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author | Pablo Dobarro <pablodp606@gmail.com> | 2021-03-03 22:01:54 +0300 |
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committer | Pablo Dobarro <pablodp606@gmail.com> | 2021-03-09 20:55:20 +0300 |
commit | e5c1e13ef09bbb81f6da15d99fe1c49b4fe527ec (patch) | |
tree | 5bb70e32ba2cdc5448e34a734bcd514bb334f6bd /release/scripts/startup/bl_ui | |
parent | b1ef55abdbb9f47712049748ccf65d009c059160 (diff) |
Sculpt: Init Face Sets by Face Sets boundaries
This adds an extra option to the Face Sets Init operator to initialize
individual Face Sets based on the current Face Sets boundaries.
In particular, this is useful for splitting the patterns created by
Expand into individual Face Sets for further editing.
Reviewed By: JacquesLucke
Differential Revision: https://developer.blender.org/D10608
Diffstat (limited to 'release/scripts/startup/bl_ui')
-rw-r--r-- | release/scripts/startup/bl_ui/space_view3d.py | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/release/scripts/startup/bl_ui/space_view3d.py b/release/scripts/startup/bl_ui/space_view3d.py index 26e0c128f7c..4b687945974 100644 --- a/release/scripts/startup/bl_ui/space_view3d.py +++ b/release/scripts/startup/bl_ui/space_view3d.py @@ -3197,6 +3197,9 @@ class VIEW3D_MT_face_sets_init(Menu): op = layout.operator("sculpt.face_sets_init", text='By Loose Parts') op.mode = 'LOOSE_PARTS' + op = layout.operator("sculpt.face_sets_init", text='By Face Set Boundaries') + op.mode = 'FACE_SET_BOUNDARIES' + op = layout.operator("sculpt.face_sets_init", text='By Materials') op.mode = 'MATERIALS' |