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author | Clément Foucault <foucault.clem@gmail.com> | 2018-11-15 22:04:35 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2018-11-15 22:04:47 +0300 |
commit | ffa461f13c5f37b658ed273876548bcb3c94b9fa (patch) | |
tree | f6b647c8642e909d81d7ce7895245148a1d0cd9e /release/scripts/startup/bl_ui | |
parent | 1b321048a7ebbb99d62c8d8e74446153ef487a59 (diff) |
Eevee: Add Filter Quality setting
This setting can be tweaked to improve glossy reflection cubemaps.
It increases the sample count for each roughness level.
This settings affect the lookdev mode quality as well.
Diffstat (limited to 'release/scripts/startup/bl_ui')
-rw-r--r-- | release/scripts/startup/bl_ui/properties_render.py | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/release/scripts/startup/bl_ui/properties_render.py b/release/scripts/startup/bl_ui/properties_render.py index 3e5be909414..18be337c204 100644 --- a/release/scripts/startup/bl_ui/properties_render.py +++ b/release/scripts/startup/bl_ui/properties_render.py @@ -448,6 +448,7 @@ class RENDER_PT_eevee_indirect_lighting(RenderButtonsPanel, Panel): col.prop(props, "gi_visibility_resolution", text="Diffuse Occlusion") col.prop(props, "gi_irradiance_smoothing") col.prop(props, "gi_glossy_clamp") + col.prop(props, "gi_filter_quality") class RENDER_PT_eevee_indirect_lighting_display(RenderButtonsPanel, Panel): |