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author | Tamito Kajiyama <rd6t-kjym@asahi-net.or.jp> | 2014-07-11 11:51:04 +0400 |
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committer | Tamito Kajiyama <rd6t-kjym@asahi-net.or.jp> | 2014-08-12 05:10:14 +0400 |
commit | 87f75299e1b07fd026ecdfa1c993130a60d65280 (patch) | |
tree | 28195cd6d00694f8a66a803f62126ae28e250e49 /release/scripts/startup/bl_ui/space_node.py | |
parent | d956a074e31b278d06c6ee4841ee735b90ba22ea (diff) |
Implemented a basic framework for node-based shaders.
Shader nodes will be used to define materials for stroke rendering, so as to
allow users to interactively configure textures.
Diffstat (limited to 'release/scripts/startup/bl_ui/space_node.py')
-rw-r--r-- | release/scripts/startup/bl_ui/space_node.py | 10 |
1 files changed, 10 insertions, 0 deletions
diff --git a/release/scripts/startup/bl_ui/space_node.py b/release/scripts/startup/bl_ui/space_node.py index 959043f7931..e8914a3e9b0 100644 --- a/release/scripts/startup/bl_ui/space_node.py +++ b/release/scripts/startup/bl_ui/space_node.py @@ -67,6 +67,16 @@ class NODE_HT_header(Header): if snode_id: row.prop(snode_id, "use_nodes") + if scene.render.use_shading_nodes and snode.shader_type == 'LINESTYLE': + rl = context.scene.render.layers.active + lineset = rl.freestyle_settings.linesets.active + if lineset is not None: + row = layout.row() + row.enabled = not snode.pin + row.template_ID(lineset, "linestyle", new="scene.freestyle_linestyle_new") + if snode_id: + row.prop(snode_id, "use_nodes") + elif snode.tree_type == 'TextureNodeTree': layout.prop(snode, "texture_type", text="", expand=True) |