diff options
author | Campbell Barton <ideasman42@gmail.com> | 2019-02-21 07:43:39 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2019-02-21 07:43:39 +0300 |
commit | e644da1f8e3522205b529bc7b397096db2e9e069 (patch) | |
tree | 7afdff199ca2f80b743f37211a52c090233b6150 /release/scripts/startup/bl_ui/space_view3d.py | |
parent | a0881a4e9409c5bbc4a9eb2babcaaff03a8b26c7 (diff) |
Keymap: add context menus for paint modes
These are place-holders with only a few items in each, as with the rest
of the context menus they need to be populated & organized.
Weight Paint 'weight' shortcut has been changed from W to Ctrl-F,
to co-exist w/ the context menu shortcut.
Diffstat (limited to 'release/scripts/startup/bl_ui/space_view3d.py')
-rw-r--r-- | release/scripts/startup/bl_ui/space_view3d.py | 47 |
1 files changed, 47 insertions, 0 deletions
diff --git a/release/scripts/startup/bl_ui/space_view3d.py b/release/scripts/startup/bl_ui/space_view3d.py index 3401be87442..f2ba6fe695d 100644 --- a/release/scripts/startup/bl_ui/space_view3d.py +++ b/release/scripts/startup/bl_ui/space_view3d.py @@ -2244,6 +2244,26 @@ class VIEW3D_MT_paint_vertex(Menu): layout.operator("paint.vertex_color_brightness_contrast", text="Bright/Contrast") +class VIEW3D_MT_paint_vertex_specials(Menu): + bl_label = "Vertex Paint Context Menu" + + def draw(self, context): + layout = self.layout + # TODO: populate with useful items. + layout.operator("paint.vertex_color_set") + layout.separator() + layout.operator("paint.vertex_color_smooth") + + +class VIEW3D_MT_paint_texture_specials(Menu): + bl_label = "Texture Paint Context Menu" + + def draw(self, context): + layout = self.layout + # TODO: populate with useful items. + layout.operator("image.save_dirty") + + class VIEW3D_MT_hook(Menu): bl_label = "Hooks" @@ -2341,6 +2361,19 @@ class VIEW3D_MT_paint_weight(Menu): self.draw_generic(self.layout, is_editmode=False) +class VIEW3D_MT_paint_weight_specials(Menu): + bl_label = "Weights Context Menu" + + def draw(self, context): + layout = self.layout + # TODO: populate with useful items. + layout.operator("paint.weight_set") + layout.separator() + layout.operator("object.vertex_group_normalize", text="Normalize") + layout.operator("object.vertex_group_clean", text="Clean") + layout.operator("object.vertex_group_smooth", text="Smooth") + + class VIEW3D_MT_sculpt(Menu): bl_label = "Sculpt" @@ -2374,6 +2407,16 @@ class VIEW3D_MT_sculpt(Menu): layout.prop(sculpt, "show_mask") +class VIEW3D_MT_sculpt_specials(Menu): + bl_label = "Sculpt Context Menu" + + def draw(self, context): + layout = self.layout + # TODO: populate with useful items. + layout.operator("object.shade_smooth") + layout.operator("object.shade_flat") + + class VIEW3D_MT_hide_mask(Menu): bl_label = "Hide/Mask" @@ -5753,10 +5796,14 @@ classes = ( VIEW3D_MT_brush, VIEW3D_MT_brush_paint_modes, VIEW3D_MT_paint_vertex, + VIEW3D_MT_paint_vertex_specials, + VIEW3D_MT_paint_texture_specials, VIEW3D_MT_hook, VIEW3D_MT_vertex_group, VIEW3D_MT_paint_weight, + VIEW3D_MT_paint_weight_specials, VIEW3D_MT_sculpt, + VIEW3D_MT_sculpt_specials, VIEW3D_MT_hide_mask, VIEW3D_MT_particle, VIEW3D_MT_particle_specials, |