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authorCampbell Barton <ideasman42@gmail.com>2018-06-28 09:27:03 +0300
committerCampbell Barton <ideasman42@gmail.com>2018-06-28 09:27:03 +0300
commitd8d245917da69741e19bb486fe2112b9c5c1a55a (patch)
tree78a18651762dabd9586f55d25ed9ff57b9652680 /release/scripts/startup/bl_ui/space_node.py
parenta18a6a1441e4c08b3a40637f6d1e9264183a5795 (diff)
Cleanup: pep8
Diffstat (limited to 'release/scripts/startup/bl_ui/space_node.py')
-rw-r--r--release/scripts/startup/bl_ui/space_node.py72
1 files changed, 36 insertions, 36 deletions
diff --git a/release/scripts/startup/bl_ui/space_node.py b/release/scripts/startup/bl_ui/space_node.py
index d8b06662830..5d16d372dbe 100644
--- a/release/scripts/startup/bl_ui/space_node.py
+++ b/release/scripts/startup/bl_ui/space_node.py
@@ -57,16 +57,16 @@ class NODE_HT_header(Header):
ob = context.object
if snode.shader_type == 'OBJECT' and ob:
-
- NODE_MT_editor_menus.draw_collapsible(context, layout)
-
- # No shader nodes for Eevee lamps
- if snode_id and not (context.engine == 'BLENDER_EEVEE' and ob.type == 'LAMP'):
- row = layout.row()
- row.prop(snode_id, "use_nodes")
-
- layout.separator_spacer()
-
+
+ NODE_MT_editor_menus.draw_collapsible(context, layout)
+
+ # No shader nodes for Eevee lamps
+ if snode_id and not (context.engine == 'BLENDER_EEVEE' and ob.type == 'LAMP'):
+ row = layout.row()
+ row.prop(snode_id, "use_nodes")
+
+ layout.separator_spacer()
+
row = layout.row()
# disable material slot buttons when pinned, cannot find correct slot within id_from (#36589)
row.enabled = not snode.pin
@@ -77,54 +77,54 @@ class NODE_HT_header(Header):
if id_from and ob.type != 'LAMP':
row.template_ID(id_from, "active_material", new="material.new")
- if snode.shader_type == 'WORLD':
+ if snode.shader_type == 'WORLD':
NODE_MT_editor_menus.draw_collapsible(context, layout)
if snode_id:
- row = layout.row()
+ row = layout.row()
row.prop(snode_id, "use_nodes")
- layout.separator_spacer()
-
- row = layout.row()
- row.enabled = not snode.pin
- row.template_ID(scene, "world", new="world.new")
+ layout.separator_spacer()
+
+ row = layout.row()
+ row.enabled = not snode.pin
+ row.template_ID(scene, "world", new="world.new")
if snode.shader_type == 'LINESTYLE':
view_layer = context.view_layer
lineset = view_layer.freestyle_settings.linesets.active
- if lineset is not None:
+ if lineset is not None:
NODE_MT_editor_menus.draw_collapsible(context, layout)
if snode_id:
- row = layout.row()
+ row = layout.row()
row.prop(snode_id, "use_nodes")
- layout.separator_spacer()
-
- row = layout.row()
- row.enabled = not snode.pin
- row.template_ID(lineset, "linestyle", new="scene.freestyle_linestyle_new")
-
+ layout.separator_spacer()
+
+ row = layout.row()
+ row.enabled = not snode.pin
+ row.template_ID(lineset, "linestyle", new="scene.freestyle_linestyle_new")
+
elif snode.tree_type == 'TextureNodeTree':
layout.prop(snode, "texture_type", text="", expand=True)
- NODE_MT_editor_menus.draw_collapsible(context, layout)
-
- if snode_id:
- layout.prop(snode_id, "use_nodes")
-
- layout.separator_spacer()
-
+ NODE_MT_editor_menus.draw_collapsible(context, layout)
+
+ if snode_id:
+ layout.prop(snode_id, "use_nodes")
+
+ layout.separator_spacer()
+
if id_from:
if snode.texture_type == 'BRUSH':
layout.template_ID(id_from, "texture", new="texture.new")
else:
layout.template_ID(id_from, "active_texture", new="texture.new")
- elif snode.tree_type == 'CompositorNodeTree':
+ elif snode.tree_type == 'CompositorNodeTree':
NODE_MT_editor_menus.draw_collapsible(context, layout)
@@ -141,9 +141,9 @@ class NODE_HT_header(Header):
# Custom node tree is edited as independent ID block
NODE_MT_editor_menus.draw_collapsible(context, layout)
- layout.separator_spacer()
-
- layout.template_ID(snode, "node_tree", new="node.new_node_tree")
+ layout.separator_spacer()
+
+ layout.template_ID(snode, "node_tree", new="node.new_node_tree")
layout.separator_spacer()
layout.prop(snode, "pin", text="")