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authorPablo Vazquez <pablo@blender.org>2020-05-12 20:06:58 +0300
committerPablo Vazquez <pablo@blender.org>2020-05-12 20:07:15 +0300
commitfc62a3366c3264466b57e0d19b8d2970a1ad1a60 (patch)
treeed89c2a86c3685ad274d2030a357d43a18a06464 /release/scripts/startup/bl_ui/space_view3d.py
parent13d0f74b8076a77dc1ea5725739f167128932312 (diff)
UI: Remove duplicate Mark/Clear Seam entries from Edge menus
These already exist in the UV menu (both in the 3D Viewport and UV Editor) which makes it more clear that this feature is related to UV Unwrapping.
Diffstat (limited to 'release/scripts/startup/bl_ui/space_view3d.py')
-rw-r--r--release/scripts/startup/bl_ui/space_view3d.py10
1 files changed, 0 insertions, 10 deletions
diff --git a/release/scripts/startup/bl_ui/space_view3d.py b/release/scripts/startup/bl_ui/space_view3d.py
index 5c70956bcc2..ebc3263f9cc 100644
--- a/release/scripts/startup/bl_ui/space_view3d.py
+++ b/release/scripts/startup/bl_ui/space_view3d.py
@@ -3762,11 +3762,6 @@ class VIEW3D_MT_edit_mesh_context_menu(Menu):
col.separator()
- col.operator("mesh.mark_seam").clear = False
- col.operator("mesh.mark_seam", text="Clear Seam").clear = True
-
- col.separator()
-
col.operator("mesh.mark_sharp")
col.operator("mesh.mark_sharp", text="Clear Sharp").clear = True
@@ -4012,11 +4007,6 @@ class VIEW3D_MT_edit_mesh_edges(Menu):
layout.separator()
- layout.operator("mesh.mark_seam").clear = False
- layout.operator("mesh.mark_seam", text="Clear Seam").clear = True
-
- layout.separator()
-
layout.operator("mesh.mark_sharp")
layout.operator("mesh.mark_sharp", text="Clear Sharp").clear = True