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author | Mitchell Stokes <mogurijin@gmail.com> | 2011-06-15 22:59:22 +0400 |
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committer | Mitchell Stokes <mogurijin@gmail.com> | 2011-06-15 22:59:22 +0400 |
commit | a3e296fc4060ab9aac46a8ec2f18696d6776d653 (patch) | |
tree | 30e88b71fe489525c3c6072cd32d0cf0003389af /release/scripts/startup/bl_ui/space_userpref.py | |
parent | 08c155845db4ba8157519f60707fcb156f27fd2b (diff) |
Committing patch #25676 Anisotropic filtering in viewport and BGE by me.
This patch adds anisotropic filtering of textures in the viewport and the BGE. The quality of the filtering is adjustable in the user preferences under System. For more information on anisotropic filtering:
http://en.wikipedia.org/wiki/Anisotropic_filtering
One current limitation of this setup (having the option a user preference) is it makes runtimes more troublesome. Runtimes don't have user preferences set, so for now the blender player defaults to 2x AF. Options will be added later to change this value (probably a command line option).
Diffstat (limited to 'release/scripts/startup/bl_ui/space_userpref.py')
-rw-r--r-- | release/scripts/startup/bl_ui/space_userpref.py | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/release/scripts/startup/bl_ui/space_userpref.py b/release/scripts/startup/bl_ui/space_userpref.py index 2e9448cca27..7804a1a3c93 100644 --- a/release/scripts/startup/bl_ui/space_userpref.py +++ b/release/scripts/startup/bl_ui/space_userpref.py @@ -438,6 +438,8 @@ class USERPREF_PT_system(bpy.types.Panel): col.label(text="OpenGL:") col.prop(system, "gl_clip_alpha", slider=True) col.prop(system, "use_mipmaps") + col.label(text="Anisotropic Filtering") + col.prop(system, "anisotropic_filter", text="") col.prop(system, "use_vertex_buffer_objects") #Anti-aliasing is disabled as it breaks broder/lasso select #col.prop(system, "use_antialiasing") |