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authorHans Goudey <h.goudey@me.com>2020-05-25 17:53:17 +0300
committerHans Goudey <h.goudey@me.com>2020-05-25 17:53:17 +0300
commitce0db0d329985e44930e32322012e5f2d6bca3b8 (patch)
treecbd099387c02bebb0148eaed9e09b30a9abc8318 /release/scripts/startup/bl_ui/space_userpref.py
parent219ce574b56585eb5db056983a8acf08f7ff9991 (diff)
UI: Fix T76918: 3D Mouse Inconsistent / Inaccessible UI
This consolidates the UI code for NDOF input settings, making all settings accessible from the preferences. This works around an issue where the Space Navigator's "Menu" button doesn't trigger the settings menu in Blender. I also took the opportunity to redo the UI layout. Note: Separate commit for 2.83 because UI layouts features have diverged. Differential Revision: https://developer.blender.org/D7806
Diffstat (limited to 'release/scripts/startup/bl_ui/space_userpref.py')
-rw-r--r--release/scripts/startup/bl_ui/space_userpref.py108
1 files changed, 51 insertions, 57 deletions
diff --git a/release/scripts/startup/bl_ui/space_userpref.py b/release/scripts/startup/bl_ui/space_userpref.py
index 89f4bfd4c83..8686c6a2327 100644
--- a/release/scripts/startup/bl_ui/space_userpref.py
+++ b/release/scripts/startup/bl_ui/space_userpref.py
@@ -1455,16 +1455,7 @@ class USERPREF_PT_input_ndof(InputPanel, CenterAlignMixIn, Panel):
prefs = context.preferences
inputs = prefs.inputs
- flow = layout.grid_flow(row_major=False, columns=0, even_columns=True, even_rows=False, align=False)
-
- flow.prop(inputs, "ndof_sensitivity", text="Pan Sensitivity")
- flow.prop(inputs, "ndof_orbit_sensitivity", text="Orbit Sensitivity")
- flow.prop(inputs, "ndof_deadzone", text="Deadzone")
-
- layout.separator()
-
- flow.row().prop(inputs, "ndof_view_navigate_method", expand=True)
- flow.row().prop(inputs, "ndof_view_rotate_method", expand=True)
+ USERPREF_PT_ndof_settings.draw_settings(layout, inputs)
# -----------------------------------------------------------------------------
@@ -1598,71 +1589,74 @@ class USERPREF_PT_ndof_settings(Panel):
bl_label = "3D Mouse Settings"
bl_space_type = 'TOPBAR' # dummy.
bl_region_type = 'HEADER'
+ bl_ui_units_x = 10
- def draw(self, context):
- layout = self.layout
- layout.use_property_split = True
- layout.use_property_decorate = False # No animation.
-
- input_prefs = context.preferences.inputs
-
- is_view3d = context.space_data.type == 'VIEW_3D'
+ @staticmethod
+ def draw_settings(layout, props, show_3dview_settings=True):
+ col = layout.column()
+ col.prop(props, "ndof_sensitivity", text="Pan Sensitivity")
+ col.prop(props, "ndof_orbit_sensitivity")
+ col.prop(props, "ndof_deadzone")
- col = layout.column(align=True)
- col.prop(input_prefs, "ndof_sensitivity")
- col.prop(input_prefs, "ndof_orbit_sensitivity")
- col.prop(input_prefs, "ndof_deadzone")
+ layout.separator()
- if is_view3d:
- layout.separator()
- layout.prop(input_prefs, "ndof_show_guide")
+ if show_3dview_settings:
+ col = layout.column()
+ col.row().prop(props, "ndof_view_navigate_method", expand=True, text="Navigation")
+ col.row().prop(props, "ndof_view_rotate_method", expand=True, text="Rotation")
layout.separator()
- layout.label(text="Orbit Style")
- layout.row().prop(input_prefs, "ndof_view_navigate_method", text="Navigate")
- layout.row().prop(input_prefs, "ndof_view_rotate_method", text="Orbit")
- layout.separator()
- layout.label(text="Orbit Options")
- split = layout.split(factor=0.6)
- row = split.row()
- row.alignment = 'RIGHT'
- row.label(text="Invert Axis")
- row = split.row(align=True)
- for text, attr in (
- ("X", "ndof_rotx_invert_axis"),
- ("Y", "ndof_roty_invert_axis"),
- ("Z", "ndof_rotz_invert_axis"),
- ):
- row.prop(input_prefs, attr, text=text, toggle=True)
+ col = layout.column()
+ if show_3dview_settings:
+ col.prop(props, "ndof_show_guide")
+ col.prop(props, "ndof_zoom_invert")
+ col.prop(props, "ndof_pan_yz_swap_axis", text="Swap Y and Z Pan Axes")
- # view2d use pan/zoom
layout.separator()
- layout.label(text="Pan Options")
- split = layout.split(factor=0.6)
- row = split.row()
- row.alignment = 'RIGHT'
- row.label(text="Invert Axis")
- row = split.row(align=True)
+ split = layout.split()
+ col = split.column()
+ col.alignment = 'RIGHT'
+ col.label(text="Invert Axis Pan" if show_3dview_settings else "Invert Pan Axis")
+ col = split.column()
+ row = col.row(align=True)
for text, attr in (
("X", "ndof_panx_invert_axis"),
("Y", "ndof_pany_invert_axis"),
("Z", "ndof_panz_invert_axis"),
):
- row.prop(input_prefs, attr, text=text, toggle=True)
+ row.prop(props, attr, text=text, toggle=True)
+
+ if show_3dview_settings:
+ split = layout.split()
+ col = split.column()
+ col.alignment = 'RIGHT'
+ col.label(text="Invert Axis Orbit")
+ col = split.column()
+ row = col.row(align=True)
+ for text, attr in (
+ ("X", "ndof_rotx_invert_axis"),
+ ("Y", "ndof_roty_invert_axis"),
+ ("Z", "ndof_rotz_invert_axis"),
+ ):
+ row.prop(props, attr, text=text, toggle=True)
- layout.prop(input_prefs, "ndof_pan_yz_swap_axis")
+ layout.separator()
- layout.label(text="Zoom Options")
- layout.prop(input_prefs, "ndof_zoom_invert")
+ col = layout.column()
+ col.prop(props, "ndof_lock_horizon", text="Fly/Walk Lock Horizon")
+ col.prop(props, "ndof_fly_helicopter")
- if is_view3d:
- layout.separator()
- layout.label(text="Fly/Walk Options")
- layout.prop(input_prefs, "ndof_fly_helicopter")
- layout.prop(input_prefs, "ndof_lock_horizon")
+ def draw(self, context):
+ layout = self.layout
+ layout.use_property_split = True
+ layout.use_property_decorate = False # No animation.
+ input_prefs = context.preferences.inputs
+
+ is_view3d = context.space_data.type == 'VIEW_3D'
+ self.draw_settings(layout, input_prefs, is_view3d)
# -----------------------------------------------------------------------------
# Key-Map Editor Panels