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author | Campbell Barton <ideasman42@gmail.com> | 2018-12-21 03:40:47 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2018-12-21 03:45:01 +0300 |
commit | 9dde3e42a7c5bc5f7896fd30e2b3a5859d6857bf (patch) | |
tree | 11a429ba243ab47e526b7a9dbae5b3527edcb0c3 /release/scripts/startup/bl_ui/space_view3d.py | |
parent | c8dfe763e521925c59522dc0abe0539727052807 (diff) |
3D View: add object color drawing option
Has some advantages over existing options.
- Using material links color to rendering with no way to vary colors
if objects share a material.
- Random gives no control, objects may randomly have the same color,
duplicating an object often changes it's color.
Diffstat (limited to 'release/scripts/startup/bl_ui/space_view3d.py')
-rw-r--r-- | release/scripts/startup/bl_ui/space_view3d.py | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/release/scripts/startup/bl_ui/space_view3d.py b/release/scripts/startup/bl_ui/space_view3d.py index 85c43e78e0a..c1b4849ddad 100644 --- a/release/scripts/startup/bl_ui/space_view3d.py +++ b/release/scripts/startup/bl_ui/space_view3d.py @@ -4378,7 +4378,7 @@ class VIEW3D_PT_shading(Panel): bl_space_type = 'VIEW_3D' bl_region_type = 'HEADER' bl_label = "Shading" - bl_ui_units_x = 11 + bl_ui_units_x = 12 @classmethod def get_shading(cls, context): |