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authorAntonio Vazquez <blendergit@gmail.com>2020-08-11 16:26:15 +0300
committerAntonio Vazquez <blendergit@gmail.com>2020-08-11 16:27:07 +0300
commit90baead9792be734d1e5755f8af7c93e8c6717e3 (patch)
tree16eb73ebc2459d4e697246d09b705a1c3739166d /release/scripts/startup/bl_ui/space_view3d.py
parent344a6a4b80facacf95ac612f41c590af65453052 (diff)
GPencil: Split Primitive operators and add number of points to Topbar
Now the operators are split to define different default values. This is also required for the future Bezier primitive tools. This allows to show in the Topbar the number of subdivisions. Before this value was totally hidden and it was number of Edges. The wheelmouse can be used to override the value while running, but does not change the default value. {F8766270} All operators share same code. Also, fixed some bad practices done with Toolbar in python. Reviewed By: mendio, pepeland Differential Revision: https://developer.blender.org/D8506
Diffstat (limited to 'release/scripts/startup/bl_ui/space_view3d.py')
-rw-r--r--release/scripts/startup/bl_ui/space_view3d.py53
1 files changed, 5 insertions, 48 deletions
diff --git a/release/scripts/startup/bl_ui/space_view3d.py b/release/scripts/startup/bl_ui/space_view3d.py
index a9e1b933338..c251b4bfcac 100644
--- a/release/scripts/startup/bl_ui/space_view3d.py
+++ b/release/scripts/startup/bl_ui/space_view3d.py
@@ -385,19 +385,7 @@ class _draw_tool_settings_context_mode:
if tool is None:
return False
- # is_paint = True
- # FIXME: tools must use their own UI drawing!
- if tool.idname in {
- "builtin.line",
- "builtin.box",
- "builtin.circle",
- "builtin.arc",
- "builtin.curve",
- "builtin.polyline",
- }:
- # is_paint = False
- pass
- elif tool.idname == "builtin.cutter":
+ if tool.idname == "builtin.cutter":
row = layout.row(align=True)
row.prop(context.tool_settings.gpencil_sculpt, "intersection_threshold")
return False
@@ -411,47 +399,16 @@ class _draw_tool_settings_context_mode:
gp_settings = brush.gpencil_settings
- def draw_color_selector():
- ma = gp_settings.material
- row = layout.row(align=True)
- if not gp_settings.use_material_pin:
- ma = context.object.active_material
- icon_id = 0
- if ma:
- icon_id = ma.id_data.preview.icon_id
- txt_ma = ma.name
- maxw = 25
- if len(txt_ma) > maxw:
- txt_ma = txt_ma[:maxw - 5] + '..' + txt_ma[-3:]
- else:
- txt_ma = ""
-
- sub = row.row()
- sub.ui_units_x = 8
- sub.popover(
- panel="TOPBAR_PT_gpencil_materials",
- text=txt_ma,
- icon_value=icon_id,
- )
-
- row.prop(gp_settings, "use_material_pin", text="")
-
- if brush.gpencil_tool in {'DRAW', 'FILL'}:
- row.separator(factor=1.0)
- subrow = row.row(align=True)
- row.prop_enum(settings, "color_mode", 'MATERIAL', text="", icon='MATERIAL')
- row.prop_enum(settings, "color_mode", 'VERTEXCOLOR', text="", icon='VPAINT_HLT')
- sub_row = row.row(align=True)
- sub_row.enabled = settings.color_mode == 'VERTEXCOLOR'
- sub_row.prop_with_popover(brush, "color", text="", panel="TOPBAR_PT_gpencil_vertexcolor")
-
row = layout.row(align=True)
tool_settings = context.scene.tool_settings
settings = tool_settings.gpencil_paint
row.template_ID_preview(settings, "brush", rows=3, cols=8, hide_buttons=True)
if context.object and brush.gpencil_tool in {'FILL', 'DRAW'}:
- draw_color_selector()
+ from bl_ui.properties_paint_common import (
+ brush_basic__draw_color_selector,
+ )
+ brush_basic__draw_color_selector(context, layout, brush, gp_settings, None)
if context.object and brush.gpencil_tool == 'TINT':
row.separator(factor=0.4)