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author | Joshua Leung <aligorith@gmail.com> | 2018-04-30 16:11:43 +0300 |
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committer | Joshua Leung <aligorith@gmail.com> | 2018-04-30 16:11:43 +0300 |
commit | 05cf7863c346dd28af812457209c8fcc5154d6fa (patch) | |
tree | 64b16e484a0f88c9ee9af328fe90f612790296ae /release/scripts/startup/bl_ui/space_time.py | |
parent | 7714d6dd65f3bce9d188f2c7bdde884fb920a602 (diff) |
Fix: UI layout for "Pause" button on timeline header was broken (leaving a gap)
A recent change in the UI layout code probably broke how the scale_x
for layouts was getting handled. This was leaving a large gap
(and causing layouts to pop) when trying to scrub the timeline.
This commit fixes this with a manually-found value that largely seems
to get rid of the popping problem. There's still a little jumping (1-2 px)
but it's less distracting now.
Diffstat (limited to 'release/scripts/startup/bl_ui/space_time.py')
-rw-r--r-- | release/scripts/startup/bl_ui/space_time.py | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/release/scripts/startup/bl_ui/space_time.py b/release/scripts/startup/bl_ui/space_time.py index ef4f7df76fa..a1f0f5a7cc8 100644 --- a/release/scripts/startup/bl_ui/space_time.py +++ b/release/scripts/startup/bl_ui/space_time.py @@ -65,14 +65,14 @@ class TIME_HT_editor_buttons(Header): # since JACK transport doesn't support reversed playback if scene.sync_mode == 'AUDIO_SYNC' and context.user_preferences.system.audio_device == 'JACK': sub = row.row(align=True) - sub.scale_x = 2.0 + sub.scale_x = 1.4 sub.operator("screen.animation_play", text="", icon='PLAY') else: row.operator("screen.animation_play", text="", icon='PLAY_REVERSE').reverse = True row.operator("screen.animation_play", text="", icon='PLAY') else: sub = row.row(align=True) - sub.scale_x = 2.0 + sub.scale_x = 1.4 sub.operator("screen.animation_play", text="", icon='PAUSE') row.operator("screen.keyframe_jump", text="", icon='NEXT_KEYFRAME').next = True row.operator("screen.frame_jump", text="", icon='FF').end = True |