diff options
author | Dalai Felinto <dfelinto@gmail.com> | 2017-11-22 15:52:39 +0300 |
---|---|---|
committer | Dalai Felinto <dfelinto@gmail.com> | 2017-11-23 12:48:23 +0300 |
commit | 3abe8b3292cf7a50a9200b95401993384df24d9a (patch) | |
tree | 6c7a853710f1a4264dd1bb4d7b9bf14f44b75f33 /release/scripts/startup/bl_ui/space_node.py | |
parent | fb7d23bdb2a5c0ed00067045e4acdf6593258b52 (diff) |
Rename any instance of scene layer or render layer in code with view layer
The RenderResult struct still has a listbase of RenderLayer, but that's ok
since this is strictly for rendering.
* Subversion bump (to 2.80.2)
* DNA low level doversion (renames) - only for .blend created since 2.80 started
Note: We can't use DNA_struct_elem_find or get file version in init_structDNA,
so we are manually iterating over the array of the SDNA elements instead.
Note 2: This doversion change with renames can be reverted in a few months. But
so far it's required for 2.8 files created between October 2016 and now.
Reviewers: campbellbarton, sergey
Differential Revision: https://developer.blender.org/D2927
Diffstat (limited to 'release/scripts/startup/bl_ui/space_node.py')
-rw-r--r-- | release/scripts/startup/bl_ui/space_node.py | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/release/scripts/startup/bl_ui/space_node.py b/release/scripts/startup/bl_ui/space_node.py index 612ac8e4c40..2f98585f538 100644 --- a/release/scripts/startup/bl_ui/space_node.py +++ b/release/scripts/startup/bl_ui/space_node.py @@ -81,8 +81,8 @@ class NODE_HT_header(Header): row.prop(snode_id, "use_nodes") if use_shading_nodes and snode.shader_type == 'LINESTYLE': - rl = context.scene.render_layers.active - lineset = rl.freestyle_settings.linesets.active + view_layer = context.scene.view_layers.active + lineset = view_layer.freestyle_settings.linesets.active if lineset is not None: row = layout.row() row.enabled = not snode.pin @@ -272,7 +272,7 @@ class NODE_MT_node(Menu): layout.separator() - layout.operator("node.read_renderlayers") + layout.operator("node.read_viewlayers") layout.operator("node.read_fullsamplelayers") |