diff options
author | YimingWu <xp8110@outlook.com> | 2021-03-16 21:35:53 +0300 |
---|---|---|
committer | Sebastian Parborg <darkdefende@gmail.com> | 2021-03-16 21:59:09 +0300 |
commit | 3e87d8a4315d794efff659e40f0bb9e34e2aec8a (patch) | |
tree | 0c51740d7eef76e85736fbc2da34856c76405e94 /release/scripts/startup/bl_ui/space_view3d.py | |
parent | 877238e2b7f5a1d8c7e705a0112f9d9b16df77d3 (diff) |
Grease Pencil: Add LineArt modifier
This adds the LineArt grease pencil modifier.
It takes objects or collections as input and generates various grease
pencil lines from these objects with the help of the active scene
camera. For example it can generate contour lines, intersection lines
and crease lines to name a few.
This is really useful as artists can then use 3D meshes to automatically
generate grease pencil lines for characters, enviroments or other
visualization purposes.
These lines can then be baked and edited as regular grease pencil lines.
Reviewed By: Sebastian Parborg, Antonio Vazquez, Matias Mendiola
Differential Revision: http://developer.blender.org/D8758
Diffstat (limited to 'release/scripts/startup/bl_ui/space_view3d.py')
-rw-r--r-- | release/scripts/startup/bl_ui/space_view3d.py | 14 |
1 files changed, 6 insertions, 8 deletions
diff --git a/release/scripts/startup/bl_ui/space_view3d.py b/release/scripts/startup/bl_ui/space_view3d.py index 2742b75a68b..6980181a725 100644 --- a/release/scripts/startup/bl_ui/space_view3d.py +++ b/release/scripts/startup/bl_ui/space_view3d.py @@ -3829,11 +3829,10 @@ class VIEW3D_MT_edit_mesh_context_menu(Menu): col.operator("mesh.mark_sharp") col.operator("mesh.mark_sharp", text="Clear Sharp").clear = True - if render.use_freestyle: - col.separator() + col.separator() - col.operator("mesh.mark_freestyle_edge").clear = False - col.operator("mesh.mark_freestyle_edge", text="Clear Freestyle Edge").clear = True + col.operator("mesh.mark_freestyle_edge").clear = False + col.operator("mesh.mark_freestyle_edge", text="Clear Freestyle Edge").clear = True col.separator() @@ -4028,11 +4027,10 @@ class VIEW3D_MT_edit_mesh_edges_data(Menu): props.use_verts = True props.clear = True - if render.use_freestyle: - layout.separator() + layout.separator() - layout.operator("mesh.mark_freestyle_edge").clear = False - layout.operator("mesh.mark_freestyle_edge", text="Clear Freestyle Edge").clear = True + layout.operator("mesh.mark_freestyle_edge").clear = False + layout.operator("mesh.mark_freestyle_edge", text="Clear Freestyle Edge").clear = True class VIEW3D_MT_edit_mesh_edges(Menu): |