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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2018-10-01 11:45:50 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2018-10-08 20:46:00 +0300
commit2ac65f6153a2da2df7cda908689bb7c1865f088d (patch)
tree8fafb849b75451ebb0ec6ba8d1c70bfbae2f31a7 /release/scripts/startup/bl_ui/space_view3d.py
parent192a99f47784277baa9eab4864bae1b4382b243c (diff)
UI: new icon set by Andrzej Ambroz.
This is a monochrome icon set, with a more modern look and icons for various features that did not have a proper icon before.
Diffstat (limited to 'release/scripts/startup/bl_ui/space_view3d.py')
-rw-r--r--release/scripts/startup/bl_ui/space_view3d.py36
1 files changed, 18 insertions, 18 deletions
diff --git a/release/scripts/startup/bl_ui/space_view3d.py b/release/scripts/startup/bl_ui/space_view3d.py
index 5726e359f16..cc259c4c7b9 100644
--- a/release/scripts/startup/bl_ui/space_view3d.py
+++ b/release/scripts/startup/bl_ui/space_view3d.py
@@ -125,7 +125,7 @@ class VIEW3D_HT_header(Header):
trans_icon = getattr(trans_orientation, "icon", "BLANK1")
trans_name = getattr(trans_orientation, "name", "Orientation")
else:
- trans_icon = 'VISIBLE_IPO_OFF'
+ trans_icon = 'OBJECT_ORIGIN'
trans_name = getattr(current_orientation, "name", "Orientation")
row = layout.row(align=True)
@@ -265,9 +265,9 @@ class VIEW3D_HT_header(Header):
row.active = (shading.type in {'WIREFRAME', 'SOLID'}) or object_mode in {'EDIT'}
if shading.type == 'WIREFRAME':
- row.prop(shading, "show_xray_wireframe", text="", icon='ORTHO')
+ row.prop(shading, "show_xray_wireframe", text="", icon='XRAY')
else:
- row.prop(shading, "show_xray", text="", icon='ORTHO')
+ row.prop(shading, "show_xray", text="", icon='XRAY')
row = layout.row(align=True)
row.prop(shading, "type", text="", expand=True)
@@ -3110,7 +3110,7 @@ class VIEW3D_MT_edit_mesh_normals(Menu):
layout.label(text="Face Strength")
layout.operator("mesh.mod_weighted_strength", text="Face Select", icon='FACESEL').set = False
- layout.operator("mesh.mod_weighted_strength", text="Set Strength", icon='ZOOMIN').set = True
+ layout.operator("mesh.mod_weighted_strength", text="Set Strength", icon='ADD').set = True
class VIEW3D_MT_edit_mesh_shading(Menu):
@@ -3796,7 +3796,7 @@ class VIEW3D_MT_shading_pie(Menu):
pie.prop_enum(view.shading, "type", value='SOLID')
if context.mode == 'POSE':
- pie.prop(view.overlay, "show_bone_select", icon='ORTHO')
+ pie.prop(view.overlay, "show_bone_select", icon='XRAY')
else:
xray_active = (context.mode in 'EDIT_MESH') or \
(view.shading.type in {'SOLID', 'WIREFRAME'})
@@ -3808,9 +3808,9 @@ class VIEW3D_MT_shading_pie(Menu):
sub.active = False
if view.shading.type == 'WIREFRAME':
- sub.prop(view.shading, "show_xray_wireframe", text="Toggle X-Ray", icon='ORTHO')
+ sub.prop(view.shading, "show_xray_wireframe", text="Toggle X-Ray", icon='XRAY')
else:
- sub.prop(view.shading, "show_xray", text="Toggle X-Ray", icon='ORTHO')
+ sub.prop(view.shading, "show_xray", text="Toggle X-Ray", icon='XRAY')
pie.prop(view.overlay, "show_overlays", text="Toggle Overlays", icon='OVERLAY')
pie.prop_enum(view.shading, "type", value='MATERIAL')
@@ -3854,14 +3854,14 @@ class VIEW3D_MT_snap_pie(Menu):
layout = self.layout
pie = layout.menu_pie()
- pie.operator("view3d.snap_cursor_to_grid", text="Cursor to Grid", icon='CURSOR')
+ pie.operator("view3d.snap_cursor_to_grid", text="Cursor to Grid", icon='PIVOT_CURSOR')
pie.operator("view3d.snap_selected_to_grid", text="Selection to Grid", icon='RESTRICT_SELECT_OFF')
- pie.operator("view3d.snap_cursor_to_selected", text="Cursor to Selected", icon='CURSOR')
+ pie.operator("view3d.snap_cursor_to_selected", text="Cursor to Selected", icon='PIVOT_CURSOR')
pie.operator("view3d.snap_selected_to_cursor", text="Selection to Cursor", icon='RESTRICT_SELECT_OFF').use_offset = False
pie.operator("view3d.snap_selected_to_cursor", text="Selection to Cursor (Keep Offset)", icon='RESTRICT_SELECT_OFF').use_offset = True
pie.operator("view3d.snap_selected_to_active", text="Selection to Active", icon='RESTRICT_SELECT_OFF')
- pie.operator("view3d.snap_cursor_to_center", text="Cursor to Center", icon='CURSOR')
- pie.operator("view3d.snap_cursor_to_active", text="Cursor to Active", icon='CURSOR')
+ pie.operator("view3d.snap_cursor_to_center", text="Cursor to Center", icon='PIVOT_CURSOR')
+ pie.operator("view3d.snap_cursor_to_active", text="Cursor to Active", icon='PIVOT_CURSOR')
class VIEW3D_MT_proportional_editing_falloff_pie(Menu):
@@ -4174,7 +4174,7 @@ class VIEW3D_PT_shading_options(Panel):
sub.prop(shading, "shadow_intensity", text="Shadow")
sub.popover(
panel="VIEW3D_PT_shading_options_shadow",
- icon='SCRIPTWIN',
+ icon='PREFERENCES',
text=""
)
@@ -4190,7 +4190,7 @@ class VIEW3D_PT_shading_options(Panel):
sub.prop(shading, "cavity_valley_factor")
sub.popover(
panel="VIEW3D_PT_shading_options_ssao",
- icon='SCRIPTWIN',
+ icon='PREFERENCES',
text=""
)
@@ -4590,9 +4590,9 @@ class VIEW3D_PT_overlay_edit_mesh_normals(Panel):
col.active = display_all
row = col.row(align=True)
- row.prop(overlay, "show_vertex_normals", text="", icon='VERTEXSEL')
- row.prop(overlay, "show_split_normals", text="", icon='LOOPSEL')
- row.prop(overlay, "show_face_normals", text="", icon='FACESEL')
+ row.prop(overlay, "show_vertex_normals", text="", icon='NORMALS_VERTEX')
+ row.prop(overlay, "show_split_normals", text="", icon='NORMALS_VERTEX_FACE')
+ row.prop(overlay, "show_face_normals", text="", icon='NORMALS_FACE')
sub = row.row(align=True)
sub.active = overlay.show_vertex_normals or overlay.show_face_normals or overlay.show_split_normals
@@ -4867,11 +4867,11 @@ class VIEW3D_PT_transform_orientations(Panel):
row = layout.row()
col = row.column()
col.prop(scene, "transform_orientation", expand=True)
- row.operator("transform.create_orientation", text="", icon='ZOOMIN', emboss=False).use = True
+ row.operator("transform.create_orientation", text="", icon='ADD', emboss=False).use = True
if orientation:
row = layout.row(align=False)
- row.prop(orientation, "name", text="")
+ row.prop(orientation, "name", text="", icon="OBJECT_ORIGIN")
row.operator("transform.delete_orientation", text="", icon='X', emboss=False)