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author | Sergey Sharybin <sergey.vfx@gmail.com> | 2017-10-18 18:18:12 +0300 |
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committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2017-10-18 18:18:12 +0300 |
commit | 32145c4a88f9b4947e22e51b9f17459fe6eacd79 (patch) | |
tree | 86b2f12aa739d0aa88e9c9418d1ddb834e2a3d96 /release/scripts/startup/bl_ui/space_view3d.py | |
parent | a2f846aa2d369d696bf967638ec1be6ec83209d4 (diff) |
Depsgraph: Use new ID management API to copy ID pointers
This solves issue with user counter on materials, objects and such,
additionally avoids having too much overhead of temporary lock and
datablock allocation.
Still need to do similar thing for scene copy, and look into nested
ID datablocks somehow.
Diffstat (limited to 'release/scripts/startup/bl_ui/space_view3d.py')
0 files changed, 0 insertions, 0 deletions