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authorClément Foucault <foucault.clem@gmail.com>2018-09-21 15:10:06 +0300
committerClément Foucault <foucault.clem@gmail.com>2018-09-21 16:45:03 +0300
commit3523958de9f129e260a8a31260ef9459a10cc3cc (patch)
tree62bf2a9bc2d397c1f75a1847beccf5c444c5fcac /release/scripts/startup/bl_ui/space_view3d.py
parent6934b246d186ce612100cf1a540fd23bde171fc8 (diff)
DRW: Add back wireframe mode
This is using the existing engine (workbench forward) with 0.0 xray_alpha and forcing wireframes on all objects. There is no workflow/shortcut changes in this commit.
Diffstat (limited to 'release/scripts/startup/bl_ui/space_view3d.py')
-rw-r--r--release/scripts/startup/bl_ui/space_view3d.py58
1 files changed, 32 insertions, 26 deletions
diff --git a/release/scripts/startup/bl_ui/space_view3d.py b/release/scripts/startup/bl_ui/space_view3d.py
index 8f6f3f7f4bf..095bac456d2 100644
--- a/release/scripts/startup/bl_ui/space_view3d.py
+++ b/release/scripts/startup/bl_ui/space_view3d.py
@@ -3963,6 +3963,11 @@ class VIEW3D_PT_shading_lighting(Panel):
bl_label = "Lighting"
bl_parent_id = 'VIEW3D_PT_shading'
+ @classmethod
+ def poll(cls, context):
+ shading = VIEW3D_PT_shading.get_shading(context)
+ return shading.type in {'SOLID', 'MATERIAL'}
+
def draw(self, context):
layout = self.layout
shading = VIEW3D_PT_shading.get_shading(context)
@@ -4028,7 +4033,7 @@ class VIEW3D_PT_shading_color(Panel):
@classmethod
def poll(cls, context):
shading = VIEW3D_PT_shading.get_shading(context)
- return shading.type == 'SOLID'
+ return shading.type in {'WIREFRAME', 'SOLID'}
def _draw_color_type(self, context):
layout = self.layout
@@ -4061,7 +4066,7 @@ class VIEW3D_PT_shading_options(Panel):
@classmethod
def poll(cls, context):
shading = VIEW3D_PT_shading.get_shading(context)
- return shading.type == 'SOLID'
+ return shading.type in {'WIREFRAME', 'SOLID'}
def draw(self, context):
layout = self.layout
@@ -4079,34 +4084,35 @@ class VIEW3D_PT_shading_options(Panel):
sub.active = is_xray
sub.prop(shading, "xray_alpha", text="X-Ray")
- row = col.row()
- row.prop(shading, "show_shadows", text="")
- row.active = not is_xray
- sub = row.row(align=True)
- sub.active = is_shadows
- sub.prop(shading, "shadow_intensity", text="Shadow")
- sub.popover(
- panel="VIEW3D_PT_shading_options_shadow",
- icon='SCRIPTWIN',
- text=""
- )
-
- col = layout.column()
- row = col.row()
- row.active = not is_xray
- row.prop(shading, "show_cavity")
-
- if shading.show_cavity:
- sub = col.row(align=True)
- sub.active = not shading.show_xray and shading.show_cavity
- sub.prop(shading, "cavity_ridge_factor")
- sub.prop(shading, "cavity_valley_factor")
+ if shading.type == 'SOLID':
+ row = col.row()
+ row.prop(shading, "show_shadows", text="")
+ row.active = not is_xray
+ sub = row.row(align=True)
+ sub.active = is_shadows
+ sub.prop(shading, "shadow_intensity", text="Shadow")
sub.popover(
- panel="VIEW3D_PT_shading_options_ssao",
+ panel="VIEW3D_PT_shading_options_shadow",
icon='SCRIPTWIN',
text=""
)
+ col = layout.column()
+ row = col.row()
+ row.active = not is_xray
+ row.prop(shading, "show_cavity")
+
+ if shading.show_cavity:
+ sub = col.row(align=True)
+ sub.active = not shading.show_xray and shading.show_cavity
+ sub.prop(shading, "cavity_ridge_factor")
+ sub.prop(shading, "cavity_valley_factor")
+ sub.popover(
+ panel="VIEW3D_PT_shading_options_ssao",
+ icon='SCRIPTWIN',
+ text=""
+ )
+
row = layout.split()
row.prop(shading, "show_object_outline")
sub = row.row()
@@ -4114,7 +4120,7 @@ class VIEW3D_PT_shading_options(Panel):
sub.prop(shading, "object_outline_color", text="")
col = layout.column()
- if not shading.light == 'MATCAP':
+ if shading.light not in {'WIREFRAME', 'MATCAP'}:
col.prop(shading, "show_specular_highlight")