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authorPablo Dobarro <pablodp606@gmail.com>2021-02-10 03:16:33 +0300
committerPablo Dobarro <pablodp606@gmail.com>2021-02-10 03:16:53 +0300
commitf617782fc101c844959c799ad584a37f3b6e523a (patch)
treef64585d93667c85400972b676a6effc7dd1b6b6d /release/scripts/startup/bl_ui/space_view3d.py
parent2a670a34be01e5d8da54fedfbf85f4c89e259adc (diff)
Fix Sculpt Gestures using normal orientation with translated objects
This fixes two issues that were preveting normal orientation for working: - The translation of component of the object matrix should not be considered when converting a normal to world space. - Whe using cursor for depth, the depth for the shape should be taken directly from the cursor (which is already unprojected and updated) instead of from the brush, which may have not been updated. Reviewed By: dbystedt, JacquesLucke Differential Revision: https://developer.blender.org/D10231
Diffstat (limited to 'release/scripts/startup/bl_ui/space_view3d.py')
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