node.new_node_tree") layout.separator_spacer() layout.prop(snode, "pin", text="") |