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authorCampbell Barton <ideasman42@gmail.com>2018-05-24 17:20:56 +0300
committerCampbell Barton <ideasman42@gmail.com>2018-05-24 17:20:56 +0300
commit10e43c0aef38647d8904e758e36261c9ac0b6460 (patch)
tree6c0b1f04fe3c6475addfe35dcf3348e6bde29e15 /release/scripts/startup/bl_ui/space_topbar.py
parent58fadb379af47913f5d4f337487d1a9647ffda6b (diff)
UI: remove 'Render' top level menu
- Toggle render window is in the window menu. - OpenGL render settings in the 3D View menu. - Playback animation in the render panel.
Diffstat (limited to 'release/scripts/startup/bl_ui/space_topbar.py')
-rw-r--r--release/scripts/startup/bl_ui/space_topbar.py27
1 files changed, 1 insertions, 26 deletions
diff --git a/release/scripts/startup/bl_ui/space_topbar.py b/release/scripts/startup/bl_ui/space_topbar.py
index 4eabf2bf327..386ed9d381d 100644
--- a/release/scripts/startup/bl_ui/space_topbar.py
+++ b/release/scripts/startup/bl_ui/space_topbar.py
@@ -401,8 +401,6 @@ class INFO_MT_editor_menus(Menu):
def draw_menus(layout, context):
layout.menu("INFO_MT_file")
- layout.menu("INFO_MT_render")
-
layout.menu("INFO_MT_window")
layout.menu("INFO_MT_help")
@@ -548,29 +546,6 @@ class INFO_MT_game(Menu):
layout.prop(gs, "use_auto_start")
-class INFO_MT_render(Menu):
- bl_label = "Render"
-
- def draw(self, context):
- layout = self.layout
-
- layout.operator("render.render", text="Render Image", icon='RENDER_STILL').use_viewport = True
- props = layout.operator("render.render", text="Render Animation", icon='RENDER_ANIMATION')
- props.animation = True
- props.use_viewport = True
-
- layout.separator()
-
- layout.operator("render.opengl", text="OpenGL Render Image")
- layout.operator("render.opengl", text="OpenGL Render Animation").animation = True
- layout.menu("INFO_MT_opengl_render")
-
- layout.separator()
-
- layout.operator("render.view_show")
- layout.operator("render.play_rendered_anim", icon='PLAY')
-
-
class INFO_MT_opengl_render(Menu):
bl_label = "OpenGL Render Options"
@@ -594,6 +569,7 @@ class INFO_MT_window(Menu):
layout = self.layout
layout.operator("wm.window_new")
+ layout.operator("render.view_show")
layout.operator("wm.window_fullscreen_toggle", icon='FULLSCREEN_ENTER')
layout.separator()
@@ -665,7 +641,6 @@ classes = (
INFO_MT_file_external_data,
INFO_MT_file_previews,
INFO_MT_game,
- INFO_MT_render,
INFO_MT_opengl_render,
INFO_MT_window,
INFO_MT_help,