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author | Jonathan Williamson <jonathan@cgcookie.com> | 2014-10-23 01:25:31 +0400 |
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committer | Thomas Dinges <blender@dingto.org> | 2014-10-23 01:27:34 +0400 |
commit | db8e6311f899819dba509d516654071edd42fa54 (patch) | |
tree | 92b6c791b32c7ade7da902d6bcf98880122acdad /release/scripts/startup/bl_ui/space_view3d.py | |
parent | 2e0426bbb18f4f0aa0d80f614616304e9f1fc469 (diff) |
Fix T42352.
Add Recalcuate Normals to the Faces menu, next to other shading options.
Differential revision: https://developer.blender.org/D841
Signed-off-by: Thomas Dinges
Diffstat (limited to 'release/scripts/startup/bl_ui/space_view3d.py')
-rw-r--r-- | release/scripts/startup/bl_ui/space_view3d.py | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/release/scripts/startup/bl_ui/space_view3d.py b/release/scripts/startup/bl_ui/space_view3d.py index b5d29b5300c..0ea552e51e7 100644 --- a/release/scripts/startup/bl_ui/space_view3d.py +++ b/release/scripts/startup/bl_ui/space_view3d.py @@ -2308,6 +2308,8 @@ class VIEW3D_MT_edit_mesh_faces(Menu): layout.operator("mesh.faces_shade_smooth") layout.operator("mesh.faces_shade_flat") + layout.operator("mesh.normals_make_consistent", text="Recalculate Normals") + layout.separator() layout.operator("mesh.edge_rotate", text="Rotate Edge CW").use_ccw = False |