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author | Campbell Barton <ideasman42@gmail.com> | 2012-03-30 03:33:50 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2012-03-30 03:33:50 +0400 |
commit | 9e497291ee7164a4aa8c4f3e24ac9d2c52fc60c5 (patch) | |
tree | 0f12649cbc91775ce5fd95c284dcfba617963661 /release/scripts/startup/bl_ui/space_sequencer.py | |
parent | 1652e459b64757f0a086d2cb3f32be69ad864019 (diff) |
support for opengl rendering in the sequencer (header icons as with 3D view).
while opengl could be used for display you couldn't output it to a file.
extended the existing opengl render operator to optionally take input from the sequencer.
notes:
- doesn't redraw in the viewport yet (only output in terminal)
- doesn't do OSA
Diffstat (limited to 'release/scripts/startup/bl_ui/space_sequencer.py')
-rw-r--r-- | release/scripts/startup/bl_ui/space_sequencer.py | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/release/scripts/startup/bl_ui/space_sequencer.py b/release/scripts/startup/bl_ui/space_sequencer.py index 53d87323d78..c66f6145db1 100644 --- a/release/scripts/startup/bl_ui/space_sequencer.py +++ b/release/scripts/startup/bl_ui/space_sequencer.py @@ -75,6 +75,13 @@ class SEQUENCER_HT_header(Header): row.prop(ed, "overlay_frame", text="") row.prop(ed, "overlay_lock", text="", icon='LOCKED') + row = layout.row(align=True) + props = row.operator("render.opengl", text="", icon='RENDER_STILL') + props.sequencer = True + props = row.operator("render.opengl", text="", icon='RENDER_ANIMATION') + props.animation = True + props.sequencer = True + layout.template_running_jobs() |