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authorPhilipp Oeser <info@graphics-engineer.com>2018-12-14 19:58:12 +0300
committerPhilipp Oeser <info@graphics-engineer.com>2018-12-14 21:01:22 +0300
commitac68f44b8a0cb5926af2977721fc01cb4eb8e1b7 (patch)
tree83916ff499c32a69c75e523e3435573204526b35 /release/scripts/startup/bl_ui/space_node.py
parentccc09ec124638f9aca0ba0f33e3b4cb22b023960 (diff)
fix shader editor errors when showing world shader tree
probably an oversight in rBd40bffa17f6d Reviewers: brecht Differential Revision: https://developer.blender.org/D4079
Diffstat (limited to 'release/scripts/startup/bl_ui/space_node.py')
-rw-r--r--release/scripts/startup/bl_ui/space_node.py6
1 files changed, 4 insertions, 2 deletions
diff --git a/release/scripts/startup/bl_ui/space_node.py b/release/scripts/startup/bl_ui/space_node.py
index 1674940b77f..00f54c82036 100644
--- a/release/scripts/startup/bl_ui/space_node.py
+++ b/release/scripts/startup/bl_ui/space_node.py
@@ -567,7 +567,8 @@ class EEVEE_NODE_PT_material_settings(Panel):
def poll(cls, context):
snode = context.space_data
return (context.engine in cls.COMPAT_ENGINES) and \
- snode.tree_type == 'ShaderNodeTree' and snode.id
+ snode.tree_type == 'ShaderNodeTree' and snode.id and \
+ snode.id.bl_rna.identifier == 'Material'
def draw(self, context):
material = context.space_data.id
@@ -584,7 +585,8 @@ class NODE_PT_material_viewport(Panel):
@classmethod
def poll(cls, context):
snode = context.space_data
- return snode.tree_type == 'ShaderNodeTree' and snode.id
+ return snode.tree_type == 'ShaderNodeTree' and snode.id and \
+ snode.id.bl_rna.identifier == 'Material'
def draw(self, context):
material = context.space_data.id