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authorJacques Lucke <jacques@blender.org>2020-07-25 21:24:36 +0300
committerJacques Lucke <jacques@blender.org>2020-07-25 21:24:36 +0300
commit1e999c7bdb63576fd66815c1770d096d165b8281 (patch)
treee03152186f8a10e71831e4969bc3f47b7c6f47b2 /release/scripts/startup/bl_ui/space_view3d.py
parent04d46bdb83deecfa7dfcaf3c0369229aa9816195 (diff)
Particles: initial Quick Particles operator
This operator automates the following steps: 1. Create a point cloud object. 2. Create a simulation data block. 3. Add a small particle simulation to the node tree. 4. Add a Simulation modifier to the point cloud object. 5. Reference the particle simulation from the modifier. You have to go back to frame 1 to start the simulation. The simulation is not yet cached and cannot be rendered. The bounding box of the point cloud object is enabled for now, because otherwise it is hard to select the object.
Diffstat (limited to 'release/scripts/startup/bl_ui/space_view3d.py')
-rw-r--r--release/scripts/startup/bl_ui/space_view3d.py2
1 files changed, 2 insertions, 0 deletions
diff --git a/release/scripts/startup/bl_ui/space_view3d.py b/release/scripts/startup/bl_ui/space_view3d.py
index 8880d8c5378..0a1be2dc698 100644
--- a/release/scripts/startup/bl_ui/space_view3d.py
+++ b/release/scripts/startup/bl_ui/space_view3d.py
@@ -2751,6 +2751,8 @@ class VIEW3D_MT_object_quick_effects(Menu):
layout.operator("object.quick_explode")
layout.operator("object.quick_smoke")
layout.operator("object.quick_liquid")
+ if _context.preferences.experimental.use_new_particle_system:
+ layout.operator("object.quick_particles")
class VIEW3D_MT_object_showhide(Menu):