Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorPablo Vazquez <pablovazquez>2022-05-11 12:54:14 +0300
committerPablo Vazquez <pablo@blender.org>2022-05-11 14:21:59 +0300
commiteef98e66cf9e726ae262a7bb7f734d01b9577812 (patch)
treeaa88e5d1a3015eb44ffc9171ead06691a4905333 /release/scripts/startup/bl_ui/space_view3d.py
parent6bd270f3af7dff3cd3223966b65a9f73a492df1d (diff)
Mesh: Add Auto Smooth option to Shade Smooth operator
Add a property to the **Shade Smooth** operator to quickly enable the Mesh `use_auto_smooth` option. The `Angle` property is exposed in the **Adjust Last Operation** panel to make it easy to tweak on multiple objects without having to go to the Properties editor. The operator is exposed in the `Object` menu and `Object Context Menu`. === Demo === {F13066173, size=full} Regarding the implementation, there are multiple ways to go about this (like making a whole new operator altogether), but I think a property is the cleanest/simplest. I imagine there are simpler ways to achieve this without duplicating the `use_auto_smooth` property in the operator itself (getting it from the Mesh props?), but I couldn't find other operators doing something similar. Reviewed By: #modeling, mont29 Differential Revision: https://developer.blender.org/D14894
Diffstat (limited to 'release/scripts/startup/bl_ui/space_view3d.py')
-rw-r--r--release/scripts/startup/bl_ui/space_view3d.py4
1 files changed, 3 insertions, 1 deletions
diff --git a/release/scripts/startup/bl_ui/space_view3d.py b/release/scripts/startup/bl_ui/space_view3d.py
index 7bac7343bca..9ea120616f4 100644
--- a/release/scripts/startup/bl_ui/space_view3d.py
+++ b/release/scripts/startup/bl_ui/space_view3d.py
@@ -2346,6 +2346,7 @@ class VIEW3D_MT_object(Menu):
layout.separator()
layout.operator("object.shade_smooth")
+ layout.operator("object.shade_smooth", text="Shade Auto Smooth").use_auto_smooth = True
layout.operator("object.shade_flat")
layout.separator()
@@ -2588,7 +2589,8 @@ class VIEW3D_MT_object_context_menu(Menu):
# Shared among some object types.
if obj is not None:
if obj.type in {'MESH', 'CURVE', 'SURFACE'}:
- layout.operator("object.shade_smooth", text="Shade Smooth")
+ layout.operator("object.shade_smooth")
+ layout.operator("object.shade_smooth", text="Shade Auto Smooth").use_auto_smooth = True
layout.operator("object.shade_flat", text="Shade Flat")
layout.separator()