diff options
author | Campbell Barton <ideasman42@gmail.com> | 2011-03-21 15:35:49 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2011-03-21 15:35:49 +0300 |
commit | 2e6a02438e997f1024f3ba6c332314f09f01a3b4 (patch) | |
tree | 7b9427c972858a2b0950b0328bb500f11294161b /release/scripts/startup/bl_ui | |
parent | 28d39473fc65543cbf3adc44964d4a9703d3076a (diff) |
move script directories for internal blender scripts.
ui/ --> startup/bl_ui
op/ --> startup/bl_operators
scripts/startup/ is now the only auto-loading script dir which gives some speedup for blender loading too.
~/.blender/2.56/scripts/startup works for auto-loading scripts too.
Diffstat (limited to 'release/scripts/startup/bl_ui')
44 files changed, 20068 insertions, 0 deletions
diff --git a/release/scripts/startup/bl_ui/__init__.py b/release/scripts/startup/bl_ui/__init__.py new file mode 100644 index 00000000000..69f5d2a67ff --- /dev/null +++ b/release/scripts/startup/bl_ui/__init__.py @@ -0,0 +1,120 @@ +# ##### BEGIN GPL LICENSE BLOCK ##### +# +# This program is free software; you can redistribute it and/or +# modify it under the terms of the GNU General Public License +# as published by the Free Software Foundation; either version 2 +# of the License, or (at your option) any later version. +# +# This program is distributed in the hope that it will be useful, +# but WITHOUT ANY WARRANTY; without even the implied warranty of +# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +# GNU General Public License for more details. +# +# You should have received a copy of the GNU General Public License +# along with this program; if not, write to the Free Software Foundation, +# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. +# +# ##### END GPL LICENSE BLOCK ##### + +# <pep8 compliant> + +# note, properties_animviz is a helper module only. + +if "bpy" in locals(): + from imp import reload as _reload + for val in _modules_loaded.values(): + _reload(val) +_modules = ( + "properties_animviz", + "properties_data_armature", + "properties_data_bone", + "properties_data_camera", + "properties_data_curve", + "properties_data_empty", + "properties_data_lamp", + "properties_data_lattice", + "properties_data_mesh", + "properties_data_metaball", + "properties_data_modifier", + "properties_game", + "properties_material", + "properties_object_constraint", + "properties_object", + "properties_particle", + "properties_physics_cloth", + "properties_physics_common", + "properties_physics_field", + "properties_physics_fluid", + "properties_physics_smoke", + "properties_physics_softbody", + "properties_render", + "properties_scene", + "properties_texture", + "properties_world", + "space_console", + "space_dopesheet", + "space_filebrowser", + "space_graph", + "space_image", + "space_info", + "space_logic", + "space_nla", + "space_node", + "space_outliner", + "space_sequencer", + "space_text", + "space_time", + "space_userpref_keymap", + "space_userpref", + "space_view3d", + "space_view3d_toolbar", +) +__import__(name=__name__, fromlist=_modules) +_namespace = globals() +_modules_loaded = {name: _namespace[name] for name in _modules} +del _namespace + + +import bpy + + +def register(): + bpy.utils.register_module(__name__) + + # space_userprefs.py + from bpy.props import StringProperty, EnumProperty + WindowManager = bpy.types.WindowManager + + WindowManager.addon_search = StringProperty(name="Search", description="Search within the selected filter") + WindowManager.addon_filter = EnumProperty( + items=[('All', "All", ""), + ('Enabled', "Enabled", ""), + ('Disabled', "Disabled", ""), + ('3D View', "3D View", ""), + ('Add Curve', "Add Curve", ""), + ('Add Mesh', "Add Mesh", ""), + ('Animation', "Animation", ""), + ('Development', "Development", ""), + ('Game Engine', "Game Engine", ""), + ('Import-Export', "Import-Export", ""), + ('Mesh', "Mesh", ""), + ('Object', "Object", ""), + ('Render', "Render", ""), + ('Rigging', "Rigging", ""), + ('System', "System", "") + ], + name="Category", + description="Filter add-ons by category", + ) + + WindowManager.addon_support = EnumProperty( + items=[('OFFICIAL', "Official", ""), + ('COMMUNITY', 'Community', ""), + ], + name="Support", + description="Display support level", default={'OFFICIAL', 'COMMUNITY'}, options={'ENUM_FLAG'}) + # done... + + +def unregister(): + bpy.utils.unregister_module(__name__) diff --git a/release/scripts/startup/bl_ui/properties_animviz.py b/release/scripts/startup/bl_ui/properties_animviz.py new file mode 100644 index 00000000000..ac25c643cab --- /dev/null +++ b/release/scripts/startup/bl_ui/properties_animviz.py @@ -0,0 +1,96 @@ +# ##### BEGIN GPL LICENSE BLOCK ##### +# +# This program is free software; you can redistribute it and/or +# modify it under the terms of the GNU General Public License +# as published by the Free Software Foundation; either version 2 +# of the License, or (at your option) any later version. +# +# This program is distributed in the hope that it will be useful, +# but WITHOUT ANY WARRANTY; without even the implied warranty of +# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +# GNU General Public License for more details. +# +# You should have received a copy of the GNU General Public License +# along with this program; if not, write to the Free Software Foundation, +# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. +# +# ##### END GPL LICENSE BLOCK ##### + +# <pep8 compliant> +import bpy + + +# Generic Panels (Independent of DataType) + +# NOTE: +# The specialised panel types are derived in their respective UI modules +# dont register these classes since they are only helpers. + + +class MotionPathButtonsPanel(): + bl_space_type = 'PROPERTIES' + bl_region_type = 'WINDOW' + bl_label = "Motion Paths" + bl_options = {'DEFAULT_CLOSED'} + + def draw_settings(self, context, avs, bones=False): + layout = self.layout + + mps = avs.motion_path + + layout.prop(mps, "type", expand=True) + + split = layout.split() + + col = split.column() + sub = col.column(align=True) + if (mps.type == 'CURRENT_FRAME'): + sub.prop(mps, "frame_before", text="Before") + sub.prop(mps, "frame_after", text="After") + elif (mps.type == 'RANGE'): + sub.prop(mps, "frame_start", text="Start") + sub.prop(mps, "frame_end", text="End") + + sub.prop(mps, "frame_step", text="Step") + if bones: + col.row().prop(mps, "bake_location", expand=True) + + col = split.column() + col.label(text="Display:") + col.prop(mps, "show_frame_numbers", text="Frame Numbers") + col.prop(mps, "show_keyframe_highlight", text="Keyframes") + if bones: + col.prop(mps, "show_keyframe_action_all", text="+ Non-Grouped Keyframes") + col.prop(mps, "show_keyframe_numbers", text="Keyframe Numbers") + + +# FIXME: this panel still needs to be ported so that it will work correctly with animviz +class OnionSkinButtonsPanel(): + bl_space_type = 'PROPERTIES' + bl_region_type = 'WINDOW' + bl_label = "Onion Skinning" + bl_options = {'DEFAULT_CLOSED'} + + def draw(self, context): + layout = self.layout + + arm = context.armature + + layout.prop(arm, "ghost_type", expand=True) + + split = layout.split() + + col = split.column() + + sub = col.column(align=True) + if arm.ghost_type == 'RANGE': + sub.prop(arm, "ghost_frame_start", text="Start") + sub.prop(arm, "ghost_frame_end", text="End") + sub.prop(arm, "ghost_size", text="Step") + elif arm.ghost_type == 'CURRENT_FRAME': + sub.prop(arm, "ghost_step", text="Range") + sub.prop(arm, "ghost_size", text="Step") + + col = split.column() + col.label(text="Display:") + col.prop(arm, "show_only_ghost_selected", text="Selected Only") diff --git a/release/scripts/startup/bl_ui/properties_data_armature.py b/release/scripts/startup/bl_ui/properties_data_armature.py new file mode 100644 index 00000000000..7aa1dee2721 --- /dev/null +++ b/release/scripts/startup/bl_ui/properties_data_armature.py @@ -0,0 +1,310 @@ +# ##### BEGIN GPL LICENSE BLOCK ##### +# +# This program is free software; you can redistribute it and/or +# modify it under the terms of the GNU General Public License +# as published by the Free Software Foundation; either version 2 +# of the License, or (at your option) any later version. +# +# This program is distributed in the hope that it will be useful, +# but WITHOUT ANY WARRANTY; without even the implied warranty of +# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +# GNU General Public License for more details. +# +# You should have received a copy of the GNU General Public License +# along with this program; if not, write to the Free Software Foundation, +# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. +# +# ##### END GPL LICENSE BLOCK ##### + +# <pep8 compliant> +import bpy +from rna_prop_ui import PropertyPanel + +class ArmatureButtonsPanel(): + bl_space_type = 'PROPERTIES' + bl_region_type = 'WINDOW' + bl_context = "data" + + @classmethod + def poll(cls, context): + return context.armature + + +class DATA_PT_context_arm(ArmatureButtonsPanel, bpy.types.Panel): + bl_label = "" + bl_options = {'HIDE_HEADER'} + + def draw(self, context): + layout = self.layout + + ob = context.object + arm = context.armature + space = context.space_data + + if ob: + layout.template_ID(ob, "data") + elif arm: + layout.template_ID(space, "pin_id") + + +class DATA_PT_skeleton(ArmatureButtonsPanel, bpy.types.Panel): + bl_label = "Skeleton" + + def draw(self, context): + layout = self.layout + + arm = context.armature + + layout.prop(arm, "pose_position", expand=True) + + col = layout.column() + col.label(text="Layers:") + col.prop(arm, "layers", text="") + col.label(text="Protected Layers:") + col.prop(arm, "layers_protected", text="") + + layout.label(text="Deform:") + flow = layout.column_flow() + flow.prop(arm, "use_deform_vertex_groups", text="Vertex Groups") + flow.prop(arm, "use_deform_envelopes", text="Envelopes") + flow.prop(arm, "use_deform_preserve_volume", text="Quaternion") + + +class DATA_PT_display(ArmatureButtonsPanel, bpy.types.Panel): + bl_label = "Display" + + def draw(self, context): + layout = self.layout + + ob = context.object + arm = context.armature + + layout.prop(arm, "draw_type", expand=True) + + split = layout.split() + + col = split.column() + col.prop(arm, "show_names", text="Names") + col.prop(arm, "show_axes", text="Axes") + col.prop(arm, "show_bone_custom_shapes", text="Shapes") + + col = split.column() + col.prop(arm, "show_group_colors", text="Colors") + if ob: + col.prop(ob, "show_x_ray", text="X-Ray") + col.prop(arm, "use_deform_delay", text="Delay Refresh") + + +class DATA_PT_bone_groups(ArmatureButtonsPanel, bpy.types.Panel): + bl_label = "Bone Groups" + + @classmethod + def poll(cls, context): + return (context.object and context.object.type == 'ARMATURE' and context.object.pose) + + def draw(self, context): + layout = self.layout + + ob = context.object + pose = ob.pose + + row = layout.row() + row.template_list(pose, "bone_groups", pose.bone_groups, "active_index", rows=2) + + col = row.column(align=True) + col.active = (ob.proxy is None) + col.operator("pose.group_add", icon='ZOOMIN', text="") + col.operator("pose.group_remove", icon='ZOOMOUT', text="") + + group = pose.bone_groups.active + if group: + col = layout.column() + col.active = (ob.proxy is None) + col.prop(group, "name") + + split = layout.split() + split.active = (ob.proxy is None) + + col = split.column() + col.prop(group, "color_set") + if group.color_set: + col = split.column() + sub = col.row(align=True) + sub.prop(group.colors, "normal", text="") + sub.prop(group.colors, "select", text="") + sub.prop(group.colors, "active", text="") + + row = layout.row() + row.active = (ob.proxy is None) + + sub = row.row(align=True) + sub.operator("pose.group_assign", text="Assign") + sub.operator("pose.group_unassign", text="Remove") # row.operator("pose.bone_group_remove_from", text="Remove") + + sub = row.row(align=True) + sub.operator("pose.group_select", text="Select") + sub.operator("pose.group_deselect", text="Deselect") + + +class DATA_PT_pose_library(ArmatureButtonsPanel, bpy.types.Panel): + bl_label = "Pose Library" + bl_options = {'DEFAULT_CLOSED'} + + @classmethod + def poll(cls, context): + return (context.object and context.object.type == 'ARMATURE' and context.object.pose) + + def draw(self, context): + layout = self.layout + + ob = context.object + poselib = ob.pose_library + + layout.template_ID(ob, "pose_library", new="poselib.new", unlink="poselib.unlink") + + if poselib: + row = layout.row() + row.template_list(poselib, "pose_markers", poselib.pose_markers, "active_index", rows=5) + + col = row.column(align=True) + col.active = (poselib.library is None) + + # invoke should still be used for 'add', as it is needed to allow + # add/replace options to be used properly + col.operator("poselib.pose_add", icon='ZOOMIN', text="") + + col.operator_context = 'EXEC_DEFAULT' # exec not invoke, so that menu doesn't need showing + + pose_marker_active = poselib.pose_markers.active + + if pose_marker_active is not None: + col.operator("poselib.pose_remove", icon='ZOOMOUT', text="").pose = pose_marker_active.name + col.operator("poselib.apply_pose", icon='ZOOM_SELECTED', text="").pose_index = poselib.pose_markers.active_index + + layout.operator("poselib.action_sanitise") + + +# TODO: this panel will soon be depreceated too +class DATA_PT_ghost(ArmatureButtonsPanel, bpy.types.Panel): + bl_label = "Ghost" + + def draw(self, context): + layout = self.layout + + arm = context.armature + + layout.prop(arm, "ghost_type", expand=True) + + split = layout.split() + + col = split.column(align=True) + + if arm.ghost_type == 'RANGE': + col.prop(arm, "ghost_frame_start", text="Start") + col.prop(arm, "ghost_frame_end", text="End") + col.prop(arm, "ghost_size", text="Step") + elif arm.ghost_type == 'CURRENT_FRAME': + col.prop(arm, "ghost_step", text="Range") + col.prop(arm, "ghost_size", text="Step") + + col = split.column() + col.label(text="Display:") + col.prop(arm, "show_only_ghost_selected", text="Selected Only") + + +class DATA_PT_iksolver_itasc(ArmatureButtonsPanel, bpy.types.Panel): + bl_label = "iTaSC parameters" + bl_options = {'DEFAULT_CLOSED'} + + @classmethod + def poll(cls, context): + ob = context.object + return (ob and ob.pose) + + def draw(self, context): + layout = self.layout + + ob = context.object + itasc = ob.pose.ik_param + + layout.prop(ob.pose, "ik_solver") + + if itasc: + layout.prop(itasc, "mode", expand=True) + simulation = (itasc.mode == 'SIMULATION') + if simulation: + layout.label(text="Reiteration:") + layout.prop(itasc, "reiteration_method", expand=True) + + row = layout.row() + row.active = not simulation or itasc.reiteration_method != 'NEVER' + row.prop(itasc, "precision") + row.prop(itasc, "iterations") + + if simulation: + layout.prop(itasc, "use_auto_step") + row = layout.row() + if itasc.use_auto_step: + row.prop(itasc, "step_min", text="Min") + row.prop(itasc, "step_max", text="Max") + else: + row.prop(itasc, "step_count") + + layout.prop(itasc, "solver") + if simulation: + layout.prop(itasc, "feedback") + layout.prop(itasc, "velocity_max") + if itasc.solver == 'DLS': + row = layout.row() + row.prop(itasc, "damping_max", text="Damp", slider=True) + row.prop(itasc, "damping_epsilon", text="Eps", slider=True) + +from bl_ui.properties_animviz import ( + MotionPathButtonsPanel, + OnionSkinButtonsPanel, + ) + +class DATA_PT_motion_paths(MotionPathButtonsPanel, bpy.types.Panel): + #bl_label = "Bones Motion Paths" + bl_context = "data" + + @classmethod + def poll(cls, context): + # XXX: include posemode check? + return (context.object) and (context.armature) + + def draw(self, context): + layout = self.layout + + ob = context.object + + self.draw_settings(context, ob.pose.animation_visualisation, bones=True) + + layout.separator() + + split = layout.split() + split.operator("pose.paths_calculate", text="Calculate Paths") + split.operator("pose.paths_clear", text="Clear Paths") + + +class DATA_PT_onion_skinning(OnionSkinButtonsPanel): # , bpy.types.Panel): # inherit from panel when ready + #bl_label = "Bones Onion Skinning" + bl_context = "data" + + @classmethod + def poll(cls, context): + # XXX: include posemode check? + return (context.object) and (context.armature) + + def draw(self, context): + layout = self.layout + + ob = context.object + + self.draw_settings(context, ob.pose.animation_visualisation, bones=True) + + +class DATA_PT_custom_props_arm(ArmatureButtonsPanel, PropertyPanel, bpy.types.Panel): + COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'} + _context_path = "object.data" + _property_type = bpy.types.Armature diff --git a/release/scripts/startup/bl_ui/properties_data_bone.py b/release/scripts/startup/bl_ui/properties_data_bone.py new file mode 100644 index 00000000000..271d40642a2 --- /dev/null +++ b/release/scripts/startup/bl_ui/properties_data_bone.py @@ -0,0 +1,370 @@ +# ##### BEGIN GPL LICENSE BLOCK ##### +# +# This program is free software; you can redistribute it and/or +# modify it under the terms of the GNU General Public License +# as published by the Free Software Foundation; either version 2 +# of the License, or (at your option) any later version. +# +# This program is distributed in the hope that it will be useful, +# but WITHOUT ANY WARRANTY; without even the implied warranty of +# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +# GNU General Public License for more details. +# +# You should have received a copy of the GNU General Public License +# along with this program; if not, write to the Free Software Foundation, +# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. +# +# ##### END GPL LICENSE BLOCK ##### + +# <pep8 compliant> + +import bpy +from rna_prop_ui import PropertyPanel + + +class BoneButtonsPanel(): + bl_space_type = 'PROPERTIES' + bl_region_type = 'WINDOW' + bl_context = "bone" + + @classmethod + def poll(cls, context): + return (context.bone or context.edit_bone) + + +class BONE_PT_context_bone(BoneButtonsPanel, bpy.types.Panel): + bl_label = "" + bl_options = {'HIDE_HEADER'} + + def draw(self, context): + layout = self.layout + + bone = context.bone + if not bone: + bone = context.edit_bone + + row = layout.row() + row.label(text="", icon='BONE_DATA') + row.prop(bone, "name", text="") + + +class BONE_PT_transform(BoneButtonsPanel, bpy.types.Panel): + bl_label = "Transform" + + @classmethod + def poll(cls, context): + if context.edit_bone: + return True + + ob = context.object + return ob and ob.mode == 'POSE' and context.bone + + def draw(self, context): + layout = self.layout + + ob = context.object + bone = context.bone + + if bone and ob: + pchan = ob.pose.bones[bone.name] + + row = layout.row() + col = row.column() + col.prop(pchan, "location") + col.active = not (bone.parent and bone.use_connect) + + col = row.column() + if pchan.rotation_mode == 'QUATERNION': + col.prop(pchan, "rotation_quaternion", text="Rotation") + elif pchan.rotation_mode == 'AXIS_ANGLE': + #col.label(text="Rotation") + #col.prop(pchan, "rotation_angle", text="Angle") + #col.prop(pchan, "rotation_axis", text="Axis") + col.prop(pchan, "rotation_axis_angle", text="Rotation") + else: + col.prop(pchan, "rotation_euler", text="Rotation") + + row.column().prop(pchan, "scale") + + layout.prop(pchan, "rotation_mode") + + elif context.edit_bone: + bone = context.edit_bone + row = layout.row() + row.column().prop(bone, "head") + row.column().prop(bone, "tail") + + col = row.column() + sub = col.column(align=True) + sub.label(text="Roll:") + sub.prop(bone, "roll", text="") + sub.label() + sub.prop(bone, "lock") + + +class BONE_PT_transform_locks(BoneButtonsPanel, bpy.types.Panel): + bl_label = "Transform Locks" + bl_options = {'DEFAULT_CLOSED'} + + @classmethod + def poll(cls, context): + ob = context.object + return ob and ob.mode == 'POSE' and context.bone + + def draw(self, context): + layout = self.layout + + ob = context.object + bone = context.bone + pchan = ob.pose.bones[bone.name] + + row = layout.row() + col = row.column() + col.prop(pchan, "lock_location") + col.active = not (bone.parent and bone.use_connect) + + col = row.column() + if pchan.rotation_mode in {'QUATERNION', 'AXIS_ANGLE'}: + col.prop(pchan, "lock_rotations_4d", text="Lock Rotation") + if pchan.lock_rotations_4d: + col.prop(pchan, "lock_rotation_w", text="W") + col.prop(pchan, "lock_rotation", text="") + else: + col.prop(pchan, "lock_rotation", text="Rotation") + + row.column().prop(pchan, "lock_scale") + + +class BONE_PT_relations(BoneButtonsPanel, bpy.types.Panel): + bl_label = "Relations" + + def draw(self, context): + layout = self.layout + + ob = context.object + bone = context.bone + arm = context.armature + pchan = None + + if ob and bone: + pchan = ob.pose.bones[bone.name] + elif bone is None: + bone = context.edit_bone + + split = layout.split() + + col = split.column() + col.label(text="Layers:") + col.prop(bone, "layers", text="") + + col.separator() + + if ob and pchan: + col.label(text="Bone Group:") + col.prop_search(pchan, "bone_group", ob.pose, "bone_groups", text="") + + col = split.column() + col.label(text="Parent:") + if context.bone: + col.prop(bone, "parent", text="") + else: + col.prop_search(bone, "parent", arm, "edit_bones", text="") + + sub = col.column() + sub.active = (bone.parent is not None) + sub.prop(bone, "use_connect") + sub.prop(bone, "use_inherit_rotation", text="Inherit Rotation") + sub.prop(bone, "use_inherit_scale", text="Inherit Scale") + sub = col.column() + sub.active = (not bone.parent or not bone.use_connect) + sub.prop(bone, "use_local_location", text="Local Location") + + +class BONE_PT_display(BoneButtonsPanel, bpy.types.Panel): + bl_label = "Display" + + @classmethod + def poll(cls, context): + return context.bone + + def draw(self, context): + # note. this works ok in editmode but isnt + # all that useful so disabling for now. + layout = self.layout + + ob = context.object + bone = context.bone + pchan = None + + if ob and bone: + pchan = ob.pose.bones[bone.name] + elif bone is None: + bone = context.edit_bone + + if bone: + split = layout.split() + + col = split.column() + col.prop(bone, "show_wire", text="Wireframe") + col.prop(bone, "hide", text="Hide") + + if pchan: + col = split.column() + + col.label(text="Custom Shape:") + col.prop(pchan, "custom_shape", text="") + if pchan.custom_shape: + col.prop_search(pchan, "custom_shape_transform", ob.pose, "bones", text="At") + + +class BONE_PT_inverse_kinematics(BoneButtonsPanel, bpy.types.Panel): + bl_label = "Inverse Kinematics" + bl_options = {'DEFAULT_CLOSED'} + + @classmethod + def poll(cls, context): + ob = context.object + return ob and ob.mode == 'POSE' and context.bone + + def draw(self, context): + layout = self.layout + + ob = context.object + bone = context.bone + pchan = ob.pose.bones[bone.name] + + row = layout.row() + row.prop(ob.pose, "ik_solver") + + split = layout.split(percentage=0.25) + split.prop(pchan, "lock_ik_x", icon='LOCKED' if pchan.lock_ik_x else 'UNLOCKED', text="X") + split.active = pchan.is_in_ik_chain + row = split.row() + row.prop(pchan, "ik_stiffness_x", text="Stiffness", slider=True) + row.active = pchan.lock_ik_x == False and pchan.is_in_ik_chain + + split = layout.split(percentage=0.25) + sub = split.row() + + sub.prop(pchan, "use_ik_limit_x", text="Limit") + sub.active = pchan.lock_ik_x == False and pchan.is_in_ik_chain + sub = split.row(align=True) + sub.prop(pchan, "ik_min_x", text="") + sub.prop(pchan, "ik_max_x", text="") + sub.active = pchan.lock_ik_x == False and pchan.use_ik_limit_x and pchan.is_in_ik_chain + + split = layout.split(percentage=0.25) + split.prop(pchan, "lock_ik_y", icon='LOCKED' if pchan.lock_ik_y else 'UNLOCKED', text="Y") + split.active = pchan.is_in_ik_chain + row = split.row() + row.prop(pchan, "ik_stiffness_y", text="Stiffness", slider=True) + row.active = pchan.lock_ik_y == False and pchan.is_in_ik_chain + + split = layout.split(percentage=0.25) + sub = split.row() + + sub.prop(pchan, "use_ik_limit_y", text="Limit") + sub.active = pchan.lock_ik_y == False and pchan.is_in_ik_chain + + sub = split.row(align=True) + sub.prop(pchan, "ik_min_y", text="") + sub.prop(pchan, "ik_max_y", text="") + sub.active = pchan.lock_ik_y == False and pchan.use_ik_limit_y and pchan.is_in_ik_chain + + split = layout.split(percentage=0.25) + split.prop(pchan, "lock_ik_z", icon='LOCKED' if pchan.lock_ik_z else 'UNLOCKED', text="Z") + split.active = pchan.is_in_ik_chain + sub = split.row() + sub.prop(pchan, "ik_stiffness_z", text="Stiffness", slider=True) + sub.active = pchan.lock_ik_z == False and pchan.is_in_ik_chain + + split = layout.split(percentage=0.25) + sub = split.row() + + sub.prop(pchan, "use_ik_limit_z", text="Limit") + sub.active = pchan.lock_ik_z == False and pchan.is_in_ik_chain + sub = split.row(align=True) + sub.prop(pchan, "ik_min_z", text="") + sub.prop(pchan, "ik_max_z", text="") + sub.active = pchan.lock_ik_z == False and pchan.use_ik_limit_z and pchan.is_in_ik_chain + + split = layout.split(percentage=0.25) + split.label(text="Stretch:") + sub = split.row() + sub.prop(pchan, "ik_stretch", text="", slider=True) + sub.active = pchan.is_in_ik_chain + + if ob.pose.ik_solver == 'ITASC': + split = layout.split() + col = split.column() + col.prop(pchan, "use_ik_rotation_control", text="Control Rotation") + col.active = pchan.is_in_ik_chain + col = split.column() + col.prop(pchan, "ik_rotation_weight", text="Weight", slider=True) + col.active = pchan.is_in_ik_chain + # not supported yet + #row = layout.row() + #row.prop(pchan, "use_ik_linear_control", text="Joint Size") + #row.prop(pchan, "ik_linear_weight", text="Weight", slider=True) + + +class BONE_PT_deform(BoneButtonsPanel, bpy.types.Panel): + bl_label = "Deform" + bl_options = {'DEFAULT_CLOSED'} + + def draw_header(self, context): + bone = context.bone + + if not bone: + bone = context.edit_bone + + self.layout.prop(bone, "use_deform", text="") + + def draw(self, context): + layout = self.layout + + bone = context.bone + + if not bone: + bone = context.edit_bone + + layout.active = bone.use_deform + + split = layout.split() + + col = split.column() + col.label(text="Envelope:") + + sub = col.column(align=True) + sub.prop(bone, "envelope_distance", text="Distance") + sub.prop(bone, "envelope_weight", text="Weight") + col.prop(bone, "use_envelope_multiply", text="Multiply") + + sub = col.column(align=True) + sub.label(text="Radius:") + sub.prop(bone, "head_radius", text="Head") + sub.prop(bone, "tail_radius", text="Tail") + + col = split.column() + col.label(text="Curved Bones:") + + sub = col.column(align=True) + sub.prop(bone, "bbone_segments", text="Segments") + sub.prop(bone, "bbone_in", text="Ease In") + sub.prop(bone, "bbone_out", text="Ease Out") + + col.label(text="Offset:") + col.prop(bone, "use_cyclic_offset") + + +class BONE_PT_custom_props(BoneButtonsPanel, PropertyPanel, bpy.types.Panel): + COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'} + _property_type = bpy.types.Bone, bpy.types.EditBone, bpy.types.PoseBone + + @property + def _context_path(self): + obj = bpy.context.object + if obj and obj.mode == 'POSE': + return "active_pose_bone" + else: + return "active_bone" diff --git a/release/scripts/startup/bl_ui/properties_data_camera.py b/release/scripts/startup/bl_ui/properties_data_camera.py new file mode 100644 index 00000000000..6427e1c5180 --- /dev/null +++ b/release/scripts/startup/bl_ui/properties_data_camera.py @@ -0,0 +1,136 @@ +# ##### BEGIN GPL LICENSE BLOCK ##### +# +# This program is free software; you can redistribute it and/or +# modify it under the terms of the GNU General Public License +# as published by the Free Software Foundation; either version 2 +# of the License, or (at your option) any later version. +# +# This program is distributed in the hope that it will be useful, +# but WITHOUT ANY WARRANTY; without even the implied warranty of +# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +# GNU General Public License for more details. +# +# You should have received a copy of the GNU General Public License +# along with this program; if not, write to the Free Software Foundation, +# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. +# +# ##### END GPL LICENSE BLOCK ##### + +# <pep8 compliant> +import bpy +from rna_prop_ui import PropertyPanel + + +class CameraButtonsPanel(): + bl_space_type = 'PROPERTIES' + bl_region_type = 'WINDOW' + bl_context = "data" + + @classmethod + def poll(cls, context): + engine = context.scene.render.engine + return context.camera and (engine in cls.COMPAT_ENGINES) + + +class DATA_PT_context_camera(CameraButtonsPanel, bpy.types.Panel): + bl_label = "" + bl_options = {'HIDE_HEADER'} + COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'} + + def draw(self, context): + layout = self.layout + + ob = context.object + cam = context.camera + space = context.space_data + + split = layout.split(percentage=0.65) + if ob: + split.template_ID(ob, "data") + split.separator() + elif cam: + split.template_ID(space, "pin_id") + split.separator() + + +class DATA_PT_camera(CameraButtonsPanel, bpy.types.Panel): + bl_label = "Lens" + COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'} + + def draw(self, context): + layout = self.layout + + cam = context.camera + + layout.prop(cam, "type", expand=True) + + split = layout.split() + + col = split.column() + if cam.type == 'PERSP': + if cam.lens_unit == 'MILLIMETERS': + col.prop(cam, "lens") + elif cam.lens_unit == 'DEGREES': + col.prop(cam, "angle") + col = split.column() + col.prop(cam, "lens_unit", text="") + + elif cam.type == 'ORTHO': + col.prop(cam, "ortho_scale") + + layout.prop(cam, "use_panorama") + + split = layout.split() + + col = split.column(align=True) + col.label(text="Shift:") + col.prop(cam, "shift_x", text="X") + col.prop(cam, "shift_y", text="Y") + + col = split.column(align=True) + col.label(text="Clipping:") + col.prop(cam, "clip_start", text="Start") + col.prop(cam, "clip_end", text="End") + + layout.label(text="Depth of Field:") + + split = layout.split() + split.prop(cam, "dof_object", text="") + + col = split.column() + + if cam.dof_object != None: + col.enabled = False + col.prop(cam, "dof_distance", text="Distance") + + +class DATA_PT_camera_display(CameraButtonsPanel, bpy.types.Panel): + bl_label = "Display" + COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'} + + def draw(self, context): + layout = self.layout + + cam = context.camera + + split = layout.split() + + col = split.column() + col.prop(cam, "show_limits", text="Limits") + col.prop(cam, "show_mist", text="Mist") + col.prop(cam, "show_title_safe", text="Title Safe") + col.prop(cam, "show_name", text="Name") + + col = split.column() + col.prop(cam, "draw_size", text="Size") + col.separator() + col.prop(cam, "show_passepartout", text="Passepartout") + sub = col.column() + sub.active = cam.show_passepartout + sub.prop(cam, "passepartout_alpha", text="Alpha", slider=True) + + +class DATA_PT_custom_props_camera(CameraButtonsPanel, PropertyPanel, bpy.types.Panel): + COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'} + _context_path = "object.data" + _property_type = bpy.types.Camera diff --git a/release/scripts/startup/bl_ui/properties_data_curve.py b/release/scripts/startup/bl_ui/properties_data_curve.py new file mode 100644 index 00000000000..8f117cd0335 --- /dev/null +++ b/release/scripts/startup/bl_ui/properties_data_curve.py @@ -0,0 +1,392 @@ +# ##### BEGIN GPL LICENSE BLOCK ##### +# +# This program is free software; you can redistribute it and/or +# modify it under the terms of the GNU General Public License +# as published by the Free Software Foundation; either version 2 +# of the License, or (at your option) any later version. +# +# This program is distributed in the hope that it will be useful, +# but WITHOUT ANY WARRANTY; without even the implied warranty of +# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +# GNU General Public License for more details. +# +# You should have received a copy of the GNU General Public License +# along with this program; if not, write to the Free Software Foundation, +# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. +# +# ##### END GPL LICENSE BLOCK ##### + +# <pep8 compliant> +import bpy +from rna_prop_ui import PropertyPanel + + +class CurveButtonsPanel(): + bl_space_type = 'PROPERTIES' + bl_region_type = 'WINDOW' + bl_context = "data" + + @classmethod + def poll(cls, context): + return (context.object and context.object.type in {'CURVE', 'SURFACE', 'FONT'} and context.curve) + + +class CurveButtonsPanelCurve(CurveButtonsPanel): + '''Same as above but for curves only''' + + @classmethod + def poll(cls, context): + return (context.object and context.object.type == 'CURVE' and context.curve) + + +class CurveButtonsPanelActive(CurveButtonsPanel): + '''Same as above but for curves only''' + + @classmethod + def poll(cls, context): + curve = context.curve + return (curve and type(curve) is not bpy.types.TextCurve and curve.splines.active) + + +class DATA_PT_context_curve(CurveButtonsPanel, bpy.types.Panel): + bl_label = "" + bl_options = {'HIDE_HEADER'} + + def draw(self, context): + layout = self.layout + + ob = context.object + curve = context.curve + space = context.space_data + + if ob: + layout.template_ID(ob, "data") + elif curve: + layout.template_ID(space, "pin_id") # XXX: broken + + +class DATA_PT_shape_curve(CurveButtonsPanel, bpy.types.Panel): + bl_label = "Shape" + + def draw(self, context): + layout = self.layout + + ob = context.object + curve = context.curve + is_surf = (ob.type == 'SURFACE') + is_curve = (ob.type == 'CURVE') + is_text = (ob.type == 'FONT') + + if is_curve: + row = layout.row() + row.prop(curve, "dimensions", expand=True) + + split = layout.split() + + col = split.column() + col.label(text="Resolution:") + sub = col.column(align=True) + sub.prop(curve, "resolution_u", text="Preview U") + sub.prop(curve, "render_resolution_u", text="Render U") + if is_curve: + col.label(text="Twisting:") + col.prop(curve, "twist_mode", text="") + col.prop(curve, "twist_smooth", text="Smooth") + if is_text: + col.label(text="Display:") + col.prop(curve, "use_fast_edit", text="Fast Editing") + + col = split.column() + + if is_surf: + sub = col.column() + sub.label(text="") + sub = col.column(align=True) + sub.prop(curve, "resolution_v", text="Preview V") + sub.prop(curve, "render_resolution_v", text="Render V") + + if (is_curve or is_text): + sub = col.column() + sub.active = (curve.bevel_object is None) + sub.label(text="Fill:") + sub.prop(curve, "use_fill_front") + sub.prop(curve, "use_fill_back") + sub.prop(curve, "use_fill_deform", text="Fill Deformed") + + col.label(text="Textures:") + col.prop(curve, "use_uv_as_generated") + col.prop(curve, "use_auto_texspace") + + +class DATA_PT_geometry_curve(CurveButtonsPanel, bpy.types.Panel): + bl_label = "Geometry" + + @classmethod + def poll(cls, context): + obj = context.object + if obj and obj.type == 'SURFACE': + return False + + return context.curve + + def draw(self, context): + layout = self.layout + + curve = context.curve + + split = layout.split() + + col = split.column() + col.label(text="Modification:") + col.prop(curve, "offset") + col.prop(curve, "extrude") + col.label(text="Taper Object:") + col.prop(curve, "taper_object", text="") + + col = split.column() + col.label(text="Bevel:") + col.prop(curve, "bevel_depth", text="Depth") + col.prop(curve, "bevel_resolution", text="Resolution") + col.label(text="Bevel Object:") + col.prop(curve, "bevel_object", text="") + + +class DATA_PT_pathanim(CurveButtonsPanelCurve, bpy.types.Panel): + bl_label = "Path Animation" + + def draw_header(self, context): + curve = context.curve + + self.layout.prop(curve, "use_path", text="") + + def draw(self, context): + layout = self.layout + + curve = context.curve + + layout.active = curve.use_path + + col = layout.column() + layout.prop(curve, "path_duration", text="Frames") + layout.prop(curve, "eval_time") + + split = layout.split() + + col = split.column() + col.prop(curve, "use_path_follow") + col.prop(curve, "use_stretch") + col.prop(curve, "use_deform_bounds") + + col = split.column() + col.prop(curve, "use_radius") + col.prop(curve, "use_time_offset", text="Offset Children") + + +class DATA_PT_active_spline(CurveButtonsPanelActive, bpy.types.Panel): + bl_label = "Active Spline" + + def draw(self, context): + layout = self.layout + + ob = context.object + curve = context.curve + act_spline = curve.splines.active + is_surf = (ob.type == 'SURFACE') + is_poly = (act_spline.type == 'POLY') + + split = layout.split() + + if is_poly: + # These settings are below but its easier to have + # poly's set aside since they use so few settings + col = split.column() + col.label(text="Cyclic:") + col.prop(act_spline, "use_smooth") + col = split.column() + col.prop(act_spline, "use_cyclic_u", text="U") + + else: + col = split.column() + col.label(text="Cyclic:") + if act_spline.type == 'NURBS': + col.label(text="Bezier:") + col.label(text="Endpoint:") + col.label(text="Order:") + + col.label(text="Resolution:") + + col = split.column() + col.prop(act_spline, "use_cyclic_u", text="U") + + if act_spline.type == 'NURBS': + sub = col.column() + # sub.active = (not act_spline.use_cyclic_u) + sub.prop(act_spline, "use_bezier_u", text="U") + sub.prop(act_spline, "use_endpoint_u", text="U") + + sub = col.column() + sub.prop(act_spline, "order_u", text="U") + col.prop(act_spline, "resolution_u", text="U") + + if is_surf: + col = split.column() + col.prop(act_spline, "use_cyclic_v", text="V") + + # its a surface, assume its a nurb. + sub = col.column() + sub.active = (not act_spline.use_cyclic_v) + sub.prop(act_spline, "use_bezier_v", text="V") + sub.prop(act_spline, "use_endpoint_v", text="V") + sub = col.column() + sub.prop(act_spline, "order_v", text="V") + sub.prop(act_spline, "resolution_v", text="V") + + if not is_surf: + split = layout.split() + col = split.column() + col.active = (curve.dimensions == '3D') + + col.label(text="Interpolation:") + col.prop(act_spline, "tilt_interpolation", text="Tilt") + col.prop(act_spline, "radius_interpolation", text="Radius") + + layout.prop(act_spline, "use_smooth") + + +class DATA_PT_font(CurveButtonsPanel, bpy.types.Panel): + bl_label = "Font" + + @classmethod + def poll(cls, context): + return (context.object and context.object.type == 'FONT' and context.curve) + + def draw(self, context): + layout = self.layout + + text = context.curve + char = context.curve.edit_format + + row = layout.split(percentage=0.25) + row.label(text="Regular") + row.template_ID(text, "font", open="font.open", unlink="font.unlink") + row = layout.split(percentage=0.25) + row.label(text="Bold") + row.template_ID(text, "font_bold", open="font.open", unlink="font.unlink") + row = layout.split(percentage=0.25) + row.label(text="Italic") + row.template_ID(text, "font_italic", open="font.open", unlink="font.unlink") + row = layout.split(percentage=0.25) + row.label(text="Bold & Italic") + row.template_ID(text, "font_bold_italic", open="font.open", unlink="font.unlink") + + #layout.prop(text, "font") + + split = layout.split() + + col = split.column() + col.prop(text, "size", text="Size") + col = split.column() + col.prop(text, "shear") + + split = layout.split() + + col = split.column() + col.label(text="Object Font:") + col.prop(text, "family", text="") + + col = split.column() + col.label(text="Text on Curve:") + col.prop(text, "follow_curve", text="") + + split = layout.split() + + col = split.column() + colsub = col.column(align=True) + colsub.label(text="Underline:") + colsub.prop(text, "underline_position", text="Position") + colsub.prop(text, "underline_height", text="Thickness") + + col = split.column() + col.label(text="Character:") + col.prop(char, "use_bold") + col.prop(char, "use_italic") + col.prop(char, "use_underline") + + row = layout.row() + row.prop(text, "small_caps_scale", text="Small Caps") + row.prop(char, "use_small_caps") + + +class DATA_PT_paragraph(CurveButtonsPanel, bpy.types.Panel): + bl_label = "Paragraph" + + @classmethod + def poll(cls, context): + return (context.object and context.object.type == 'FONT' and context.curve) + + def draw(self, context): + layout = self.layout + + text = context.curve + + layout.label(text="Align:") + layout.prop(text, "align", expand=True) + + split = layout.split() + + col = split.column(align=True) + col.label(text="Spacing:") + col.prop(text, "space_character", text="Character") + col.prop(text, "space_word", text="Word") + col.prop(text, "space_line", text="Line") + + col = split.column(align=True) + col.label(text="Offset:") + col.prop(text, "offset_x", text="X") + col.prop(text, "offset_y", text="Y") + + +class DATA_PT_textboxes(CurveButtonsPanel, bpy.types.Panel): + bl_label = "Text Boxes" + + @classmethod + def poll(cls, context): + return (context.object and context.object.type == 'FONT' and context.curve) + + def draw(self, context): + layout = self.layout + + text = context.curve + + split = layout.split() + col = split.column() + col.operator("font.textbox_add", icon='ZOOMIN') + col = split.column() + + for i, box in enumerate(text.text_boxes): + + boxy = layout.box() + + row = boxy.row() + + split = row.split() + + col = split.column(align=True) + + col.label(text="Dimensions:") + col.prop(box, "width", text="Width") + col.prop(box, "height", text="Height") + + col = split.column(align=True) + + col.label(text="Offset:") + col.prop(box, "x", text="X") + col.prop(box, "y", text="Y") + + row.operator("font.textbox_remove", text='', icon='X', emboss=False).index = i + + +class DATA_PT_custom_props_curve(CurveButtonsPanel, PropertyPanel, bpy.types.Panel): + COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'} + _context_path = "object.data" + _property_type = bpy.types.Curve diff --git a/release/scripts/startup/bl_ui/properties_data_empty.py b/release/scripts/startup/bl_ui/properties_data_empty.py new file mode 100644 index 00000000000..8b5c9f093a0 --- /dev/null +++ b/release/scripts/startup/bl_ui/properties_data_empty.py @@ -0,0 +1,42 @@ +# ##### BEGIN GPL LICENSE BLOCK ##### +# +# This program is free software; you can redistribute it and/or +# modify it under the terms of the GNU General Public License +# as published by the Free Software Foundation; either version 2 +# of the License, or (at your option) any later version. +# +# This program is distributed in the hope that it will be useful, +# but WITHOUT ANY WARRANTY; without even the implied warranty of +# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +# GNU General Public License for more details. +# +# You should have received a copy of the GNU General Public License +# along with this program; if not, write to the Free Software Foundation, +# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. +# +# ##### END GPL LICENSE BLOCK ##### + +# <pep8 compliant> +import bpy + + +class DataButtonsPanel(): + bl_space_type = 'PROPERTIES' + bl_region_type = 'WINDOW' + bl_context = "data" + + @classmethod + def poll(cls, context): + return (context.object and context.object.type == 'EMPTY') + + +class DATA_PT_empty(DataButtonsPanel, bpy.types.Panel): + bl_label = "Empty" + + def draw(self, context): + layout = self.layout + + ob = context.object + + layout.prop(ob, "empty_draw_type", text="Display") + layout.prop(ob, "empty_draw_size", text="Size") diff --git a/release/scripts/startup/bl_ui/properties_data_lamp.py b/release/scripts/startup/bl_ui/properties_data_lamp.py new file mode 100644 index 00000000000..00919d64ca5 --- /dev/null +++ b/release/scripts/startup/bl_ui/properties_data_lamp.py @@ -0,0 +1,386 @@ +# ##### BEGIN GPL LICENSE BLOCK ##### +# +# This program is free software; you can redistribute it and/or +# modify it under the terms of the GNU General Public License +# as published by the Free Software Foundation; either version 2 +# of the License, or (at your option) any later version. +# +# This program is distributed in the hope that it will be useful, +# but WITHOUT ANY WARRANTY; without even the implied warranty of +# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +# GNU General Public License for more details. +# +# You should have received a copy of the GNU General Public License +# along with this program; if not, write to the Free Software Foundation, +# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. +# +# ##### END GPL LICENSE BLOCK ##### + +# <pep8 compliant> +import bpy +from rna_prop_ui import PropertyPanel + + +class LAMP_MT_sunsky_presets(bpy.types.Menu): + bl_label = "Sun & Sky Presets" + preset_subdir = "sunsky" + preset_operator = "script.execute_preset" + COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'} + draw = bpy.types.Menu.draw_preset + + +class DataButtonsPanel(): + bl_space_type = 'PROPERTIES' + bl_region_type = 'WINDOW' + bl_context = "data" + + @classmethod + def poll(cls, context): + engine = context.scene.render.engine + return context.lamp and (engine in cls.COMPAT_ENGINES) + + +class DATA_PT_context_lamp(DataButtonsPanel, bpy.types.Panel): + bl_label = "" + bl_options = {'HIDE_HEADER'} + COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'} + + def draw(self, context): + layout = self.layout + + ob = context.object + lamp = context.lamp + space = context.space_data + + split = layout.split(percentage=0.65) + + texture_count = len(lamp.texture_slots.keys()) + + if ob: + split.template_ID(ob, "data") + elif lamp: + split.template_ID(space, "pin_id") + + if texture_count != 0: + split.label(text=str(texture_count), icon='TEXTURE') + + +class DATA_PT_preview(DataButtonsPanel, bpy.types.Panel): + bl_label = "Preview" + COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'} + + def draw(self, context): + self.layout.template_preview(context.lamp) + + +class DATA_PT_lamp(DataButtonsPanel, bpy.types.Panel): + bl_label = "Lamp" + COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'} + + def draw(self, context): + layout = self.layout + + lamp = context.lamp + + layout.prop(lamp, "type", expand=True) + + split = layout.split() + + col = split.column() + sub = col.column() + sub.prop(lamp, "color", text="") + sub.prop(lamp, "energy") + + if lamp.type in {'POINT', 'SPOT'}: + sub.label(text="Falloff:") + sub.prop(lamp, "falloff_type", text="") + sub.prop(lamp, "distance") + + if lamp.falloff_type == 'LINEAR_QUADRATIC_WEIGHTED': + col.label(text="Attenuation Factors:") + sub = col.column(align=True) + sub.prop(lamp, "linear_attenuation", slider=True, text="Linear") + sub.prop(lamp, "quadratic_attenuation", slider=True, text="Quadratic") + + col.prop(lamp, "use_sphere") + + if lamp.type == 'AREA': + col.prop(lamp, "distance") + col.prop(lamp, "gamma") + + col = split.column() + col.prop(lamp, "use_negative") + col.prop(lamp, "use_own_layer", text="This Layer Only") + col.prop(lamp, "use_specular") + col.prop(lamp, "use_diffuse") + + +class DATA_PT_sunsky(DataButtonsPanel, bpy.types.Panel): + bl_label = "Sky & Atmosphere" + COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'} + + @classmethod + def poll(cls, context): + lamp = context.lamp + engine = context.scene.render.engine + return (lamp and lamp.type == 'SUN') and (engine in cls.COMPAT_ENGINES) + + def draw(self, context): + layout = self.layout + + lamp = context.lamp.sky + + row = layout.row(align=True) + row.prop(lamp, "use_sky") + row.menu("LAMP_MT_sunsky_presets", text=bpy.types.LAMP_MT_sunsky_presets.bl_label) + row.operator("lamp.sunsky_preset_add", text="", icon="ZOOMIN") + row.operator("lamp.sunsky_preset_add", text="", icon="ZOOMOUT").remove_active = True + + row = layout.row() + row.active = lamp.use_sky or lamp.use_atmosphere + row.prop(lamp, "atmosphere_turbidity", text="Turbidity") + + split = layout.split() + + col = split.column() + col.active = lamp.use_sky + col.label(text="Blending:") + sub = col.column() + sub.prop(lamp, "sky_blend_type", text="") + sub.prop(lamp, "sky_blend", text="Factor") + + col.label(text="Color Space:") + sub = col.column() + sub.row().prop(lamp, "sky_color_space", expand=True) + sub.prop(lamp, "sky_exposure", text="Exposure") + + col = split.column() + col.active = lamp.use_sky + col.label(text="Horizon:") + sub = col.column() + sub.prop(lamp, "horizon_brightness", text="Brightness") + sub.prop(lamp, "spread", text="Spread") + + col.label(text="Sun:") + sub = col.column() + sub.prop(lamp, "sun_brightness", text="Brightness") + sub.prop(lamp, "sun_size", text="Size") + sub.prop(lamp, "backscattered_light", slider=True, text="Back Light") + + layout.separator() + + layout.prop(lamp, "use_atmosphere") + + split = layout.split() + + col = split.column() + col.active = lamp.use_atmosphere + col.label(text="Intensity:") + col.prop(lamp, "sun_intensity", text="Sun") + col.prop(lamp, "atmosphere_distance_factor", text="Distance") + + col = split.column() + col.active = lamp.use_atmosphere + col.label(text="Scattering:") + sub = col.column(align=True) + sub.prop(lamp, "atmosphere_inscattering", slider=True, text="Inscattering") + sub.prop(lamp, "atmosphere_extinction", slider=True, text="Extinction") + + +class DATA_PT_shadow(DataButtonsPanel, bpy.types.Panel): + bl_label = "Shadow" + COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'} + + @classmethod + def poll(cls, context): + lamp = context.lamp + engine = context.scene.render.engine + return (lamp and lamp.type in {'POINT', 'SUN', 'SPOT', 'AREA'}) and (engine in cls.COMPAT_ENGINES) + + def draw(self, context): + layout = self.layout + + lamp = context.lamp + + layout.prop(lamp, "shadow_method", expand=True) + + if lamp.shadow_method == 'NOSHADOW' and lamp.type == 'AREA': + split = layout.split() + + col = split.column() + col.label(text="Form factor sampling:") + + sub = col.row(align=True) + + if lamp.shape == 'SQUARE': + sub.prop(lamp, "shadow_ray_samples_x", text="Samples") + elif lamp.shape == 'RECTANGLE': + sub.prop(lamp, "shadow_ray_samples_x", text="Samples X") + sub.prop(lamp, "shadow_ray_samples_y", text="Samples Y") + + if lamp.shadow_method != 'NOSHADOW': + split = layout.split() + + col = split.column() + col.prop(lamp, "shadow_color", text="") + + col = split.column() + col.prop(lamp, "use_shadow_layer", text="This Layer Only") + col.prop(lamp, "use_only_shadow") + + if lamp.shadow_method == 'RAY_SHADOW': + split = layout.split() + + col = split.column() + col.label(text="Sampling:") + + if lamp.type in {'POINT', 'SUN', 'SPOT'}: + sub = col.row() + + sub.prop(lamp, "shadow_ray_samples", text="Samples") + sub.prop(lamp, "shadow_soft_size", text="Soft Size") + + elif lamp.type == 'AREA': + sub = col.row(align=True) + + if lamp.shape == 'SQUARE': + sub.prop(lamp, "shadow_ray_samples_x", text="Samples") + elif lamp.shape == 'RECTANGLE': + sub.prop(lamp, "shadow_ray_samples_x", text="Samples X") + sub.prop(lamp, "shadow_ray_samples_y", text="Samples Y") + + col.row().prop(lamp, "shadow_ray_sample_method", expand=True) + + if lamp.shadow_ray_sample_method == 'ADAPTIVE_QMC': + layout.prop(lamp, "shadow_adaptive_threshold", text="Threshold") + + if lamp.type == 'AREA' and lamp.shadow_ray_sample_method == 'CONSTANT_JITTERED': + row = layout.row() + row.prop(lamp, "use_umbra") + row.prop(lamp, "use_dither") + row.prop(lamp, "use_jitter") + + elif lamp.shadow_method == 'BUFFER_SHADOW': + col = layout.column() + col.label(text="Buffer Type:") + col.row().prop(lamp, "shadow_buffer_type", expand=True) + + if lamp.shadow_buffer_type in {'REGULAR', 'HALFWAY', 'DEEP'}: + split = layout.split() + + col = split.column() + col.label(text="Filter Type:") + col.prop(lamp, "shadow_filter_type", text="") + sub = col.column(align=True) + sub.prop(lamp, "shadow_buffer_soft", text="Soft") + sub.prop(lamp, "shadow_buffer_bias", text="Bias") + + col = split.column() + col.label(text="Sample Buffers:") + col.prop(lamp, "shadow_sample_buffers", text="") + sub = col.column(align=True) + sub.prop(lamp, "shadow_buffer_size", text="Size") + sub.prop(lamp, "shadow_buffer_samples", text="Samples") + if lamp.shadow_buffer_type == 'DEEP': + col.prop(lamp, "compression_threshold") + + elif lamp.shadow_buffer_type == 'IRREGULAR': + layout.prop(lamp, "shadow_buffer_bias", text="Bias") + + split = layout.split() + + col = split.column() + col.prop(lamp, "use_auto_clip_start", text="Autoclip Start") + sub = col.column() + sub.active = not lamp.use_auto_clip_start + sub.prop(lamp, "shadow_buffer_clip_start", text="Clip Start") + + col = split.column() + col.prop(lamp, "use_auto_clip_end", text="Autoclip End") + sub = col.column() + sub.active = not lamp.use_auto_clip_end + sub.prop(lamp, "shadow_buffer_clip_end", text=" Clip End") + + +class DATA_PT_area(DataButtonsPanel, bpy.types.Panel): + bl_label = "Area Shape" + COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'} + + @classmethod + def poll(cls, context): + lamp = context.lamp + engine = context.scene.render.engine + return (lamp and lamp.type == 'AREA') and (engine in cls.COMPAT_ENGINES) + + def draw(self, context): + layout = self.layout + + lamp = context.lamp + + col = layout.column() + col.row().prop(lamp, "shape", expand=True) + sub = col.row(align=True) + + if (lamp.shape == 'SQUARE'): + sub.prop(lamp, "size") + elif (lamp.shape == 'RECTANGLE'): + sub.prop(lamp, "size", text="Size X") + sub.prop(lamp, "size_y", text="Size Y") + + +class DATA_PT_spot(DataButtonsPanel, bpy.types.Panel): + bl_label = "Spot Shape" + COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'} + + @classmethod + def poll(cls, context): + lamp = context.lamp + engine = context.scene.render.engine + return (lamp and lamp.type == 'SPOT') and (engine in cls.COMPAT_ENGINES) + + def draw(self, context): + layout = self.layout + + lamp = context.lamp + + split = layout.split() + + col = split.column() + sub = col.column() + sub.prop(lamp, "spot_size", text="Size") + sub.prop(lamp, "spot_blend", text="Blend", slider=True) + col.prop(lamp, "use_square") + col.prop(lamp, "show_cone") + + col = split.column() + + col.prop(lamp, "use_halo") + sub = col.column(align=True) + sub.active = lamp.use_halo + sub.prop(lamp, "halo_intensity", text="Intensity") + if lamp.shadow_method == 'BUFFER_SHADOW': + sub.prop(lamp, "halo_step", text="Step") + + +class DATA_PT_falloff_curve(DataButtonsPanel, bpy.types.Panel): + bl_label = "Falloff Curve" + bl_options = {'DEFAULT_CLOSED'} + COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'} + + @classmethod + def poll(cls, context): + lamp = context.lamp + engine = context.scene.render.engine + + return (lamp and lamp.type in {'POINT', 'SPOT'} and lamp.falloff_type == 'CUSTOM_CURVE') and (engine in cls.COMPAT_ENGINES) + + def draw(self, context): + lamp = context.lamp + + self.layout.template_curve_mapping(lamp, "falloff_curve") + + +class DATA_PT_custom_props_lamp(DataButtonsPanel, PropertyPanel, bpy.types.Panel): + COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'} + _context_path = "object.data" + _property_type = bpy.types.Lamp diff --git a/release/scripts/startup/bl_ui/properties_data_lattice.py b/release/scripts/startup/bl_ui/properties_data_lattice.py new file mode 100644 index 00000000000..5f2fa4b4920 --- /dev/null +++ b/release/scripts/startup/bl_ui/properties_data_lattice.py @@ -0,0 +1,82 @@ +# ##### BEGIN GPL LICENSE BLOCK ##### +# +# This program is free software; you can redistribute it and/or +# modify it under the terms of the GNU General Public License +# as published by the Free Software Foundation; either version 2 +# of the License, or (at your option) any later version. +# +# This program is distributed in the hope that it will be useful, +# but WITHOUT ANY WARRANTY; without even the implied warranty of +# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +# GNU General Public License for more details. +# +# You should have received a copy of the GNU General Public License +# along with this program; if not, write to the Free Software Foundation, +# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. +# +# ##### END GPL LICENSE BLOCK ##### + +# <pep8 compliant> +import bpy +from rna_prop_ui import PropertyPanel + + +class DataButtonsPanel(): + bl_space_type = 'PROPERTIES' + bl_region_type = 'WINDOW' + bl_context = "data" + + @classmethod + def poll(cls, context): + return context.lattice + + +class DATA_PT_context_lattice(DataButtonsPanel, bpy.types.Panel): + bl_label = "" + bl_options = {'HIDE_HEADER'} + + def draw(self, context): + layout = self.layout + + ob = context.object + lat = context.lattice + space = context.space_data + + split = layout.split(percentage=0.65) + if ob: + split.template_ID(ob, "data") + split.separator() + elif lat: + split.template_ID(space, "pin_id") + split.separator() + + +class DATA_PT_lattice(DataButtonsPanel, bpy.types.Panel): + bl_label = "Lattice" + + def draw(self, context): + layout = self.layout + + lat = context.lattice + + row = layout.row() + row.prop(lat, "points_u") + row.prop(lat, "interpolation_type_u", text="") + + row = layout.row() + row.prop(lat, "points_v") + row.prop(lat, "interpolation_type_v", text="") + + row = layout.row() + row.prop(lat, "points_w") + row.prop(lat, "interpolation_type_w", text="") + + row = layout.row() + row.prop(lat, "use_outside") + row.prop_search(lat, "vertex_group", context.object, "vertex_groups", text="") + + +class DATA_PT_custom_props_lattice(DataButtonsPanel, PropertyPanel, bpy.types.Panel): + COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'} + _context_path = "object.data" + _property_type = bpy.types.Lattice diff --git a/release/scripts/startup/bl_ui/properties_data_mesh.py b/release/scripts/startup/bl_ui/properties_data_mesh.py new file mode 100644 index 00000000000..d6557fda8a2 --- /dev/null +++ b/release/scripts/startup/bl_ui/properties_data_mesh.py @@ -0,0 +1,351 @@ +# ##### BEGIN GPL LICENSE BLOCK ##### +# +# This program is free software; you can redistribute it and/or +# modify it under the terms of the GNU General Public License +# as published by the Free Software Foundation; either version 2 +# of the License, or (at your option) any later version. +# +# This program is distributed in the hope that it will be useful, +# but WITHOUT ANY WARRANTY; without even the implied warranty of +# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +# GNU General Public License for more details. +# +# You should have received a copy of the GNU General Public License +# along with this program; if not, write to the Free Software Foundation, +# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. +# +# ##### END GPL LICENSE BLOCK ##### + +# <pep8 compliant> +import bpy +from rna_prop_ui import PropertyPanel + + +class MESH_MT_vertex_group_specials(bpy.types.Menu): + bl_label = "Vertex Group Specials" + COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'} + + def draw(self, context): + layout = self.layout + + layout.operator("object.vertex_group_sort", icon='SORTALPHA') + layout.operator("object.vertex_group_copy", icon='COPY_ID') + layout.operator("object.vertex_group_copy_to_linked", icon='LINK_AREA') + layout.operator("object.vertex_group_copy_to_selected", icon='LINK_AREA') + layout.operator("object.vertex_group_mirror", icon='ARROW_LEFTRIGHT') + layout.operator("object.vertex_group_remove", icon='X', text="Delete All").all = True + + +class MESH_MT_shape_key_specials(bpy.types.Menu): + bl_label = "Shape Key Specials" + COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'} + + def draw(self, context): + layout = self.layout + + layout.operator("object.shape_key_transfer", icon='COPY_ID') # icon is not ideal + layout.operator("object.join_shapes", icon='COPY_ID') # icon is not ideal + layout.operator("object.shape_key_mirror", icon='ARROW_LEFTRIGHT') + + +class MeshButtonsPanel(): + bl_space_type = 'PROPERTIES' + bl_region_type = 'WINDOW' + bl_context = "data" + + @classmethod + def poll(cls, context): + engine = context.scene.render.engine + return context.mesh and (engine in cls.COMPAT_ENGINES) + + +class DATA_PT_context_mesh(MeshButtonsPanel, bpy.types.Panel): + bl_label = "" + bl_options = {'HIDE_HEADER'} + COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'} + + def draw(self, context): + layout = self.layout + + ob = context.object + mesh = context.mesh + space = context.space_data + + if ob: + layout.template_ID(ob, "data") + elif mesh: + layout.template_ID(space, "pin_id") + + +class DATA_PT_normals(MeshButtonsPanel, bpy.types.Panel): + bl_label = "Normals" + COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'} + + def draw(self, context): + layout = self.layout + + mesh = context.mesh + + split = layout.split() + + col = split.column() + col.prop(mesh, "use_auto_smooth") + sub = col.column() + sub.active = mesh.use_auto_smooth + sub.prop(mesh, "auto_smooth_angle", text="Angle") + + split.prop(mesh, "show_double_sided") + + +class DATA_PT_settings(MeshButtonsPanel, bpy.types.Panel): + bl_label = "Settings" + COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'} + + def draw(self, context): + layout = self.layout + + mesh = context.mesh + + layout.prop(mesh, "texture_mesh") + layout.prop(mesh, "use_auto_texspace") + + +class DATA_PT_vertex_groups(MeshButtonsPanel, bpy.types.Panel): + bl_label = "Vertex Groups" + COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'} + + @classmethod + def poll(cls, context): + engine = context.scene.render.engine + obj = context.object + return (obj and obj.type in {'MESH', 'LATTICE'} and (engine in cls.COMPAT_ENGINES)) + + def draw(self, context): + layout = self.layout + + ob = context.object + group = ob.vertex_groups.active + + rows = 2 + if group: + rows = 5 + + row = layout.row() + row.template_list(ob, "vertex_groups", ob.vertex_groups, "active_index", rows=rows) + + col = row.column(align=True) + col.operator("object.vertex_group_add", icon='ZOOMIN', text="") + col.operator("object.vertex_group_remove", icon='ZOOMOUT', text="") + col.menu("MESH_MT_vertex_group_specials", icon='DOWNARROW_HLT', text="") + if group: + col.operator("object.vertex_group_move", icon='TRIA_UP', text="").direction = 'UP' + col.operator("object.vertex_group_move", icon='TRIA_DOWN', text="").direction = 'DOWN' + + if group: + row = layout.row() + row.prop(group, "name") + + if ob.mode == 'EDIT' and len(ob.vertex_groups) > 0: + row = layout.row() + + sub = row.row(align=True) + sub.operator("object.vertex_group_assign", text="Assign") + sub.operator("object.vertex_group_remove_from", text="Remove") + + sub = row.row(align=True) + sub.operator("object.vertex_group_select", text="Select") + sub.operator("object.vertex_group_deselect", text="Deselect") + + layout.prop(context.tool_settings, "vertex_group_weight", text="Weight") + + +class DATA_PT_shape_keys(MeshButtonsPanel, bpy.types.Panel): + bl_label = "Shape Keys" + COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'} + + @classmethod + def poll(cls, context): + engine = context.scene.render.engine + obj = context.object + return (obj and obj.type in {'MESH', 'LATTICE', 'CURVE', 'SURFACE'} and (engine in cls.COMPAT_ENGINES)) + + def draw(self, context): + layout = self.layout + + ob = context.object + key = ob.data.shape_keys + kb = ob.active_shape_key + + enable_edit = ob.mode != 'EDIT' + enable_edit_value = False + + if ob.show_only_shape_key is False: + if enable_edit or (ob.type == 'MESH' and ob.use_shape_key_edit_mode): + enable_edit_value = True + + row = layout.row() + + rows = 2 + if kb: + rows = 5 + row.template_list(key, "keys", ob, "active_shape_key_index", rows=rows) + + col = row.column() + + sub = col.column(align=True) + sub.operator("object.shape_key_add", icon='ZOOMIN', text="") + sub.operator("object.shape_key_remove", icon='ZOOMOUT', text="") + sub.menu("MESH_MT_shape_key_specials", icon='DOWNARROW_HLT', text="") + + if kb: + col.separator() + + sub = col.column(align=True) + sub.operator("object.shape_key_move", icon='TRIA_UP', text="").type = 'UP' + sub.operator("object.shape_key_move", icon='TRIA_DOWN', text="").type = 'DOWN' + + split = layout.split(percentage=0.4) + row = split.row() + row.enabled = enable_edit + row.prop(key, "use_relative") + + row = split.row() + row.alignment = 'RIGHT' + + sub = row.row(align=True) + subsub = sub.row(align=True) + subsub.active = enable_edit_value + subsub.prop(ob, "show_only_shape_key", text="") + subsub.prop(kb, "mute", text="") + sub.prop(ob, "use_shape_key_edit_mode", text="") + + sub = row.row() + sub.operator("object.shape_key_clear", icon='X', text="") + + row = layout.row() + row.prop(kb, "name") + + if key.use_relative: + if ob.active_shape_key_index != 0: + row = layout.row() + row.active = enable_edit_value + row.prop(kb, "value") + + split = layout.split() + + col = split.column(align=True) + col.active = enable_edit_value + col.label(text="Range:") + col.prop(kb, "slider_min", text="Min") + col.prop(kb, "slider_max", text="Max") + + col = split.column(align=True) + col.active = enable_edit_value + col.label(text="Blend:") + col.prop_search(kb, "vertex_group", ob, "vertex_groups", text="") + col.prop_search(kb, "relative_key", key, "keys", text="") + + else: + row = layout.row() + row.active = enable_edit_value + row.prop(key, "slurph") + + +class DATA_PT_uv_texture(MeshButtonsPanel, bpy.types.Panel): + bl_label = "UV Texture" + COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'} + + def draw(self, context): + layout = self.layout + + me = context.mesh + + row = layout.row() + col = row.column() + + col.template_list(me, "uv_textures", me.uv_textures, "active_index", rows=2) + + col = row.column(align=True) + col.operator("mesh.uv_texture_add", icon='ZOOMIN', text="") + col.operator("mesh.uv_texture_remove", icon='ZOOMOUT', text="") + + lay = me.uv_textures.active + if lay: + layout.prop(lay, "name") + + +class DATA_PT_texface(MeshButtonsPanel, bpy.types.Panel): + bl_label = "Texture Face" + COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'} + + @classmethod + def poll(cls, context): + ob = context.active_object + + return (context.mode == 'EDIT_MESH') and ob and ob.type == 'MESH' + + def draw(self, context): + layout = self.layout + col = layout.column() + + me = context.mesh + + tf = me.faces.active_tface + + if tf: + if context.scene.render.engine != 'BLENDER_GAME': + col.label(text="Options only supported in Game Engine") + + split = layout.split() + col = split.column() + + col.prop(tf, "use_image") + col.prop(tf, "use_light") + col.prop(tf, "hide") + col.prop(tf, "use_collision") + + col.prop(tf, "use_blend_shared") + col.prop(tf, "use_twoside") + col.prop(tf, "use_object_color") + + col = split.column() + + col.prop(tf, "use_halo") + col.prop(tf, "use_billboard") + col.prop(tf, "use_shadow_cast") + col.prop(tf, "use_bitmap_text") + col.prop(tf, "use_alpha_sort") + + col = layout.column() + col.prop(tf, "blend_type") + else: + col.label(text="No UV Texture") + + +class DATA_PT_vertex_colors(MeshButtonsPanel, bpy.types.Panel): + bl_label = "Vertex Colors" + COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'} + + def draw(self, context): + layout = self.layout + + me = context.mesh + + row = layout.row() + col = row.column() + + col.template_list(me, "vertex_colors", me.vertex_colors, "active_index", rows=2) + + col = row.column(align=True) + col.operator("mesh.vertex_color_add", icon='ZOOMIN', text="") + col.operator("mesh.vertex_color_remove", icon='ZOOMOUT', text="") + + lay = me.vertex_colors.active + if lay: + layout.prop(lay, "name") + + +class DATA_PT_custom_props_mesh(MeshButtonsPanel, PropertyPanel, bpy.types.Panel): + COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'} + _context_path = "object.data" + _property_type = bpy.types.Mesh diff --git a/release/scripts/startup/bl_ui/properties_data_metaball.py b/release/scripts/startup/bl_ui/properties_data_metaball.py new file mode 100644 index 00000000000..952df9f5e36 --- /dev/null +++ b/release/scripts/startup/bl_ui/properties_data_metaball.py @@ -0,0 +1,118 @@ +# ##### BEGIN GPL LICENSE BLOCK ##### +# +# This program is free software; you can redistribute it and/or +# modify it under the terms of the GNU General Public License +# as published by the Free Software Foundation; either version 2 +# of the License, or (at your option) any later version. +# +# This program is distributed in the hope that it will be useful, +# but WITHOUT ANY WARRANTY; without even the implied warranty of +# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +# GNU General Public License for more details. +# +# You should have received a copy of the GNU General Public License +# along with this program; if not, write to the Free Software Foundation, +# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. +# +# ##### END GPL LICENSE BLOCK ##### + +# <pep8 compliant> +import bpy +from rna_prop_ui import PropertyPanel + + +class DataButtonsPanel(): + bl_space_type = 'PROPERTIES' + bl_region_type = 'WINDOW' + bl_context = "data" + + @classmethod + def poll(cls, context): + return context.meta_ball + + +class DATA_PT_context_metaball(DataButtonsPanel, bpy.types.Panel): + bl_label = "" + bl_options = {'HIDE_HEADER'} + + def draw(self, context): + layout = self.layout + + ob = context.object + mball = context.meta_ball + space = context.space_data + + if ob: + layout.template_ID(ob, "data") + elif mball: + layout.template_ID(space, "pin_id") + + +class DATA_PT_metaball(DataButtonsPanel, bpy.types.Panel): + bl_label = "Metaball" + + def draw(self, context): + layout = self.layout + + mball = context.meta_ball + + split = layout.split() + + col = split.column() + col.label(text="Resolution:") + sub = col.column(align=True) + sub.prop(mball, "resolution", text="View") + sub.prop(mball, "render_resolution", text="Render") + + col = split.column() + col.label(text="Settings:") + col.prop(mball, "threshold", text="Threshold") + + layout.label(text="Update:") + layout.prop(mball, "update_method", expand=True) + + +class DATA_PT_metaball_element(DataButtonsPanel, bpy.types.Panel): + bl_label = "Active Element" + + @classmethod + def poll(cls, context): + return (context.meta_ball and context.meta_ball.elements.active) + + def draw(self, context): + layout = self.layout + + metaelem = context.meta_ball.elements.active + + layout.prop(metaelem, "type") + + split = layout.split() + + col = split.column(align=True) + col.label(text="Settings:") + col.prop(metaelem, "stiffness", text="Stiffness") + col.prop(metaelem, "use_negative", text="Negative") + col.prop(metaelem, "hide", text="Hide") + + col = split.column(align=True) + + if metaelem.type in {'CUBE', 'ELLIPSOID'}: + col.label(text="Size:") + col.prop(metaelem, "size_x", text="X") + col.prop(metaelem, "size_y", text="Y") + col.prop(metaelem, "size_z", text="Z") + + elif metaelem.type == 'TUBE': + col.label(text="Size:") + col.prop(metaelem, "size_x", text="X") + + elif metaelem.type == 'PLANE': + col.label(text="Size:") + col.prop(metaelem, "size_x", text="X") + col.prop(metaelem, "size_y", text="Y") + + +class DATA_PT_custom_props_metaball(DataButtonsPanel, PropertyPanel, bpy.types.Panel): + COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'} + _context_path = "object.data" + _property_type = bpy.types.MetaBall diff --git a/release/scripts/startup/bl_ui/properties_data_modifier.py b/release/scripts/startup/bl_ui/properties_data_modifier.py new file mode 100644 index 00000000000..848779c05b1 --- /dev/null +++ b/release/scripts/startup/bl_ui/properties_data_modifier.py @@ -0,0 +1,701 @@ +# ##### BEGIN GPL LICENSE BLOCK ##### +# +# This program is free software; you can redistribute it and/or +# modify it under the terms of the GNU General Public License +# as published by the Free Software Foundation; either version 2 +# of the License, or (at your option) any later version. +# +# This program is distributed in the hope that it will be useful, +# but WITHOUT ANY WARRANTY; without even the implied warranty of +# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +# GNU General Public License for more details. +# +# You should have received a copy of the GNU General Public License +# along with this program; if not, write to the Free Software Foundation, +# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. +# +# ##### END GPL LICENSE BLOCK ##### + +# <pep8 compliant> +import bpy + + +class ModifierButtonsPanel(): + bl_space_type = 'PROPERTIES' + bl_region_type = 'WINDOW' + bl_context = "modifier" + + +class DATA_PT_modifiers(ModifierButtonsPanel, bpy.types.Panel): + bl_label = "Modifiers" + + def draw(self, context): + layout = self.layout + + ob = context.object + + layout.operator_menu_enum("object.modifier_add", "type") + + for md in ob.modifiers: + box = layout.template_modifier(md) + if box: + # match enum type to our functions, avoids a lookup table. + getattr(self, md.type)(box, ob, md) + + # the mt.type enum is (ab)used for a lookup on function names + # ...to avoid lengthy if statements + # so each type must have a function here. + + def ARMATURE(self, layout, ob, md): + split = layout.split() + + col = split.column() + col.label(text="Object:") + col.prop(md, "object", text="") + col.prop(md, "use_deform_preserve_volume") + + col = split.column() + col.label(text="Bind To:") + col.prop(md, "use_vertex_groups", text="Vertex Groups") + col.prop(md, "use_bone_envelopes", text="Bone Envelopes") + + layout.separator() + + row = layout.row() + row.prop_search(md, "vertex_group", ob, "vertex_groups", text="") + sub = row.row() + sub.active = bool(md.vertex_group) + sub.prop(md, "invert_vertex_group") + + layout.prop(md, "use_multi_modifier") + + def ARRAY(self, layout, ob, md): + layout.prop(md, "fit_type") + + if md.fit_type == 'FIXED_COUNT': + layout.prop(md, "count") + elif md.fit_type == 'FIT_LENGTH': + layout.prop(md, "fit_length") + elif md.fit_type == 'FIT_CURVE': + layout.prop(md, "curve") + + layout.separator() + + split = layout.split() + + col = split.column() + col.prop(md, "use_constant_offset") + sub = col.column() + sub.active = md.use_constant_offset + sub.prop(md, "constant_offset_displace", text="") + + col.separator() + + col.prop(md, "use_merge_vertices", text="Merge") + sub = col.column() + sub.active = md.use_merge_vertices + sub.prop(md, "use_merge_vertices_cap", text="First Last") + sub.prop(md, "merge_threshold", text="Distance") + + col = split.column() + col.prop(md, "use_relative_offset") + sub = col.column() + sub.active = md.use_relative_offset + sub.prop(md, "relative_offset_displace", text="") + + col.separator() + + col.prop(md, "use_object_offset") + sub = col.column() + sub.active = md.use_object_offset + sub.prop(md, "offset_object", text="") + + layout.separator() + + layout.prop(md, "start_cap") + layout.prop(md, "end_cap") + + def BEVEL(self, layout, ob, md): + split = layout.split() + + col = split.column() + col.prop(md, "width") + + col = split.column() + col.prop(md, "use_only_vertices") + + layout.label(text="Limit Method:") + layout.row().prop(md, "limit_method", expand=True) + if md.limit_method == 'ANGLE': + layout.prop(md, "angle_limit") + elif md.limit_method == 'WEIGHT': + layout.row().prop(md, "edge_weight_method", expand=True) + + def BOOLEAN(self, layout, ob, md): + split = layout.split() + + col = split.column() + col.label(text="Operation:") + col.prop(md, "operation", text="") + + col = split.column() + col.label(text="Object:") + col.prop(md, "object", text="") + + def BUILD(self, layout, ob, md): + split = layout.split() + + col = split.column() + col.prop(md, "frame_start") + col.prop(md, "frame_duration") + + col = split.column() + col.prop(md, "use_random_order") + sub = col.column() + sub.active = md.use_random_order + sub.prop(md, "seed") + + def CAST(self, layout, ob, md): + split = layout.split(percentage=0.25) + + split.label(text="Cast Type:") + split.prop(md, "cast_type", text="") + + split = layout.split(percentage=0.25) + + col = split.column() + col.prop(md, "use_x") + col.prop(md, "use_y") + col.prop(md, "use_z") + + col = split.column() + col.prop(md, "factor") + col.prop(md, "radius") + col.prop(md, "size") + col.prop(md, "use_radius_as_size") + + split = layout.split() + + col = split.column() + col.label(text="Vertex Group:") + col.prop_search(md, "vertex_group", ob, "vertex_groups", text="") + col = split.column() + col.label(text="Control Object:") + col.prop(md, "object", text="") + if md.object: + col.prop(md, "use_transform") + + def CLOTH(self, layout, ob, md): + layout.label(text="See Cloth panel.") + + def COLLISION(self, layout, ob, md): + layout.label(text="See Collision panel.") + + def CURVE(self, layout, ob, md): + split = layout.split() + + col = split.column() + col.label(text="Object:") + col.prop(md, "object", text="") + col = split.column() + col.label(text="Vertex Group:") + col.prop_search(md, "vertex_group", ob, "vertex_groups", text="") + layout.label(text="Deformation Axis:") + layout.row().prop(md, "deform_axis", expand=True) + + def DECIMATE(self, layout, ob, md): + layout.prop(md, "ratio") + layout.label(text="Face Count: %s" % str(md.face_count)) + + def DISPLACE(self, layout, ob, md): + split = layout.split() + + col = split.column() + col.label(text="Texture:") + col.template_ID(md, "texture", new="texture.new") + col.label(text="Vertex Group:") + col.prop_search(md, "vertex_group", ob, "vertex_groups", text="") + + col = split.column() + col.label(text="Direction:") + col.prop(md, "direction", text="") + col.label(text="Texture Coordinates:") + col.prop(md, "texture_coords", text="") + if md.texture_coords == 'OBJECT': + layout.prop(md, "texture_coordinate_object", text="Object") + elif md.texture_coords == 'UV' and ob.type == 'MESH': + layout.prop_search(md, "uv_layer", ob.data, "uv_textures") + + layout.separator() + + row = layout.row() + row.prop(md, "mid_level") + row.prop(md, "strength") + + def EDGE_SPLIT(self, layout, ob, md): + split = layout.split() + + col = split.column() + col.prop(md, "use_edge_angle", text="Edge Angle") + sub = col.column() + sub.active = md.use_edge_angle + sub.prop(md, "split_angle") + + split.prop(md, "use_edge_sharp", text="Sharp Edges") + + def EXPLODE(self, layout, ob, md): + split = layout.split() + + col = split.column() + col.label(text="Vertex group:") + col.prop_search(md, "vertex_group", ob, "vertex_groups", text="") + sub = col.column() + sub.active = bool(md.vertex_group) + sub.prop(md, "protect") + col.label(text="Particle UV") + col.prop_search(md, "particle_uv", ob.data, "uv_textures", text="") + + col = split.column() + col.prop(md, "use_edge_cut") + col.prop(md, "show_unborn") + col.prop(md, "show_alive") + col.prop(md, "show_dead") + col.prop(md, "use_size") + + layout.operator("object.explode_refresh", text="Refresh") + + def FLUID_SIMULATION(self, layout, ob, md): + layout.label(text="See Fluid panel.") + + def HOOK(self, layout, ob, md): + split = layout.split() + + col = split.column() + col.label(text="Object:") + col.prop(md, "object", text="") + if md.object and md.object.type == 'ARMATURE': + col.label(text="Bone:") + col.prop_search(md, "subtarget", md.object.data, "bones", text="") + col = split.column() + col.label(text="Vertex Group:") + col.prop_search(md, "vertex_group", ob, "vertex_groups", text="") + + layout.separator() + + split = layout.split() + + col = split.column() + col.prop(md, "falloff") + col.prop(md, "force", slider=True) + + col = split.column() + col.operator("object.hook_reset", text="Reset") + col.operator("object.hook_recenter", text="Recenter") + + if ob.mode == 'EDIT': + layout.separator() + row = layout.row() + row.operator("object.hook_select", text="Select") + row.operator("object.hook_assign", text="Assign") + + def LATTICE(self, layout, ob, md): + split = layout.split() + + col = split.column() + col.label(text="Object:") + col.prop(md, "object", text="") + + col = split.column() + col.label(text="Vertex Group:") + col.prop_search(md, "vertex_group", ob, "vertex_groups", text="") + + def MASK(self, layout, ob, md): + split = layout.split() + + col = split.column() + col.label(text="Mode:") + col.prop(md, "mode", text="") + col = split.column() + if md.mode == 'ARMATURE': + col.label(text="Armature:") + col.prop(md, "armature", text="") + elif md.mode == 'VERTEX_GROUP': + col.label(text="Vertex Group:") + col.prop_search(md, "vertex_group", ob, "vertex_groups", text="") + + sub = col.column() + sub.active = bool(md.vertex_group) + sub.prop(md, "invert_vertex_group") + + def MESH_DEFORM(self, layout, ob, md): + split = layout.split() + + col = split.column() + sub = col.column() + sub.label(text="Object:") + sub.prop(md, "object", text="") + sub.active = not md.is_bound + col = split.column() + col.label(text="Vertex Group:") + col.prop_search(md, "vertex_group", ob, "vertex_groups", text="") + + sub = col.column() + sub.active = bool(md.vertex_group) + sub.prop(md, "invert_vertex_group") + + layout.separator() + + if md.is_bound: + layout.operator("object.meshdeform_bind", text="Unbind") + else: + layout.operator("object.meshdeform_bind", text="Bind") + + row = layout.row() + row.prop(md, "precision") + row.prop(md, "use_dynamic_bind") + + def MIRROR(self, layout, ob, md): + split = layout.split(percentage=0.25) + + col = split.column() + col.label(text="Axis:") + col.prop(md, "use_x") + col.prop(md, "use_y") + col.prop(md, "use_z") + + col = split.column() + col.label(text="Options:") + col.prop(md, "use_mirror_merge", text="Merge") + col.prop(md, "use_clip", text="Clipping") + col.prop(md, "use_mirror_vertex_groups", text="Vertex Groups") + + col = split.column() + col.label(text="Textures:") + col.prop(md, "use_mirror_u", text="U") + col.prop(md, "use_mirror_v", text="V") + + col = layout.column() + + if md.use_mirror_merge == True: + col.prop(md, "merge_threshold") + col.label(text="Mirror Object:") + col.prop(md, "mirror_object", text="") + + def MULTIRES(self, layout, ob, md): + layout.row().prop(md, "subdivision_type", expand=True) + + split = layout.split() + col = split.column() + col.prop(md, "levels", text="Preview") + col.prop(md, "sculpt_levels", text="Sculpt") + col.prop(md, "render_levels", text="Render") + + col = split.column() + + col.enabled = ob.mode != 'EDIT' + col.operator("object.multires_subdivide", text="Subdivide") + col.operator("object.multires_higher_levels_delete", text="Delete Higher") + col.operator("object.multires_reshape", text="Reshape") + col.operator("object.multires_base_apply", text="Apply Base") + col.prop(md, "show_only_control_edges") + + layout.separator() + + col = layout.column() + row = col.row() + if md.is_external: + row.operator("object.multires_external_pack", text="Pack External") + row.label() + row = col.row() + row.prop(md, "filepath", text="") + else: + row.operator("object.multires_external_save", text="Save External...") + row.label() + + def PARTICLE_INSTANCE(self, layout, ob, md): + layout.prop(md, "object") + layout.prop(md, "particle_system_index", text="Particle System") + + split = layout.split() + col = split.column() + col.label(text="Create From:") + col.prop(md, "use_normal") + col.prop(md, "use_children") + col.prop(md, "use_size") + + col = split.column() + col.label(text="Show Particles When:") + col.prop(md, "show_alive") + col.prop(md, "show_unborn") + col.prop(md, "show_dead") + + layout.separator() + + layout.prop(md, "use_path", text="Create Along Paths") + + split = layout.split() + split.active = md.use_path + col = split.column() + col.row().prop(md, "axis", expand=True) + col.prop(md, "use_preserve_shape") + + col = split.column() + col.prop(md, "position", slider=True) + col.prop(md, "random_position", text="Random", slider=True) + + def PARTICLE_SYSTEM(self, layout, ob, md): + layout.label(text="See Particle panel.") + + def SCREW(self, layout, ob, md): + split = layout.split() + + col = split.column() + col.prop(md, "axis") + col.prop(md, "object", text="AxisOb") + col.prop(md, "angle") + col.prop(md, "steps") + col.prop(md, "render_steps") + + col = split.column() + row = col.row() + row.active = (md.object is None or md.use_object_screw_offset == False) + row.prop(md, "screw_offset") + row = col.row() + row.active = (md.object is not None) + row.prop(md, "use_object_screw_offset") + col.prop(md, "use_normal_calculate") + col.prop(md, "use_normal_flip") + col.prop(md, "iterations") + + def SHRINKWRAP(self, layout, ob, md): + split = layout.split() + col = split.column() + col.label(text="Target:") + col.prop(md, "target", text="") + col = split.column() + col.label(text="Vertex Group:") + col.prop_search(md, "vertex_group", ob, "vertex_groups", text="") + + split = layout.split() + + col = split.column() + col.prop(md, "offset") + col.prop(md, "subsurf_levels") + + col = split.column() + col.label(text="Mode:") + col.prop(md, "wrap_method", text="") + + split = layout.split(percentage=0.25) + + col = split.column() + + if md.wrap_method == 'PROJECT': + col.label(text="Axis:") + col.prop(md, "use_project_x") + col.prop(md, "use_project_y") + col.prop(md, "use_project_z") + + col = split.column() + col.label(text="Direction:") + col.prop(md, "use_negative_direction") + col.prop(md, "use_positive_direction") + + col = split.column() + + col.label(text="Cull Faces:") + col.prop(md, "cull_face", expand=True) + + layout.label(text="Auxiliary Target:") + layout.prop(md, "auxiliary_target", text="") + + elif md.wrap_method == 'NEAREST_SURFACEPOINT': + layout.prop(md, "use_keep_above_surface") + + def SIMPLE_DEFORM(self, layout, ob, md): + split = layout.split() + + col = split.column() + col.label(text="Mode:") + col.prop(md, "deform_method", text="") + + col = split.column() + col.label(text="Vertex Group:") + col.prop_search(md, "vertex_group", ob, "vertex_groups", text="") + + split = layout.split() + + col = split.column() + col.label(text="Origin:") + col.prop(md, "origin", text="") + sub = col.column() + sub.active = (md.origin is not None) + sub.prop(md, "use_relative") + + col = split.column() + col.label(text="Deform:") + col.prop(md, "factor") + col.prop(md, "limits", slider=True) + if md.deform_method in {'TAPER', 'STRETCH'}: + col.prop(md, "lock_x") + col.prop(md, "lock_y") + + def SMOKE(self, layout, ob, md): + layout.label(text="See Smoke panel.") + + def SMOOTH(self, layout, ob, md): + split = layout.split(percentage=0.25) + + col = split.column() + col.label(text="Axis:") + col.prop(md, "use_x") + col.prop(md, "use_y") + col.prop(md, "use_z") + + col = split.column() + col.prop(md, "factor") + col.prop(md, "iterations") + col.label(text="Vertex Group:") + col.prop_search(md, "vertex_group", ob, "vertex_groups", text="") + + def SOFT_BODY(self, layout, ob, md): + layout.label(text="See Soft Body panel.") + + def SOLIDIFY(self, layout, ob, md): + + split = layout.split() + + col = split.column() + col.prop(md, "thickness") + col.prop_search(md, "vertex_group", ob, "vertex_groups", text="") + + col.label(text="Crease:") + col.prop(md, "edge_crease_inner", text="Inner") + col.prop(md, "edge_crease_outer", text="Outer") + col.prop(md, "edge_crease_rim", text="Rim") + col.label(text="Material Index Offset:") + + col = split.column() + + col.prop(md, "offset") + colsub = col.column() + colsub.active = bool(md.vertex_group) + colsub.prop(md, "invert_vertex_group", text="Invert") + + col.prop(md, "use_even_offset") + col.prop(md, "use_quality_normals") + + col.prop(md, "use_rim") + colsub = col.column() + + colsub.label() + rowsub = colsub.split(align=True, percentage=0.4) + rowsub.prop(md, "material_offset", text="") + colsub = rowsub.row() + colsub.active = md.use_rim + colsub.prop(md, "material_offset_rim", text="Rim") + + def SUBSURF(self, layout, ob, md): + layout.row().prop(md, "subdivision_type", expand=True) + + split = layout.split() + col = split.column() + col.label(text="Subdivisions:") + col.prop(md, "levels", text="View") + col.prop(md, "render_levels", text="Render") + + col = split.column() + col.label(text="Options:") + col.prop(md, "use_subsurf_uv") + col.prop(md, "show_only_control_edges") + + def SURFACE(self, layout, ob, md): + layout.label(text="See Fields panel.") + + def UV_PROJECT(self, layout, ob, md): + if ob.type == 'MESH': + split = layout.split() + + col = split.column() + col.label(text="Image:") + col.prop(md, "image", text="") + + col = split.column() + col.label(text="UV Layer:") + col.prop_search(md, "uv_layer", ob.data, "uv_textures", text="") + + split = layout.split() + col = split.column() + col.prop(md, "use_image_override") + col.prop(md, "projector_count", text="Projectors") + for proj in md.projectors: + col.prop(proj, "object", text="") + + col = split.column() + sub = col.column(align=True) + sub.prop(md, "aspect_x", text="Aspect X") + sub.prop(md, "aspect_y", text="Aspect Y") + + sub = col.column(align=True) + sub.prop(md, "scale_x", text="Scale X") + sub.prop(md, "scale_y", text="Scale Y") + + def WAVE(self, layout, ob, md): + split = layout.split() + + col = split.column() + col.label(text="Motion:") + col.prop(md, "use_x") + col.prop(md, "use_y") + col.prop(md, "use_cyclic") + + col = split.column() + col.prop(md, "use_normal") + sub = col.column() + sub.active = md.use_normal + sub.prop(md, "use_normal_x", text="X") + sub.prop(md, "use_normal_y", text="Y") + sub.prop(md, "use_normal_z", text="Z") + + split = layout.split() + + col = split.column() + col.label(text="Time:") + sub = col.column(align=True) + sub.prop(md, "time_offset", text="Offset") + sub.prop(md, "lifetime", text="Life") + col.prop(md, "damping_time", text="Damping") + + col = split.column() + col.label(text="Position:") + sub = col.column(align=True) + sub.prop(md, "start_position_x", text="X") + sub.prop(md, "start_position_y", text="Y") + col.prop(md, "falloff_radius", text="Falloff") + + layout.separator() + + layout.prop(md, "start_position_object") + layout.prop_search(md, "vertex_group", ob, "vertex_groups") + split = layout.split(percentage=0.33) + col = split.column() + col.label(text="Texture") + col = split.column() + col.template_ID(md, "texture", new="texture.new") + layout.prop(md, "texture_coords") + if md.texture_coords == 'MAP_UV' and ob.type == 'MESH': + layout.prop_search(md, "uv_layer", ob.data, "uv_textures") + elif md.texture_coords == 'OBJECT': + layout.prop(md, "texture_coords_object") + + layout.separator() + + split = layout.split() + + col = split.column() + col.prop(md, "speed", slider=True) + col.prop(md, "height", slider=True) + + col = split.column() + col.prop(md, "width", slider=True) + col.prop(md, "narrowness", slider=True) diff --git a/release/scripts/startup/bl_ui/properties_game.py b/release/scripts/startup/bl_ui/properties_game.py new file mode 100644 index 00000000000..d04f486cf1e --- /dev/null +++ b/release/scripts/startup/bl_ui/properties_game.py @@ -0,0 +1,498 @@ +# ##### BEGIN GPL LICENSE BLOCK ##### +# +# This program is free software; you can redistribute it and/or +# modify it under the terms of the GNU General Public License +# as published by the Free Software Foundation; either version 2 +# of the License, or (at your option) any later version. +# +# This program is distributed in the hope that it will be useful, +# but WITHOUT ANY WARRANTY; without even the implied warranty of +# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +# GNU General Public License for more details. +# +# You should have received a copy of the GNU General Public License +# along with this program; if not, write to the Free Software Foundation, +# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. +# +# ##### END GPL LICENSE BLOCK ##### + +# <pep8 compliant> +import bpy + + +class PhysicsButtonsPanel(): + bl_space_type = 'PROPERTIES' + bl_region_type = 'WINDOW' + bl_context = "physics" + + +class PHYSICS_PT_game_physics(PhysicsButtonsPanel, bpy.types.Panel): + bl_label = "Physics" + COMPAT_ENGINES = {'BLENDER_GAME'} + + @classmethod + def poll(cls, context): + ob = context.active_object + rd = context.scene.render + return ob and ob.game and (rd.engine in cls.COMPAT_ENGINES) + + def draw(self, context): + layout = self.layout + + ob = context.active_object + game = ob.game + soft = ob.game.soft_body + + layout.prop(game, "physics_type") + layout.separator() + + #if game.physics_type == 'DYNAMIC': + if game.physics_type in {'DYNAMIC', 'RIGID_BODY'}: + split = layout.split() + + col = split.column() + col.prop(game, "use_actor") + col.prop(game, "use_ghost") + col.prop(ob, "hide_render", text="Invisible") # out of place but useful + + col = split.column() + col.prop(game, "use_material_physics_fh") + col.prop(game, "use_rotate_from_normal") + col.prop(game, "use_sleep") + + layout.separator() + + split = layout.split() + + col = split.column() + col.label(text="Attributes:") + col.prop(game, "mass") + col.prop(game, "radius") + col.prop(game, "form_factor") + + col = split.column() + sub = col.column() + sub.prop(game, "use_anisotropic_friction") + subsub = sub.column() + subsub.active = game.use_anisotropic_friction + subsub.prop(game, "friction_coefficients", text="", slider=True) + + split = layout.split() + + col = split.column() + col.label(text="Velocity:") + sub = col.column(align=True) + sub.prop(game, "velocity_min", text="Minimum") + sub.prop(game, "velocity_max", text="Maximum") + + col = split.column() + col.label(text="Damping:") + sub = col.column(align=True) + sub.prop(game, "damping", text="Translation", slider=True) + sub.prop(game, "rotation_damping", text="Rotation", slider=True) + + layout.separator() + + split = layout.split() + + col = split.column() + col.label(text="Lock Translation:") + col.prop(game, "lock_location_x", text="X") + col.prop(game, "lock_location_y", text="Y") + col.prop(game, "lock_location_z", text="Z") + + col = split.column() + col.label(text="Lock Rotation:") + col.prop(game, "lock_rotation_x", text="X") + col.prop(game, "lock_rotation_y", text="Y") + col.prop(game, "lock_rotation_z", text="Z") + + elif game.physics_type == 'SOFT_BODY': + col = layout.column() + col.prop(game, "use_actor") + col.prop(game, "use_ghost") + col.prop(ob, "hide_render", text="Invisible") + + layout.separator() + + split = layout.split() + + col = split.column() + col.label(text="Attributes:") + col.prop(game, "mass") + col.prop(soft, "weld_threshold") + col.prop(soft, "location_iterations") + col.prop(soft, "linear_stiffness", slider=True) + col.prop(soft, "dynamic_friction", slider=True) + col.prop(soft, "collision_margin", slider=True) + col.prop(soft, "use_bending_constraints", text="Bending Constraints") + + col = split.column() + col.prop(soft, "use_shape_match") + sub = col.column() + sub.active = soft.use_shape_match + sub.prop(soft, "shape_threshold", slider=True) + + col.separator() + + col.label(text="Cluster Collision:") + col.prop(soft, "use_cluster_rigid_to_softbody") + col.prop(soft, "use_cluster_soft_to_softbody") + sub = col.column() + sub.active = (soft.use_cluster_rigid_to_softbody or soft.use_cluster_soft_to_softbody) + sub.prop(soft, "cluster_iterations", text="Iterations") + + elif game.physics_type == 'STATIC': + col = layout.column() + col.prop(game, "use_actor") + col.prop(game, "use_ghost") + col.prop(ob, "hide_render", text="Invisible") + + layout.separator() + + split = layout.split() + + col = split.column() + col.label(text="Attributes:") + col.prop(game, "radius") + + col = split.column() + sub = col.column() + sub.prop(game, "use_anisotropic_friction") + subsub = sub.column() + subsub.active = game.use_anisotropic_friction + subsub.prop(game, "friction_coefficients", text="", slider=True) + + elif game.physics_type in {'SENSOR', 'INVISIBLE', 'NO_COLLISION', 'OCCLUDE'}: + layout.prop(ob, "hide_render", text="Invisible") + + +class PHYSICS_PT_game_collision_bounds(PhysicsButtonsPanel, bpy.types.Panel): + bl_label = "Collision Bounds" + COMPAT_ENGINES = {'BLENDER_GAME'} + + @classmethod + def poll(cls, context): + game = context.object.game + rd = context.scene.render + return (game.physics_type in {'DYNAMIC', 'RIGID_BODY', 'SENSOR', 'SOFT_BODY', 'STATIC'}) and (rd.engine in cls.COMPAT_ENGINES) + + def draw_header(self, context): + game = context.active_object.game + + self.layout.prop(game, "use_collision_bounds", text="") + + def draw(self, context): + layout = self.layout + + game = context.active_object.game + + layout.active = game.use_collision_bounds + layout.prop(game, "collision_bounds_type", text="Bounds") + + row = layout.row() + row.prop(game, "collision_margin", text="Margin", slider=True) + row.prop(game, "use_collision_compound", text="Compound") + + +class RenderButtonsPanel(): + bl_space_type = 'PROPERTIES' + bl_region_type = 'WINDOW' + bl_context = "render" + + @classmethod + def poll(cls, context): + rd = context.scene.render + return (rd.engine in cls.COMPAT_ENGINES) + + +class RENDER_PT_game(RenderButtonsPanel, bpy.types.Panel): + bl_label = "Game" + COMPAT_ENGINES = {'BLENDER_GAME'} + + def draw(self, context): + layout = self.layout + + row = layout.row() + row.operator("view3d.game_start", text="Start") + row.label() + + +class RENDER_PT_game_player(RenderButtonsPanel, bpy.types.Panel): + bl_label = "Standalone Player" + COMPAT_ENGINES = {'BLENDER_GAME'} + + def draw(self, context): + layout = self.layout + + gs = context.scene.game_settings + + layout.prop(gs, "show_fullscreen") + + split = layout.split() + + col = split.column() + col.label(text="Resolution:") + sub = col.column(align=True) + sub.prop(gs, "resolution_x", slider=False, text="X") + sub.prop(gs, "resolution_y", slider=False, text="Y") + + col = split.column() + col.label(text="Quality:") + sub = col.column(align=True) + sub.prop(gs, "depth", text="Bit Depth", slider=False) + sub.prop(gs, "frequency", text="FPS", slider=False) + + # framing: + col = layout.column() + col.label(text="Framing:") + col.row().prop(gs, "frame_type", expand=True) + if gs.frame_type == 'LETTERBOX': + col.prop(gs, "frame_color", text="") + + +class RENDER_PT_game_stereo(RenderButtonsPanel, bpy.types.Panel): + bl_label = "Stereo" + COMPAT_ENGINES = {'BLENDER_GAME'} + + def draw(self, context): + layout = self.layout + + gs = context.scene.game_settings + stereo_mode = gs.stereo + + # stereo options: + layout.prop(gs, "stereo", expand=True) + + # stereo: + if stereo_mode == 'STEREO': + layout.prop(gs, "stereo_mode") + layout.prop(gs, "stereo_eye_separation") + + # dome: + elif stereo_mode == 'DOME': + layout.prop(gs, "dome_mode", text="Dome Type") + + dome_type = gs.dome_mode + + split = layout.split() + + if dome_type == 'FISHEYE' or \ + dome_type == 'TRUNCATED_REAR' or \ + dome_type == 'TRUNCATED_FRONT': + + col = split.column() + col.prop(gs, "dome_buffer_resolution", text="Resolution", slider=True) + col.prop(gs, "dome_angle", slider=True) + + col = split.column() + col.prop(gs, "dome_tesselation", text="Tesselation") + col.prop(gs, "dome_tilt") + + elif dome_type == 'PANORAM_SPH': + col = split.column() + + col.prop(gs, "dome_buffer_resolution", text="Resolution", slider=True) + col = split.column() + col.prop(gs, "dome_tesselation", text="Tesselation") + + else: # cube map + col = split.column() + col.prop(gs, "dome_buffer_resolution", text="Resolution", slider=True) + + col = split.column() + + layout.prop(gs, "dome_text") + + +class RENDER_PT_game_shading(RenderButtonsPanel, bpy.types.Panel): + bl_label = "Shading" + COMPAT_ENGINES = {'BLENDER_GAME'} + + def draw(self, context): + layout = self.layout + + gs = context.scene.game_settings + + layout.prop(gs, "material_mode", expand=True) + + if gs.material_mode == 'GLSL': + split = layout.split() + + col = split.column() + col.prop(gs, "use_glsl_lights", text="Lights") + col.prop(gs, "use_glsl_shaders", text="Shaders") + col.prop(gs, "use_glsl_shadows", text="Shadows") + + col = split.column() + col.prop(gs, "use_glsl_ramps", text="Ramps") + col.prop(gs, "use_glsl_nodes", text="Nodes") + col.prop(gs, "use_glsl_extra_textures", text="Extra Textures") + + +class RENDER_PT_game_performance(RenderButtonsPanel, bpy.types.Panel): + bl_label = "Performance" + COMPAT_ENGINES = {'BLENDER_GAME'} + + def draw(self, context): + layout = self.layout + + gs = context.scene.game_settings + row = layout.row() + row.prop(gs, "use_frame_rate") + row.prop(gs, "use_display_lists") + + +class RENDER_PT_game_display(RenderButtonsPanel, bpy.types.Panel): + bl_label = "Display" + COMPAT_ENGINES = {'BLENDER_GAME'} + + def draw(self, context): + layout = self.layout + + gs = context.scene.game_settings + flow = layout.column_flow() + flow.prop(gs, "show_debug_properties", text="Debug Properties") + flow.prop(gs, "show_framerate_profile", text="Framerate and Profile") + flow.prop(gs, "show_physics_visualization", text="Physics Visualization") + flow.prop(gs, "use_deprecation_warnings") + flow.prop(gs, "show_mouse", text="Mouse Cursor") + + +class RENDER_PT_game_sound(RenderButtonsPanel, bpy.types.Panel): + bl_label = "Sound" + COMPAT_ENGINES = {'BLENDER_GAME'} + + def draw(self, context): + layout = self.layout + + scene = context.scene + + layout.prop(scene, "audio_distance_model") + + layout.prop(scene, "audio_doppler_speed", text="Speed") + layout.prop(scene, "audio_doppler_factor") + + +class WorldButtonsPanel(): + bl_space_type = 'PROPERTIES' + bl_region_type = 'WINDOW' + bl_context = "world" + + +class WORLD_PT_game_context_world(WorldButtonsPanel, bpy.types.Panel): + bl_label = "" + bl_options = {'HIDE_HEADER'} + COMPAT_ENGINES = {'BLENDER_GAME'} + + @classmethod + def poll(cls, context): + rd = context.scene.render + return (context.scene) and (rd.use_game_engine) + + def draw(self, context): + layout = self.layout + + scene = context.scene + world = context.world + space = context.space_data + + split = layout.split(percentage=0.65) + if scene: + split.template_ID(scene, "world", new="world.new") + elif world: + split.template_ID(space, "pin_id") + + +class WORLD_PT_game_world(WorldButtonsPanel, bpy.types.Panel): + bl_label = "World" + COMPAT_ENGINES = {'BLENDER_GAME'} + + @classmethod + def poll(cls, context): + scene = context.scene + return (scene.world and scene.render.engine in cls.COMPAT_ENGINES) + + def draw(self, context): + layout = self.layout + + world = context.world + + row = layout.row() + row.column().prop(world, "horizon_color") + row.column().prop(world, "ambient_color") + + +class WORLD_PT_game_mist(WorldButtonsPanel, bpy.types.Panel): + bl_label = "Mist" + COMPAT_ENGINES = {'BLENDER_GAME'} + + @classmethod + def poll(cls, context): + scene = context.scene + return (scene.world and scene.render.engine in cls.COMPAT_ENGINES) + + def draw_header(self, context): + world = context.world + + self.layout.prop(world.mist_settings, "use_mist", text="") + + def draw(self, context): + layout = self.layout + + world = context.world + + layout.active = world.mist_settings.use_mist + + row = layout.row() + row.prop(world.mist_settings, "start") + row.prop(world.mist_settings, "depth") + + +class WORLD_PT_game_physics(WorldButtonsPanel, bpy.types.Panel): + bl_label = "Physics" + COMPAT_ENGINES = {'BLENDER_GAME'} + + @classmethod + def poll(cls, context): + scene = context.scene + return (scene.world and scene.render.engine in cls.COMPAT_ENGINES) + + def draw(self, context): + layout = self.layout + + gs = context.scene.game_settings + + layout.prop(gs, "physics_engine") + if gs.physics_engine != 'NONE': + layout.prop(gs, "physics_gravity", text="Gravity") + + split = layout.split() + + col = split.column() + col.label(text="Physics Steps:") + sub = col.column(align=True) + sub.prop(gs, "physics_step_max", text="Max") + sub.prop(gs, "physics_step_sub", text="Substeps") + col.prop(gs, "fps", text="FPS") + + col = split.column() + col.label(text="Logic Steps:") + col.prop(gs, "logic_step_max", text="Max") + + col = layout.column() + col.prop(gs, "use_occlusion_culling", text="Occlusion Culling") + sub = col.column() + sub.active = gs.use_occlusion_culling + sub.prop(gs, "occlusion_culling_resolution", text="Resolution") + + else: + split = layout.split() + + col = split.column() + col.label(text="Physics Steps:") + col.prop(gs, "fps", text="FPS") + + col = split.column() + col.label(text="Logic Steps:") + col.prop(gs, "logic_step_max", text="Max") diff --git a/release/scripts/startup/bl_ui/properties_material.py b/release/scripts/startup/bl_ui/properties_material.py new file mode 100644 index 00000000000..ff3153bbec9 --- /dev/null +++ b/release/scripts/startup/bl_ui/properties_material.py @@ -0,0 +1,969 @@ +# ##### BEGIN GPL LICENSE BLOCK ##### +# +# This program is free software; you can redistribute it and/or +# modify it under the terms of the GNU General Public License +# as published by the Free Software Foundation; either version 2 +# of the License, or (at your option) any later version. +# +# This program is distributed in the hope that it will be useful, +# but WITHOUT ANY WARRANTY; without even the implied warranty of +# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +# GNU General Public License for more details. +# +# You should have received a copy of the GNU General Public License +# along with this program; if not, write to the Free Software Foundation, +# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. +# +# ##### END GPL LICENSE BLOCK ##### + +# <pep8 compliant> +import bpy +from rna_prop_ui import PropertyPanel + + +def active_node_mat(mat): + # TODO, 2.4x has a pipeline section, for 2.5 we need to communicate + # which settings from node-materials are used + if mat is not None: + mat_node = mat.active_node_material + if mat_node: + return mat_node + else: + return mat + + return None + + +def check_material(mat): + if mat is not None: + if mat.use_nodes: + if mat.active_node_material is not None: + return True + return False + return True + return False + + +def simple_material(mat): + if (mat is not None) and (not mat.use_nodes): + return True + return False + + +class MATERIAL_MT_sss_presets(bpy.types.Menu): + bl_label = "SSS Presets" + preset_subdir = "sss" + preset_operator = "script.execute_preset" + draw = bpy.types.Menu.draw_preset + + +class MATERIAL_MT_specials(bpy.types.Menu): + bl_label = "Material Specials" + + def draw(self, context): + layout = self.layout + + layout.operator("object.material_slot_copy", icon='COPY_ID') + layout.operator("material.copy", icon='COPYDOWN') + layout.operator("material.paste", icon='PASTEDOWN') + + +class MaterialButtonsPanel(): + bl_space_type = 'PROPERTIES' + bl_region_type = 'WINDOW' + bl_context = "material" + # COMPAT_ENGINES must be defined in each subclass, external engines can add themselves here + + @classmethod + def poll(cls, context): + return context.material and (context.scene.render.engine in cls.COMPAT_ENGINES) + + +class MATERIAL_PT_context_material(MaterialButtonsPanel, bpy.types.Panel): + bl_label = "" + bl_options = {'HIDE_HEADER'} + COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'} + + @classmethod + def poll(cls, context): + # An exception, dont call the parent poll func because + # this manages materials for all engine types + + engine = context.scene.render.engine + return (context.material or context.object) and (engine in cls.COMPAT_ENGINES) + + def draw(self, context): + layout = self.layout + + mat = context.material + ob = context.object + slot = context.material_slot + space = context.space_data + + if ob: + row = layout.row() + + row.template_list(ob, "material_slots", ob, "active_material_index", rows=2) + + col = row.column(align=True) + col.operator("object.material_slot_add", icon='ZOOMIN', text="") + col.operator("object.material_slot_remove", icon='ZOOMOUT', text="") + + col.menu("MATERIAL_MT_specials", icon='DOWNARROW_HLT', text="") + + if ob.mode == 'EDIT': + row = layout.row(align=True) + row.operator("object.material_slot_assign", text="Assign") + row.operator("object.material_slot_select", text="Select") + row.operator("object.material_slot_deselect", text="Deselect") + + split = layout.split(percentage=0.65) + + if ob: + split.template_ID(ob, "active_material", new="material.new") + row = split.row() + if mat: + row.prop(mat, "use_nodes", icon="NODETREE", text="") + + if slot: + row.prop(slot, "link", text="") + else: + row.label() + elif mat: + split.template_ID(space, "pin_id") + split.separator() + + if mat: + layout.prop(mat, "type", expand=True) + if mat.use_nodes: + row = layout.row() + row.label(text="", icon='NODETREE') + if mat.active_node_material: + row.prop(mat.active_node_material, "name", text="") + else: + row.label(text="No material node selected") + + +class MATERIAL_PT_preview(MaterialButtonsPanel, bpy.types.Panel): + bl_label = "Preview" + COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'} + + def draw(self, context): + self.layout.template_preview(context.material) + + +class MATERIAL_PT_pipeline(MaterialButtonsPanel, bpy.types.Panel): + bl_label = "Render Pipeline Options" + bl_options = {'DEFAULT_CLOSED'} + COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'} + + @classmethod + def poll(cls, context): + mat = context.material + engine = context.scene.render.engine + return mat and (not simple_material(mat)) and (mat.type in {'SURFACE', 'WIRE', 'VOLUME'}) and (engine in cls.COMPAT_ENGINES) + + def draw(self, context): + layout = self. layout + + mat = context.material + mat_type = mat.type in {'SURFACE', 'WIRE'} + + row = layout.row() + row.active = mat_type + row.prop(mat, "use_transparency") + sub = row.column() + sub.prop(mat, "offset_z") + sub.active = mat_type and mat.use_transparency and mat.transparency_method == 'Z_TRANSPARENCY' + + row = layout.row() + row.active = mat.use_transparency or not mat_type + row.prop(mat, "transparency_method", expand=True) + + layout.separator() + + split = layout.split() + col = split.column() + + col.prop(mat, "use_raytrace") + col.prop(mat, "use_full_oversampling") + sub = col.column() + sub.active = mat_type + sub.prop(mat, "use_sky") + sub.prop(mat, "invert_z") + + col = split.column() + col.active = mat_type + + col.prop(mat, "use_cast_shadows_only", text="Cast Only") + col.prop(mat, "shadow_cast_alpha", text="Casting Alpha") + col.prop(mat, "use_cast_buffer_shadows") + col.prop(mat, "use_cast_approximate") + + +class MATERIAL_PT_diffuse(MaterialButtonsPanel, bpy.types.Panel): + bl_label = "Diffuse" + COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'} + + @classmethod + def poll(cls, context): + mat = context.material + engine = context.scene.render.engine + return check_material(mat) and (mat.type in {'SURFACE', 'WIRE'}) and (engine in cls.COMPAT_ENGINES) + + def draw(self, context): + layout = self.layout + + mat = active_node_mat(context.material) + + split = layout.split() + + col = split.column() + col.prop(mat, "diffuse_color", text="") + sub = col.column() + sub.active = (not mat.use_shadeless) + sub.prop(mat, "diffuse_intensity", text="Intensity") + + col = split.column() + col.active = (not mat.use_shadeless) + col.prop(mat, "diffuse_shader", text="") + col.prop(mat, "use_diffuse_ramp", text="Ramp") + + col = layout.column() + col.active = (not mat.use_shadeless) + if mat.diffuse_shader == 'OREN_NAYAR': + col.prop(mat, "roughness") + elif mat.diffuse_shader == 'MINNAERT': + col.prop(mat, "darkness") + elif mat.diffuse_shader == 'TOON': + row = col.row() + row.prop(mat, "diffuse_toon_size", text="Size") + row.prop(mat, "diffuse_toon_smooth", text="Smooth") + elif mat.diffuse_shader == 'FRESNEL': + row = col.row() + row.prop(mat, "diffuse_fresnel", text="Fresnel") + row.prop(mat, "diffuse_fresnel_factor", text="Factor") + + if mat.use_diffuse_ramp: + layout.separator() + layout.template_color_ramp(mat, "diffuse_ramp", expand=True) + layout.separator() + + row = layout.row() + row.prop(mat, "diffuse_ramp_input", text="Input") + row.prop(mat, "diffuse_ramp_blend", text="Blend") + + layout.prop(mat, "diffuse_ramp_factor", text="Factor") + + +class MATERIAL_PT_specular(MaterialButtonsPanel, bpy.types.Panel): + bl_label = "Specular" + COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'} + + @classmethod + def poll(cls, context): + mat = context.material + engine = context.scene.render.engine + return check_material(mat) and (mat.type in {'SURFACE', 'WIRE'}) and (engine in cls.COMPAT_ENGINES) + + def draw(self, context): + layout = self.layout + + mat = active_node_mat(context.material) + + layout.active = (not mat.use_shadeless) + + split = layout.split() + + col = split.column() + col.prop(mat, "specular_color", text="") + col.prop(mat, "specular_intensity", text="Intensity") + + col = split.column() + col.prop(mat, "specular_shader", text="") + col.prop(mat, "use_specular_ramp", text="Ramp") + + col = layout.column() + if mat.specular_shader in {'COOKTORR', 'PHONG'}: + col.prop(mat, "specular_hardness", text="Hardness") + elif mat.specular_shader == 'BLINN': + row = col.row() + row.prop(mat, "specular_hardness", text="Hardness") + row.prop(mat, "specular_ior", text="IOR") + elif mat.specular_shader == 'WARDISO': + col.prop(mat, "specular_slope", text="Slope") + elif mat.specular_shader == 'TOON': + row = col.row() + row.prop(mat, "specular_toon_size", text="Size") + row.prop(mat, "specular_toon_smooth", text="Smooth") + + if mat.use_specular_ramp: + layout.separator() + layout.template_color_ramp(mat, "specular_ramp", expand=True) + layout.separator() + + row = layout.row() + row.prop(mat, "specular_ramp_input", text="Input") + row.prop(mat, "specular_ramp_blend", text="Blend") + + layout.prop(mat, "specular_ramp_factor", text="Factor") + + +class MATERIAL_PT_shading(MaterialButtonsPanel, bpy.types.Panel): + bl_label = "Shading" + COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'} + + @classmethod + def poll(cls, context): + mat = context.material + engine = context.scene.render.engine + return check_material(mat) and (mat.type in {'SURFACE', 'WIRE'}) and (engine in cls.COMPAT_ENGINES) + + def draw(self, context): + layout = self.layout + + mat = active_node_mat(context.material) + + if mat.type in {'SURFACE', 'WIRE'}: + split = layout.split() + + col = split.column() + sub = col.column() + sub.active = not mat.use_shadeless + sub.prop(mat, "emit") + sub.prop(mat, "ambient") + sub = col.column() + sub.prop(mat, "translucency") + + col = split.column() + col.prop(mat, "use_shadeless") + sub = col.column() + sub.active = not mat.use_shadeless + sub.prop(mat, "use_tangent_shading") + sub.prop(mat, "use_cubic") + + +class MATERIAL_PT_transp(MaterialButtonsPanel, bpy.types.Panel): + bl_label = "Transparency" + # bl_options = {'DEFAULT_CLOSED'} + COMPAT_ENGINES = {'BLENDER_RENDER'} + + @classmethod + def poll(cls, context): + mat = context.material + engine = context.scene.render.engine + return check_material(mat) and (mat.type in {'SURFACE', 'WIRE'}) and (engine in cls.COMPAT_ENGINES) + + def draw_header(self, context): + mat = context.material + + if simple_material(mat): + self.layout.prop(mat, "use_transparency", text="") + + def draw(self, context): + layout = self.layout + + base_mat = context.material + mat = active_node_mat(context.material) + rayt = mat.raytrace_transparency + + if simple_material(base_mat): + row = layout.row() + row.active = mat.use_transparency + row.prop(mat, "transparency_method", expand=True) + + split = layout.split() + split.active = base_mat.use_transparency + + col = split.column() + col.prop(mat, "alpha") + row = col.row() + row.active = (base_mat.transparency_method != 'MASK') and (not mat.use_shadeless) + row.prop(mat, "specular_alpha", text="Specular") + + col = split.column() + col.active = (not mat.use_shadeless) + col.prop(rayt, "fresnel") + sub = col.column() + sub.active = rayt.fresnel > 0 + sub.prop(rayt, "fresnel_factor", text="Blend") + + if base_mat.transparency_method == 'RAYTRACE': + layout.separator() + split = layout.split() + split.active = base_mat.use_transparency + + col = split.column() + col.prop(rayt, "ior") + col.prop(rayt, "filter") + col.prop(rayt, "falloff") + col.prop(rayt, "depth_max") + col.prop(rayt, "depth") + + col = split.column() + col.label(text="Gloss:") + col.prop(rayt, "gloss_factor", text="Amount") + sub = col.column() + sub.active = rayt.gloss_factor < 1.0 + sub.prop(rayt, "gloss_threshold", text="Threshold") + sub.prop(rayt, "gloss_samples", text="Samples") + + +class MATERIAL_PT_mirror(MaterialButtonsPanel, bpy.types.Panel): + bl_label = "Mirror" + bl_options = {'DEFAULT_CLOSED'} + COMPAT_ENGINES = {'BLENDER_RENDER'} + + @classmethod + def poll(cls, context): + mat = context.material + engine = context.scene.render.engine + return check_material(mat) and (mat.type in {'SURFACE', 'WIRE'}) and (engine in cls.COMPAT_ENGINES) + + def draw_header(self, context): + raym = active_node_mat(context.material).raytrace_mirror + + self.layout.prop(raym, "use", text="") + + def draw(self, context): + layout = self.layout + + mat = active_node_mat(context.material) + raym = mat.raytrace_mirror + + layout.active = raym.use + + split = layout.split() + + col = split.column() + col.prop(raym, "reflect_factor") + col.prop(mat, "mirror_color", text="") + + col = split.column() + col.prop(raym, "fresnel") + sub = col.column() + sub.active = raym.fresnel > 0 + sub.prop(raym, "fresnel_factor", text="Blend") + + split = layout.split() + + col = split.column() + col.separator() + col.prop(raym, "depth") + col.prop(raym, "distance", text="Max Dist") + col.separator() + sub = col.split(percentage=0.4) + sub.active = raym.distance > 0.0 + sub.label(text="Fade To:") + sub.prop(raym, "fade_to", text="") + + col = split.column() + col.label(text="Gloss:") + col.prop(raym, "gloss_factor", text="Amount") + sub = col.column() + sub.active = raym.gloss_factor < 1.0 + sub.prop(raym, "gloss_threshold", text="Threshold") + sub.prop(raym, "gloss_samples", text="Samples") + sub.prop(raym, "gloss_anisotropic", text="Anisotropic") + + +class MATERIAL_PT_sss(MaterialButtonsPanel, bpy.types.Panel): + bl_label = "Subsurface Scattering" + bl_options = {'DEFAULT_CLOSED'} + COMPAT_ENGINES = {'BLENDER_RENDER'} + + @classmethod + def poll(cls, context): + mat = context.material + engine = context.scene.render.engine + return check_material(mat) and (mat.type in {'SURFACE', 'WIRE'}) and (engine in cls.COMPAT_ENGINES) + + def draw_header(self, context): + mat = active_node_mat(context.material) + sss = mat.subsurface_scattering + + self.layout.active = (not mat.use_shadeless) + self.layout.prop(sss, "use", text="") + + def draw(self, context): + layout = self.layout + + mat = active_node_mat(context.material) + sss = mat.subsurface_scattering + + layout.active = (sss.use) and (not mat.use_shadeless) + + row = layout.row().split() + sub = row.row(align=True).split(percentage=0.75) + sub.menu("MATERIAL_MT_sss_presets", text=bpy.types.MATERIAL_MT_sss_presets.bl_label) + sub.operator("material.sss_preset_add", text="", icon="ZOOMIN") + sub.operator("material.sss_preset_add", text="", icon="ZOOMOUT").remove_active = True + + split = layout.split() + + col = split.column() + col.prop(sss, "ior") + col.prop(sss, "scale") + col.prop(sss, "color", text="") + col.prop(sss, "radius", text="RGB Radius", expand=True) + + col = split.column() + sub = col.column(align=True) + sub.label(text="Blend:") + sub.prop(sss, "color_factor", text="Color") + sub.prop(sss, "texture_factor", text="Texture") + sub.label(text="Scattering Weight:") + sub.prop(sss, "front") + sub.prop(sss, "back") + col.separator() + col.prop(sss, "error_threshold", text="Error") + + +class MATERIAL_PT_halo(MaterialButtonsPanel, bpy.types.Panel): + bl_label = "Halo" + COMPAT_ENGINES = {'BLENDER_RENDER'} + + @classmethod + def poll(cls, context): + mat = context.material + engine = context.scene.render.engine + return mat and (mat.type == 'HALO') and (engine in cls.COMPAT_ENGINES) + + def draw(self, context): + layout = self.layout + + mat = context.material # dont use node material + halo = mat.halo + + def number_but(layout, toggle, number, name, color): + row = layout.row(align=True) + row.prop(halo, toggle, text="") + sub = row.column() + sub.active = getattr(halo, toggle) + sub.prop(halo, number, text=name) + if not color == "": + sub.prop(mat, color, text="") + + split = layout.split() + + col = split.column() + col.prop(mat, "alpha") + col.prop(mat, "diffuse_color", text="") + + col = split.column() + col.prop(halo, "size") + col.prop(halo, "hardness") + col.prop(halo, "add") + + layout.label(text="Options:") + + split = layout.split() + col = split.column() + col.prop(halo, "use_texture") + col.prop(halo, "use_vertex_normal") + col.prop(halo, "use_extreme_alpha") + col.prop(halo, "use_shaded") + col.prop(halo, "use_soft") + + col = split.column() + number_but(col, "use_ring", "ring_count", "Rings", "mirror_color") + number_but(col, "use_lines", "line_count", "Lines", "specular_color") + number_but(col, "use_star", "star_tip_count", "Star tips", "") + + +class MATERIAL_PT_flare(MaterialButtonsPanel, bpy.types.Panel): + bl_label = "Flare" + COMPAT_ENGINES = {'BLENDER_RENDER'} + + @classmethod + def poll(cls, context): + mat = context.material + engine = context.scene.render.engine + return mat and (mat.type == 'HALO') and (engine in cls.COMPAT_ENGINES) + + def draw_header(self, context): + halo = context.material.halo + + self.layout.prop(halo, "use_flare_mode", text="") + + def draw(self, context): + layout = self.layout + + mat = context.material # dont use node material + halo = mat.halo + + layout.active = halo.use_flare_mode + + split = layout.split() + + col = split.column() + col.prop(halo, "flare_size", text="Size") + col.prop(halo, "flare_boost", text="Boost") + col.prop(halo, "flare_seed", text="Seed") + + col = split.column() + col.prop(halo, "flare_subflare_count", text="Subflares") + col.prop(halo, "flare_subflare_size", text="Subsize") + + +class MATERIAL_PT_physics(MaterialButtonsPanel, bpy.types.Panel): + bl_label = "Physics" + COMPAT_ENGINES = {'BLENDER_GAME'} + + @classmethod + def poll(cls, context): + return context.material and (context.scene.render.engine in cls.COMPAT_ENGINES) + + def draw(self, context): + layout = self.layout + + phys = context.material.physics # dont use node material + + split = layout.split() + row = split.row() + row.prop(phys, "friction") + row.prop(phys, "elasticity", slider=True) + + row = layout.row() + row.label(text="Force Field:") + + row = layout.row() + row.prop(phys, "fh_force") + row.prop(phys, "fh_damping", slider=True) + + row = layout.row() + row.prop(phys, "fh_distance") + row.prop(phys, "use_fh_normal") + + +class MATERIAL_PT_strand(MaterialButtonsPanel, bpy.types.Panel): + bl_label = "Strand" + bl_options = {'DEFAULT_CLOSED'} + COMPAT_ENGINES = {'BLENDER_RENDER'} + + @classmethod + def poll(cls, context): + mat = context.material + engine = context.scene.render.engine + return mat and (mat.type in {'SURFACE', 'WIRE', 'HALO'}) and (engine in cls.COMPAT_ENGINES) + + def draw(self, context): + layout = self.layout + + mat = context.material # dont use node material + tan = mat.strand + + split = layout.split() + + col = split.column() + sub = col.column(align=True) + sub.label(text="Size:") + sub.prop(tan, "root_size", text="Root") + sub.prop(tan, "tip_size", text="Tip") + sub.prop(tan, "size_min", text="Minimum") + sub.prop(tan, "use_blender_units") + sub = col.column() + sub.active = (not mat.use_shadeless) + sub.prop(tan, "use_tangent_shading") + col.prop(tan, "shape") + + col = split.column() + col.label(text="Shading:") + col.prop(tan, "width_fade") + ob = context.object + if ob and ob.type == 'MESH': + col.prop_search(tan, "uv_layer", ob.data, "uv_textures", text="") + else: + col.prop(tan, "uv_layer", text="") + col.separator() + sub = col.column() + sub.active = (not mat.use_shadeless) + sub.label("Surface diffuse:") + sub = col.column() + sub.prop(tan, "blend_distance", text="Distance") + + +class MATERIAL_PT_options(MaterialButtonsPanel, bpy.types.Panel): + bl_label = "Options" + COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'} + + @classmethod + def poll(cls, context): + mat = context.material + engine = context.scene.render.engine + return check_material(mat) and (mat.type in {'SURFACE', 'WIRE'}) and (engine in cls.COMPAT_ENGINES) + + def draw(self, context): + layout = self.layout + + base_mat = context.material + mat = active_node_mat(base_mat) + + split = layout.split() + + col = split.column() + if simple_material(base_mat): + col.prop(mat, "use_raytrace") + col.prop(mat, "use_full_oversampling") + col.prop(mat, "use_sky") + col.prop(mat, "use_mist") + if simple_material(base_mat): + col.prop(mat, "invert_z") + sub = col.row() + sub.prop(mat, "offset_z") + sub.active = mat.use_transparency and mat.transparency_method == 'Z_TRANSPARENCY' + sub = col.column(align=True) + sub.label(text="Light Group:") + sub.prop(mat, "light_group", text="") + row = sub.row() + row.active = bool(mat.light_group) + row.prop(mat, "use_light_group_exclusive", text="Exclusive") + + col = split.column() + col.prop(mat, "use_face_texture") + sub = col.column() + sub.active = mat.use_face_texture + sub.prop(mat, "use_face_texture_alpha") + col.separator() + col.prop(mat, "use_vertex_color_paint") + col.prop(mat, "use_vertex_color_light") + col.prop(mat, "use_object_color") + + +class MATERIAL_PT_shadow(MaterialButtonsPanel, bpy.types.Panel): + bl_label = "Shadow" + bl_options = {'DEFAULT_CLOSED'} + COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'} + + @classmethod + def poll(cls, context): + mat = context.material + engine = context.scene.render.engine + return check_material(mat) and (mat.type in {'SURFACE', 'WIRE'}) and (engine in cls.COMPAT_ENGINES) + + def draw(self, context): + layout = self.layout + + base_mat = context.material + mat = active_node_mat(base_mat) + + split = layout.split() + + col = split.column() + col.prop(mat, "use_shadows", text="Receive") + col.prop(mat, "use_transparent_shadows", text="Receive Transparent") + if simple_material(base_mat): + col.prop(mat, "use_cast_shadows_only", text="Cast Only") + col.prop(mat, "shadow_cast_alpha", text="Casting Alpha") + col.prop(mat, "use_only_shadow", text="ShadowsOnly") + sub = col.column() + sub.active = mat.use_only_shadow + sub.prop(mat, "shadow_only_type", text="") + + col = split.column() + if simple_material(base_mat): + col.prop(mat, "use_cast_buffer_shadows") + sub = col.column() + sub.active = mat.use_cast_buffer_shadows + sub.prop(mat, "shadow_buffer_bias", text="Buffer Bias") + col.prop(mat, "use_ray_shadow_bias", text="Auto Ray Bias") + sub = col.column() + sub.active = (not mat.use_ray_shadow_bias) + sub.prop(mat, "shadow_ray_bias", text="Ray Bias") + if simple_material(base_mat): + col.prop(mat, "use_cast_approximate") + + +class MATERIAL_PT_transp_game(MaterialButtonsPanel, bpy.types.Panel): + bl_label = "Transparency" + bl_options = {'DEFAULT_CLOSED'} + COMPAT_ENGINES = {'BLENDER_GAME'} + + @classmethod + def poll(cls, context): + mat = context.material + engine = context.scene.render.engine + return check_material(mat) and (engine in cls.COMPAT_ENGINES) + + def draw_header(self, context): + mat = context.material + + if simple_material(mat): + self.layout.prop(mat, "use_transparency", text="") + + def draw(self, context): + layout = self.layout + base_mat = context.material + mat = active_node_mat(base_mat) + + if simple_material(base_mat): + row = layout.row() + row.active = mat.use_transparency + row.prop(mat, "transparency_method", expand=True) + + layout.prop(mat, "alpha") + + +class VolumeButtonsPanel(): + bl_space_type = 'PROPERTIES' + bl_region_type = 'WINDOW' + bl_context = "material" + COMPAT_ENGINES = {'BLENDER_RENDER'} + + @classmethod + def poll(cls, context): + mat = context.material + engine = context.scene.render.engine + return mat and (mat.type == 'VOLUME') and (engine in cls.COMPAT_ENGINES) + + +class MATERIAL_PT_volume_density(VolumeButtonsPanel, bpy.types.Panel): + bl_label = "Density" + COMPAT_ENGINES = {'BLENDER_RENDER'} + + def draw(self, context): + layout = self.layout + + vol = context.material.volume # dont use node material + + row = layout.row() + row.prop(vol, "density") + row.prop(vol, "density_scale") + + +class MATERIAL_PT_volume_shading(VolumeButtonsPanel, bpy.types.Panel): + bl_label = "Shading" + COMPAT_ENGINES = {'BLENDER_RENDER'} + + def draw(self, context): + layout = self.layout + + vol = context.material.volume # dont use node material + + split = layout.split() + + col = split.column() + col.prop(vol, "scattering") + col.prop(vol, "asymmetry") + col.prop(vol, "transmission_color") + + col = split.column() + sub = col.column(align=True) + sub.prop(vol, "emission") + sub.prop(vol, "emission_color", text="") + sub = col.column(align=True) + sub.prop(vol, "reflection") + sub.prop(vol, "reflection_color", text="") + + +class MATERIAL_PT_volume_lighting(VolumeButtonsPanel, bpy.types.Panel): + bl_label = "Lighting" + COMPAT_ENGINES = {'BLENDER_RENDER'} + + def draw(self, context): + layout = self.layout + + vol = context.material.volume # dont use node material + + split = layout.split() + + col = split.column() + col.prop(vol, "light_method", text="") + + col = split.column() + + if vol.light_method == 'SHADED': + col.prop(vol, "use_external_shadows") + col.prop(vol, "use_light_cache") + sub = col.column() + sub.active = vol.use_light_cache + sub.prop(vol, "cache_resolution") + elif vol.light_method in {'MULTIPLE_SCATTERING', 'SHADED_PLUS_MULTIPLE_SCATTERING'}: + sub = col.column() + sub.enabled = True + sub.active = False + sub.prop(vol, "use_light_cache") + col.prop(vol, "cache_resolution") + + sub = col.column(align=True) + sub.prop(vol, "ms_diffusion") + sub.prop(vol, "ms_spread") + sub.prop(vol, "ms_intensity") + + +class MATERIAL_PT_volume_transp(VolumeButtonsPanel, bpy.types.Panel): + bl_label = "Transparency" + COMPAT_ENGINES = {'BLENDER_RENDER'} + + @classmethod + def poll(cls, context): + mat = context.material + engine = context.scene.render.engine + return mat and simple_material(mat) and (mat.type == 'VOLUME') and (engine in cls.COMPAT_ENGINES) + + def draw(self, context): + layout = self.layout + + mat = context.material # dont use node material + + layout.prop(mat, "transparency_method", expand=True) + + +class MATERIAL_PT_volume_integration(VolumeButtonsPanel, bpy.types.Panel): + bl_label = "Integration" + COMPAT_ENGINES = {'BLENDER_RENDER'} + + def draw(self, context): + layout = self.layout + + vol = context.material.volume # dont use node material + + split = layout.split() + + col = split.column() + col.label(text="Step Calculation:") + col.prop(vol, "step_method", text="") + col = col.column(align=True) + col.prop(vol, "step_size") + + col = split.column() + col.label() + col.prop(vol, "depth_threshold") + + +class MATERIAL_PT_volume_options(VolumeButtonsPanel, bpy.types.Panel): + bl_label = "Options" + COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'} + bl_options = {'DEFAULT_CLOSED'} + + @classmethod + def poll(cls, context): + mat = context.material + engine = context.scene.render.engine + return check_material(mat) and (mat.type == 'VOLUME') and (engine in cls.COMPAT_ENGINES) + + def draw(self, context): + layout = self.layout + + mat = active_node_mat(context.material) + + split = layout.split() + + col = split.column() + if simple_material(context.material): + col.prop(mat, "use_raytrace") + col.prop(mat, "use_full_oversampling") + col.prop(mat, "use_mist") + + col = split.column() + col.label(text="Light Group:") + col.prop(mat, "light_group", text="") + row = col.row() + row.active = bool(mat.light_group) + row.prop(mat, "use_light_group_exclusive", text="Exclusive") + + +class MATERIAL_PT_custom_props(MaterialButtonsPanel, PropertyPanel, bpy.types.Panel): + COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'} + _context_path = "material" + _property_type = bpy.types.Material diff --git a/release/scripts/startup/bl_ui/properties_object.py b/release/scripts/startup/bl_ui/properties_object.py new file mode 100644 index 00000000000..e906fc8d840 --- /dev/null +++ b/release/scripts/startup/bl_ui/properties_object.py @@ -0,0 +1,337 @@ +# ##### BEGIN GPL LICENSE BLOCK ##### +# +# This program is free software; you can redistribute it and/or +# modify it under the terms of the GNU General Public License +# as published by the Free Software Foundation; either version 2 +# of the License, or (at your option) any later version. +# +# This program is distributed in the hope that it will be useful, +# but WITHOUT ANY WARRANTY; without even the implied warranty of +# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +# GNU General Public License for more details. +# +# You should have received a copy of the GNU General Public License +# along with this program; if not, write to the Free Software Foundation, +# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. +# +# ##### END GPL LICENSE BLOCK ##### + +# <pep8 compliant> +import bpy +from rna_prop_ui import PropertyPanel + + +class ObjectButtonsPanel(): + bl_space_type = 'PROPERTIES' + bl_region_type = 'WINDOW' + bl_context = "object" + + +class OBJECT_PT_context_object(ObjectButtonsPanel, bpy.types.Panel): + bl_label = "" + bl_options = {'HIDE_HEADER'} + + def draw(self, context): + layout = self.layout + space = context.space_data + ob = context.object + + if space.use_pin_id: + layout.template_ID(space, "pin_id") + else: + row = layout.row() + row.label(text="", icon='OBJECT_DATA') + row.prop(ob, "name", text="") + + +class OBJECT_PT_transform(ObjectButtonsPanel, bpy.types.Panel): + bl_label = "Transform" + + def draw(self, context): + layout = self.layout + + ob = context.object + + row = layout.row() + + row.column().prop(ob, "location") + if ob.rotation_mode == 'QUATERNION': + row.column().prop(ob, "rotation_quaternion", text="Rotation") + elif ob.rotation_mode == 'AXIS_ANGLE': + #row.column().label(text="Rotation") + #row.column().prop(pchan, "rotation_angle", text="Angle") + #row.column().prop(pchan, "rotation_axis", text="Axis") + row.column().prop(ob, "rotation_axis_angle", text="Rotation") + else: + row.column().prop(ob, "rotation_euler", text="Rotation") + + row.column().prop(ob, "scale") + + layout.prop(ob, "rotation_mode") + + +class OBJECT_PT_delta_transform(ObjectButtonsPanel, bpy.types.Panel): + bl_label = "Delta Transform" + bl_options = {'DEFAULT_CLOSED'} + + def draw(self, context): + layout = self.layout + + ob = context.object + + row = layout.row() + + row.column().prop(ob, "delta_location") + if ob.rotation_mode == 'QUATERNION': + row.column().prop(ob, "delta_rotation_quaternion", text="Rotation") + elif ob.rotation_mode == 'AXIS_ANGLE': + #row.column().label(text="Rotation") + #row.column().prop(pchan, "delta_rotation_angle", text="Angle") + #row.column().prop(pchan, "delta_rotation_axis", text="Axis") + #row.column().prop(ob, "delta_rotation_axis_angle", text="Rotation") + row.column().label(text="Not for Axis-Angle") + else: + row.column().prop(ob, "delta_rotation_euler", text="Rotation") + + row.column().prop(ob, "delta_scale") + + +class OBJECT_PT_transform_locks(ObjectButtonsPanel, bpy.types.Panel): + bl_label = "Transform Locks" + bl_options = {'DEFAULT_CLOSED'} + + def draw(self, context): + layout = self.layout + + ob = context.object + + row = layout.row() + + col = row.column() + col.prop(ob, "lock_location", text="Location") + + col = row.column() + if ob.rotation_mode in {'QUATERNION', 'AXIS_ANGLE'}: + col.prop(ob, "lock_rotations_4d", text="Rotation") + if ob.lock_rotations_4d: + col.prop(ob, "lock_rotation_w", text="W") + col.prop(ob, "lock_rotation", text="") + else: + col.prop(ob, "lock_rotation", text="Rotation") + + row.column().prop(ob, "lock_scale", text="Scale") + + +class OBJECT_PT_relations(ObjectButtonsPanel, bpy.types.Panel): + bl_label = "Relations" + + def draw(self, context): + layout = self.layout + + ob = context.object + + split = layout.split() + + col = split.column() + col.prop(ob, "layers") + col.separator() + col.prop(ob, "pass_index") + + col = split.column() + col.label(text="Parent:") + col.prop(ob, "parent", text="") + + sub = col.column() + sub.prop(ob, "parent_type", text="") + parent = ob.parent + if parent and ob.parent_type == 'BONE' and parent.type == 'ARMATURE': + sub.prop_search(ob, "parent_bone", parent.data, "bones", text="") + sub.active = (parent is not None) + + +class OBJECT_PT_groups(ObjectButtonsPanel, bpy.types.Panel): + bl_label = "Groups" + + def draw(self, context): + layout = self.layout + + ob = context.object + + row = layout.row(align=True) + row.operator("object.group_link", text="Add to Group") + row.operator("object.group_add", text="", icon='ZOOMIN') + + # XXX, this is bad practice, yes, I wrote it :( - campbell + index = 0 + value = str(tuple(context.scene.cursor_location)) + for group in bpy.data.groups: + if ob.name in group.objects: + col = layout.column(align=True) + + col.context_pointer_set("group", group) + + row = col.box().row() + row.prop(group, "name", text="") + row.operator("object.group_remove", text="", icon='X', emboss=False) + + split = col.box().split() + + col = split.column() + col.prop(group, "layers", text="Dupli") + + col = split.column() + col.prop(group, "dupli_offset", text="") + + prop = col.operator("wm.context_set_value", text="From Cursor") + prop.data_path = "object.users_group[%d].dupli_offset" % index + prop.value = value + index += 1 + + +class OBJECT_PT_display(ObjectButtonsPanel, bpy.types.Panel): + bl_label = "Display" + + def draw(self, context): + layout = self.layout + + ob = context.object + + split = layout.split() + col = split.column() + col.prop(ob, "draw_type", text="Type") + + col = split.column() + row = col.row() + row.prop(ob, "show_bounds", text="Bounds") + sub = row.row() + sub.active = ob.show_bounds + sub.prop(ob, "draw_bounds_type", text="") + + split = layout.split() + + col = split.column() + col.prop(ob, "show_name", text="Name") + col.prop(ob, "show_axis", text="Axis") + col.prop(ob, "show_wire", text="Wire") + col.prop(ob, "color", text="Object Color") + + col = split.column() + col.prop(ob, "show_texture_space", text="Texture Space") + col.prop(ob, "show_x_ray", text="X-Ray") + if ob.type == 'MESH': + col.prop(ob, "show_transparent", text="Transparency") + + +class OBJECT_PT_duplication(ObjectButtonsPanel, bpy.types.Panel): + bl_label = "Duplication" + + def draw(self, context): + layout = self.layout + + ob = context.object + + layout.prop(ob, "dupli_type", expand=True) + + if ob.dupli_type == 'FRAMES': + split = layout.split() + + col = split.column(align=True) + col.prop(ob, "dupli_frames_start", text="Start") + col.prop(ob, "dupli_frames_end", text="End") + + col = split.column(align=True) + col.prop(ob, "dupli_frames_on", text="On") + col.prop(ob, "dupli_frames_off", text="Off") + + layout.prop(ob, "use_dupli_frames_speed", text="Speed") + + elif ob.dupli_type == 'VERTS': + layout.prop(ob, "use_dupli_vertices_rotation", text="Rotation") + + elif ob.dupli_type == 'FACES': + + row = layout.row() + row.prop(ob, "use_dupli_faces_scale", text="Scale") + row.prop(ob, "dupli_faces_scale", text="Inherit Scale") + + elif ob.dupli_type == 'GROUP': + layout.prop(ob, "dupli_group", text="Group") + + +# XXX: the following options are all quite buggy, ancient hacks that should be dropped + +class OBJECT_PT_animation(ObjectButtonsPanel, bpy.types.Panel): + bl_label = "Animation Hacks" + bl_options = {'DEFAULT_CLOSED'} + + def draw(self, context): + layout = self.layout + + ob = context.object + + split = layout.split() + + col = split.column() + col.label(text="Time Offset:") + col.prop(ob, "use_time_offset_edit", text="Edit") + row = col.row() + row.prop(ob, "use_time_offset_parent", text="Parent") + row.active = (ob.parent is not None) + row = col.row() + row.prop(ob, "use_slow_parent") + row.active = (ob.parent is not None) + col.prop(ob, "time_offset", text="Offset") + + # XXX: these are still used for a few curve-related tracking features + col = split.column() + col.label(text="Tracking Axes:") + col.prop(ob, "track_axis", text="Axis") + col.prop(ob, "up_axis", text="Up Axis") + + +from bl_ui.properties_animviz import ( + MotionPathButtonsPanel, + OnionSkinButtonsPanel, + ) + + +class OBJECT_PT_motion_paths(MotionPathButtonsPanel, bpy.types.Panel): + #bl_label = "Object Motion Paths" + bl_context = "object" + + @classmethod + def poll(cls, context): + return (context.object) + + def draw(self, context): + layout = self.layout + + ob = context.object + + self.draw_settings(context, ob.animation_visualisation) + + layout.separator() + + row = layout.row() + row.operator("object.paths_calculate", text="Calculate Paths") + row.operator("object.paths_clear", text="Clear Paths") + + +class OBJECT_PT_onion_skinning(OnionSkinButtonsPanel): # , bpy.types.Panel): # inherit from panel when ready + #bl_label = "Object Onion Skinning" + bl_context = "object" + + @classmethod + def poll(cls, context): + return (context.object) + + def draw(self, context): + ob = context.object + + self.draw_settings(context, ob.animation_visualisation) + + +class OBJECT_PT_custom_props(ObjectButtonsPanel, PropertyPanel, bpy.types.Panel): + COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'} + _context_path = "object" + _property_type = bpy.types.Object diff --git a/release/scripts/startup/bl_ui/properties_object_constraint.py b/release/scripts/startup/bl_ui/properties_object_constraint.py new file mode 100644 index 00000000000..d182264e3dc --- /dev/null +++ b/release/scripts/startup/bl_ui/properties_object_constraint.py @@ -0,0 +1,781 @@ +# ##### BEGIN GPL LICENSE BLOCK ##### +# +# This program is free software; you can redistribute it and/or +# modify it under the terms of the GNU General Public License +# as published by the Free Software Foundation; either version 2 +# of the License, or (at your option) any later version. +# +# This program is distributed in the hope that it will be useful, +# but WITHOUT ANY WARRANTY; without even the implied warranty of +# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +# GNU General Public License for more details. +# +# You should have received a copy of the GNU General Public License +# along with this program; if not, write to the Free Software Foundation, +# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. +# +# ##### END GPL LICENSE BLOCK ##### + +# <pep8 compliant> +import bpy + + +class ConstraintButtonsPanel(): + bl_space_type = 'PROPERTIES' + bl_region_type = 'WINDOW' + bl_context = "constraint" + + def draw_constraint(self, context, con): + layout = self.layout + + box = layout.template_constraint(con) + + if box: + # match enum type to our functions, avoids a lookup table. + getattr(self, con.type)(context, box, con) + + if con.type not in {'RIGID_BODY_JOINT', 'NULL'}: + box.prop(con, "influence") + + def space_template(self, layout, con, target=True, owner=True): + if target or owner: + + split = layout.split(percentage=0.2) + + split.label(text="Space:") + row = split.row() + + if target: + row.prop(con, "target_space", text="") + + if target and owner: + row.label(icon='ARROW_LEFTRIGHT') + + if owner: + row.prop(con, "owner_space", text="") + + def target_template(self, layout, con, subtargets=True): + layout.prop(con, "target") # XXX limiting settings for only 'curves' or some type of object + + if con.target and subtargets: + if con.target.type == 'ARMATURE': + layout.prop_search(con, "subtarget", con.target.data, "bones", text="Bone") + + if hasattr(con, "head_tail"): + row = layout.row() + row.label(text="Head/Tail:") + row.prop(con, "head_tail", text="") + elif con.target.type in {'MESH', 'LATTICE'}: + layout.prop_search(con, "subtarget", con.target, "vertex_groups", text="Vertex Group") + + def ik_template(self, layout, con): + # only used for iTaSC + layout.prop(con, "pole_target") + + if con.pole_target and con.pole_target.type == 'ARMATURE': + layout.prop_search(con, "pole_subtarget", con.pole_target.data, "bones", text="Bone") + + if con.pole_target: + row = layout.row() + row.label() + row.prop(con, "pole_angle") + + split = layout.split(percentage=0.33) + col = split.column() + col.prop(con, "use_tail") + col.prop(con, "use_stretch") + + col = split.column() + col.prop(con, "chain_count") + col.prop(con, "use_target") + + def CHILD_OF(self, context, layout, con): + self.target_template(layout, con) + + split = layout.split() + + col = split.column() + col.label(text="Location:") + col.prop(con, "use_location_x", text="X") + col.prop(con, "use_location_y", text="Y") + col.prop(con, "use_location_z", text="Z") + + col = split.column() + col.label(text="Rotation:") + col.prop(con, "use_rotation_x", text="X") + col.prop(con, "use_rotation_y", text="Y") + col.prop(con, "use_rotation_z", text="Z") + + col = split.column() + col.label(text="Scale:") + col.prop(con, "use_scale_x", text="X") + col.prop(con, "use_scale_y", text="Y") + col.prop(con, "use_scale_z", text="Z") + + row = layout.row() + row.operator("constraint.childof_set_inverse") + row.operator("constraint.childof_clear_inverse") + + def TRACK_TO(self, context, layout, con): + self.target_template(layout, con) + + row = layout.row() + row.label(text="To:") + row.prop(con, "track_axis", expand=True) + + row = layout.row() + row.prop(con, "up_axis", text="Up") + row.prop(con, "use_target_z") + + self.space_template(layout, con) + + def IK(self, context, layout, con): + if context.object.pose.ik_solver == "ITASC": + layout.prop(con, "ik_type") + getattr(self, 'IK_' + con.ik_type)(context, layout, con) + else: + # Legacy IK constraint + self.target_template(layout, con) + layout.prop(con, "pole_target") + + if con.pole_target and con.pole_target.type == 'ARMATURE': + layout.prop_search(con, "pole_subtarget", con.pole_target.data, "bones", text="Bone") + + if con.pole_target: + row = layout.row() + row.prop(con, "pole_angle") + row.label() + + split = layout.split() + col = split.column() + col.prop(con, "iterations") + col.prop(con, "chain_count") + + col.label(text="Weight:") + col.prop(con, "weight", text="Position", slider=True) + sub = col.column() + sub.active = con.use_rotation + sub.prop(con, "orient_weight", text="Rotation", slider=True) + + col = split.column() + col.prop(con, "use_tail") + col.prop(con, "use_stretch") + col.separator() + col.prop(con, "use_target") + col.prop(con, "use_rotation") + + def IK_COPY_POSE(self, context, layout, con): + self.target_template(layout, con) + self.ik_template(layout, con) + + row = layout.row() + row.label(text="Axis Ref:") + row.prop(con, "reference_axis", expand=True) + split = layout.split(percentage=0.33) + split.row().prop(con, "use_location") + row = split.row() + row.prop(con, "weight", text="Weight", slider=True) + row.active = con.use_location + split = layout.split(percentage=0.33) + row = split.row() + row.label(text="Lock:") + row = split.row() + row.prop(con, "lock_location_x", text="X") + row.prop(con, "lock_location_y", text="Y") + row.prop(con, "lock_location_z", text="Z") + split.active = con.use_location + + split = layout.split(percentage=0.33) + split.row().prop(con, "use_rotation") + row = split.row() + row.prop(con, "orient_weight", text="Weight", slider=True) + row.active = con.use_rotation + split = layout.split(percentage=0.33) + row = split.row() + row.label(text="Lock:") + row = split.row() + row.prop(con, "lock_rotation_x", text="X") + row.prop(con, "lock_rotation_y", text="Y") + row.prop(con, "lock_rotation_z", text="Z") + split.active = con.use_rotation + + def IK_DISTANCE(self, context, layout, con): + self.target_template(layout, con) + self.ik_template(layout, con) + + layout.prop(con, "limit_mode") + + row = layout.row() + row.prop(con, "weight", text="Weight", slider=True) + row.prop(con, "distance", text="Distance", slider=True) + + def FOLLOW_PATH(self, context, layout, con): + self.target_template(layout, con) + + split = layout.split() + + col = split.column() + col.prop(con, "use_curve_follow") + col.prop(con, "use_curve_radius") + + col = split.column() + col.prop(con, "use_fixed_location") + if con.use_fixed_location: + col.prop(con, "offset_factor", text="Offset") + else: + col.prop(con, "offset") + + row = layout.row() + row.label(text="Forward:") + row.prop(con, "forward_axis", expand=True) + + row = layout.row() + row.prop(con, "up_axis", text="Up") + row.label() + + def LIMIT_ROTATION(self, context, layout, con): + + split = layout.split() + + col = split.column(align=True) + col.prop(con, "use_limit_x") + sub = col.column() + sub.active = con.use_limit_x + sub.prop(con, "min_x", text="Min") + sub.prop(con, "max_x", text="Max") + + col = split.column(align=True) + col.prop(con, "use_limit_y") + sub = col.column() + sub.active = con.use_limit_y + sub.prop(con, "min_y", text="Min") + sub.prop(con, "max_y", text="Max") + + col = split.column(align=True) + col.prop(con, "use_limit_z") + sub = col.column() + sub.active = con.use_limit_z + sub.prop(con, "min_z", text="Min") + sub.prop(con, "max_z", text="Max") + + row = layout.row() + row.prop(con, "use_transform_limit") + row.label() + + row = layout.row() + row.label(text="Convert:") + row.prop(con, "owner_space", text="") + + def LIMIT_LOCATION(self, context, layout, con): + split = layout.split() + + col = split.column() + col.prop(con, "use_min_x") + sub = col.column() + sub.active = con.use_min_x + sub.prop(con, "min_x", text="") + col.prop(con, "use_max_x") + sub = col.column() + sub.active = con.use_max_x + sub.prop(con, "max_x", text="") + + col = split.column() + col.prop(con, "use_min_y") + sub = col.column() + sub.active = con.use_min_y + sub.prop(con, "min_y", text="") + col.prop(con, "use_max_y") + sub = col.column() + sub.active = con.use_max_y + sub.prop(con, "max_y", text="") + + col = split.column() + col.prop(con, "use_min_z") + sub = col.column() + sub.active = con.use_min_z + sub.prop(con, "min_z", text="") + col.prop(con, "use_max_z") + sub = col.column() + sub.active = con.use_max_z + sub.prop(con, "max_z", text="") + + row = layout.row() + row.prop(con, "use_transform_limit") + row.label() + + row = layout.row() + row.label(text="Convert:") + row.prop(con, "owner_space", text="") + + def LIMIT_SCALE(self, context, layout, con): + split = layout.split() + + col = split.column() + col.prop(con, "use_min_x") + sub = col.column() + sub.active = con.use_min_x + sub.prop(con, "min_x", text="") + col.prop(con, "use_max_x") + sub = col.column() + sub.active = con.use_max_x + sub.prop(con, "max_x", text="") + + col = split.column() + col.prop(con, "use_min_y") + sub = col.column() + sub.active = con.use_min_y + sub.prop(con, "min_y", text="") + col.prop(con, "use_max_y") + sub = col.column() + sub.active = con.use_max_y + sub.prop(con, "max_y", text="") + + col = split.column() + col.prop(con, "use_min_z") + sub = col.column() + sub.active = con.use_min_z + sub.prop(con, "min_z", text="") + col.prop(con, "use_max_z") + sub = col.column() + sub.active = con.use_max_z + sub.prop(con, "max_z", text="") + + row = layout.row() + row.prop(con, "use_transform_limit") + row.label() + + row = layout.row() + row.label(text="Convert:") + row.prop(con, "owner_space", text="") + + def COPY_ROTATION(self, context, layout, con): + self.target_template(layout, con) + + split = layout.split() + + col = split.column() + col.prop(con, "use_x", text="X") + sub = col.column() + sub.active = con.use_x + sub.prop(con, "invert_x", text="Invert") + + col = split.column() + col.prop(con, "use_y", text="Y") + sub = col.column() + sub.active = con.use_y + sub.prop(con, "invert_y", text="Invert") + + col = split.column() + col.prop(con, "use_z", text="Z") + sub = col.column() + sub.active = con.use_z + sub.prop(con, "invert_z", text="Invert") + + layout.prop(con, "use_offset") + + self.space_template(layout, con) + + def COPY_LOCATION(self, context, layout, con): + self.target_template(layout, con) + + split = layout.split() + + col = split.column() + col.prop(con, "use_x", text="X") + sub = col.column() + sub.active = con.use_x + sub.prop(con, "invert_x", text="Invert") + + col = split.column() + col.prop(con, "use_y", text="Y") + sub = col.column() + sub.active = con.use_y + sub.prop(con, "invert_y", text="Invert") + + col = split.column() + col.prop(con, "use_z", text="Z") + sub = col.column() + sub.active = con.use_z + sub.prop(con, "invert_z", text="Invert") + + layout.prop(con, "use_offset") + + self.space_template(layout, con) + + def COPY_SCALE(self, context, layout, con): + self.target_template(layout, con) + + row = layout.row(align=True) + row.prop(con, "use_x", text="X") + row.prop(con, "use_y", text="Y") + row.prop(con, "use_z", text="Z") + + layout.prop(con, "use_offset") + + self.space_template(layout, con) + + def MAINTAIN_VOLUME(self, context, layout, con): + + row = layout.row() + row.label(text="Free:") + row.prop(con, "free_axis", expand=True) + + layout.prop(con, "volume") + + self.space_template(layout, con) + + def COPY_TRANSFORMS(self, context, layout, con): + self.target_template(layout, con) + + self.space_template(layout, con) + + #def SCRIPT(self, context, layout, con): + + def ACTION(self, context, layout, con): + self.target_template(layout, con) + + layout.prop(con, "action") + + layout.prop(con, "transform_channel") + + split = layout.split() + + col = split.column(align=True) + col.label(text="Action Length:") + col.prop(con, "frame_start", text="Start") + col.prop(con, "frame_end", text="End") + + col = split.column(align=True) + col.label(text="Target Range:") + col.prop(con, "min", text="Min") + col.prop(con, "max", text="Max") + + row = layout.row() + row.label(text="Convert:") + row.prop(con, "target_space", text="") + + def LOCKED_TRACK(self, context, layout, con): + self.target_template(layout, con) + + row = layout.row() + row.label(text="To:") + row.prop(con, "track_axis", expand=True) + + row = layout.row() + row.label(text="Lock:") + row.prop(con, "lock_axis", expand=True) + + def LIMIT_DISTANCE(self, context, layout, con): + self.target_template(layout, con) + + col = layout.column(align=True) + col.prop(con, "distance") + col.operator("constraint.limitdistance_reset") + + row = layout.row() + row.label(text="Clamp Region:") + row.prop(con, "limit_mode", text="") + + def STRETCH_TO(self, context, layout, con): + self.target_template(layout, con) + + row = layout.row() + row.prop(con, "rest_length", text="Rest Length") + row.operator("constraint.stretchto_reset", text="Reset") + + layout.prop(con, "bulge", text="Volume Variation") + + row = layout.row() + row.label(text="Volume:") + row.prop(con, "volume", expand=True) + + row.label(text="Plane:") + row.prop(con, "keep_axis", expand=True) + + def FLOOR(self, context, layout, con): + self.target_template(layout, con) + + row = layout.row() + row.prop(con, "use_sticky") + row.prop(con, "use_rotation") + + layout.prop(con, "offset") + + row = layout.row() + row.label(text="Min/Max:") + row.prop(con, "floor_location", expand=True) + + self.space_template(layout, con) + + def RIGID_BODY_JOINT(self, context, layout, con): + self.target_template(layout, con, subtargets=False) + + layout.prop(con, "pivot_type") + layout.prop(con, "child") + + row = layout.row() + row.prop(con, "use_linked_collision", text="Linked Collision") + row.prop(con, "show_pivot", text="Display Pivot") + + split = layout.split() + + col = split.column(align=True) + col.label(text="Pivot:") + col.prop(con, "pivot_x", text="X") + col.prop(con, "pivot_y", text="Y") + col.prop(con, "pivot_z", text="Z") + + col = split.column(align=True) + col.label(text="Axis:") + col.prop(con, "axis_x", text="X") + col.prop(con, "axis_y", text="Y") + col.prop(con, "axis_z", text="Z") + + if con.pivot_type == 'CONE_TWIST': + layout.label(text="Limits:") + split = layout.split() + + col = split.column() + col.prop(con, "use_angular_limit_x", text="Angle X") + sub = col.column() + sub.active = con.use_angular_limit_x + sub.prop(con, "limit_angle_max_x", text="") + + col = split.column() + col.prop(con, "use_angular_limit_y", text="Angle Y") + sub = col.column() + sub.active = con.use_angular_limit_y + sub.prop(con, "limit_angle_max_y", text="") + + col = split.column() + col.prop(con, "use_angular_limit_z", text="Angle Z") + sub = col.column() + sub.active = con.use_angular_limit_z + sub.prop(con, "limit_angle_max_z", text="") + + elif con.pivot_type == 'GENERIC_6_DOF': + layout.label(text="Limits:") + split = layout.split() + + col = split.column(align=True) + col.prop(con, "use_limit_x", text="X") + sub = col.column() + sub.active = con.use_limit_x + sub.prop(con, "limit_min_x", text="Min") + sub.prop(con, "limit_max_x", text="Max") + + col = split.column(align=True) + col.prop(con, "use_limit_y", text="Y") + sub = col.column() + sub.active = con.use_limit_y + sub.prop(con, "limit_min_y", text="Min") + sub.prop(con, "limit_max_y", text="Max") + + col = split.column(align=True) + col.prop(con, "use_limit_z", text="Z") + sub = col.column() + sub.active = con.use_limit_z + sub.prop(con, "limit_min_z", text="Min") + sub.prop(con, "limit_max_z", text="Max") + + split = layout.split() + + col = split.column(align=True) + col.prop(con, "use_angular_limit_x", text="Angle X") + sub = col.column() + sub.active = con.use_angular_limit_x + sub.prop(con, "limit_angle_min_x", text="Min") + sub.prop(con, "limit_angle_max_x", text="Max") + + col = split.column(align=True) + col.prop(con, "use_angular_limit_y", text="Angle Y") + sub = col.column() + sub.active = con.use_angular_limit_y + sub.prop(con, "limit_angle_min_y", text="Min") + sub.prop(con, "limit_angle_max_y", text="Max") + + col = split.column(align=True) + col.prop(con, "use_angular_limit_z", text="Angle Z") + sub = col.column() + sub.active = con.use_angular_limit_z + sub.prop(con, "limit_angle_min_z", text="Min") + sub.prop(con, "limit_angle_max_z", text="Max") + + elif con.pivot_type == 'HINGE': + layout.label(text="Limits:") + split = layout.split() + + row = split.row(align=True) + col = row.column() + col.prop(con, "use_angular_limit_x", text="Angle X") + + col = row.column() + col.active = con.use_angular_limit_x + col.prop(con, "limit_angle_min_x", text="Min") + col = row.column() + col.active = con.use_angular_limit_x + col.prop(con, "limit_angle_max_x", text="Max") + + def CLAMP_TO(self, context, layout, con): + self.target_template(layout, con) + + row = layout.row() + row.label(text="Main Axis:") + row.prop(con, "main_axis", expand=True) + + layout.prop(con, "use_cyclic") + + def TRANSFORM(self, context, layout, con): + self.target_template(layout, con) + + layout.prop(con, "use_motion_extrapolate", text="Extrapolate") + + col = layout.column() + col.row().label(text="Source:") + col.row().prop(con, "map_from", expand=True) + + split = layout.split() + + sub = split.column(align=True) + sub.label(text="X:") + sub.prop(con, "from_min_x", text="Min") + sub.prop(con, "from_max_x", text="Max") + + sub = split.column(align=True) + sub.label(text="Y:") + sub.prop(con, "from_min_y", text="Min") + sub.prop(con, "from_max_y", text="Max") + + sub = split.column(align=True) + sub.label(text="Z:") + sub.prop(con, "from_min_z", text="Min") + sub.prop(con, "from_max_z", text="Max") + + split = layout.split() + + col = split.column() + col.label(text="Destination:") + col.row().prop(con, "map_to", expand=True) + + split = layout.split() + + col = split.column() + col.label(text="X:") + col.row().prop(con, "map_to_x_from", expand=True) + + sub = col.column(align=True) + sub.prop(con, "to_min_x", text="Min") + sub.prop(con, "to_max_x", text="Max") + + col = split.column() + col.label(text="Y:") + col.row().prop(con, "map_to_y_from", expand=True) + + sub = col.column(align=True) + sub.prop(con, "to_min_y", text="Min") + sub.prop(con, "to_max_y", text="Max") + + col = split.column() + col.label(text="Z:") + col.row().prop(con, "map_to_z_from", expand=True) + + sub = col.column(align=True) + sub.prop(con, "to_min_z", text="Min") + sub.prop(con, "to_max_z", text="Max") + + self.space_template(layout, con) + + def SHRINKWRAP(self, context, layout, con): + self.target_template(layout, con, False) + + layout.prop(con, "distance") + layout.prop(con, "shrinkwrap_type") + + if con.shrinkwrap_type == 'PROJECT': + row = layout.row(align=True) + row.prop(con, "use_x") + row.prop(con, "use_y") + row.prop(con, "use_z") + + def DAMPED_TRACK(self, context, layout, con): + self.target_template(layout, con) + + row = layout.row() + row.label(text="To:") + row.prop(con, "track_axis", expand=True) + + def SPLINE_IK(self, context, layout, con): + self.target_template(layout, con) + + col = layout.column() + col.label(text="Spline Fitting:") + col.prop(con, "chain_count") + col.prop(con, "use_even_divisions") + col.prop(con, "use_chain_offset") + + col = layout.column() + col.label(text="Chain Scaling:") + col.prop(con, "use_y_stretch") + col.prop(con, "xz_scale_mode") + col.prop(con, "use_curve_radius") + + def PIVOT(self, context, layout, con): + self.target_template(layout, con) + + if con.target: + col = layout.column() + col.prop(con, "offset", text="Pivot Offset") + else: + col = layout.column() + col.prop(con, "use_relative_location") + if con.use_relative_location: + col.prop(con, "offset", text="Relative Pivot Point") + else: + col.prop(con, "offset", text="Absolute Pivot Point") + + col = layout.column() + col.prop(con, "rotation_range", text="Pivot When") + + def SCRIPT(self, context, layout, con): + layout.label("Blender 2.5 has no py-constraints") + + +class OBJECT_PT_constraints(ConstraintButtonsPanel, bpy.types.Panel): + bl_label = "Object Constraints" + bl_context = "constraint" + + @classmethod + def poll(cls, context): + return (context.object) + + def draw(self, context): + layout = self.layout + + ob = context.object + + if ob.mode == 'POSE': + box = layout.box() + box.alert = True + box.label(icon='INFO', text="See Bone Constraints tab to Add Constraints to active bone") + else: + layout.operator_menu_enum("object.constraint_add", "type") + + for con in ob.constraints: + self.draw_constraint(context, con) + + +class BONE_PT_constraints(ConstraintButtonsPanel, bpy.types.Panel): + bl_label = "Bone Constraints" + bl_context = "bone_constraint" + + @classmethod + def poll(cls, context): + return (context.pose_bone) + + def draw(self, context): + layout = self.layout + + layout.operator_menu_enum("pose.constraint_add", "type") + + for con in context.pose_bone.constraints: + self.draw_constraint(context, con) diff --git a/release/scripts/startup/bl_ui/properties_particle.py b/release/scripts/startup/bl_ui/properties_particle.py new file mode 100644 index 00000000000..9c678bd96b2 --- /dev/null +++ b/release/scripts/startup/bl_ui/properties_particle.py @@ -0,0 +1,1213 @@ +# ##### BEGIN GPL LICENSE BLOCK ##### +# +# This program is free software; you can redistribute it and/or +# modify it under the terms of the GNU General Public License +# as published by the Free Software Foundation; either version 2 +# of the License, or (at your option) any later version. +# +# This program is distributed in the hope that it will be useful, +# but WITHOUT ANY WARRANTY; without even the implied warranty of +# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +# GNU General Public License for more details. +# +# You should have received a copy of the GNU General Public License +# along with this program; if not, write to the Free Software Foundation, +# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. +# +# ##### END GPL LICENSE BLOCK ##### + +# <pep8 compliant> +import bpy +from rna_prop_ui import PropertyPanel + +from bl_ui.properties_physics_common import ( + point_cache_ui, + effector_weights_ui, + basic_force_field_settings_ui, + basic_force_field_falloff_ui, + ) + + +def particle_panel_enabled(context, psys): + if psys == None: + return True + phystype = psys.settings.physics_type + if psys.settings.type in {'EMITTER', 'REACTOR'} and phystype in {'NO', 'KEYED'}: + return True + else: + return (psys.point_cache.is_baked is False) and (not psys.is_edited) and (not context.particle_system_editable) + + +def particle_panel_poll(cls, context): + psys = context.particle_system + engine = context.scene.render.engine + settings = 0 + + if psys: + settings = psys.settings + elif isinstance(context.space_data.pin_id, bpy.types.ParticleSettings): + settings = context.space_data.pin_id + + if not settings: + return False + + return settings.is_fluid == False and (engine in cls.COMPAT_ENGINES) + + +def particle_get_settings(context): + if context.particle_system: + return context.particle_system.settings + elif isinstance(context.space_data.pin_id, bpy.types.ParticleSettings): + return context.space_data.pin_id + return None + + +class ParticleButtonsPanel(): + bl_space_type = 'PROPERTIES' + bl_region_type = 'WINDOW' + bl_context = "particle" + + @classmethod + def poll(cls, context): + return particle_panel_poll(cls, context) + + +class PARTICLE_PT_context_particles(ParticleButtonsPanel, bpy.types.Panel): + bl_label = "" + bl_options = {'HIDE_HEADER'} + COMPAT_ENGINES = {'BLENDER_RENDER'} + + @classmethod + def poll(cls, context): + engine = context.scene.render.engine + return (context.particle_system or context.object or context.space_data.pin_id) and (engine in cls.COMPAT_ENGINES) + + def draw(self, context): + layout = self.layout + + ob = context.object + psys = context.particle_system + part = 0 + + if ob: + row = layout.row() + + row.template_list(ob, "particle_systems", ob.particle_systems, "active_index", rows=2) + + col = row.column(align=True) + col.operator("object.particle_system_add", icon='ZOOMIN', text="") + col.operator("object.particle_system_remove", icon='ZOOMOUT', text="") + + if psys == None: + part = particle_get_settings(context) + + if part == None: + return + + layout.template_ID(context.space_data, "pin_id") + + if part.is_fluid: + layout.label(text="Settings used for fluid.") + return + + layout.prop(part, "type", text="Type") + + elif not psys.settings: + split = layout.split(percentage=0.32) + + col = split.column() + col.label(text="Name:") + col.label(text="Settings:") + + col = split.column() + col.prop(psys, "name", text="") + col.template_ID(psys, "settings", new="particle.new") + else: + part = psys.settings + + split = layout.split(percentage=0.32) + col = split.column() + col.label(text="Name:") + if part.is_fluid == False: + col.label(text="Settings:") + col.label(text="Type:") + + col = split.column() + col.prop(psys, "name", text="") + if part.is_fluid == False: + row = col.row() + row.enabled = particle_panel_enabled(context, psys) + row.template_ID(psys, "settings", new="particle.new") + + #row = layout.row() + #row.label(text="Viewport") + #row.label(text="Render") + + if part.is_fluid: + layout.label(text=str(part.count) + " fluid particles for this frame.") + return + + row = col.row() + row.enabled = particle_panel_enabled(context, psys) + row.prop(part, "type", text="") + row.prop(psys, "seed") + + if part: + split = layout.split(percentage=0.65) + if part.type == 'HAIR': + if psys != None and psys.is_edited: + split.operator("particle.edited_clear", text="Free Edit") + else: + row = split.row() + row.enabled = particle_panel_enabled(context, psys) + row.prop(part, "regrow_hair") + row.prop(part, "use_advanced_hair") + row = split.row() + row.enabled = particle_panel_enabled(context, psys) + row.prop(part, "hair_step") + if psys != None and psys.is_edited: + if psys.is_global_hair: + layout.operator("particle.connect_hair") + layout.label(text="Hair is disconnected.") + else: + layout.operator("particle.disconnect_hair") + layout.label(text="") + elif psys != None and part.type == 'REACTOR': + split.enabled = particle_panel_enabled(context, psys) + split.prop(psys, "reactor_target_object") + split.prop(psys, "reactor_target_particle_system", text="Particle System") + + +class PARTICLE_PT_emission(ParticleButtonsPanel, bpy.types.Panel): + bl_label = "Emission" + COMPAT_ENGINES = {'BLENDER_RENDER'} + + @classmethod + def poll(cls, context): + psys = context.particle_system + settings = particle_get_settings(context) + + if settings is None: + return False + if settings.is_fluid: + return False + if particle_panel_poll(PARTICLE_PT_emission, context): + return psys == None or not context.particle_system.point_cache.use_external + return False + + def draw(self, context): + layout = self.layout + + psys = context.particle_system + part = particle_get_settings(context) + + layout.enabled = particle_panel_enabled(context, psys) and (psys == None or not psys.has_multiple_caches) + + row = layout.row() + row.active = part.distribution != 'GRID' + row.prop(part, "count") + + if part.type == 'HAIR' and not part.use_advanced_hair: + row.prop(part, "hair_length") + return + + if part.type != 'HAIR': + split = layout.split() + + col = split.column(align=True) + col.prop(part, "frame_start") + col.prop(part, "frame_end") + + col = split.column(align=True) + col.prop(part, "lifetime") + col.prop(part, "lifetime_random", slider=True) + + layout.label(text="Emit From:") + layout.prop(part, "emit_from", expand=True) + + row = layout.row() + if part.emit_from == 'VERT': + row.prop(part, "use_emit_random") + elif part.distribution == 'GRID': + row.prop(part, "invert_grid") + row.prop(part, "hexagonal_grid") + else: + row.prop(part, "use_emit_random") + row.prop(part, "use_even_distribution") + + if part.emit_from == 'FACE' or part.emit_from == 'VOLUME': + layout.prop(part, "distribution", expand=True) + + row = layout.row() + if part.distribution == 'JIT': + row.prop(part, "userjit", text="Particles/Face") + row.prop(part, "jitter_factor", text="Jittering Amount", slider=True) + elif part.distribution == 'GRID': + row.prop(part, "grid_resolution") + row.prop(part, "grid_random", text="Random", slider=True) + + +class PARTICLE_PT_hair_dynamics(ParticleButtonsPanel, bpy.types.Panel): + bl_label = "Hair dynamics" + bl_options = {'DEFAULT_CLOSED'} + COMPAT_ENGINES = {'BLENDER_RENDER'} + + @classmethod + def poll(cls, context): + psys = context.particle_system + engine = context.scene.render.engine + if psys is None: + return False + if psys.settings is None: + return False + return psys.settings.type == 'HAIR' and (engine in cls.COMPAT_ENGINES) + + def draw_header(self, context): + #cloth = context.cloth.collision_settings + + #self.layout.active = cloth_panel_enabled(context.cloth) + #self.layout.prop(cloth, "use_collision", text="") + psys = context.particle_system + self.layout.prop(psys, "use_hair_dynamics", text="") + + def draw(self, context): + layout = self.layout + + psys = context.particle_system + + if not psys.cloth: + return + + cloth = psys.cloth.settings + + layout.enabled = psys.use_hair_dynamics and psys.point_cache.is_baked == False + + split = layout.split() + + col = split.column() + col.label(text="Material:") + sub = col.column(align=True) + sub.prop(cloth, "pin_stiffness", text="Stiffness") + sub.prop(cloth, "mass") + sub.prop(cloth, "bending_stiffness", text="Bending") + sub.prop(cloth, "internal_friction", slider=True) + sub.prop(cloth, "collider_friction", slider=True) + + col = split.column() + col.label(text="Damping:") + sub = col.column(align=True) + sub.prop(cloth, "spring_damping", text="Spring") + sub.prop(cloth, "air_damping", text="Air") + + col.label(text="Quality:") + col.prop(cloth, "quality", text="Steps", slider=True) + + +class PARTICLE_PT_cache(ParticleButtonsPanel, bpy.types.Panel): + bl_label = "Cache" + bl_options = {'DEFAULT_CLOSED'} + COMPAT_ENGINES = {'BLENDER_RENDER'} + + @classmethod + def poll(cls, context): + psys = context.particle_system + engine = context.scene.render.engine + if psys is None: + return False + if psys.settings is None: + return False + if psys.settings.is_fluid: + return False + phystype = psys.settings.physics_type + if phystype == 'NO' or phystype == 'KEYED': + return False + return (psys.settings.type in {'EMITTER', 'REACTOR'} or (psys.settings.type == 'HAIR' and (psys.use_hair_dynamics or psys.point_cache.is_baked))) and engine in cls.COMPAT_ENGINES + + def draw(self, context): + psys = context.particle_system + + point_cache_ui(self, context, psys.point_cache, True, 'HAIR' if (psys.settings.type == 'HAIR') else 'PSYS') + + +class PARTICLE_PT_velocity(ParticleButtonsPanel, bpy.types.Panel): + bl_label = "Velocity" + COMPAT_ENGINES = {'BLENDER_RENDER'} + + @classmethod + def poll(cls, context): + if particle_panel_poll(PARTICLE_PT_velocity, context): + psys = context.particle_system + settings = particle_get_settings(context) + + if settings.type == 'HAIR' and not settings.use_advanced_hair: + return False + return settings.physics_type != 'BOIDS' and (psys == None or not psys.point_cache.use_external) + else: + return False + + def draw(self, context): + layout = self.layout + + psys = context.particle_system + part = particle_get_settings(context) + + layout.enabled = particle_panel_enabled(context, psys) + + split = layout.split() + + col = split.column() + col.label(text="Emitter Geometry:") + col.prop(part, "normal_factor") + sub = col.column(align=True) + sub.prop(part, "tangent_factor") + sub.prop(part, "tangent_phase", slider=True) + + col = split.column() + col.label(text="Emitter Object") + col.prop(part, "object_align_factor", text="") + + layout.label(text="Other:") + row = layout.row() + if part.emit_from == 'PARTICLE': + row.prop(part, "particle_factor") + else: + row.prop(part, "object_factor", slider=True) + row.prop(part, "factor_random") + + #if part.type=='REACTOR': + # sub.prop(part, "reactor_factor") + # sub.prop(part, "reaction_shape", slider=True) + + +class PARTICLE_PT_rotation(ParticleButtonsPanel, bpy.types.Panel): + bl_label = "Rotation" + COMPAT_ENGINES = {'BLENDER_RENDER'} + + @classmethod + def poll(cls, context): + if particle_panel_poll(PARTICLE_PT_rotation, context): + psys = context.particle_system + settings = particle_get_settings(context) + + if settings.type == 'HAIR' and not settings.use_advanced_hair: + return False + return settings.physics_type != 'BOIDS' and (psys == None or not psys.point_cache.use_external) + else: + return False + + def draw(self, context): + layout = self.layout + + psys = context.particle_system + if psys: + part = psys.settings + else: + part = context.space_data.pin_id + + layout.enabled = particle_panel_enabled(context, psys) + + row = layout.row() + row.label(text="Initial Rotation:") + row.prop(part, "use_dynamic_rotation") + + split = layout.split() + + col = split.column(align=True) + col.prop(part, "rotation_mode", text="") + col.prop(part, "rotation_factor_random", slider=True, text="Random") + + col = split.column(align=True) + col.prop(part, "phase_factor", slider=True) + col.prop(part, "phase_factor_random", text="Random", slider=True) + + col = layout.column() + col.label(text="Angular Velocity:") + col.row().prop(part, "angular_velocity_mode", expand=True) + + if part.angular_velocity_mode != 'NONE': + col.prop(part, "angular_velocity_factor", text="") + + +class PARTICLE_PT_physics(ParticleButtonsPanel, bpy.types.Panel): + bl_label = "Physics" + COMPAT_ENGINES = {'BLENDER_RENDER'} + + @classmethod + def poll(cls, context): + if particle_panel_poll(PARTICLE_PT_physics, context): + psys = context.particle_system + settings = particle_get_settings(context) + + if settings.type == 'HAIR' and not settings.use_advanced_hair: + return False + return psys == None or not psys.point_cache.use_external + else: + return False + + def draw(self, context): + layout = self.layout + + psys = context.particle_system + part = particle_get_settings(context) + + layout.enabled = particle_panel_enabled(context, psys) + + layout.prop(part, "physics_type", expand=True) + + row = layout.row() + col = row.column(align=True) + col.prop(part, "particle_size") + col.prop(part, "size_random", slider=True) + + if part.physics_type != 'NO': + col = row.column(align=True) + col.prop(part, "mass") + col.prop(part, "use_multiply_size_mass", text="Multiply mass with size") + + if part.physics_type in ('NEWTON', 'FLUID'): + split = layout.split() + + col = split.column() + col.label(text="Forces:") + col.prop(part, "brownian_factor") + col.prop(part, "drag_factor", slider=True) + col.prop(part, "damping", slider=True) + + col = split.column() + col.label(text="Integration:") + col.prop(part, "integrator", text="") + col.prop(part, "timestep") + col.prop(part, "subframes") + + row = layout.row() + row.prop(part, "use_size_deflect") + row.prop(part, "use_die_on_collision") + + if part.physics_type == 'FLUID': + fluid = part.fluid + + split = layout.split() + + col = split.column() + col.label(text="Fluid properties:") + col.prop(fluid, "stiffness", text="Stiffness") + col.prop(fluid, "linear_viscosity", text="Viscosity") + col.prop(fluid, "buoyancy", text="Buoancy", slider=True) + + col = split.column() + col.label(text="Advanced:") + + sub = col.row() + sub.prop(fluid, "repulsion", slider=fluid.factor_repulsion) + sub.prop(fluid, "factor_repulsion", text="") + + sub = col.row() + sub.prop(fluid, "stiff_viscosity", slider=fluid.factor_stiff_viscosity) + sub.prop(fluid, "factor_stiff_viscosity", text="") + + sub = col.row() + sub.prop(fluid, "fluid_radius", slider=fluid.factor_radius) + sub.prop(fluid, "factor_radius", text="") + + sub = col.row() + sub.prop(fluid, "rest_density", slider=fluid.factor_density) + sub.prop(fluid, "factor_density", text="") + + split = layout.split() + + col = split.column() + col.label(text="Springs:") + col.prop(fluid, "spring_force", text="Force") + col.prop(fluid, "use_viscoelastic_springs") + sub = col.column(align=True) + sub.active = fluid.use_viscoelastic_springs + sub.prop(fluid, "yield_ratio", slider=True) + sub.prop(fluid, "plasticity", slider=True) + + col = split.column() + col.label(text="Advanced:") + sub = col.row() + sub.prop(fluid, "rest_length", slider=fluid.factor_rest_length) + sub.prop(fluid, "factor_rest_length", text="") + col.label(text="") + sub = col.column() + sub.active = fluid.use_viscoelastic_springs + sub.prop(fluid, "use_initial_rest_length") + sub.prop(fluid, "spring_frames", text="Frames") + + elif part.physics_type == 'KEYED': + split = layout.split() + sub = split.column() + + row = layout.row() + col = row.column() + col.active = not psys.use_keyed_timing + col.prop(part, "keyed_loops", text="Loops") + if psys: + row.prop(psys, "use_keyed_timing", text="Use Timing") + + layout.label(text="Keys:") + elif part.physics_type == 'BOIDS': + boids = part.boids + + row = layout.row() + row.prop(boids, "use_flight") + row.prop(boids, "use_land") + row.prop(boids, "use_climb") + + split = layout.split() + + sub = split.column() + col = sub.column(align=True) + col.active = boids.use_flight + col.prop(boids, "air_speed_max") + col.prop(boids, "air_speed_min", slider=True) + col.prop(boids, "air_acc_max", slider=True) + col.prop(boids, "air_ave_max", slider=True) + col.prop(boids, "air_personal_space") + row = col.row() + row.active = (boids.use_land or boids.use_climb) and boids.use_flight + row.prop(boids, "land_smooth") + + sub = split.column() + col = sub.column(align=True) + col.active = boids.use_land or boids.use_climb + col.prop(boids, "land_speed_max") + col.prop(boids, "land_jump_speed") + col.prop(boids, "land_acc_max", slider=True) + col.prop(boids, "land_ave_max", slider=True) + col.prop(boids, "land_personal_space") + col.prop(boids, "land_stick_force") + + row = layout.row() + + col = row.column(align=True) + col.label(text="Battle:") + col.prop(boids, "health") + col.prop(boids, "strength") + col.prop(boids, "aggression") + col.prop(boids, "accuracy") + col.prop(boids, "range") + + col = row.column() + col.label(text="Misc:") + col.prop(boids, "bank", slider=True) + col.prop(boids, "pitch", slider=True) + col.prop(boids, "height", slider=True) + + if psys and part.physics_type in {'KEYED', 'BOIDS', 'FLUID'}: + if part.physics_type == 'BOIDS': + layout.label(text="Relations:") + elif part.physics_type == 'FLUID': + layout.label(text="Fluid interaction:") + + row = layout.row() + row.template_list(psys, "targets", psys, "active_particle_target_index") + + col = row.column() + sub = col.row() + subsub = sub.column(align=True) + subsub.operator("particle.new_target", icon='ZOOMIN', text="") + subsub.operator("particle.target_remove", icon='ZOOMOUT', text="") + sub = col.row() + subsub = sub.column(align=True) + subsub.operator("particle.target_move_up", icon='MOVE_UP_VEC', text="") + subsub.operator("particle.target_move_down", icon='MOVE_DOWN_VEC', text="") + + key = psys.active_particle_target + if key: + row = layout.row() + if part.physics_type == 'KEYED': + col = row.column() + #doesn't work yet + #col.alert = key.valid + col.prop(key, "object", text="") + col.prop(key, "system", text="System") + col = row.column() + col.active = psys.use_keyed_timing + col.prop(key, "time") + col.prop(key, "duration") + elif part.physics_type == 'BOIDS': + sub = row.row() + #doesn't work yet + #sub.alert = key.valid + sub.prop(key, "object", text="") + sub.prop(key, "system", text="System") + + layout.prop(key, "alliance", expand=True) + elif part.physics_type == 'FLUID': + sub = row.row() + #doesn't work yet + #sub.alert = key.valid + sub.prop(key, "object", text="") + sub.prop(key, "system", text="System") + + +class PARTICLE_PT_boidbrain(ParticleButtonsPanel, bpy.types.Panel): + bl_label = "Boid Brain" + COMPAT_ENGINES = {'BLENDER_RENDER'} + + @classmethod + def poll(cls, context): + psys = context.particle_system + settings = particle_get_settings(context) + engine = context.scene.render.engine + + if settings is None: + return False + if psys != None and psys.point_cache.use_external: + return False + return settings.physics_type == 'BOIDS' and engine in cls.COMPAT_ENGINES + + def draw(self, context): + layout = self.layout + + boids = particle_get_settings(context).boids + + layout.enabled = particle_panel_enabled(context, context.particle_system) + + # Currently boids can only use the first state so these are commented out for now. + #row = layout.row() + #row.template_list(boids, "states", boids, "active_boid_state_index", compact="True") + #col = row.row() + #sub = col.row(align=True) + #sub.operator("boid.state_add", icon='ZOOMIN', text="") + #sub.operator("boid.state_del", icon='ZOOMOUT', text="") + #sub = row.row(align=True) + #sub.operator("boid.state_move_up", icon='MOVE_UP_VEC', text="") + #sub.operator("boid.state_move_down", icon='MOVE_DOWN_VEC', text="") + + state = boids.active_boid_state + + #layout.prop(state, "name", text="State name") + + row = layout.row() + row.prop(state, "ruleset_type") + if state.ruleset_type == 'FUZZY': + row.prop(state, "rule_fuzzy", slider=True) + else: + row.label(text="") + + row = layout.row() + row.template_list(state, "rules", state, "active_boid_rule_index") + + col = row.column() + sub = col.row() + subsub = sub.column(align=True) + subsub.operator_menu_enum("boid.rule_add", "type", icon='ZOOMIN', text="") + subsub.operator("boid.rule_del", icon='ZOOMOUT', text="") + sub = col.row() + subsub = sub.column(align=True) + subsub.operator("boid.rule_move_up", icon='MOVE_UP_VEC', text="") + subsub.operator("boid.rule_move_down", icon='MOVE_DOWN_VEC', text="") + + rule = state.active_boid_rule + + if rule: + row = layout.row() + row.prop(rule, "name", text="") + #somebody make nice icons for boids here please! -jahka + row.prop(rule, "use_in_air", icon='MOVE_UP_VEC', text="") + row.prop(rule, "use_on_land", icon='MOVE_DOWN_VEC', text="") + + row = layout.row() + + if rule.type == 'GOAL': + row.prop(rule, "object") + row = layout.row() + row.prop(rule, "use_predict") + elif rule.type == 'AVOID': + row.prop(rule, "object") + row = layout.row() + row.prop(rule, "use_predict") + row.prop(rule, "fear_factor") + elif rule.type == 'FOLLOW_PATH': + row.label(text="Not yet functional.") + elif rule.type == 'AVOID_COLLISION': + row.prop(rule, "use_avoid") + row.prop(rule, "use_avoid_collision") + row.prop(rule, "look_ahead") + elif rule.type == 'FOLLOW_LEADER': + row.prop(rule, "object", text="") + row.prop(rule, "distance") + row = layout.row() + row.prop(rule, "use_line") + sub = row.row() + sub.active = rule.line + sub.prop(rule, "queue_count") + elif rule.type == 'AVERAGE_SPEED': + row.prop(rule, "speed", slider=True) + row.prop(rule, "wander", slider=True) + row.prop(rule, "level", slider=True) + elif rule.type == 'FIGHT': + row.prop(rule, "distance") + row.prop(rule, "flee_distance") + + +class PARTICLE_PT_render(ParticleButtonsPanel, bpy.types.Panel): + bl_label = "Render" + COMPAT_ENGINES = {'BLENDER_RENDER'} + + @classmethod + def poll(cls, context): + psys = context.particle_system + engine = context.scene.render.engine + if psys is None: + return False + if psys.settings is None: + return False + return engine in cls.COMPAT_ENGINES + + def draw(self, context): + layout = self.layout + + psys = context.particle_system + part = psys.settings + + row = layout.row() + row.prop(part, "material") + row.prop(psys, "parent") + + split = layout.split() + + col = split.column() + col.prop(part, "use_render_emitter") + col.prop(part, "use_parent_particles") + + col = split.column() + col.prop(part, "show_unborn") + col.prop(part, "use_dead") + + layout.prop(part, "render_type", expand=True) + + split = layout.split() + + col = split.column() + + if part.render_type == 'LINE': + col.prop(part, "line_length_tail") + col.prop(part, "line_length_head") + + split.prop(part, "use_velocity_length") + elif part.render_type == 'PATH': + col.prop(part, "use_strand_primitive") + sub = col.column() + sub.active = (part.use_strand_primitive is False) + sub.prop(part, "use_render_adaptive") + sub = col.column() + sub.active = part.use_render_adaptive or part.use_strand_primitive == True + sub.prop(part, "adaptive_angle") + sub = col.column() + sub.active = (part.use_render_adaptive is True and part.use_strand_primitive is False) + sub.prop(part, "adaptive_pixel") + col.prop(part, "use_hair_bspline") + col.prop(part, "render_step", text="Steps") + + col = split.column() + col.label(text="Timing:") + col.prop(part, "use_absolute_path_time") + col.prop(part, "path_start", text="Start", slider=not part.use_absolute_path_time) + col.prop(part, "path_end", text="End", slider=not part.use_absolute_path_time) + col.prop(part, "length_random", text="Random", slider=True) + + row = layout.row() + col = row.column() + + if part.type == 'HAIR' and part.use_strand_primitive == True and part.child_type == 'INTERPOLATED': + layout.prop(part, "use_simplify") + if part.use_simplify == True: + row = layout.row() + row.prop(part, "simplify_refsize") + row.prop(part, "simplify_rate") + row.prop(part, "simplify_transition") + row = layout.row() + row.prop(part, "use_simplify_viewport") + sub = row.row() + sub.active = part.viewport == True + sub.prop(part, "simplify_viewport") + + elif part.render_type == 'OBJECT': + col.prop(part, "dupli_object") + col.prop(part, "use_global_dupli") + elif part.render_type == 'GROUP': + col.prop(part, "dupli_group") + split = layout.split() + + col = split.column() + col.prop(part, "use_whole_group") + sub = col.column() + sub.active = (part.use_whole_group is False) + sub.prop(part, "use_group_count") + + col = split.column() + sub = col.column() + sub.active = (part.use_whole_group is False) + sub.prop(part, "use_global_dupli") + sub.prop(part, "use_group_pick_random") + + if part.use_group_count and not part.use_whole_group: + row = layout.row() + row.template_list(part, "dupli_weights", part, "active_dupliweight_index") + + col = row.column() + sub = col.row() + subsub = sub.column(align=True) + subsub.operator("particle.dupliob_copy", icon='ZOOMIN', text="") + subsub.operator("particle.dupliob_remove", icon='ZOOMOUT', text="") + subsub.operator("particle.dupliob_move_up", icon='MOVE_UP_VEC', text="") + subsub.operator("particle.dupliob_move_down", icon='MOVE_DOWN_VEC', text="") + + weight = part.active_dupliweight + if weight: + row = layout.row() + row.prop(weight, "count") + + elif part.render_type == 'BILLBOARD': + ob = context.object + + col.label(text="Align:") + + row = layout.row() + row.prop(part, "billboard_align", expand=True) + row.prop(part, "lock_billboard", text="Lock") + row = layout.row() + row.prop(part, "billboard_object") + + row = layout.row() + col = row.column(align=True) + col.label(text="Tilt:") + col.prop(part, "billboard_tilt", text="Angle", slider=True) + col.prop(part, "billboard_tilt_random", text="Random", slider=True) + col = row.column() + col.prop(part, "billboard_offset") + + col = layout.column() + col.prop_search(psys, "billboard_normal_uv", ob.data, "uv_textures") + col.prop_search(psys, "billboard_time_index_uv", ob.data, "uv_textures") + + split = layout.split(percentage=0.33) + split.label(text="Split uv's:") + split.prop(part, "billboard_uv_split", text="Number of splits") + col = layout.column() + col.active = part.billboard_uv_split > 1 + col.prop_search(psys, "billboard_split_uv", ob.data, "uv_textures") + + row = col.row() + row.label(text="Animate:") + row.prop(part, "billboard_animation", text="") + row.label(text="Offset:") + row.prop(part, "billboard_offset_split", text="") + + if part.render_type == 'HALO' or part.render_type == 'LINE' or part.render_type == 'BILLBOARD': + row = layout.row() + col = row.column() + col.prop(part, "trail_count") + if part.trail_count > 1: + col.prop(part, "use_absolute_path_time", text="Length in frames") + col = row.column() + col.prop(part, "path_end", text="Length", slider=not part.use_absolute_path_time) + col.prop(part, "length_random", text="Random", slider=True) + else: + col = row.column() + col.label(text="") + + if part.render_type in ('OBJECT', 'GROUP') and not part.use_advanced_hair: + row = layout.row(align=True) + row.prop(part, "particle_size") + row.prop(part, "size_random", slider=True) + + +class PARTICLE_PT_draw(ParticleButtonsPanel, bpy.types.Panel): + bl_label = "Display" + bl_options = {'DEFAULT_CLOSED'} + COMPAT_ENGINES = {'BLENDER_RENDER'} + + @classmethod + def poll(cls, context): + psys = context.particle_system + engine = context.scene.render.engine + if psys is None: + return False + if psys.settings is None: + return False + return engine in cls.COMPAT_ENGINES + + def draw(self, context): + layout = self.layout + + psys = context.particle_system + part = particle_get_settings(context) + + row = layout.row() + row.prop(part, "draw_method", expand=True) + + if part.draw_method == 'NONE' or (part.render_type == 'NONE' and part.draw_method == 'RENDER'): + return + + path = (part.render_type == 'PATH' and part.draw_method == 'RENDER') or part.draw_method == 'PATH' + + row = layout.row() + row.prop(part, "draw_percentage", slider=True) + if part.draw_method != 'RENDER' or part.render_type == 'HALO': + row.prop(part, "draw_size") + else: + row.label(text="") + + if part.draw_percentage != 100: + if part.type == 'HAIR': + if psys.use_hair_dynamics and psys.point_cache.is_baked == False: + layout.row().label(text="Display percentage makes dynamics inaccurate without baking!") + else: + phystype = part.physics_type + if phystype != 'NO' and phystype != 'KEYED' and psys.point_cache.is_baked == False: + layout.row().label(text="Display percentage makes dynamics inaccurate without baking!") + + row = layout.row() + col = row.column() + col.prop(part, "show_size") + col.prop(part, "show_velocity") + col.prop(part, "show_number") + if part.physics_type == 'BOIDS': + col.prop(part, "show_health") + + col = row.column(align=True) + col.label(text="Color:") + col.prop(part, "draw_color", text="") + sub = col.row() + sub.active = part.draw_color in ('VELOCITY', 'ACCELERATION') + sub.prop(part, "color_maximum", text="Max") + + if (path): + col.prop(part, "draw_step") + + +class PARTICLE_PT_children(ParticleButtonsPanel, bpy.types.Panel): + bl_label = "Children" + bl_options = {'DEFAULT_CLOSED'} + COMPAT_ENGINES = {'BLENDER_RENDER'} + + @classmethod + def poll(cls, context): + return particle_panel_poll(cls, context) + + def draw(self, context): + layout = self.layout + + psys = context.particle_system + part = particle_get_settings(context) + + layout.row().prop(part, "child_type", expand=True) + + if part.child_type == 'NONE': + return + + row = layout.row() + + col = row.column(align=True) + col.prop(part, "child_nbr", text="Display") + col.prop(part, "rendered_child_count", text="Render") + + if part.child_type == 'INTERPOLATED': + col = row.column() + if psys: + col.prop(psys, "child_seed", text="Seed") + col.prop(part, "virtual_parents", slider=True) + col.prop(part, "create_long_hair_children") + else: + col = row.column(align=True) + col.prop(part, "child_size", text="Size") + col.prop(part, "child_size_random", text="Random") + + split = layout.split() + + col = split.column() + col.label(text="Effects:") + + sub = col.column(align=True) + sub.prop(part, "clump_factor", slider=True) + sub.prop(part, "clump_shape", slider=True) + + sub = col.column(align=True) + sub.prop(part, "child_length", slider=True) + sub.prop(part, "child_length_threshold", slider=True) + + if part.child_type == 'SIMPLE': + sub = col.column(align=True) + sub.prop(part, "child_radius", text="Radius") + sub.prop(part, "child_roundness", text="Roundness", slider=True) + if psys: + sub.prop(psys, "child_seed", text="Seed") + elif part.virtual_parents > 0.0: + sub = col.column(align=True) + sub.label(text="Parting not") + sub.label(text="available with") + sub.label(text="virtual parents.") + else: + sub = col.column(align=True) + sub.prop(part, "child_parting_factor", text="Parting", slider=True) + sub.prop(part, "child_parting_min", text="Min") + sub.prop(part, "child_parting_max", text="Max") + + col = split.column() + col.label(text="Roughness:") + + sub = col.column(align=True) + sub.prop(part, "roughness_1", text="Uniform") + sub.prop(part, "roughness_1_size", text="Size") + + sub = col.column(align=True) + sub.prop(part, "roughness_endpoint", "Endpoint") + sub.prop(part, "roughness_end_shape") + + sub = col.column(align=True) + sub.prop(part, "roughness_2", text="Random") + sub.prop(part, "roughness_2_size", text="Size") + sub.prop(part, "roughness_2_threshold", slider=True) + + layout.row().label(text="Kink:") + layout.row().prop(part, "kink", expand=True) + + split = layout.split() + split.active = part.kink != 'NO' + + col = split.column() + sub = col.column(align=True) + sub.prop(part, "kink_amplitude") + sub.prop(part, "kink_amplitude_clump", text="Clump", slider=True) + col.prop(part, "kink_flat", slider=True) + col = split.column() + sub = col.column(align=True) + sub.prop(part, "kink_frequency") + sub.prop(part, "kink_shape", slider=True) + + +class PARTICLE_PT_field_weights(ParticleButtonsPanel, bpy.types.Panel): + bl_label = "Field Weights" + bl_options = {'DEFAULT_CLOSED'} + COMPAT_ENGINES = {'BLENDER_RENDER'} + + @classmethod + def poll(cls, context): + return particle_panel_poll(cls, context) + + def draw(self, context): + part = particle_get_settings(context) + effector_weights_ui(self, context, part.effector_weights) + + if part.type == 'HAIR': + row = self.layout.row() + row.prop(part.effector_weights, "apply_to_hair_growing") + row.prop(part, "apply_effector_to_children") + row = self.layout.row() + row.prop(part, "effect_hair", slider=True) + + +class PARTICLE_PT_force_fields(ParticleButtonsPanel, bpy.types.Panel): + bl_label = "Force Field Settings" + bl_options = {'DEFAULT_CLOSED'} + COMPAT_ENGINES = {'BLENDER_RENDER'} + + def draw(self, context): + layout = self.layout + + part = particle_get_settings(context) + + row = layout.row() + row.prop(part, "use_self_effect") + row.prop(part, "effector_amount", text="Amount") + + split = layout.split(percentage=0.2) + split.label(text="Type 1:") + split.prop(part.force_field_1, "type", text="") + basic_force_field_settings_ui(self, context, part.force_field_1) + if part.force_field_1.type != 'NONE': + layout.label(text="Falloff:") + basic_force_field_falloff_ui(self, context, part.force_field_1) + + if part.force_field_1.type != 'NONE': + layout.label(text="") + + split = layout.split(percentage=0.2) + split.label(text="Type 2:") + split.prop(part.force_field_2, "type", text="") + basic_force_field_settings_ui(self, context, part.force_field_2) + if part.force_field_2.type != 'NONE': + layout.label(text="Falloff:") + basic_force_field_falloff_ui(self, context, part.force_field_2) + + +class PARTICLE_PT_vertexgroups(ParticleButtonsPanel, bpy.types.Panel): + bl_label = "Vertexgroups" + bl_options = {'DEFAULT_CLOSED'} + COMPAT_ENGINES = {'BLENDER_RENDER'} + + @classmethod + def poll(cls, context): + if context.particle_system == None: + return False + return particle_panel_poll(cls, context) + + def draw(self, context): + layout = self.layout + + ob = context.object + psys = context.particle_system + + row = layout.row() + row.label(text="Vertex Group") + row.label(text="Negate") + + row = layout.row() + row.prop_search(psys, "vertex_group_density", ob, "vertex_groups", text="Density") + row.prop(psys, "invert_vertex_group_density", text="") + + # Commented out vertex groups don't work and are still waiting for better implementation + # row = layout.row() + # row.prop_search(psys, "vertex_group_velocity", ob, "vertex_groups", text="Velocity") + # row.prop(psys, "invert_vertex_group_velocity", text="") + + row = layout.row() + row.prop_search(psys, "vertex_group_length", ob, "vertex_groups", text="Length") + row.prop(psys, "invert_vertex_group_length", text="") + + row = layout.row() + row.prop_search(psys, "vertex_group_clump", ob, "vertex_groups", text="Clump") + row.prop(psys, "invert_vertex_group_clump", text="") + + row = layout.row() + row.prop_search(psys, "vertex_group_kink", ob, "vertex_groups", text="Kink") + row.prop(psys, "invert_vertex_group_kink", text="") + + row = layout.row() + row.prop_search(psys, "vertex_group_roughness_1", ob, "vertex_groups", text="Roughness 1") + row.prop(psys, "invert_vertex_group_roughness_1", text="") + + row = layout.row() + row.prop_search(psys, "vertex_group_roughness_2", ob, "vertex_groups", text="Roughness 2") + row.prop(psys, "invert_vertex_group_roughness_2", text="") + + row = layout.row() + row.prop_search(psys, "vertex_group_roughness_end", ob, "vertex_groups", text="Roughness End") + row.prop(psys, "invert_vertex_group_roughness_end", text="") + + # row = layout.row() + # row.prop_search(psys, "vertex_group_size", ob, "vertex_groups", text="Size") + # row.prop(psys, "invert_vertex_group_size", text="") + + # row = layout.row() + # row.prop_search(psys, "vertex_group_tangent", ob, "vertex_groups", text="Tangent") + # row.prop(psys, "invert_vertex_group_tangent", text="") + + # row = layout.row() + # row.prop_search(psys, "vertex_group_rotation", ob, "vertex_groups", text="Rotation") + # row.prop(psys, "invert_vertex_group_rotation", text="") + + # row = layout.row() + # row.prop_search(psys, "vertex_group_field", ob, "vertex_groups", text="Field") + # row.prop(psys, "invert_vertex_group_field", text="") + + +class PARTICLE_PT_custom_props(ParticleButtonsPanel, PropertyPanel, bpy.types.Panel): + COMPAT_ENGINES = {'BLENDER_RENDER'} + _context_path = "particle_system.settings" + _property_type = bpy.types.ParticleSettings diff --git a/release/scripts/startup/bl_ui/properties_physics_cloth.py b/release/scripts/startup/bl_ui/properties_physics_cloth.py new file mode 100644 index 00000000000..9bc3075a021 --- /dev/null +++ b/release/scripts/startup/bl_ui/properties_physics_cloth.py @@ -0,0 +1,218 @@ +# ##### BEGIN GPL LICENSE BLOCK ##### +# +# This program is free software; you can redistribute it and/or +# modify it under the terms of the GNU General Public License +# as published by the Free Software Foundation; either version 2 +# of the License, or (at your option) any later version. +# +# This program is distributed in the hope that it will be useful, +# but WITHOUT ANY WARRANTY; without even the implied warranty of +# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +# GNU General Public License for more details. +# +# You should have received a copy of the GNU General Public License +# along with this program; if not, write to the Free Software Foundation, +# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. +# +# ##### END GPL LICENSE BLOCK ##### + +# <pep8 compliant> +import bpy + + +from bl_ui.properties_physics_common import ( + point_cache_ui, + effector_weights_ui, + ) + + +def cloth_panel_enabled(md): + return md.point_cache.is_baked is False + + +class CLOTH_MT_presets(bpy.types.Menu): + ''' + Creates the menu items by scanning scripts/templates + ''' + bl_label = "Cloth Presets" + preset_subdir = "cloth" + preset_operator = "script.execute_preset" + draw = bpy.types.Menu.draw_preset + + +class PhysicButtonsPanel(): + bl_space_type = 'PROPERTIES' + bl_region_type = 'WINDOW' + bl_context = "physics" + + @classmethod + def poll(cls, context): + ob = context.object + rd = context.scene.render + return (ob and ob.type == 'MESH') and (not rd.use_game_engine) and (context.cloth) + + +class PHYSICS_PT_cloth(PhysicButtonsPanel, bpy.types.Panel): + bl_label = "Cloth" + + def draw(self, context): + layout = self.layout + + md = context.cloth + ob = context.object + + if md: + cloth = md.settings + + split = layout.split() + + split.active = cloth_panel_enabled(md) + + col = split.column() + + col.label(text="Presets:") + sub = col.row(align=True) + sub.menu("CLOTH_MT_presets", text=bpy.types.CLOTH_MT_presets.bl_label) + sub.operator("cloth.preset_add", text="", icon="ZOOMIN") + sub.operator("cloth.preset_add", text="", icon="ZOOMOUT").remove_active = True + + col.label(text="Quality:") + col.prop(cloth, "quality", text="Steps", slider=True) + + col.label(text="Material:") + col.prop(cloth, "mass") + col.prop(cloth, "structural_stiffness", text="Structural") + col.prop(cloth, "bending_stiffness", text="Bending") + + col = split.column() + + col.label(text="Damping:") + col.prop(cloth, "spring_damping", text="Spring") + col.prop(cloth, "air_damping", text="Air") + + col.prop(cloth, "use_pin_cloth", text="Pinning") + sub = col.column() + sub.active = cloth.use_pin_cloth + sub.prop_search(cloth, "vertex_group_mass", ob, "vertex_groups", text="") + sub.prop(cloth, "pin_stiffness", text="Stiffness") + + col.label(text="Pre roll:") + col.prop(cloth, "pre_roll", text="Frame") + + # Disabled for now + """ + if cloth.vertex_group_mass: + layout.label(text="Goal:") + + col = layout.column_flow() + col.prop(cloth, "goal_default", text="Default") + col.prop(cloth, "goal_spring", text="Stiffness") + col.prop(cloth, "goal_friction", text="Friction") + """ + + key = ob.data.shape_keys + + if key: + col.label(text="Rest Shape Key:") + col.prop_search(cloth, "rest_shape_key", key, "keys", text="") + + +class PHYSICS_PT_cloth_cache(PhysicButtonsPanel, bpy.types.Panel): + bl_label = "Cloth Cache" + bl_options = {'DEFAULT_CLOSED'} + + @classmethod + def poll(cls, context): + return context.cloth + + def draw(self, context): + md = context.cloth + point_cache_ui(self, context, md.point_cache, cloth_panel_enabled(md), 'CLOTH') + + +class PHYSICS_PT_cloth_collision(PhysicButtonsPanel, bpy.types.Panel): + bl_label = "Cloth Collision" + bl_options = {'DEFAULT_CLOSED'} + + @classmethod + def poll(cls, context): + return context.cloth + + def draw_header(self, context): + cloth = context.cloth.collision_settings + + self.layout.active = cloth_panel_enabled(context.cloth) + self.layout.prop(cloth, "use_collision", text="") + + def draw(self, context): + layout = self.layout + + cloth = context.cloth.collision_settings + md = context.cloth + + layout.active = cloth.use_collision and cloth_panel_enabled(md) + + split = layout.split() + + col = split.column() + col.prop(cloth, "collision_quality", slider=True, text="Quality") + col.prop(cloth, "distance_min", slider=True, text="Distance") + col.prop(cloth, "friction") + + col = split.column() + col.prop(cloth, "use_self_collision", text="Self Collision") + sub = col.column() + sub.active = cloth.use_self_collision + sub.prop(cloth, "self_collision_quality", slider=True, text="Quality") + sub.prop(cloth, "self_distance_min", slider=True, text="Distance") + + layout.prop(cloth, "group") + + +class PHYSICS_PT_cloth_stiffness(PhysicButtonsPanel, bpy.types.Panel): + bl_label = "Cloth Stiffness Scaling" + bl_options = {'DEFAULT_CLOSED'} + + @classmethod + def poll(cls, context): + return context.cloth + + def draw_header(self, context): + cloth = context.cloth.settings + + self.layout.active = cloth_panel_enabled(context.cloth) + self.layout.prop(cloth, "use_stiffness_scale", text="") + + def draw(self, context): + layout = self.layout + + md = context.cloth + ob = context.object + cloth = context.cloth.settings + + layout.active = cloth.use_stiffness_scale and cloth_panel_enabled(md) + + split = layout.split() + + col = split.column() + col.label(text="Structural Stiffness:") + col.prop_search(cloth, "vertex_group_structural_stiffness", ob, "vertex_groups", text="") + col.prop(cloth, "structural_stiffness_max", text="Max") + + col = split.column() + col.label(text="Bending Stiffness:") + col.prop_search(cloth, "vertex_group_bending", ob, "vertex_groups", text="") + col.prop(cloth, "bending_stiffness_max", text="Max") + + +class PHYSICS_PT_cloth_field_weights(PhysicButtonsPanel, bpy.types.Panel): + bl_label = "Cloth Field Weights" + bl_options = {'DEFAULT_CLOSED'} + + @classmethod + def poll(cls, context): + return (context.cloth) + + def draw(self, context): + cloth = context.cloth.settings + effector_weights_ui(self, context, cloth.effector_weights) diff --git a/release/scripts/startup/bl_ui/properties_physics_common.py b/release/scripts/startup/bl_ui/properties_physics_common.py new file mode 100644 index 00000000000..fea012cc7c6 --- /dev/null +++ b/release/scripts/startup/bl_ui/properties_physics_common.py @@ -0,0 +1,282 @@ +# ##### BEGIN GPL LICENSE BLOCK ##### +# +# This program is free software; you can redistribute it and/or +# modify it under the terms of the GNU General Public License +# as published by the Free Software Foundation; either version 2 +# of the License, or (at your option) any later version. +# +# This program is distributed in the hope that it will be useful, +# but WITHOUT ANY WARRANTY; without even the implied warranty of +# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +# GNU General Public License for more details. +# +# You should have received a copy of the GNU General Public License +# along with this program; if not, write to the Free Software Foundation, +# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. +# +# ##### END GPL LICENSE BLOCK ##### + +# <pep8 compliant> + +import bpy + + +class PhysicButtonsPanel(): + bl_space_type = 'PROPERTIES' + bl_region_type = 'WINDOW' + bl_context = "physics" + + @classmethod + def poll(cls, context): + rd = context.scene.render + return (context.object) and (not rd.use_game_engine) + + +def physics_add(self, layout, md, name, type, typeicon, toggles): + sub = layout.row(align=True) + if md: + sub.context_pointer_set("modifier", md) + sub.operator("object.modifier_remove", text=name, icon='X') + if(toggles): + sub.prop(md, "show_render", text="") + sub.prop(md, "show_viewport", text="") + else: + sub.operator("object.modifier_add", text=name, icon=typeicon).type = type + + +class PHYSICS_PT_add(PhysicButtonsPanel, bpy.types.Panel): + bl_label = "" + bl_options = {'HIDE_HEADER'} + + def draw(self, context): + ob = context.object + + layout = self.layout + layout.label("Enable physics for:") + split = layout.split() + col = split.column() + + if(context.object.field.type == 'NONE'): + col.operator("object.forcefield_toggle", text="Force Field", icon='FORCE_FORCE') + else: + col.operator("object.forcefield_toggle", text="Force Field", icon='X') + + if(ob.type == 'MESH'): + physics_add(self, col, context.collision, "Collision", 'COLLISION', 'MOD_PHYSICS', False) + physics_add(self, col, context.cloth, "Cloth", 'CLOTH', 'MOD_CLOTH', True) + + col = split.column() + + if(ob.type == 'MESH' or ob.type == 'LATTICE'or ob.type == 'CURVE'): + physics_add(self, col, context.soft_body, "Soft Body", 'SOFT_BODY', 'MOD_SOFT', True) + + if(ob.type == 'MESH'): + physics_add(self, col, context.fluid, "Fluid", 'FLUID_SIMULATION', 'MOD_FLUIDSIM', True) + physics_add(self, col, context.smoke, "Smoke", 'SMOKE', 'MOD_SMOKE', True) + + +#cachetype can be 'PSYS' 'HAIR' 'SMOKE' etc + +def point_cache_ui(self, context, cache, enabled, cachetype): + layout = self.layout + + layout.context_pointer_set("point_cache", cache) + + row = layout.row() + row.template_list(cache, "point_caches", cache.point_caches, "active_index", rows=2) + col = row.column(align=True) + col.operator("ptcache.add", icon='ZOOMIN', text="") + col.operator("ptcache.remove", icon='ZOOMOUT', text="") + + row = layout.row() + if cachetype in {'PSYS', 'HAIR', 'SMOKE'}: + row.prop(cache, "use_external") + + if cache.use_external: + split = layout.split(percentage=0.80) + split.prop(cache, "name", text="File Name") + split.prop(cache, "index", text="") + + row = layout.row() + row.label(text="File Path:") + row.prop(cache, "use_library_path", "Use Lib Path") + + layout.prop(cache, "filepath", text="") + + layout.label(text=cache.info) + else: + if cachetype == 'SMOKE': + if bpy.data.is_dirty: + layout.label(text="Cache is disabled until the file is saved") + layout.enabled = False + + if cache.use_disk_cache: + layout.prop(cache, "name", text="File Name") + else: + layout.prop(cache, "name", text="Cache Name") + + row = layout.row(align=True) + + if cachetype != 'PSYS': + row.enabled = enabled + row.prop(cache, "frame_start") + row.prop(cache, "frame_end") + if cachetype not in {'SMOKE', 'CLOTH'}: + row.prop(cache, "frame_step") + row.prop(cache, "use_quick_cache") + if cachetype != 'SMOKE': + layout.label(text=cache.info) + + if cachetype != 'SMOKE': + split = layout.split() + split.enabled = enabled and (not bpy.data.is_dirty) + + col = split.column() + col.prop(cache, "use_disk_cache") + + col = split.column() + col.active = cache.use_disk_cache + col.prop(cache, "use_library_path", "Use Lib Path") + + row = layout.row() + row.enabled = enabled and (not bpy.data.is_dirty) + row.active = cache.use_disk_cache + row.label(text="Compression:") + row.prop(cache, "compression", expand=True) + + layout.separator() + + split = layout.split() + + col = split.column() + + if cache.is_baked == True: + col.operator("ptcache.free_bake", text="Free Bake") + else: + col.operator("ptcache.bake", text="Bake").bake = True + + sub = col.row() + sub.enabled = (cache.frames_skipped or cache.is_outdated) and enabled + sub.operator("ptcache.bake", text="Calculate To Frame").bake = False + + sub = col.column() + sub.enabled = enabled + sub.operator("ptcache.bake_from_cache", text="Current Cache to Bake") + + col = split.column() + col.operator("ptcache.bake_all", text="Bake All Dynamics").bake = True + col.operator("ptcache.free_bake_all", text="Free All Bakes") + col.operator("ptcache.bake_all", text="Update All To Frame").bake = False + + +def effector_weights_ui(self, context, weights): + layout = self.layout + + layout.prop(weights, "group") + + split = layout.split() + + col = split.column() + col.prop(weights, "gravity", slider=True) + + col = split.column() + col.prop(weights, "all", slider=True) + + layout.separator() + + split = layout.split() + + col = split.column() + col.prop(weights, "force", slider=True) + col.prop(weights, "vortex", slider=True) + col.prop(weights, "magnetic", slider=True) + col.prop(weights, "wind", slider=True) + col.prop(weights, "curve_guide", slider=True) + col.prop(weights, "texture", slider=True) + + col = split.column() + col.prop(weights, "harmonic", slider=True) + col.prop(weights, "charge", slider=True) + col.prop(weights, "lennardjones", slider=True) + col.prop(weights, "turbulence", slider=True) + col.prop(weights, "drag", slider=True) + col.prop(weights, "boid", slider=True) + + +def basic_force_field_settings_ui(self, context, field): + layout = self.layout + + split = layout.split() + + if not field or field.type == 'NONE': + return + + col = split.column() + + if field.type == 'DRAG': + col.prop(field, "linear_drag", text="Linear") + else: + col.prop(field, "strength") + + if field.type == 'TURBULENCE': + col.prop(field, "size") + col.prop(field, "flow") + elif field.type == 'HARMONIC': + col.prop(field, "harmonic_damping", text="Damping") + col.prop(field, "rest_length") + elif field.type == 'VORTEX' and field.shape != 'POINT': + col.prop(field, "inflow") + elif field.type == 'DRAG': + col.prop(field, "quadratic_drag", text="Quadratic") + else: + col.prop(field, "flow") + + col = split.column() + sub = col.column(align=True) + sub.prop(field, "noise") + sub.prop(field, "seed") + if field.type == 'TURBULENCE': + col.prop(field, "use_global_coords", text="Global") + elif field.type == 'HARMONIC': + col.prop(field, "use_multiple_springs") + + split = layout.split() + + col = split.column() + col.label(text="Effect point:") + col.prop(field, "apply_to_location") + col.prop(field, "apply_to_rotation") + + col = split.column() + col.label(text="Collision:") + col.prop(field, "use_absorption") + + +def basic_force_field_falloff_ui(self, context, field): + layout = self.layout + + split = layout.split(percentage=0.35) + + if not field or field.type == 'NONE': + return + + col = split.column() + col.prop(field, "z_direction", text="") + + col = split.column() + col.prop(field, "falloff_power", text="Power") + + split = layout.split() + col = split.column() + row = col.row(align=True) + row.prop(field, "use_min_distance", text="") + sub = row.row() + sub.active = field.use_min_distance + sub.prop(field, "distance_min", text="Minimum") + + col = split.column() + row = col.row(align=True) + row.prop(field, "use_max_distance", text="") + sub = row.row() + sub.active = field.use_max_distance + sub.prop(field, "distance_max", text="Maximum") diff --git a/release/scripts/startup/bl_ui/properties_physics_field.py b/release/scripts/startup/bl_ui/properties_physics_field.py new file mode 100644 index 00000000000..fd5549c6e0a --- /dev/null +++ b/release/scripts/startup/bl_ui/properties_physics_field.py @@ -0,0 +1,218 @@ +# ##### BEGIN GPL LICENSE BLOCK ##### +# +# This program is free software; you can redistribute it and/or +# modify it under the terms of the GNU General Public License +# as published by the Free Software Foundation; either version 2 +# of the License, or (at your option) any later version. +# +# This program is distributed in the hope that it will be useful, +# but WITHOUT ANY WARRANTY; without even the implied warranty of +# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +# GNU General Public License for more details. +# +# You should have received a copy of the GNU General Public License +# along with this program; if not, write to the Free Software Foundation, +# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. +# +# ##### END GPL LICENSE BLOCK ##### + +# <pep8 compliant> +import bpy + + +from bl_ui.properties_physics_common import ( + basic_force_field_settings_ui, + basic_force_field_falloff_ui, + ) + + +class PhysicButtonsPanel(): + bl_space_type = 'PROPERTIES' + bl_region_type = 'WINDOW' + bl_context = "physics" + + @classmethod + def poll(cls, context): + rd = context.scene.render + return (context.object) and (not rd.use_game_engine) + + +class PHYSICS_PT_field(PhysicButtonsPanel, bpy.types.Panel): + bl_label = "Force Fields" + + @classmethod + def poll(cls, context): + ob = context.object + rd = context.scene.render + return (not rd.use_game_engine) and (ob.field) and (ob.field.type != 'NONE') + + def draw(self, context): + layout = self.layout + + ob = context.object + field = ob.field + + split = layout.split(percentage=0.2) + split.label(text="Type:") + + split.prop(field, "type", text="") + + if field.type not in {'NONE', 'GUIDE', 'TEXTURE'}: + split = layout.split(percentage=0.2) + split.label(text="Shape:") + split.prop(field, "shape", text="") + + split = layout.split() + + if field.type == 'NONE': + return # nothing to draw + elif field.type == 'GUIDE': + col = split.column() + col.prop(field, "guide_minimum") + col.prop(field, "guide_free") + col.prop(field, "falloff_power") + col.prop(field, "use_guide_path_add") + col.prop(field, "use_guide_path_weight") + + col = split.column() + col.label(text="Clumping:") + col.prop(field, "guide_clump_amount") + col.prop(field, "guide_clump_shape") + + row = layout.row() + row.prop(field, "use_max_distance") + sub = row.row() + sub.active = field.use_max_distance + sub.prop(field, "distance_max") + + layout.separator() + + layout.prop(field, "guide_kink_type") + if (field.guide_kink_type != 'NONE'): + layout.prop(field, "guide_kink_axis") + + split = layout.split() + + col = split.column() + col.prop(field, "guide_kink_frequency") + col.prop(field, "guide_kink_shape") + + col = split.column() + col.prop(field, "guide_kink_amplitude") + + elif field.type == 'TEXTURE': + col = split.column() + col.prop(field, "strength") + col.prop(field, "texture", text="") + col.prop(field, "texture_mode", text="") + col.prop(field, "texture_nabla") + + col = split.column() + col.prop(field, "use_object_coords") + col.prop(field, "use_root_coords") + col.prop(field, "use_2d_force") + else: + basic_force_field_settings_ui(self, context, field) + + if field.type not in {'NONE', 'GUIDE'}: + + layout.label(text="Falloff:") + layout.prop(field, "falloff_type", expand=True) + + basic_force_field_falloff_ui(self, context, field) + + if field.falloff_type == 'CONE': + layout.separator() + + split = layout.split(percentage=0.35) + + col = split.column() + col.label(text="Angular:") + col.prop(field, "use_radial_min", text="Use Minimum") + col.prop(field, "use_radial_max", text="Use Maximum") + + col = split.column() + col.prop(field, "radial_falloff", text="Power") + + sub = col.column() + sub.active = field.use_radial_min + sub.prop(field, "radial_min", text="Angle") + + sub = col.column() + sub.active = field.use_radial_max + sub.prop(field, "radial_max", text="Angle") + + elif field.falloff_type == 'TUBE': + layout.separator() + + split = layout.split(percentage=0.35) + + col = split.column() + col.label(text="Radial:") + col.prop(field, "use_radial_min", text="Use Minimum") + col.prop(field, "use_radial_max", text="Use Maximum") + + col = split.column() + col.prop(field, "radial_falloff", text="Power") + + sub = col.column() + sub.active = field.use_radial_min + sub.prop(field, "radial_min", text="Distance") + + sub = col.column() + sub.active = field.use_radial_max + sub.prop(field, "radial_max", text="Distance") + + +class PHYSICS_PT_collision(PhysicButtonsPanel, bpy.types.Panel): + bl_label = "Collision" + #bl_options = {'DEFAULT_CLOSED'} + + @classmethod + def poll(cls, context): + ob = context.object + rd = context.scene.render + return (ob and ob.type == 'MESH') and (not rd.use_game_engine) and (context.collision) + + def draw(self, context): + layout = self.layout + + md = context.collision + + split = layout.split() + + coll = md.settings + + if coll: + settings = context.object.collision + + layout.active = settings.use + + split = layout.split() + + col = split.column() + col.label(text="Particle:") + col.prop(settings, "permeability", slider=True) + col.prop(settings, "stickness") + col.prop(settings, "use_particle_kill") + col.label(text="Particle Damping:") + sub = col.column(align=True) + sub.prop(settings, "damping_factor", text="Factor", slider=True) + sub.prop(settings, "damping_random", text="Random", slider=True) + + col.label(text="Particle Friction:") + sub = col.column(align=True) + sub.prop(settings, "friction_factor", text="Factor", slider=True) + sub.prop(settings, "friction_random", text="Random", slider=True) + + col = split.column() + col.label(text="Soft Body and Cloth:") + sub = col.column(align=True) + sub.prop(settings, "thickness_outer", text="Outer", slider=True) + sub.prop(settings, "thickness_inner", text="Inner", slider=True) + + col.label(text="Soft Body Damping:") + col.prop(settings, "damping", text="Factor", slider=True) + + col.label(text="Force Fields:") + col.prop(settings, "absorption", text="Absorption") diff --git a/release/scripts/startup/bl_ui/properties_physics_fluid.py b/release/scripts/startup/bl_ui/properties_physics_fluid.py new file mode 100644 index 00000000000..53eb67e1340 --- /dev/null +++ b/release/scripts/startup/bl_ui/properties_physics_fluid.py @@ -0,0 +1,281 @@ +# ##### BEGIN GPL LICENSE BLOCK ##### +# +# This program is free software; you can redistribute it and/or +# modify it under the terms of the GNU General Public License +# as published by the Free Software Foundation; either version 2 +# of the License, or (at your option) any later version. +# +# This program is distributed in the hope that it will be useful, +# but WITHOUT ANY WARRANTY; without even the implied warranty of +# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +# GNU General Public License for more details. +# +# You should have received a copy of the GNU General Public License +# along with this program; if not, write to the Free Software Foundation, +# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. +# +# ##### END GPL LICENSE BLOCK ##### + +# <pep8 compliant> +import bpy + + +class PhysicButtonsPanel(): + bl_space_type = 'PROPERTIES' + bl_region_type = 'WINDOW' + bl_context = "physics" + + @classmethod + def poll(cls, context): + ob = context.object + rd = context.scene.render + return (ob and ob.type == 'MESH') and (not rd.use_game_engine) and (context.fluid) + + +class PHYSICS_PT_fluid(PhysicButtonsPanel, bpy.types.Panel): + bl_label = "Fluid" + + def draw(self, context): + layout = self.layout + + md = context.fluid + + if md: + fluid = md.settings + + row = layout.row() + if fluid is None: + row.label("built without fluids") + return + + row.prop(fluid, "type") + if fluid.type not in {'NONE', 'DOMAIN', 'PARTICLE', 'FLUID'}: + row.prop(fluid, "use", text="") + + layout = layout.column() + if fluid.type not in {'NONE', 'DOMAIN', 'PARTICLE', 'FLUID'}: + layout.active = fluid.use + + if fluid.type == 'DOMAIN': + layout.operator("fluid.bake", text="Bake (Req. Memory: %s)" % fluid.memory_estimate, icon='MOD_FLUIDSIM') + split = layout.split() + + col = split.column() + col.label(text="Resolution:") + col.prop(fluid, "resolution", text="Final") + col.label(text="Render Display:") + col.prop(fluid, "render_display_mode", text="") + + col = split.column() + col.label() + col.prop(fluid, "preview_resolution", text="Preview") + col.label(text="Viewport Display:") + col.prop(fluid, "viewport_display_mode", text="") + + split = layout.split() + + col = split.column() + col.label(text="Time:") + sub = col.column(align=True) + sub.prop(fluid, "start_time", text="Start") + sub.prop(fluid, "end_time", text="End") + + col = split.column() + col.label() + col.prop(fluid, "use_speed_vectors") + col.prop(fluid, "use_reverse_frames") + + layout.prop(fluid, "filepath", text="") + + elif fluid.type == 'FLUID': + split = layout.split() + + col = split.column() + col.label(text="Volume Initialization:") + col.prop(fluid, "volume_initialization", text="") + col.prop(fluid, "use_animated_mesh") + + col = split.column() + col.label(text="Initial Velocity:") + col.prop(fluid, "initial_velocity", text="") + + elif fluid.type == 'OBSTACLE': + split = layout.split() + + col = split.column() + col.label(text="Volume Initialization:") + col.prop(fluid, "volume_initialization", text="") + col.prop(fluid, "use_animated_mesh") + + col = split.column() + col.label(text="Slip Type:") + col.prop(fluid, "slip_type", text="") + if fluid.slip_type == 'PARTIALSLIP': + col.prop(fluid, "partial_slip_factor", slider=True, text="Amount") + + col.label(text="Impact:") + col.prop(fluid, "impact_factor", text="Factor") + + elif fluid.type == 'INFLOW': + split = layout.split() + + col = split.column() + col.label(text="Volume Initialization:") + col.prop(fluid, "volume_initialization", text="") + col.prop(fluid, "use_animated_mesh") + col.prop(fluid, "use_local_coords") + + col = split.column() + col.label(text="Inflow Velocity:") + col.prop(fluid, "inflow_velocity", text="") + + elif fluid.type == 'OUTFLOW': + split = layout.split() + + col = split.column() + col.label(text="Volume Initialization:") + col.prop(fluid, "volume_initialization", text="") + col.prop(fluid, "use_animated_mesh") + + split.column() + + elif fluid.type == 'PARTICLE': + split = layout.split() + + col = split.column() + col.label(text="Influence:") + col.prop(fluid, "particle_influence", text="Size") + col.prop(fluid, "alpha_influence", text="Alpha") + + col = split.column() + col.label(text="Type:") + col.prop(fluid, "use_drops") + col.prop(fluid, "use_floats") + col.prop(fluid, "show_tracer") + + layout.prop(fluid, "filepath", text="") + + elif fluid.type == 'CONTROL': + split = layout.split() + + col = split.column() + col.label(text="") + col.prop(fluid, "quality", slider=True) + col.prop(fluid, "use_reverse_frames") + + col = split.column() + col.label(text="Time:") + sub = col.column(align=True) + sub.prop(fluid, "start_time", text="Start") + sub.prop(fluid, "end_time", text="End") + + split = layout.split() + + col = split.column() + col.label(text="Attraction Force:") + sub = col.column(align=True) + sub.prop(fluid, "attraction_strength", text="Strength") + sub.prop(fluid, "attraction_radius", text="Radius") + + col = split.column() + col.label(text="Velocity Force:") + sub = col.column(align=True) + sub.prop(fluid, "velocity_strength", text="Strength") + sub.prop(fluid, "velocity_radius", text="Radius") + + +class PHYSICS_PT_domain_gravity(PhysicButtonsPanel, bpy.types.Panel): + bl_label = "Domain World" + bl_options = {'DEFAULT_CLOSED'} + + @classmethod + def poll(cls, context): + md = context.fluid + return md and md.settings and (md.settings.type == 'DOMAIN') + + def draw(self, context): + layout = self.layout + + fluid = context.fluid.settings + scene = context.scene + + split = layout.split() + + col = split.column() + if scene.use_gravity: + col.label(text="Using Scene Gravity", icon="SCENE_DATA") + sub = col.column() + sub.enabled = False + sub.prop(fluid, "gravity", text="") + else: + col.label(text="Gravity:") + col.prop(fluid, "gravity", text="") + + if scene.unit_settings.system != 'NONE': + col.label(text="Using Scene Size Units", icon="SCENE_DATA") + sub = col.column() + sub.enabled = False + sub.prop(fluid, "simulation_scale", text="Metres") + else: + col.label(text="Real World Size:") + col.prop(fluid, "simulation_scale", text="Metres") + + col = split.column() + col.label(text="Viscosity Presets:") + sub = col.column(align=True) + sub.prop(fluid, "viscosity_preset", text="") + + if fluid.viscosity_preset == 'MANUAL': + sub.prop(fluid, "viscosity_base", text="Base") + sub.prop(fluid, "viscosity_exponent", text="Exponent", slider=True) + + col.label(text="Optimization:") + col.prop(fluid, "grid_levels", slider=True) + col.prop(fluid, "compressibility", slider=True) + + +class PHYSICS_PT_domain_boundary(PhysicButtonsPanel, bpy.types.Panel): + bl_label = "Domain Boundary" + bl_options = {'DEFAULT_CLOSED'} + + @classmethod + def poll(cls, context): + md = context.fluid + return md and md.settings and (md.settings.type == 'DOMAIN') + + def draw(self, context): + layout = self.layout + + fluid = context.fluid.settings + + split = layout.split() + + col = split.column() + col.label(text="Slip Type:") + col.prop(fluid, "slip_type", text="") + if fluid.slip_type == 'PARTIALSLIP': + col.prop(fluid, "partial_slip_factor", slider=True, text="Amount") + + col = split.column() + col.label(text="Surface:") + col.prop(fluid, "surface_smooth", text="Smoothing") + col.prop(fluid, "surface_subdivisions", text="Subdivisions") + + +class PHYSICS_PT_domain_particles(PhysicButtonsPanel, bpy.types.Panel): + bl_label = "Domain Particles" + bl_options = {'DEFAULT_CLOSED'} + + @classmethod + def poll(cls, context): + md = context.fluid + return md and md.settings and (md.settings.type == 'DOMAIN') + + def draw(self, context): + layout = self.layout + + fluid = context.fluid.settings + + col = layout.column(align=True) + col.prop(fluid, "tracer_particles") + col.prop(fluid, "generate_particles") diff --git a/release/scripts/startup/bl_ui/properties_physics_smoke.py b/release/scripts/startup/bl_ui/properties_physics_smoke.py new file mode 100644 index 00000000000..6cd1ceb5884 --- /dev/null +++ b/release/scripts/startup/bl_ui/properties_physics_smoke.py @@ -0,0 +1,203 @@ +# ##### BEGIN GPL LICENSE BLOCK ##### +# +# This program is free software; you can redistribute it and/or +# modify it under the terms of the GNU General Public License +# as published by the Free Software Foundation; either version 2 +# of the License, or (at your option) any later version. +# +# This program is distributed in the hope that it will be useful, +# but WITHOUT ANY WARRANTY; without even the implied warranty of +# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +# GNU General Public License for more details. +# +# You should have received a copy of the GNU General Public License +# along with this program; if not, write to the Free Software Foundation, +# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. +# +# ##### END GPL LICENSE BLOCK ##### + +# <pep8 compliant> +import bpy + + +from bl_ui.properties_physics_common import ( + point_cache_ui, + effector_weights_ui, + ) + + +class PhysicButtonsPanel(): + bl_space_type = 'PROPERTIES' + bl_region_type = 'WINDOW' + bl_context = "physics" + + @classmethod + def poll(cls, context): + ob = context.object + rd = context.scene.render + return (ob and ob.type == 'MESH') and (not rd.use_game_engine) and (context.smoke) + + +class PHYSICS_PT_smoke(PhysicButtonsPanel, bpy.types.Panel): + bl_label = "Smoke" + + def draw(self, context): + layout = self.layout + + md = context.smoke + ob = context.object + + if md: + layout.prop(md, "smoke_type", expand=True) + + if md.smoke_type == 'DOMAIN': + domain = md.domain_settings + + split = layout.split() + + split.enabled = not domain.point_cache.is_baked + + col = split.column() + col.label(text="Resolution:") + col.prop(domain, "resolution_max", text="Divisions") + col.label(text="Time:") + col.prop(domain, "time_scale", text="Scale") + col.label(text="Border Collisions:") + col.prop(domain, "collision_extents", text="") + + col = split.column() + col.label(text="Behavior:") + col.prop(domain, "alpha") + col.prop(domain, "beta", text="Temp. Diff.") + col.prop(domain, "vorticity") + col.prop(domain, "use_dissolve_smoke", text="Dissolve") + sub = col.column() + sub.active = domain.use_dissolve_smoke + sub.prop(domain, "dissolve_speed", text="Time") + sub.prop(domain, "use_dissolve_smoke_log", text="Slow") + + elif md.smoke_type == 'FLOW': + + flow = md.flow_settings + + split = layout.split() + + col = split.column() + col.prop(flow, "use_outflow") + col.label(text="Particle System:") + col.prop_search(flow, "particle_system", ob, "particle_systems", text="") + + sub = col.column() + sub.active = not md.flow_settings.use_outflow + + sub.prop(flow, "initial_velocity", text="Initial Velocity") + sub = sub.column() + sub.active = flow.initial_velocity + sub.prop(flow, "velocity_factor", text="Multiplier") + + sub = split.column() + sub.active = not md.flow_settings.use_outflow + sub.label(text="Initial Values:") + sub.prop(flow, "use_absolute") + sub.prop(flow, "density") + sub.prop(flow, "temperature") + + +class PHYSICS_PT_smoke_groups(PhysicButtonsPanel, bpy.types.Panel): + bl_label = "Smoke Groups" + bl_options = {'DEFAULT_CLOSED'} + + @classmethod + def poll(cls, context): + md = context.smoke + return md and (md.smoke_type == 'DOMAIN') + + def draw(self, context): + layout = self.layout + + group = context.smoke.domain_settings + + split = layout.split() + + col = split.column() + col.label(text="Flow Group:") + col.prop(group, "fluid_group", text="") + + #col.label(text="Effector Group:") + #col.prop(group, "effector_group", text="") + + col = split.column() + col.label(text="Collision Group:") + col.prop(group, "collision_group", text="") + + +class PHYSICS_PT_smoke_highres(PhysicButtonsPanel, bpy.types.Panel): + bl_label = "Smoke High Resolution" + bl_options = {'DEFAULT_CLOSED'} + + @classmethod + def poll(cls, context): + md = context.smoke + return md and (md.smoke_type == 'DOMAIN') + + def draw_header(self, context): + md = context.smoke.domain_settings + + self.layout.prop(md, "use_high_resolution", text="") + + def draw(self, context): + layout = self.layout + + md = context.smoke.domain_settings + + layout.active = md.use_high_resolution + + split = layout.split() + split.enabled = not md.point_cache.is_baked + + col = split.column() + col.label(text="Resolution:") + col.prop(md, "amplify", text="Divisions") + col.prop(md, "smooth_emitter") + + col = split.column() + col.label(text="Noise Method:") + col.row().prop(md, "noise_type", text="") + col.prop(md, "strength") + + layout.prop(md, "show_high_resolution") + + +class PHYSICS_PT_smoke_cache(PhysicButtonsPanel, bpy.types.Panel): + bl_label = "Smoke Cache" + bl_options = {'DEFAULT_CLOSED'} + + @classmethod + def poll(cls, context): + md = context.smoke + return md and (md.smoke_type == 'DOMAIN') + + def draw(self, context): + layout = self.layout + + md = context.smoke.domain_settings + cache = md.point_cache + + layout.label(text="Compression:") + layout.prop(md, "point_cache_compress_type", expand=True) + + point_cache_ui(self, context, cache, (cache.is_baked is False), 'SMOKE') + + +class PHYSICS_PT_smoke_field_weights(PhysicButtonsPanel, bpy.types.Panel): + bl_label = "Smoke Field Weights" + bl_options = {'DEFAULT_CLOSED'} + + @classmethod + def poll(cls, context): + smoke = context.smoke + return (smoke and smoke.smoke_type == 'DOMAIN') + + def draw(self, context): + domain = context.smoke.domain_settings + effector_weights_ui(self, context, domain.effector_weights) diff --git a/release/scripts/startup/bl_ui/properties_physics_softbody.py b/release/scripts/startup/bl_ui/properties_physics_softbody.py new file mode 100644 index 00000000000..2bd1a8599c1 --- /dev/null +++ b/release/scripts/startup/bl_ui/properties_physics_softbody.py @@ -0,0 +1,263 @@ +# ##### BEGIN GPL LICENSE BLOCK ##### +# +# This program is free software; you can redistribute it and/or +# modify it under the terms of the GNU General Public License +# as published by the Free Software Foundation; either version 2 +# of the License, or (at your option) any later version. +# +# This program is distributed in the hope that it will be useful, +# but WITHOUT ANY WARRANTY; without even the implied warranty of +# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +# GNU General Public License for more details. +# +# You should have received a copy of the GNU General Public License +# along with this program; if not, write to the Free Software Foundation, +# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. +# +# ##### END GPL LICENSE BLOCK ##### + +# <pep8 compliant> +import bpy + + +from bl_ui.properties_physics_common import ( + point_cache_ui, + effector_weights_ui, + ) + + +def softbody_panel_enabled(md): + return (md.point_cache.is_baked is False) + + +class PhysicButtonsPanel(): + bl_space_type = 'PROPERTIES' + bl_region_type = 'WINDOW' + bl_context = "physics" + + @classmethod + def poll(cls, context): + ob = context.object + rd = context.scene.render +# return (ob and ob.type == 'MESH') and (not rd.use_game_engine) +# i really hate touching things i do not understand completely .. but i think this should read (bjornmose) + return (ob and (ob.type == 'MESH' or ob.type == 'LATTICE'or ob.type == 'CURVE')) and (not rd.use_game_engine) and (context.soft_body) + + +class PHYSICS_PT_softbody(PhysicButtonsPanel, bpy.types.Panel): + bl_label = "Soft Body" + + def draw(self, context): + layout = self.layout + + md = context.soft_body + ob = context.object + + if md: + softbody = md.settings + + # General + split = layout.split() + split.enabled = softbody_panel_enabled(md) + + col = split.column() + col.label(text="Object:") + col.prop(softbody, "friction") + col.prop(softbody, "mass") + col.prop_search(softbody, "vertex_group_mass", ob, "vertex_groups", text="Mass:") + + col = split.column() + col.label(text="Simulation:") + col.prop(softbody, "speed") + + +class PHYSICS_PT_softbody_cache(PhysicButtonsPanel, bpy.types.Panel): + bl_label = "Soft Body Cache" + bl_options = {'DEFAULT_CLOSED'} + + @classmethod + def poll(cls, context): + return context.soft_body + + def draw(self, context): + md = context.soft_body + point_cache_ui(self, context, md.point_cache, softbody_panel_enabled(md), 'SOFTBODY') + + +class PHYSICS_PT_softbody_goal(PhysicButtonsPanel, bpy.types.Panel): + bl_label = "Soft Body Goal" + bl_options = {'DEFAULT_CLOSED'} + + @classmethod + def poll(cls, context): + return context.soft_body + + def draw_header(self, context): + softbody = context.soft_body.settings + + self.layout.active = softbody_panel_enabled(context.soft_body) + self.layout.prop(softbody, "use_goal", text="") + + def draw(self, context): + layout = self.layout + + md = context.soft_body + softbody = md.settings + ob = context.object + + layout.active = softbody.use_goal and softbody_panel_enabled(md) + + split = layout.split() + + # Goal + split = layout.split() + + col = split.column() + col.label(text="Goal Strengths:") + col.prop(softbody, "goal_default", text="Default") + sub = col.column(align=True) + sub.prop(softbody, "goal_min", text="Minimum") + sub.prop(softbody, "goal_max", text="Maximum") + + col = split.column() + col.label(text="Goal Settings:") + col.prop(softbody, "goal_spring", text="Stiffness") + col.prop(softbody, "goal_friction", text="Damping") + + layout.prop_search(softbody, "vertex_group_goal", ob, "vertex_groups", text="Vertex Group") + + +class PHYSICS_PT_softbody_edge(PhysicButtonsPanel, bpy.types.Panel): + bl_label = "Soft Body Edges" + bl_options = {'DEFAULT_CLOSED'} + + @classmethod + def poll(cls, context): + return context.soft_body + + def draw_header(self, context): + softbody = context.soft_body.settings + + self.layout.active = softbody_panel_enabled(context.soft_body) + self.layout.prop(softbody, "use_edges", text="") + + def draw(self, context): + layout = self.layout + + md = context.soft_body + softbody = md.settings + ob = context.object + + layout.active = softbody.use_edges and softbody_panel_enabled(md) + + split = layout.split() + + col = split.column() + col.label(text="Springs:") + col.prop(softbody, "pull") + col.prop(softbody, "push") + col.prop(softbody, "damping") + col.prop(softbody, "plastic") + col.prop(softbody, "bend") + col.prop(softbody, "spring_length", text="Length") + col.prop_search(softbody, "vertex_group_spring", ob, "vertex_groups", text="Springs:") + + col = split.column() + col.prop(softbody, "use_stiff_quads") + sub = col.column() + sub.active = softbody.use_stiff_quads + sub.prop(softbody, "shear") + + col.label(text="Aerodynamics:") + col.row().prop(softbody, "aerodynamics_type", expand=True) + col.prop(softbody, "aero", text="Factor") + + #sub = col.column() + #sub.enabled = softbody.aero > 0 + + col.label(text="Collision:") + col.prop(softbody, "use_edge_collision", text="Edge") + col.prop(softbody, "use_face_collision", text="Face") + + +class PHYSICS_PT_softbody_collision(PhysicButtonsPanel, bpy.types.Panel): + bl_label = "Soft Body Self Collision" + bl_options = {'DEFAULT_CLOSED'} + + @classmethod + def poll(cls, context): + return context.soft_body + + def draw_header(self, context): + softbody = context.soft_body.settings + + self.layout.active = softbody_panel_enabled(context.soft_body) + self.layout.prop(softbody, "use_self_collision", text="") + + def draw(self, context): + layout = self.layout + + md = context.soft_body + softbody = md.settings + + layout.active = softbody.use_self_collision and softbody_panel_enabled(md) + + layout.label(text="Collision Ball Size Calculation:") + layout.prop(softbody, "collision_type", expand=True) + + col = layout.column(align=True) + col.label(text="Ball:") + col.prop(softbody, "ball_size", text="Size") + col.prop(softbody, "ball_stiff", text="Stiffness") + col.prop(softbody, "ball_damp", text="Dampening") + + +class PHYSICS_PT_softbody_solver(PhysicButtonsPanel, bpy.types.Panel): + bl_label = "Soft Body Solver" + bl_options = {'DEFAULT_CLOSED'} + + @classmethod + def poll(cls, context): + return context.soft_body + + def draw(self, context): + layout = self.layout + + md = context.soft_body + softbody = md.settings + + layout.active = softbody_panel_enabled(md) + + # Solver + split = layout.split() + + col = split.column(align=True) + col.label(text="Step Size:") + col.prop(softbody, "step_min") + col.prop(softbody, "step_max") + col.prop(softbody, "use_auto_step", text="Auto-Step") + + col = split.column() + col.prop(softbody, "error_threshold") + col.label(text="Helpers:") + col.prop(softbody, "choke") + col.prop(softbody, "fuzzy") + + layout.label(text="Diagnostics:") + layout.prop(softbody, "use_diagnose") + layout.prop(softbody, "use_estimate_matrix") + + +class PHYSICS_PT_softbody_field_weights(PhysicButtonsPanel, bpy.types.Panel): + bl_label = "Soft Body Field Weights" + bl_options = {'DEFAULT_CLOSED'} + + @classmethod + def poll(cls, context): + return (context.soft_body) + + def draw(self, context): + md = context.soft_body + softbody = md.settings + + effector_weights_ui(self, context, softbody.effector_weights) diff --git a/release/scripts/startup/bl_ui/properties_render.py b/release/scripts/startup/bl_ui/properties_render.py new file mode 100644 index 00000000000..e4be38c560b --- /dev/null +++ b/release/scripts/startup/bl_ui/properties_render.py @@ -0,0 +1,638 @@ +# ##### BEGIN GPL LICENSE BLOCK ##### +# +# This program is free software; you can redistribute it and/or +# modify it under the terms of the GNU General Public License +# as published by the Free Software Foundation; either version 2 +# of the License, or (at your option) any later version. +# +# This program is distributed in the hope that it will be useful, +# but WITHOUT ANY WARRANTY; without even the implied warranty of +# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +# GNU General Public License for more details. +# +# You should have received a copy of the GNU General Public License +# along with this program; if not, write to the Free Software Foundation, +# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. +# +# ##### END GPL LICENSE BLOCK ##### + +# <pep8 compliant> +import bpy + + +class RENDER_MT_presets(bpy.types.Menu): + bl_label = "Render Presets" + preset_subdir = "render" + preset_operator = "script.execute_preset" + draw = bpy.types.Menu.draw_preset + + +class RENDER_MT_ffmpeg_presets(bpy.types.Menu): + bl_label = "FFMPEG Presets" + preset_subdir = "ffmpeg" + preset_operator = "script.python_file_run" + draw = bpy.types.Menu.draw_preset + + +class RENDER_MT_framerate_presets(bpy.types.Menu): + bl_label = "Frame Rate Presets" + preset_subdir = "framerate" + preset_operator = "script.execute_preset" + draw = bpy.types.Menu.draw_preset + + +class RenderButtonsPanel(): + bl_space_type = 'PROPERTIES' + bl_region_type = 'WINDOW' + bl_context = "render" + # COMPAT_ENGINES must be defined in each subclass, external engines can add themselves here + + @classmethod + def poll(cls, context): + rd = context.scene.render + return (context.scene and rd.use_game_engine is False) and (rd.engine in cls.COMPAT_ENGINES) + + +class RENDER_PT_render(RenderButtonsPanel, bpy.types.Panel): + bl_label = "Render" + COMPAT_ENGINES = {'BLENDER_RENDER'} + + def draw(self, context): + layout = self.layout + + rd = context.scene.render + + row = layout.row() + row.operator("render.render", text="Image", icon='RENDER_STILL') + row.operator("render.render", text="Animation", icon='RENDER_ANIMATION').animation = True + + layout.prop(rd, "display_mode", text="Display") + + +class RENDER_PT_layers(RenderButtonsPanel, bpy.types.Panel): + bl_label = "Layers" + bl_options = {'DEFAULT_CLOSED'} + COMPAT_ENGINES = {'BLENDER_RENDER'} + + def draw(self, context): + layout = self.layout + + scene = context.scene + rd = scene.render + + row = layout.row() + row.template_list(rd, "layers", rd.layers, "active_index", rows=2) + + col = row.column(align=True) + col.operator("scene.render_layer_add", icon='ZOOMIN', text="") + col.operator("scene.render_layer_remove", icon='ZOOMOUT', text="") + + row = layout.row() + rl = rd.layers.active + if rl: + row.prop(rl, "name") + row.prop(rd, "use_single_layer", text="", icon_only=True) + + split = layout.split() + + col = split.column() + col.prop(scene, "layers", text="Scene") + col.label(text="") + col.prop(rl, "light_override", text="Light") + col.prop(rl, "material_override", text="Material") + + col = split.column() + col.prop(rl, "layers", text="Layer") + col.label(text="Mask Layers:") + col.prop(rl, "layers_zmask", text="") + + layout.separator() + layout.label(text="Include:") + + split = layout.split() + + col = split.column() + col.prop(rl, "use_zmask") + row = col.row() + row.prop(rl, "invert_zmask", text="Negate") + row.active = rl.use_zmask + col.prop(rl, "use_all_z") + + col = split.column() + col.prop(rl, "use_solid") + col.prop(rl, "use_halo") + col.prop(rl, "use_ztransp") + + col = split.column() + col.prop(rl, "use_sky") + col.prop(rl, "use_edge_enhance") + col.prop(rl, "use_strand") + + layout.separator() + + split = layout.split() + + col = split.column() + col.label(text="Passes:") + col.prop(rl, "use_pass_combined") + col.prop(rl, "use_pass_z") + col.prop(rl, "use_pass_vector") + col.prop(rl, "use_pass_normal") + col.prop(rl, "use_pass_uv") + col.prop(rl, "use_pass_mist") + col.prop(rl, "use_pass_object_index") + col.prop(rl, "use_pass_color") + + col = split.column() + col.label() + col.prop(rl, "use_pass_diffuse") + row = col.row() + row.prop(rl, "use_pass_specular") + row.prop(rl, "exclude_specular", text="") + row = col.row() + row.prop(rl, "use_pass_shadow") + row.prop(rl, "exclude_shadow", text="") + row = col.row() + row.prop(rl, "use_pass_emit") + row.prop(rl, "exclude_emit", text="") + row = col.row() + row.prop(rl, "use_pass_ambient_occlusion") + row.prop(rl, "exclude_ambient_occlusion", text="") + row = col.row() + row.prop(rl, "use_pass_environment") + row.prop(rl, "exclude_environment", text="") + row = col.row() + row.prop(rl, "use_pass_indirect") + row.prop(rl, "exclude_indirect", text="") + row = col.row() + row.prop(rl, "use_pass_reflection") + row.prop(rl, "exclude_reflection", text="") + row = col.row() + row.prop(rl, "use_pass_refraction") + row.prop(rl, "exclude_refraction", text="") + + +class RENDER_PT_shading(RenderButtonsPanel, bpy.types.Panel): + bl_label = "Shading" + COMPAT_ENGINES = {'BLENDER_RENDER'} + + def draw(self, context): + layout = self.layout + + rd = context.scene.render + + split = layout.split() + + col = split.column() + col.prop(rd, "use_textures", text="Textures") + col.prop(rd, "use_shadows", text="Shadows") + col.prop(rd, "use_sss", text="Subsurface Scattering") + col.prop(rd, "use_envmaps", text="Environment Map") + + col = split.column() + col.prop(rd, "use_raytrace", text="Ray Tracing") + col.prop(rd, "use_color_management") + col.prop(rd, "alpha_mode", text="Alpha") + + +class RENDER_PT_performance(RenderButtonsPanel, bpy.types.Panel): + bl_label = "Performance" + bl_options = {'DEFAULT_CLOSED'} + COMPAT_ENGINES = {'BLENDER_RENDER'} + + def draw(self, context): + layout = self.layout + + rd = context.scene.render + + split = layout.split() + + col = split.column() + col.label(text="Threads:") + col.row().prop(rd, "threads_mode", expand=True) + sub = col.column() + sub.enabled = rd.threads_mode == 'FIXED' + sub.prop(rd, "threads") + sub = col.column(align=True) + sub.label(text="Tiles:") + sub.prop(rd, "parts_x", text="X") + sub.prop(rd, "parts_y", text="Y") + + col = split.column() + col.label(text="Memory:") + sub = col.column() + sub.enabled = not (rd.use_border or rd.use_full_sample) + sub.prop(rd, "use_save_buffers") + sub = col.column() + sub.active = rd.use_compositing + sub.prop(rd, "use_free_image_textures") + sub.prop(rd, "use_free_unused_nodes") + sub = col.column() + sub.active = rd.use_raytrace + sub.label(text="Acceleration structure:") + sub.prop(rd, "raytrace_method", text="") + if rd.raytrace_method == 'OCTREE': + sub.prop(rd, "octree_resolution", text="Resolution") + else: + sub.prop(rd, "use_instances", text="Instances") + sub.prop(rd, "use_local_coords", text="Local Coordinates") + + +class RENDER_PT_post_processing(RenderButtonsPanel, bpy.types.Panel): + bl_label = "Post Processing" + bl_options = {'DEFAULT_CLOSED'} + COMPAT_ENGINES = {'BLENDER_RENDER'} + + def draw(self, context): + layout = self.layout + + rd = context.scene.render + + split = layout.split() + + col = split.column() + col.prop(rd, "use_compositing") + col.prop(rd, "use_sequencer") + + col = split.column() + col.prop(rd, "dither_intensity", text="Dither", slider=True) + + layout.separator() + + split = layout.split() + + col = split.column() + col.prop(rd, "use_fields", text="Fields") + sub = col.column() + sub.active = rd.use_fields + sub.row().prop(rd, "field_order", expand=True) + sub.prop(rd, "use_fields_still", text="Still") + + col = split.column() + col.prop(rd, "use_edge_enhance") + sub = col.column() + sub.active = rd.use_edge_enhance + sub.prop(rd, "edge_threshold", text="Threshold", slider=True) + sub.prop(rd, "edge_color", text="") + + +class RENDER_PT_output(RenderButtonsPanel, bpy.types.Panel): + bl_label = "Output" + COMPAT_ENGINES = {'BLENDER_RENDER'} + + def draw(self, context): + layout = self.layout + + rd = context.scene.render + file_format = rd.file_format + + layout.prop(rd, "filepath", text="") + + split = layout.split() + + col = split.column() + col.prop(rd, "file_format", text="") + col.row().prop(rd, "color_mode", text="Color", expand=True) + + col = split.column() + col.prop(rd, "use_file_extension") + col.prop(rd, "use_overwrite") + col.prop(rd, "use_placeholder") + + if file_format in {'AVI_JPEG', 'JPEG'}: + layout.prop(rd, "file_quality", slider=True) + + if file_format == 'PNG': + layout.prop(rd, "file_quality", slider=True, text="Compression") + + if file_format in {'OPEN_EXR', 'MULTILAYER'}: + row = layout.row() + row.prop(rd, "exr_codec", text="Codec") + + if file_format == 'OPEN_EXR': + row = layout.row() + row.prop(rd, "use_exr_half") + row.prop(rd, "exr_zbuf") + row.prop(rd, "exr_preview") + + elif file_format == 'JPEG2000': + split = layout.split() + col = split.column() + col.label(text="Depth:") + col.row().prop(rd, "jpeg2k_depth", expand=True) + + col = split.column() + col.prop(rd, "jpeg2k_preset", text="") + col.prop(rd, "jpeg2k_ycc") + + elif file_format in {'CINEON', 'DPX'}: + + split = layout.split() + split.label("FIXME: hard coded Non-Linear, Gamma:1.0") + ''' + col = split.column() + col.prop(rd, "use_cineon_log", text="Convert to Log") + + col = split.column(align=True) + col.active = rd.use_cineon_log + col.prop(rd, "cineon_black", text="Black") + col.prop(rd, "cineon_white", text="White") + col.prop(rd, "cineon_gamma", text="Gamma") + ''' + + elif file_format == 'TIFF': + layout.prop(rd, "use_tiff_16bit") + + elif file_format == 'QUICKTIME_CARBON': + layout.operator("scene.render_data_set_quicktime_codec") + + elif file_format == 'QUICKTIME_QTKIT': + split = layout.split() + col = split.column() + col.prop(rd, "quicktime_codec_type", text="Video Codec") + col.prop(rd, "quicktime_codec_spatial_quality", text="Quality") + + # Audio + col.prop(rd, "quicktime_audiocodec_type", text="Audio Codec") + if rd.quicktime_audiocodec_type != 'No audio': + split = layout.split() + if rd.quicktime_audiocodec_type == 'LPCM': + split.prop(rd, "quicktime_audio_bitdepth", text="") + + split.prop(rd, "quicktime_audio_samplerate", text="") + + split = layout.split() + col = split.column() + if rd.quicktime_audiocodec_type == 'AAC': + col.prop(rd, "quicktime_audio_bitrate") + + subsplit = split.split() + col = subsplit.column() + + if rd.quicktime_audiocodec_type == 'AAC': + col.prop(rd, "quicktime_audio_codec_isvbr") + + col = subsplit.column() + col.prop(rd, "quicktime_audio_resampling_hq") + + +class RENDER_PT_encoding(RenderButtonsPanel, bpy.types.Panel): + bl_label = "Encoding" + bl_options = {'DEFAULT_CLOSED'} + COMPAT_ENGINES = {'BLENDER_RENDER'} + + @classmethod + def poll(cls, context): + rd = context.scene.render + return rd.file_format in {'FFMPEG', 'XVID', 'H264', 'THEORA'} + + def draw(self, context): + layout = self.layout + + rd = context.scene.render + + layout.menu("RENDER_MT_ffmpeg_presets", text="Presets") + + split = layout.split() + split.prop(rd, "ffmpeg_format") + if rd.ffmpeg_format in {'AVI', 'QUICKTIME', 'MKV', 'OGG'}: + split.prop(rd, "ffmpeg_codec") + else: + split.label() + + row = layout.row() + row.prop(rd, "ffmpeg_video_bitrate") + row.prop(rd, "ffmpeg_gopsize") + + split = layout.split() + + col = split.column() + col.label(text="Rate:") + col.prop(rd, "ffmpeg_minrate", text="Minimum") + col.prop(rd, "ffmpeg_maxrate", text="Maximum") + col.prop(rd, "ffmpeg_buffersize", text="Buffer") + + col = split.column() + col.prop(rd, "ffmpeg_autosplit") + col.label(text="Mux:") + col.prop(rd, "ffmpeg_muxrate", text="Rate") + col.prop(rd, "ffmpeg_packetsize", text="Packet Size") + + layout.separator() + + # Audio: + if rd.ffmpeg_format not in {'MP3'}: + layout.prop(rd, "ffmpeg_audio_codec", text="Audio Codec") + + split = layout.split() + + col = split.column() + col.prop(rd, "ffmpeg_audio_bitrate") + col.prop(rd, "ffmpeg_audio_mixrate") + + split.prop(rd, "ffmpeg_audio_volume", slider=True) + + +class RENDER_PT_antialiasing(RenderButtonsPanel, bpy.types.Panel): + bl_label = "Anti-Aliasing" + COMPAT_ENGINES = {'BLENDER_RENDER'} + + def draw_header(self, context): + rd = context.scene.render + + self.layout.prop(rd, "use_antialiasing", text="") + + def draw(self, context): + layout = self.layout + + rd = context.scene.render + layout.active = rd.use_antialiasing + + split = layout.split() + + col = split.column() + col.row().prop(rd, "antialiasing_samples", expand=True) + sub = col.row() + sub.enabled = not rd.use_border + sub.prop(rd, "use_full_sample") + + col = split.column() + col.prop(rd, "pixel_filter_type", text="") + col.prop(rd, "filter_size", text="Size") + + +class RENDER_PT_motion_blur(RenderButtonsPanel, bpy.types.Panel): + bl_label = "Sampled Motion Blur" + bl_options = {'DEFAULT_CLOSED'} + COMPAT_ENGINES = {'BLENDER_RENDER'} + + @classmethod + def poll(cls, context): + rd = context.scene.render + return not rd.use_full_sample and (rd.engine in cls.COMPAT_ENGINES) + + def draw_header(self, context): + rd = context.scene.render + + self.layout.prop(rd, "use_motion_blur", text="") + + def draw(self, context): + layout = self.layout + + rd = context.scene.render + layout.active = rd.use_motion_blur + + row = layout.row() + row.prop(rd, "motion_blur_samples") + row.prop(rd, "motion_blur_shutter") + + +class RENDER_PT_dimensions(RenderButtonsPanel, bpy.types.Panel): + bl_label = "Dimensions" + COMPAT_ENGINES = {'BLENDER_RENDER'} + + def draw(self, context): + layout = self.layout + + scene = context.scene + rd = scene.render + + row = layout.row(align=True) + row.menu("RENDER_MT_presets", text=bpy.types.RENDER_MT_presets.bl_label) + row.operator("render.preset_add", text="", icon="ZOOMIN") + row.operator("render.preset_add", text="", icon="ZOOMOUT").remove_active = True + + split = layout.split() + + col = split.column() + sub = col.column(align=True) + sub.label(text="Resolution:") + sub.prop(rd, "resolution_x", text="X") + sub.prop(rd, "resolution_y", text="Y") + sub.prop(rd, "resolution_percentage", text="") + + sub.label(text="Aspect Ratio:") + sub.prop(rd, "pixel_aspect_x", text="X") + sub.prop(rd, "pixel_aspect_y", text="Y") + + row = col.row() + row.prop(rd, "use_border", text="Border") + sub = row.row() + sub.active = rd.use_border + sub.prop(rd, "use_crop_to_border", text="Crop") + + col = split.column() + sub = col.column(align=True) + sub.label(text="Frame Range:") + sub.prop(scene, "frame_start", text="Start") + sub.prop(scene, "frame_end", text="End") + sub.prop(scene, "frame_step", text="Step") + + sub.label(text="Frame Rate:") + if rd.fps_base == 1: + fps_rate = round(rd.fps / rd.fps_base) + else: + fps_rate = round(rd.fps / rd.fps_base, 2) + + # TODO: Change the following to iterate over existing presets + custom_framerate = (fps_rate not in {23.98, 24, 25, 29.97, 30, 50, 59.94, 60}) + + if custom_framerate == True: + fps_label_text = "Custom (" + str(fps_rate) + " fps)" + else: + fps_label_text = str(fps_rate) + " fps" + + sub.menu("RENDER_MT_framerate_presets", text=fps_label_text) + + if custom_framerate or (bpy.types.RENDER_MT_framerate_presets.bl_label == "Custom"): + sub.prop(rd, "fps") + sub.prop(rd, "fps_base", text="/") + subrow = sub.row(align=True) + subrow.label(text="Time Remapping:") + subrow = sub.row(align=True) + subrow.prop(rd, "frame_map_old", text="Old") + subrow.prop(rd, "frame_map_new", text="New") + + +class RENDER_PT_stamp(RenderButtonsPanel, bpy.types.Panel): + bl_label = "Stamp" + bl_options = {'DEFAULT_CLOSED'} + COMPAT_ENGINES = {'BLENDER_RENDER'} + + def draw_header(self, context): + rd = context.scene.render + + self.layout.prop(rd, "use_stamp", text="") + + def draw(self, context): + layout = self.layout + + rd = context.scene.render + + layout.active = rd.use_stamp + + split = layout.split() + + col = split.column() + col.prop(rd, "use_stamp_time", text="Time") + col.prop(rd, "use_stamp_date", text="Date") + col.prop(rd, "use_stamp_render_time", text="RenderTime") + col.prop(rd, "use_stamp_frame", text="Frame") + col.prop(rd, "use_stamp_scene", text="Scene") + col.prop(rd, "use_stamp_camera", text="Camera") + col.prop(rd, "use_stamp_lens", text="Lens") + col.prop(rd, "use_stamp_filename", text="Filename") + col.prop(rd, "use_stamp_marker", text="Marker") + col.prop(rd, "use_stamp_sequencer_strip", text="Seq. Strip") + + col = split.column() + col.active = rd.use_stamp + col.prop(rd, "stamp_foreground", slider=True) + col.prop(rd, "stamp_background", slider=True) + col.separator() + col.prop(rd, "stamp_font_size", text="Font Size") + + row = layout.split(percentage=0.2) + row.prop(rd, "use_stamp_note", text="Note") + sub = row.row() + sub.active = rd.use_stamp_note + sub.prop(rd, "stamp_note_text", text="") + + +class RENDER_PT_bake(RenderButtonsPanel, bpy.types.Panel): + bl_label = "Bake" + bl_options = {'DEFAULT_CLOSED'} + COMPAT_ENGINES = {'BLENDER_RENDER'} + + def draw(self, context): + layout = self.layout + + rd = context.scene.render + + layout.operator("object.bake_image", icon='RENDER_STILL') + + layout.prop(rd, "bake_type") + + if rd.bake_type == 'NORMALS': + layout.prop(rd, "bake_normal_space") + elif rd.bake_type in {'DISPLACEMENT', 'AO'}: + layout.prop(rd, "use_bake_normalize") + + # col.prop(rd, "bake_aa_mode") + # col.prop(rd, "use_bake_antialiasing") + + layout.separator() + + split = layout.split() + + col = split.column() + col.prop(rd, "use_bake_clear") + col.prop(rd, "bake_margin") + col.prop(rd, "bake_quad_split", text="Split") + + col = split.column() + col.prop(rd, "use_bake_selected_to_active") + sub = col.column() + sub.active = rd.use_bake_selected_to_active + sub.prop(rd, "bake_distance") + sub.prop(rd, "bake_bias") diff --git a/release/scripts/startup/bl_ui/properties_scene.py b/release/scripts/startup/bl_ui/properties_scene.py new file mode 100644 index 00000000000..0f25523b586 --- /dev/null +++ b/release/scripts/startup/bl_ui/properties_scene.py @@ -0,0 +1,303 @@ +# ##### BEGIN GPL LICENSE BLOCK ##### +# +# This program is free software; you can redistribute it and/or +# modify it under the terms of the GNU General Public License +# as published by the Free Software Foundation; either version 2 +# of the License, or (at your option) any later version. +# +# This program is distributed in the hope that it will be useful, +# but WITHOUT ANY WARRANTY; without even the implied warranty of +# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +# GNU General Public License for more details. +# +# You should have received a copy of the GNU General Public License +# along with this program; if not, write to the Free Software Foundation, +# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. +# +# ##### END GPL LICENSE BLOCK ##### + +# <pep8 compliant> +import bpy +from rna_prop_ui import PropertyPanel + + +class SceneButtonsPanel(): + bl_space_type = 'PROPERTIES' + bl_region_type = 'WINDOW' + bl_context = "scene" + + @classmethod + def poll(cls, context): + return context.scene + + +class SCENE_PT_scene(SceneButtonsPanel, bpy.types.Panel): + bl_label = "Scene" + COMPAT_ENGINES = {'BLENDER_RENDER'} + + def draw(self, context): + layout = self.layout + scene = context.scene + + layout.prop(scene, "camera") + layout.prop(scene, "background_set", text="Background") + + +class SCENE_PT_unit(SceneButtonsPanel, bpy.types.Panel): + bl_label = "Units" + COMPAT_ENGINES = {'BLENDER_RENDER'} + + def draw(self, context): + layout = self.layout + unit = context.scene.unit_settings + + col = layout.column() + col.row().prop(unit, "system", expand=True) + col.row().prop(unit, "system_rotation", expand=True) + + row = layout.row() + row.active = (unit.system != 'NONE') + row.prop(unit, "scale_length", text="Scale") + row.prop(unit, "use_separate") + + +class SCENE_PT_keying_sets(SceneButtonsPanel, bpy.types.Panel): + bl_label = "Keying Sets" + + def draw(self, context): + layout = self.layout + + scene = context.scene + row = layout.row() + + col = row.column() + col.template_list(scene, "keying_sets", scene.keying_sets, "active_index", rows=2) + + col = row.column(align=True) + col.operator("anim.keying_set_add", icon='ZOOMIN', text="") + col.operator("anim.keying_set_remove", icon='ZOOMOUT', text="") + + ks = scene.keying_sets.active + if ks and ks.is_path_absolute: + row = layout.row() + + col = row.column() + col.prop(ks, "name") + + subcol = col.column() + subcol.operator_context = 'INVOKE_DEFAULT' + op = subcol.operator("anim.keying_set_export", text="Export to File") + op.filepath = "keyingset.py" + + col = row.column() + col.label(text="Keyframing Settings:") + col.prop(ks, "bl_options") + + +class SCENE_PT_keying_set_paths(SceneButtonsPanel, bpy.types.Panel): + bl_label = "Active Keying Set" + + @classmethod + def poll(cls, context): + ks = context.scene.keying_sets.active + return (ks and ks.is_path_absolute) + + def draw(self, context): + layout = self.layout + + scene = context.scene + ks = scene.keying_sets.active + + row = layout.row() + row.label(text="Paths:") + + row = layout.row() + + col = row.column() + col.template_list(ks, "paths", ks.paths, "active_index", rows=2) + + col = row.column(align=True) + col.operator("anim.keying_set_path_add", icon='ZOOMIN', text="") + col.operator("anim.keying_set_path_remove", icon='ZOOMOUT', text="") + + ksp = ks.paths.active + if ksp: + col = layout.column() + col.label(text="Target:") + col.template_any_ID(ksp, "id", "id_type") + col.template_path_builder(ksp, "data_path", ksp.id) + + row = layout.row() + + col = row.column() + col.label(text="Array Target:") + col.prop(ksp, "use_entire_array") + if ksp.use_entire_array is False: + col.prop(ksp, "array_index") + + col = row.column() + col.label(text="F-Curve Grouping:") + col.prop(ksp, "group_method") + if ksp.group_method == 'NAMED': + col.prop(ksp, "group") + + col.prop(ksp, "bl_options") + + +class SCENE_PT_physics(SceneButtonsPanel, bpy.types.Panel): + bl_label = "Gravity" + COMPAT_ENGINES = {'BLENDER_RENDER'} + + def draw_header(self, context): + self.layout.prop(context.scene, "use_gravity", text="") + + def draw(self, context): + layout = self.layout + + scene = context.scene + + layout.active = scene.use_gravity + + layout.prop(scene, "gravity", text="") + + +class SCENE_PT_simplify(SceneButtonsPanel, bpy.types.Panel): + bl_label = "Simplify" + COMPAT_ENGINES = {'BLENDER_RENDER'} + + def draw_header(self, context): + scene = context.scene + rd = scene.render + self.layout.prop(rd, "use_simplify", text="") + + def draw(self, context): + layout = self.layout + scene = context.scene + rd = scene.render + + layout.active = rd.use_simplify + + split = layout.split() + + col = split.column() + col.prop(rd, "simplify_subdivision", text="Subdivision") + col.prop(rd, "simplify_child_particles", text="Child Particles") + + col.prop(rd, "use_simplify_triangulate") + + col = split.column() + col.prop(rd, "simplify_shadow_samples", text="Shadow Samples") + col.prop(rd, "simplify_ao_sss", text="AO and SSS") + + +class SCENE_PT_custom_props(SceneButtonsPanel, PropertyPanel, bpy.types.Panel): + COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'} + _context_path = "scene" + _property_type = bpy.types.Scene + +# XXX, move operator to op/ dir + + +class ANIM_OT_keying_set_export(bpy.types.Operator): + "Export Keying Set to a python script." + bl_idname = "anim.keying_set_export" + bl_label = "Export Keying Set..." + + filepath = bpy.props.StringProperty(name="File Path", description="Filepath to write file to.") + filter_folder = bpy.props.BoolProperty(name="Filter folders", description="", default=True, options={'HIDDEN'}) + filter_text = bpy.props.BoolProperty(name="Filter text", description="", default=True, options={'HIDDEN'}) + filter_python = bpy.props.BoolProperty(name="Filter python", description="", default=True, options={'HIDDEN'}) + + def execute(self, context): + if not self.filepath: + raise Exception("Filepath not set.") + + f = open(self.filepath, "w") + if not f: + raise Exception("Could not open file.") + + scene = context.scene + ks = scene.keying_sets.active + + f.write("# Keying Set: %s\n" % ks.name) + + f.write("import bpy\n\n") + f.write("scene= bpy.data.scenes[0]\n\n") # XXX, why not use the current scene? + + # Add KeyingSet and set general settings + f.write("# Keying Set Level declarations\n") + f.write("ks= scene.keying_sets.new(name=\"%s\")\n" % ks.name) + + if not ks.is_path_absolute: + f.write("ks.is_path_absolute = False\n") + f.write("\n") + + f.write("ks.bl_options = %r\n" % ks.bl_options) + f.write("\n") + + # generate and write set of lookups for id's used in paths + id_to_paths_cache = {} # cache for syncing ID-blocks to bpy paths + shorthands + + for ksp in ks.paths: + if ksp.id is None: + continue + if ksp.id in id_to_paths_cache: + continue + + # - idtype_list is used to get the list of id-datablocks from bpy.data.* + # since this info isn't available elsewhere + # - id.bl_rna.name gives a name suitable for UI, + # with a capitalised first letter, but we need + # the plural form that's all lower case + idtype_list = ksp.id.bl_rna.name.lower() + "s" + id_bpy_path = "bpy.data.%s[\"%s\"]" % (idtype_list, ksp.id.name) + + # shorthand ID for the ID-block (as used in the script) + short_id = "id_%d" % len(id_to_paths_cache) + + # store this in the cache now + id_to_paths_cache[ksp.id] = [short_id, id_bpy_path] + + f.write("# ID's that are commonly used\n") + for id_pair in id_to_paths_cache.values(): + f.write("%s = %s\n" % (id_pair[0], id_pair[1])) + f.write("\n") + + # write paths + f.write("# Path Definitions\n") + for ksp in ks.paths: + f.write("ksp = ks.paths.add(") + + # id-block + data_path + if ksp.id: + # find the relevant shorthand from the cache + id_bpy_path = id_to_paths_cache[ksp.id][0] + else: + id_bpy_path = "None" # XXX... + f.write("%s, '%s'" % (id_bpy_path, ksp.data_path)) + + # array index settings (if applicable) + if ksp.use_entire_array: + f.write(", index=-1") + else: + f.write(", index=%d" % ksp.array_index) + + # grouping settings (if applicable) + # NOTE: the current default is KEYINGSET, but if this changes, change this code too + if ksp.group_method == 'NAMED': + f.write(", group_method='%s', group_name=\"%s\"" % (ksp.group_method, ksp.group)) + elif ksp.group_method != 'KEYINGSET': + f.write(", group_method='%s'" % ksp.group_method) + + # finish off + f.write(")\n") + + f.write("\n") + f.close() + + return {'FINISHED'} + + def invoke(self, context, event): + wm = context.window_manager + wm.fileselect_add(self) + return {'RUNNING_MODAL'} diff --git a/release/scripts/startup/bl_ui/properties_texture.py b/release/scripts/startup/bl_ui/properties_texture.py new file mode 100644 index 00000000000..7e289f1ecce --- /dev/null +++ b/release/scripts/startup/bl_ui/properties_texture.py @@ -0,0 +1,1030 @@ +# ##### BEGIN GPL LICENSE BLOCK ##### +# +# This program is free software; you can redistribute it and/or +# modify it under the terms of the GNU General Public License +# as published by the Free Software Foundation; either version 2 +# of the License, or (at your option) any later version. +# +# This program is distributed in the hope that it will be useful, +# but WITHOUT ANY WARRANTY; without even the implied warranty of +# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +# GNU General Public License for more details. +# +# You should have received a copy of the GNU General Public License +# along with this program; if not, write to the Free Software Foundation, +# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. +# +# ##### END GPL LICENSE BLOCK ##### + +# <pep8 compliant> +import bpy +from rna_prop_ui import PropertyPanel + + +class TEXTURE_MT_specials(bpy.types.Menu): + bl_label = "Texture Specials" + COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'} + + def draw(self, context): + layout = self.layout + + layout.operator("texture.slot_copy", icon='COPYDOWN') + layout.operator("texture.slot_paste", icon='PASTEDOWN') + + +class TEXTURE_MT_envmap_specials(bpy.types.Menu): + bl_label = "Environment Map Specials" + COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'} + + def draw(self, context): + layout = self.layout + + layout.operator("texture.envmap_save", icon='IMAGEFILE') + layout.operator("texture.envmap_clear", icon='FILE_REFRESH') + layout.operator("texture.envmap_clear_all", icon='FILE_REFRESH') + +from bl_ui.properties_material import active_node_mat + + +def context_tex_datablock(context): + idblock = context.material + if idblock: + return active_node_mat(idblock) + + idblock = context.lamp + if idblock: + return idblock + + idblock = context.world + if idblock: + return idblock + + idblock = context.brush + if idblock: + return idblock + + if context.particle_system: + idblock = context.particle_system.settings + + return idblock + + +class TextureButtonsPanel(): + bl_space_type = 'PROPERTIES' + bl_region_type = 'WINDOW' + bl_context = "texture" + + @classmethod + def poll(cls, context): + tex = context.texture + return tex and (tex.type != 'NONE' or tex.use_nodes) and (context.scene.render.engine in cls.COMPAT_ENGINES) + + +class TEXTURE_PT_context_texture(TextureButtonsPanel, bpy.types.Panel): + bl_label = "" + bl_options = {'HIDE_HEADER'} + COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'} + + @classmethod + def poll(cls, context): + engine = context.scene.render.engine + if not hasattr(context, "texture_slot"): + return False + return ((context.material or context.world or context.lamp or context.brush or context.texture or context.particle_system or isinstance(context.space_data.pin_id, bpy.types.ParticleSettings)) + and (engine in cls.COMPAT_ENGINES)) + + def draw(self, context): + layout = self.layout + slot = context.texture_slot + node = context.texture_node + space = context.space_data + tex = context.texture + idblock = context_tex_datablock(context) + pin_id = space.pin_id + + if space.use_pin_id and not isinstance(pin_id, bpy.types.Texture): + idblock = pin_id + pin_id = None + + if not space.use_pin_id: + layout.prop(space, "texture_context", expand=True) + + tex_collection = (pin_id is None) and (node is None) and (not isinstance(idblock, bpy.types.Brush)) + + if tex_collection: + row = layout.row() + + row.template_list(idblock, "texture_slots", idblock, "active_texture_index", rows=2) + + col = row.column(align=True) + col.operator("texture.slot_move", text="", icon='TRIA_UP').type = 'UP' + col.operator("texture.slot_move", text="", icon='TRIA_DOWN').type = 'DOWN' + col.menu("TEXTURE_MT_specials", icon='DOWNARROW_HLT', text="") + + split = layout.split(percentage=0.65) + col = split.column() + + if tex_collection: + col.template_ID(idblock, "active_texture", new="texture.new") + elif node: + col.template_ID(node, "texture", new="texture.new") + elif idblock: + col.template_ID(idblock, "texture", new="texture.new") + + if pin_id: + col.template_ID(space, "pin_id") + + col = split.column() + + if tex: + split = layout.split(percentage=0.2) + + if tex.use_nodes: + + if slot: + split.label(text="Output:") + split.prop(slot, "output_node", text="") + + else: + split.label(text="Type:") + split.prop(tex, "type", text="") + + +class TEXTURE_PT_preview(TextureButtonsPanel, bpy.types.Panel): + bl_label = "Preview" + COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'} + + def draw(self, context): + layout = self.layout + + tex = context.texture + slot = getattr(context, "texture_slot", None) + idblock = context_tex_datablock(context) + + if idblock: + layout.template_preview(tex, parent=idblock, slot=slot) + else: + layout.template_preview(tex, slot=slot) + + +class TEXTURE_PT_colors(TextureButtonsPanel, bpy.types.Panel): + bl_label = "Colors" + bl_options = {'DEFAULT_CLOSED'} + COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'} + + def draw(self, context): + layout = self.layout + + tex = context.texture + + layout.prop(tex, "use_color_ramp", text="Ramp") + if tex.use_color_ramp: + layout.template_color_ramp(tex, "color_ramp", expand=True) + + split = layout.split() + + col = split.column() + col.label(text="RGB Multiply:") + sub = col.column(align=True) + sub.prop(tex, "factor_red", text="R") + sub.prop(tex, "factor_green", text="G") + sub.prop(tex, "factor_blue", text="B") + + col = split.column() + col.label(text="Adjust:") + col.prop(tex, "intensity") + col.prop(tex, "contrast") + col.prop(tex, "saturation") + +# Texture Slot Panels # + + +class TextureSlotPanel(TextureButtonsPanel): + COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'} + + @classmethod + def poll(cls, context): + if not hasattr(context, "texture_slot"): + return False + + engine = context.scene.render.engine + return TextureButtonsPanel.poll(self, context) and (engine in cls.COMPAT_ENGINES) + + +# Texture Type Panels # + + +class TextureTypePanel(TextureButtonsPanel): + + @classmethod + def poll(cls, context): + tex = context.texture + engine = context.scene.render.engine + return tex and ((tex.type == cls.tex_type and not tex.use_nodes) and (engine in cls.COMPAT_ENGINES)) + + +class TEXTURE_PT_clouds(TextureTypePanel, bpy.types.Panel): + bl_label = "Clouds" + tex_type = 'CLOUDS' + COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'} + + def draw(self, context): + layout = self.layout + + tex = context.texture + + layout.prop(tex, "cloud_type", expand=True) + layout.label(text="Noise:") + layout.prop(tex, "noise_type", text="Type", expand=True) + layout.prop(tex, "noise_basis", text="Basis") + + split = layout.split() + + col = split.column() + col.prop(tex, "noise_scale", text="Size") + col.prop(tex, "noise_depth", text="Depth") + + split.prop(tex, "nabla", text="Nabla") + + +class TEXTURE_PT_wood(TextureTypePanel, bpy.types.Panel): + bl_label = "Wood" + tex_type = 'WOOD' + COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'} + + def draw(self, context): + layout = self.layout + + tex = context.texture + + layout.prop(tex, "noisebasis_2", expand=True) + layout.prop(tex, "wood_type", expand=True) + + col = layout.column() + col.active = tex.wood_type in {'RINGNOISE', 'BANDNOISE'} + col.label(text="Noise:") + col.row().prop(tex, "noise_type", text="Type", expand=True) + layout.prop(tex, "noise_basis", text="Basis") + + split = layout.split() + split.active = tex.wood_type in {'RINGNOISE', 'BANDNOISE'} + + col = split.column() + col.prop(tex, "noise_scale", text="Size") + col.prop(tex, "turbulence") + + split.prop(tex, "nabla") + + +class TEXTURE_PT_marble(TextureTypePanel, bpy.types.Panel): + bl_label = "Marble" + tex_type = 'MARBLE' + COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'} + + def draw(self, context): + layout = self.layout + + tex = context.texture + + layout.prop(tex, "marble_type", expand=True) + layout.prop(tex, "noisebasis_2", expand=True) + layout.label(text="Noise:") + layout.prop(tex, "noise_type", text="Type", expand=True) + layout.prop(tex, "noise_basis", text="Basis") + + split = layout.split() + + col = split.column() + col.prop(tex, "noise_scale", text="Size") + col.prop(tex, "noise_depth", text="Depth") + + col = split.column() + col.prop(tex, "turbulence") + col.prop(tex, "nabla") + + +class TEXTURE_PT_magic(TextureTypePanel, bpy.types.Panel): + bl_label = "Magic" + tex_type = 'MAGIC' + COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'} + + def draw(self, context): + layout = self.layout + + tex = context.texture + + row = layout.row() + row.prop(tex, "noise_depth", text="Depth") + row.prop(tex, "turbulence") + + +class TEXTURE_PT_blend(TextureTypePanel, bpy.types.Panel): + bl_label = "Blend" + tex_type = 'BLEND' + COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'} + + def draw(self, context): + layout = self.layout + + tex = context.texture + + layout.prop(tex, "progression") + + sub = layout.row() + + sub.active = (tex.progression in {'LINEAR', 'QUADRATIC', 'EASING', 'RADIAL'}) + sub.prop(tex, "use_flip_axis", expand=True) + + +class TEXTURE_PT_stucci(TextureTypePanel, bpy.types.Panel): + bl_label = "Stucci" + tex_type = 'STUCCI' + COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'} + + def draw(self, context): + layout = self.layout + + tex = context.texture + + layout.prop(tex, "stucci_type", expand=True) + layout.label(text="Noise:") + layout.prop(tex, "noise_type", text="Type", expand=True) + layout.prop(tex, "noise_basis", text="Basis") + + row = layout.row() + row.prop(tex, "noise_scale", text="Size") + row.prop(tex, "turbulence") + + +class TEXTURE_PT_image(TextureTypePanel, bpy.types.Panel): + bl_label = "Image" + tex_type = 'IMAGE' + COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'} + + def draw(self, context): + layout = self.layout + + tex = context.texture + + layout.template_image(tex, "image", tex.image_user) + + +def texture_filter_common(tex, layout): + layout.label(text="Filter:") + layout.prop(tex, "filter_type", text="") + if tex.use_mipmap and tex.filter_type in {'AREA', 'EWA', 'FELINE'}: + if tex.filter_type == 'FELINE': + layout.prop(tex, "filter_probes", text="Probes") + else: + layout.prop(tex, "filter_eccentricity", text="Eccentricity") + + layout.prop(tex, "filter_size") + layout.prop(tex, "use_filter_size_min") + + +class TEXTURE_PT_image_sampling(TextureTypePanel, bpy.types.Panel): + bl_label = "Image Sampling" + bl_options = {'DEFAULT_CLOSED'} + tex_type = 'IMAGE' + COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'} + + def draw(self, context): + layout = self.layout + + idblock = context_tex_datablock(context) + tex = context.texture + slot = context.texture_slot + + split = layout.split() + + col = split.column() + col.label(text="Alpha:") + col.prop(tex, "use_alpha", text="Use") + col.prop(tex, "use_calculate_alpha", text="Calculate") + col.prop(tex, "invert_alpha", text="Invert") + col.separator() + col.prop(tex, "use_flip_axis", text="Flip X/Y Axis") + + col = split.column() + + #Only for Material based textures, not for Lamp/World... + if isinstance(idblock, bpy.types.Material): + col.prop(tex, "use_normal_map") + row = col.row() + row.active = tex.use_normal_map + row.prop(slot, "normal_map_space", text="") + + col.prop(tex, "use_mipmap") + row = col.row() + row.active = tex.use_mipmap + row.prop(tex, "use_mipmap_gauss") + col.prop(tex, "use_interpolation") + + texture_filter_common(tex, col) + + +class TEXTURE_PT_image_mapping(TextureTypePanel, bpy.types.Panel): + bl_label = "Image Mapping" + bl_options = {'DEFAULT_CLOSED'} + tex_type = 'IMAGE' + COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'} + + def draw(self, context): + layout = self.layout + + tex = context.texture + + layout.prop(tex, "extension") + + split = layout.split() + + if tex.extension == 'REPEAT': + col = split.column(align=True) + col.label(text="Repeat:") + col.prop(tex, "repeat_x", text="X") + col.prop(tex, "repeat_y", text="Y") + + col = split.column(align=True) + col.label(text="Mirror:") + row = col.row() + row.prop(tex, "use_mirror_x", text="X") + row.active = (tex.repeat_x > 1) + row = col.row() + row.prop(tex, "use_mirror_y", text="Y") + row.active = (tex.repeat_y > 1) + layout.separator() + + elif tex.extension == 'CHECKER': + col = split.column(align=True) + row = col.row() + row.prop(tex, "use_checker_even", text="Even") + row.prop(tex, "use_checker_odd", text="Odd") + + col = split.column() + col.prop(tex, "checker_distance", text="Distance") + + layout.separator() + + split = layout.split() + + col = split.column(align=True) + #col.prop(tex, "crop_rectangle") + col.label(text="Crop Minimum:") + col.prop(tex, "crop_min_x", text="X") + col.prop(tex, "crop_min_y", text="Y") + + col = split.column(align=True) + col.label(text="Crop Maximum:") + col.prop(tex, "crop_max_x", text="X") + col.prop(tex, "crop_max_y", text="Y") + + +class TEXTURE_PT_envmap(TextureTypePanel, bpy.types.Panel): + bl_label = "Environment Map" + tex_type = 'ENVIRONMENT_MAP' + COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'} + + def draw(self, context): + layout = self.layout + + tex = context.texture + env = tex.environment_map + + row = layout.row() + row.prop(env, "source", expand=True) + row.menu("TEXTURE_MT_envmap_specials", icon='DOWNARROW_HLT', text="") + + if env.source == 'IMAGE_FILE': + layout.template_ID(tex, "image", open="image.open") + layout.template_image(tex, "image", tex.image_user, compact=True) + else: + layout.prop(env, "mapping") + if env.mapping == 'PLANE': + layout.prop(env, "zoom") + layout.prop(env, "viewpoint_object") + + split = layout.split() + + col = split.column() + col.prop(env, "layers_ignore") + col.prop(env, "resolution") + col.prop(env, "depth") + + col = split.column(align=True) + + col.label(text="Clipping:") + col.prop(env, "clip_start", text="Start") + col.prop(env, "clip_end", text="End") + + +class TEXTURE_PT_envmap_sampling(TextureTypePanel, bpy.types.Panel): + bl_label = "Environment Map Sampling" + bl_options = {'DEFAULT_CLOSED'} + tex_type = 'ENVIRONMENT_MAP' + COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'} + + def draw(self, context): + layout = self.layout + + tex = context.texture + + texture_filter_common(tex, layout) + + +class TEXTURE_PT_musgrave(TextureTypePanel, bpy.types.Panel): + bl_label = "Musgrave" + tex_type = 'MUSGRAVE' + COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'} + + def draw(self, context): + layout = self.layout + + tex = context.texture + + layout.prop(tex, "musgrave_type") + + split = layout.split() + + col = split.column() + col.prop(tex, "dimension_max", text="Dimension") + col.prop(tex, "lacunarity") + col.prop(tex, "octaves") + + musgrave_type = tex.musgrave_type + col = split.column() + if musgrave_type in {'HETERO_TERRAIN', 'RIDGED_MULTIFRACTAL', 'HYBRID_MULTIFRACTAL'}: + col.prop(tex, "offset") + if musgrave_type in {'MULTIFRACTAL', 'RIDGED_MULTIFRACTAL', 'HYBRID_MULTIFRACTAL'}: + col.prop(tex, "noise_intensity", text="Intensity") + if musgrave_type in {'RIDGED_MULTIFRACTAL', 'HYBRID_MULTIFRACTAL'}: + col.prop(tex, "gain") + + layout.label(text="Noise:") + + layout.prop(tex, "noise_basis", text="Basis") + + row = layout.row() + row.prop(tex, "noise_scale", text="Size") + row.prop(tex, "nabla") + + +class TEXTURE_PT_voronoi(TextureTypePanel, bpy.types.Panel): + bl_label = "Voronoi" + tex_type = 'VORONOI' + COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'} + + def draw(self, context): + layout = self.layout + + tex = context.texture + + split = layout.split() + + col = split.column() + col.label(text="Distance Metric:") + col.prop(tex, "distance_metric", text="") + sub = col.column() + sub.active = tex.distance_metric == 'MINKOVSKY' + sub.prop(tex, "minkovsky_exponent", text="Exponent") + col.label(text="Coloring:") + col.prop(tex, "color_mode", text="") + col.prop(tex, "noise_intensity", text="Intensity") + + col = split.column() + sub = col.column(align=True) + sub.label(text="Feature Weights:") + sub.prop(tex, "weight_1", text="1", slider=True) + sub.prop(tex, "weight_2", text="2", slider=True) + sub.prop(tex, "weight_3", text="3", slider=True) + sub.prop(tex, "weight_4", text="4", slider=True) + + layout.label(text="Noise:") + row = layout.row() + row.prop(tex, "noise_scale", text="Size") + row.prop(tex, "nabla") + + +class TEXTURE_PT_distortednoise(TextureTypePanel, bpy.types.Panel): + bl_label = "Distorted Noise" + tex_type = 'DISTORTED_NOISE' + COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'} + + def draw(self, context): + layout = self.layout + + tex = context.texture + + layout.prop(tex, "noise_distortion") + layout.prop(tex, "noise_basis", text="Basis") + + split = layout.split() + + col = split.column() + col.prop(tex, "distortion", text="Distortion") + col.prop(tex, "noise_scale", text="Size") + + split.prop(tex, "nabla") + + +class TEXTURE_PT_voxeldata(TextureButtonsPanel, bpy.types.Panel): + bl_label = "Voxel Data" + COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'} + + @classmethod + def poll(cls, context): + tex = context.texture + engine = context.scene.render.engine + return tex and (tex.type == 'VOXEL_DATA' and (engine in cls.COMPAT_ENGINES)) + + def draw(self, context): + layout = self.layout + + tex = context.texture + vd = tex.voxel_data + + layout.prop(vd, "file_format") + if vd.file_format in {'BLENDER_VOXEL', 'RAW_8BIT'}: + layout.prop(vd, "filepath") + if vd.file_format == 'RAW_8BIT': + layout.prop(vd, "resolution") + elif vd.file_format == 'SMOKE': + layout.prop(vd, "domain_object") + layout.prop(vd, "smoke_data_type") + elif vd.file_format == 'IMAGE_SEQUENCE': + layout.template_ID(tex, "image", open="image.open") + layout.template_image(tex, "image", tex.image_user, compact=True) + #layout.prop(vd, "frame_duration") + + if vd.file_format in {'BLENDER_VOXEL', 'RAW_8BIT'}: + layout.prop(vd, "use_still_frame") + row = layout.row() + row.active = vd.use_still_frame + row.prop(vd, "still_frame") + + layout.prop(vd, "interpolation") + layout.prop(vd, "extension") + layout.prop(vd, "intensity") + + +class TEXTURE_PT_pointdensity(TextureButtonsPanel, bpy.types.Panel): + bl_label = "Point Density" + COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'} + + @classmethod + def poll(cls, context): + tex = context.texture + engine = context.scene.render.engine + return tex and (tex.type == 'POINT_DENSITY' and (engine in cls.COMPAT_ENGINES)) + + def draw(self, context): + layout = self.layout + + tex = context.texture + pd = tex.point_density + + layout.prop(pd, "point_source", expand=True) + + split = layout.split() + + col = split.column() + if pd.point_source == 'PARTICLE_SYSTEM': + col.label(text="Object:") + col.prop(pd, "object", text="") + + sub = col.column() + sub.enabled = bool(pd.object) + if pd.object: + sub.label(text="System:") + sub.prop_search(pd, "particle_system", pd.object, "particle_systems", text="") + sub.label(text="Cache:") + sub.prop(pd, "particle_cache_space", text="") + else: + col.label(text="Object:") + col.prop(pd, "object", text="") + col.label(text="Cache:") + col.prop(pd, "vertex_cache_space", text="") + + col.separator() + + if pd.point_source == 'PARTICLE_SYSTEM': + col.label(text="Color Source:") + col.prop(pd, "color_source", text="") + if pd.color_source in {'PARTICLE_SPEED', 'PARTICLE_VELOCITY'}: + col.prop(pd, "speed_scale") + if pd.color_source in {'PARTICLE_SPEED', 'PARTICLE_AGE'}: + layout.template_color_ramp(pd, "color_ramp", expand=True) + + col = split.column() + col.label() + col.prop(pd, "radius") + col.label(text="Falloff:") + col.prop(pd, "falloff", text="") + if pd.falloff == 'SOFT': + col.prop(pd, "falloff_soft") + + +class TEXTURE_PT_pointdensity_turbulence(TextureButtonsPanel, bpy.types.Panel): + bl_label = "Turbulence" + COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'} + + @classmethod + def poll(cls, context): + tex = context.texture + engine = context.scene.render.engine + return tex and (tex.type == 'POINT_DENSITY' and (engine in cls.COMPAT_ENGINES)) + + def draw_header(self, context): + pd = context.texture.point_density + + self.layout.prop(pd, "use_turbulence", text="") + + def draw(self, context): + layout = self.layout + + tex = context.texture + pd = tex.point_density + layout.active = pd.use_turbulence + + split = layout.split() + + col = split.column() + col.label(text="Influence:") + col.prop(pd, "turbulence_influence", text="") + col.label(text="Noise Basis:") + col.prop(pd, "noise_basis", text="") + + col = split.column() + col.label() + col.prop(pd, "turbulence_scale") + col.prop(pd, "turbulence_depth") + col.prop(pd, "turbulence_strength") + + +class TEXTURE_PT_mapping(TextureSlotPanel, bpy.types.Panel): + bl_label = "Mapping" + COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'} + + @classmethod + def poll(cls, context): + idblock = context_tex_datablock(context) + if isinstance(idblock, bpy.types.Brush) and not context.sculpt_object: + return False + + if not getattr(context, "texture_slot", None): + return False + + engine = context.scene.render.engine + return (engine in cls.COMPAT_ENGINES) + + def draw(self, context): + layout = self.layout + + idblock = context_tex_datablock(context) + + tex = context.texture_slot + # textype = context.texture + + if not isinstance(idblock, bpy.types.Brush): + split = layout.split(percentage=0.3) + col = split.column() + col.label(text="Coordinates:") + col = split.column() + col.prop(tex, "texture_coords", text="") + + if tex.texture_coords == 'ORCO': + """ + ob = context.object + if ob and ob.type == 'MESH': + split = layout.split(percentage=0.3) + split.label(text="Mesh:") + split.prop(ob.data, "texco_mesh", text="") + """ + elif tex.texture_coords == 'UV': + split = layout.split(percentage=0.3) + split.label(text="Layer:") + ob = context.object + if ob and ob.type == 'MESH': + split.prop_search(tex, "uv_layer", ob.data, "uv_textures", text="") + else: + split.prop(tex, "uv_layer", text="") + + elif tex.texture_coords == 'OBJECT': + split = layout.split(percentage=0.3) + split.label(text="Object:") + split.prop(tex, "object", text="") + + if isinstance(idblock, bpy.types.Brush): + if context.sculpt_object: + layout.label(text="Brush Mapping:") + layout.prop(tex, "map_mode", expand=True) + + row = layout.row() + row.active = tex.map_mode in {'FIXED', 'TILED'} + row.prop(tex, "angle") + else: + if isinstance(idblock, bpy.types.Material): + split = layout.split(percentage=0.3) + split.label(text="Projection:") + split.prop(tex, "mapping", text="") + + split = layout.split() + + col = split.column() + if tex.texture_coords in {'ORCO', 'UV'}: + col.prop(tex, "use_from_dupli") + elif tex.texture_coords == 'OBJECT': + col.prop(tex, "use_from_original") + else: + col.label() + + col = split.column() + row = col.row() + row.prop(tex, "mapping_x", text="") + row.prop(tex, "mapping_y", text="") + row.prop(tex, "mapping_z", text="") + + row = layout.row() + row.column().prop(tex, "offset") + row.column().prop(tex, "scale") + + +class TEXTURE_PT_influence(TextureSlotPanel, bpy.types.Panel): + bl_label = "Influence" + COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'} + + @classmethod + def poll(cls, context): + idblock = context_tex_datablock(context) + if isinstance(idblock, bpy.types.Brush): + return False + + if not getattr(context, "texture_slot", None): + return False + + engine = context.scene.render.engine + return (engine in cls.COMPAT_ENGINES) + + def draw(self, context): + + layout = self.layout + + idblock = context_tex_datablock(context) + + # textype = context.texture + tex = context.texture_slot + + def factor_but(layout, toggle, factor, name): + row = layout.row(align=True) + row.prop(tex, toggle, text="") + sub = row.row() + sub.active = getattr(tex, toggle) + sub.prop(tex, factor, text=name, slider=True) + return sub # XXX, temp. use_map_normal needs to override. + + if isinstance(idblock, bpy.types.Material): + if idblock.type in {'SURFACE', 'WIRE'}: + split = layout.split() + + col = split.column() + col.label(text="Diffuse:") + factor_but(col, "use_map_diffuse", "diffuse_factor", "Intensity") + factor_but(col, "use_map_color_diffuse", "diffuse_color_factor", "Color") + factor_but(col, "use_map_alpha", "alpha_factor", "Alpha") + factor_but(col, "use_map_translucency", "translucency_factor", "Translucency") + + col.label(text="Specular:") + factor_but(col, "use_map_specular", "specular_factor", "Intensity") + factor_but(col, "use_map_color_spec", "specular_color_factor", "Color") + factor_but(col, "use_map_hardness", "hardness_factor", "Hardness") + + col = split.column() + col.label(text="Shading:") + factor_but(col, "use_map_ambient", "ambient_factor", "Ambient") + factor_but(col, "use_map_emit", "emit_factor", "Emit") + factor_but(col, "use_map_mirror", "mirror_factor", "Mirror") + factor_but(col, "use_map_raymir", "raymir_factor", "Ray Mirror") + + col.label(text="Geometry:") + # XXX replace 'or' when displacement is fixed to not rely on normal influence value. + sub_tmp = factor_but(col, "use_map_normal", "normal_factor", "Normal") + sub_tmp.active = (tex.use_map_normal or tex.use_map_displacement) + # END XXX + + factor_but(col, "use_map_warp", "warp_factor", "Warp") + factor_but(col, "use_map_displacement", "displacement_factor", "Displace") + + #sub = col.column() + #sub.active = tex.use_map_translucency or tex.map_emit or tex.map_alpha or tex.map_raymir or tex.map_hardness or tex.map_ambient or tex.map_specularity or tex.map_reflection or tex.map_mirror + #sub.prop(tex, "default_value", text="Amount", slider=True) + elif idblock.type == 'HALO': + layout.label(text="Halo:") + + split = layout.split() + + col = split.column() + factor_but(col, "use_map_color_diffuse", "diffuse_color_factor", "Color") + factor_but(col, "use_map_alpha", "alpha_factor", "Alpha") + + col = split.column() + factor_but(col, "use_map_raymir", "raymir_factor", "Size") + factor_but(col, "use_map_hardness", "hardness_factor", "Hardness") + factor_but(col, "use_map_translucency", "translucency_factor", "Add") + elif idblock.type == 'VOLUME': + split = layout.split() + + col = split.column() + factor_but(col, "use_map_density", "density_factor", "Density") + factor_but(col, "use_map_emission", "emission_factor", "Emission") + factor_but(col, "use_map_scatter", "scattering_factor", "Scattering") + factor_but(col, "use_map_reflect", "reflection_factor", "Reflection") + + col = split.column() + col.label(text=" ") + factor_but(col, "use_map_color_emission", "emission_color_factor", "Emission Color") + factor_but(col, "use_map_color_transmission", "transmission_color_factor", "Transmission Color") + factor_but(col, "use_map_color_reflection", "reflection_color_factor", "Reflection Color") + + elif isinstance(idblock, bpy.types.Lamp): + split = layout.split() + + col = split.column() + factor_but(col, "use_map_color", "color_factor", "Color") + + col = split.column() + factor_but(col, "use_map_shadow", "shadow_factor", "Shadow") + + elif isinstance(idblock, bpy.types.World): + split = layout.split() + + col = split.column() + factor_but(col, "use_map_blend", "blend_factor", "Blend") + factor_but(col, "use_map_horizon", "horizon_factor", "Horizon") + + col = split.column() + factor_but(col, "use_map_zenith_up", "zenith_up_factor", "Zenith Up") + factor_but(col, "use_map_zenith_down", "zenith_down_factor", "Zenith Down") + elif isinstance(idblock, bpy.types.ParticleSettings): + split = layout.split() + + col = split.column() + col.label(text="General:") + factor_but(col, "use_map_time", "time_factor", "Time") + factor_but(col, "use_map_life", "life_factor", "Lifetime") + factor_but(col, "use_map_density", "density_factor", "Density") + factor_but(col, "use_map_size", "size_factor", "Size") + + col = split.column() + col.label(text="Physics:") + factor_but(col, "use_map_velocity", "velocity_factor", "Velocity") + factor_but(col, "use_map_damp", "damp_factor", "Damp") + factor_but(col, "use_map_gravity", "gravity_factor", "Gravity") + factor_but(col, "use_map_field", "field_factor", "Force Fields") + + layout.label(text="Hair:") + + split = layout.split() + + col = split.column() + factor_but(col, "use_map_length", "length_factor", "Length") + factor_but(col, "use_map_clump", "clump_factor", "Clump") + + col = split.column() + factor_but(col, "use_map_kink", "kink_factor", "Kink") + factor_but(col, "use_map_rough", "rough_factor", "Rough") + + layout.separator() + + if not isinstance(idblock, bpy.types.ParticleSettings): + split = layout.split() + + col = split.column() + col.prop(tex, "blend_type", text="Blend") + col.prop(tex, "use_rgb_to_intensity") + # color is used on grayscale textures even when use_rgb_to_intensity is disabled. + col.prop(tex, "color", text="") + + col = split.column() + col.prop(tex, "invert", text="Negative") + col.prop(tex, "use_stencil") + + if isinstance(idblock, bpy.types.Material) or isinstance(idblock, bpy.types.World): + col.prop(tex, "default_value", text="DVar", slider=True) + + if isinstance(idblock, bpy.types.Material): + layout.label(text="Bump Mapping:") + + # only show bump settings if activated but not for normalmap images + row = layout.row() + row.active = tex.use_map_normal and not (tex.texture.type == 'IMAGE' and tex.texture.use_normal_map) + + row.prop(tex, "bump_method", text="Method") + + sub = row.row() + sub.active = tex.bump_method in {'BUMP_DEFAULT', 'BUMP_BEST_QUALITY'} + sub.prop(tex, "bump_objectspace", text="Space") + + +class TEXTURE_PT_custom_props(TextureButtonsPanel, PropertyPanel, bpy.types.Panel): + COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'} + _context_path = "texture" + _property_type = bpy.types.Texture diff --git a/release/scripts/startup/bl_ui/properties_world.py b/release/scripts/startup/bl_ui/properties_world.py new file mode 100644 index 00000000000..1b2dd4e26aa --- /dev/null +++ b/release/scripts/startup/bl_ui/properties_world.py @@ -0,0 +1,267 @@ +# ##### BEGIN GPL LICENSE BLOCK ##### +# +# This program is free software; you can redistribute it and/or +# modify it under the terms of the GNU General Public License +# as published by the Free Software Foundation; either version 2 +# of the License, or (at your option) any later version. +# +# This program is distributed in the hope that it will be useful, +# but WITHOUT ANY WARRANTY; without even the implied warranty of +# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +# GNU General Public License for more details. +# +# You should have received a copy of the GNU General Public License +# along with this program; if not, write to the Free Software Foundation, +# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. +# +# ##### END GPL LICENSE BLOCK ##### + +# <pep8 compliant> +import bpy +from rna_prop_ui import PropertyPanel + +# TODO, "color_range" not in the UI + + +class WorldButtonsPanel(): + bl_space_type = 'PROPERTIES' + bl_region_type = 'WINDOW' + bl_context = "world" + # COMPAT_ENGINES must be defined in each subclass, external engines can add themselves here + + @classmethod + def poll(cls, context): + return (context.world and context.scene.render.engine in cls.COMPAT_ENGINES) + + +class WORLD_PT_context_world(WorldButtonsPanel, bpy.types.Panel): + bl_label = "" + bl_options = {'HIDE_HEADER'} + COMPAT_ENGINES = {'BLENDER_RENDER'} + + @classmethod + def poll(cls, context): + rd = context.scene.render + return (not rd.use_game_engine) and (rd.engine in cls.COMPAT_ENGINES) + + def draw(self, context): + layout = self.layout + + scene = context.scene + world = context.world + space = context.space_data + + texture_count = world and len(world.texture_slots.keys()) + + split = layout.split(percentage=0.65) + if scene: + split.template_ID(scene, "world", new="world.new") + elif world: + split.template_ID(space, "pin_id") + + if texture_count: + split.label(text=str(texture_count), icon='TEXTURE') + + +class WORLD_PT_preview(WorldButtonsPanel, bpy.types.Panel): + bl_label = "Preview" + COMPAT_ENGINES = {'BLENDER_RENDER'} + + @classmethod + def poll(cls, context): + rd = context.scene.render + return (context.world) and (not rd.use_game_engine) and (rd.engine in cls.COMPAT_ENGINES) + + def draw(self, context): + self.layout.template_preview(context.world) + + +class WORLD_PT_world(WorldButtonsPanel, bpy.types.Panel): + bl_label = "World" + COMPAT_ENGINES = {'BLENDER_RENDER'} + + def draw(self, context): + layout = self.layout + world = context.world + + row = layout.row() + row.prop(world, "use_sky_paper") + row.prop(world, "use_sky_blend") + row.prop(world, "use_sky_real") + + row = layout.row() + row.column().prop(world, "horizon_color") + col = row.column() + col.prop(world, "zenith_color") + col.active = world.use_sky_blend + row.column().prop(world, "ambient_color") + + +class WORLD_PT_ambient_occlusion(WorldButtonsPanel, bpy.types.Panel): + bl_label = "Ambient Occlusion" + COMPAT_ENGINES = {'BLENDER_RENDER'} + + def draw_header(self, context): + light = context.world.light_settings + self.layout.prop(light, "use_ambient_occlusion", text="") + + def draw(self, context): + layout = self.layout + light = context.world.light_settings + + layout.active = light.use_ambient_occlusion + + split = layout.split() + split.prop(light, "ao_factor", text="Factor") + split.prop(light, "ao_blend_type", text="") + + +class WORLD_PT_environment_lighting(WorldButtonsPanel, bpy.types.Panel): + bl_label = "Environment Lighting" + COMPAT_ENGINES = {'BLENDER_RENDER'} + + def draw_header(self, context): + light = context.world.light_settings + self.layout.prop(light, "use_environment_light", text="") + + def draw(self, context): + layout = self.layout + light = context.world.light_settings + + layout.active = light.use_environment_light + + split = layout.split() + split.prop(light, "environment_energy", text="Energy") + split.prop(light, "environment_color", text="") + + +class WORLD_PT_indirect_lighting(WorldButtonsPanel, bpy.types.Panel): + bl_label = "Indirect Lighting" + COMPAT_ENGINES = {'BLENDER_RENDER'} + + def draw_header(self, context): + light = context.world.light_settings + self.layout.prop(light, "use_indirect_light", text="") + + def draw(self, context): + layout = self.layout + light = context.world.light_settings + + layout.active = light.use_indirect_light and light.gather_method == 'APPROXIMATE' + + split = layout.split() + split.prop(light, "indirect_factor", text="Factor") + split.prop(light, "indirect_bounces", text="Bounces") + + if light.gather_method == 'RAYTRACE': + layout.label(text="Only works with Approximate gather method") + + +class WORLD_PT_gather(WorldButtonsPanel, bpy.types.Panel): + bl_label = "Gather" + COMPAT_ENGINES = {'BLENDER_RENDER'} + + def draw(self, context): + layout = self.layout + light = context.world.light_settings + + layout.active = light.use_ambient_occlusion or light.use_environment_light or light.use_indirect_light + + layout.prop(light, "gather_method", expand=True) + + split = layout.split() + + col = split.column() + col.label(text="Attenuation:") + if light.gather_method == 'RAYTRACE': + col.prop(light, "distance") + col.prop(light, "use_falloff") + sub = col.row() + sub.active = light.use_falloff + sub.prop(light, "falloff_strength", text="Strength") + + if light.gather_method == 'RAYTRACE': + col = split.column() + + col.label(text="Sampling:") + col.prop(light, "sample_method", text="") + + sub = col.column() + sub.prop(light, "samples") + + if light.sample_method == 'ADAPTIVE_QMC': + sub.prop(light, "threshold") + sub.prop(light, "adapt_to_speed", slider=True) + elif light.sample_method == 'CONSTANT_JITTERED': + sub.prop(light, "bias") + + if light.gather_method == 'APPROXIMATE': + col = split.column() + + col.label(text="Sampling:") + col.prop(light, "passes") + col.prop(light, "error_threshold", text="Error") + col.prop(light, "use_cache") + col.prop(light, "correction") + + +class WORLD_PT_mist(WorldButtonsPanel, bpy.types.Panel): + bl_label = "Mist" + bl_options = {'DEFAULT_CLOSED'} + COMPAT_ENGINES = {'BLENDER_RENDER'} + + def draw_header(self, context): + world = context.world + + self.layout.prop(world.mist_settings, "use_mist", text="") + + def draw(self, context): + layout = self.layout + world = context.world + + layout.active = world.mist_settings.use_mist + + split = layout.split() + + col = split.column() + col.prop(world.mist_settings, "intensity", slider=True) + col.prop(world.mist_settings, "start") + + col = split.column() + col.prop(world.mist_settings, "depth") + col.prop(world.mist_settings, "height") + + layout.prop(world.mist_settings, "falloff") + + +class WORLD_PT_stars(WorldButtonsPanel, bpy.types.Panel): + bl_label = "Stars" + bl_options = {'DEFAULT_CLOSED'} + COMPAT_ENGINES = {'BLENDER_RENDER'} + + def draw_header(self, context): + world = context.world + + self.layout.prop(world.star_settings, "use_stars", text="") + + def draw(self, context): + layout = self.layout + world = context.world + + layout.active = world.star_settings.use_stars + + split = layout.split() + + col = split.column() + col.prop(world.star_settings, "size") + col.prop(world.star_settings, "color_random", text="Colors") + + col = split.column() + col.prop(world.star_settings, "distance_min", text="Min. Dist") + col.prop(world.star_settings, "average_separation", text="Separation") + + +class WORLD_PT_custom_props(WorldButtonsPanel, PropertyPanel, bpy.types.Panel): + COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'} + _context_path = "world" + _property_type = bpy.types.World diff --git a/release/scripts/startup/bl_ui/space_console.py b/release/scripts/startup/bl_ui/space_console.py new file mode 100644 index 00000000000..591765c1543 --- /dev/null +++ b/release/scripts/startup/bl_ui/space_console.py @@ -0,0 +1,160 @@ +# ##### BEGIN GPL LICENSE BLOCK ##### +# +# This program is free software; you can redistribute it and/or +# modify it under the terms of the GNU General Public License +# as published by the Free Software Foundation; either version 2 +# of the License, or (at your option) any later version. +# +# This program is distributed in the hope that it will be useful, +# but WITHOUT ANY WARRANTY; without even the implied warranty of +# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +# GNU General Public License for more details. +# +# You should have received a copy of the GNU General Public License +# along with this program; if not, write to the Free Software Foundation, +# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. +# +# ##### END GPL LICENSE BLOCK ##### + +# <pep8 compliant> +import bpy +from bpy.props import StringProperty + + +class CONSOLE_HT_header(bpy.types.Header): + bl_space_type = 'CONSOLE' + + def draw(self, context): + layout = self.layout + + row = layout.row(align=True) + row.template_header() + + if context.area.show_menus: + sub = row.row(align=True) + sub.menu("CONSOLE_MT_console") + + row = layout.row(align=True) + row.operator("console.autocomplete", text="Autocomplete") + + +class CONSOLE_MT_console(bpy.types.Menu): + bl_label = "Console" + + def draw(self, context): + layout = self.layout + layout.column() + layout.operator("console.clear") + layout.operator("console.copy") + layout.operator("console.paste") + layout.menu("CONSOLE_MT_language") + + layout.separator() + + layout.operator("screen.area_dupli") + layout.operator("screen.screen_full_area") + + +class CONSOLE_MT_language(bpy.types.Menu): + bl_label = "Languages..." + + def draw(self, context): + import sys + + layout = self.layout + layout.column() + + # Collect modules with 'console_*.execute' + languages = [] + for modname, mod in sys.modules.items(): + if modname.startswith("console_") and hasattr(mod, "execute"): + languages.append(modname.split('_', 1)[-1]) + + languages.sort() + + for language in languages: + layout.operator("console.language", text=language[0].upper() + language[1:]).language = language + + +def add_scrollback(text, text_type): + for l in text.split('\n'): + bpy.ops.console.scrollback_append(text=l.replace('\t', ' '), + type=text_type) + + +class ConsoleExec(bpy.types.Operator): + '''Execute the current console line as a python expression''' + bl_idname = "console.execute" + bl_label = "Console Execute" + + def execute(self, context): + sc = context.space_data + + module = __import__("console_" + sc.language) + execute = getattr(module, "execute", None) + + if execute: + return execute(context) + else: + print("Error: bpy.ops.console.execute_" + sc.language + " - not found") + return {'FINISHED'} + + +class ConsoleAutocomplete(bpy.types.Operator): + '''Evaluate the namespace up until the cursor and give a list of options or complete the name if there is only one''' + bl_idname = "console.autocomplete" + bl_label = "Console Autocomplete" + + def execute(self, context): + sc = context.space_data + module = __import__("console_" + sc.language) + autocomplete = getattr(module, "autocomplete", None) + + if autocomplete: + return autocomplete(context) + else: + print("Error: bpy.ops.console.autocomplete_" + sc.language + " - not found") + return {'FINISHED'} + + +class ConsoleBanner(bpy.types.Operator): + '''Print a message whem the terminal initializes''' + bl_idname = "console.banner" + bl_label = "Console Banner" + + def execute(self, context): + sc = context.space_data + + # default to python + if not sc.language: + sc.language = 'python' + + module = __import__("console_" + sc.language) + banner = getattr(module, "banner", None) + + if banner: + return banner(context) + else: + print("Error: bpy.ops.console.banner_" + sc.language + " - not found") + return {'FINISHED'} + + +class ConsoleLanguage(bpy.types.Operator): + '''Set the current language for this console''' + bl_idname = "console.language" + bl_label = "Console Language" + language = StringProperty(name="Language", maxlen=32, default="") + + def execute(self, context): + sc = context.space_data + + # defailt to python + sc.language = self.language + + bpy.ops.console.banner() + + # insert a new blank line + bpy.ops.console.history_append(text="", current_character=0, + remove_duplicates=True) + + return {'FINISHED'} diff --git a/release/scripts/startup/bl_ui/space_dopesheet.py b/release/scripts/startup/bl_ui/space_dopesheet.py new file mode 100644 index 00000000000..1ba9a628c1a --- /dev/null +++ b/release/scripts/startup/bl_ui/space_dopesheet.py @@ -0,0 +1,362 @@ +# ##### BEGIN GPL LICENSE BLOCK ##### +# +# This program is free software; you can redistribute it and/or +# modify it under the terms of the GNU General Public License +# as published by the Free Software Foundation; either version 2 +# of the License, or (at your option) any later version. +# +# This program is distributed in the hope that it will be useful, +# but WITHOUT ANY WARRANTY; without even the implied warranty of +# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +# GNU General Public License for more details. +# +# You should have received a copy of the GNU General Public License +# along with this program; if not, write to the Free Software Foundation, +# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. +# +# ##### END GPL LICENSE BLOCK ##### + +# <pep8 compliant> + +import bpy + + +####################################### +# DopeSheet Filtering + +# used for DopeSheet, NLA, and Graph Editors +def dopesheet_filter(layout, context, genericFiltersOnly=False): + dopesheet = context.space_data.dopesheet + is_nla = context.area.type == 'NLA_EDITOR' + + row = layout.row(align=True) + row.prop(dopesheet, "show_only_selected", text="") + row.prop(dopesheet, "show_hidden", text="") + + if genericFiltersOnly: + return + + row = layout.row(align=True) + row.prop(dopesheet, "show_transforms", text="") + + if is_nla: + row.prop(dopesheet, "show_missing_nla", text="") + + row = layout.row(align=True) + row.prop(dopesheet, "show_scenes", text="") + row.prop(dopesheet, "show_worlds", text="") + row.prop(dopesheet, "show_nodes", text="") + + if bpy.data.meshes: + row.prop(dopesheet, "show_meshes", text="") + if bpy.data.shape_keys: + row.prop(dopesheet, "show_shapekeys", text="") + if bpy.data.materials: + row.prop(dopesheet, "show_materials", text="") + if bpy.data.lamps: + row.prop(dopesheet, "show_lamps", text="") + if bpy.data.textures: + row.prop(dopesheet, "show_textures", text="") + if bpy.data.cameras: + row.prop(dopesheet, "show_cameras", text="") + if bpy.data.curves: + row.prop(dopesheet, "show_curves", text="") + if bpy.data.metaballs: + row.prop(dopesheet, "show_metaballs", text="") + if bpy.data.lattices: + row.prop(dopesheet, "show_lattices", text="") + if bpy.data.armatures: + row.prop(dopesheet, "show_armatures", text="") + if bpy.data.particles: + row.prop(dopesheet, "show_particles", text="") + + if bpy.data.groups: + row = layout.row(align=True) + row.prop(dopesheet, "show_only_group_objects", text="") + if dopesheet.show_only_group_objects: + row.prop(dopesheet, "filter_group", text="") + + +####################################### +# DopeSheet Editor - General/Standard UI + +class DOPESHEET_HT_header(bpy.types.Header): + bl_space_type = 'DOPESHEET_EDITOR' + + def draw(self, context): + layout = self.layout + + st = context.space_data + + row = layout.row(align=True) + row.template_header() + + if context.area.show_menus: + sub = row.row(align=True) + + sub.menu("DOPESHEET_MT_view") + sub.menu("DOPESHEET_MT_select") + sub.menu("DOPESHEET_MT_marker") + + if st.mode == 'DOPESHEET' or (st.mode == 'ACTION' and st.action != None): + sub.menu("DOPESHEET_MT_channel") + elif st.mode == 'GPENCIL': + sub.menu("DOPESHEET_MT_gpencil_channel") + + if st.mode != 'GPENCIL': + sub.menu("DOPESHEET_MT_key") + else: + sub.menu("DOPESHEET_MT_gpencil_frame") + + layout.prop(st, "mode", text="") + layout.prop(st.dopesheet, "show_summary", text="Summary") + + if st.mode == 'DOPESHEET': + dopesheet_filter(layout, context) + elif st.mode == 'ACTION': + # 'genericFiltersOnly' limits the options to only the relevant 'generic' subset of + # filters which will work here and are useful (especially for character animation) + dopesheet_filter(layout, context, genericFiltersOnly=True) + + if st.mode in {'ACTION', 'SHAPEKEY'}: + layout.template_ID(st, "action", new="action.new") + + # Grease Pencil mode doesn't need snapping, as it's frame-aligned only + if st.mode != 'GPENCIL': + layout.prop(st, "auto_snap", text="") + + row = layout.row(align=True) + row.operator("action.copy", text="", icon='COPYDOWN') + row.operator("action.paste", text="", icon='PASTEDOWN') + + +class DOPESHEET_MT_view(bpy.types.Menu): + bl_label = "View" + + def draw(self, context): + layout = self.layout + + st = context.space_data + + layout.column() + + layout.prop(st, "use_realtime_update") + layout.prop(st, "show_frame_indicator") + layout.prop(st, "show_sliders") + layout.prop(st, "use_auto_merge_keyframes") + layout.prop(st, "use_marker_sync") + + if st.show_seconds: + layout.operator("anim.time_toggle", text="Show Frames") + else: + layout.operator("anim.time_toggle", text="Show Seconds") + + layout.separator() + layout.operator("anim.previewrange_set") + layout.operator("anim.previewrange_clear") + layout.operator("action.previewrange_set") + + layout.separator() + layout.operator("action.frame_jump") + layout.operator("action.view_all") + layout.operator("action.view_selected") + + layout.separator() + layout.operator("screen.area_dupli") + layout.operator("screen.screen_full_area") + + +class DOPESHEET_MT_select(bpy.types.Menu): + bl_label = "Select" + + def draw(self, context): + layout = self.layout + + layout.column() + # This is a bit misleading as the operator's default text is "Select All" while it actually *toggles* All/None + layout.operator("action.select_all_toggle") + layout.operator("action.select_all_toggle", text="Invert Selection").invert = True + + layout.separator() + layout.operator("action.select_border") + layout.operator("action.select_border", text="Border Axis Range").axis_range = True + + layout.separator() + layout.operator("action.select_column", text="Columns on Selected Keys").mode = 'KEYS' + layout.operator("action.select_column", text="Column on Current Frame").mode = 'CFRA' + + layout.operator("action.select_column", text="Columns on Selected Markers").mode = 'MARKERS_COLUMN' + layout.operator("action.select_column", text="Between Selected Markers").mode = 'MARKERS_BETWEEN' + + layout.separator() + layout.operator("action.select_leftright", text="Before Current Frame").mode = 'LEFT' + layout.operator("action.select_leftright", text="After Current Frame").mode = 'RIGHT' + + # FIXME: grease pencil mode isn't supported for these yet, so skip for that mode only + if context.space_data.mode != 'GPENCIL': + layout.separator() + layout.operator("action.select_more") + layout.operator("action.select_less") + + layout.separator() + layout.operator("action.select_linked") + + +class DOPESHEET_MT_marker(bpy.types.Menu): + bl_label = "Marker" + + def draw(self, context): + layout = self.layout + + st = context.space_data + + #layout.operator_context = 'EXEC_REGION_WIN' + + layout.column() + layout.operator("marker.add", "Add Marker") + layout.operator("marker.duplicate", text="Duplicate Marker") + layout.operator("marker.delete", text="Delete Marker") + + layout.separator() + + layout.operator("marker.rename", text="Rename Marker") + layout.operator("marker.move", text="Grab/Move Marker") + + if st.mode in {'ACTION', 'SHAPEKEY'} and st.action: + layout.separator() + layout.prop(st, "show_pose_markers") + + if st.show_pose_markers is False: + layout.operator("action.markers_make_local") + + +####################################### +# Keyframe Editing + +class DOPESHEET_MT_channel(bpy.types.Menu): + bl_label = "Channel" + + def draw(self, context): + layout = self.layout + + layout.operator_context = 'INVOKE_REGION_CHANNELS' + + layout.column() + layout.operator("anim.channels_delete") + + layout.separator() + layout.operator("anim.channels_setting_toggle") + layout.operator("anim.channels_setting_enable") + layout.operator("anim.channels_setting_disable") + + layout.separator() + layout.operator("anim.channels_editable_toggle") + layout.operator_menu_enum("action.extrapolation_type", "type", text="Extrapolation Mode") + + layout.separator() + layout.operator("anim.channels_expand") + layout.operator("anim.channels_collapse") + + layout.separator() + layout.operator_menu_enum("anim.channels_move", "direction", text="Move...") + + layout.separator() + layout.operator("anim.channels_fcurves_enable") + + +class DOPESHEET_MT_key(bpy.types.Menu): + bl_label = "Key" + + def draw(self, context): + layout = self.layout + + layout.column() + layout.menu("DOPESHEET_MT_key_transform", text="Transform") + + layout.operator_menu_enum("action.snap", "type", text="Snap") + layout.operator_menu_enum("action.mirror", "type", text="Mirror") + + layout.separator() + layout.operator("action.keyframe_insert") + + layout.separator() + layout.operator("action.duplicate") + layout.operator("action.delete") + + layout.separator() + layout.operator_menu_enum("action.keyframe_type", "type", text="Keyframe Type") + layout.operator_menu_enum("action.handle_type", "type", text="Handle Type") + layout.operator_menu_enum("action.interpolation_type", "type", text="Interpolation Mode") + + layout.separator() + layout.operator("action.clean") + layout.operator("action.sample") + + layout.separator() + layout.operator("action.copy") + layout.operator("action.paste") + + +class DOPESHEET_MT_key_transform(bpy.types.Menu): + bl_label = "Transform" + + def draw(self, context): + layout = self.layout + + layout.column() + layout.operator("transform.transform", text="Grab/Move").mode = 'TIME_TRANSLATE' + layout.operator("transform.transform", text="Extend").mode = 'TIME_EXTEND' + layout.operator("transform.transform", text="Slide").mode = 'TIME_SLIDE' + layout.operator("transform.transform", text="Scale").mode = 'TIME_SCALE' + + +####################################### +# Grease Pencil Editing + +class DOPESHEET_MT_gpencil_channel(bpy.types.Menu): + bl_label = "Channel" + + def draw(self, context): + layout = self.layout + + layout.operator_context = 'INVOKE_REGION_CHANNELS' + + layout.column() + layout.operator("anim.channels_delete") + + layout.separator() + layout.operator("anim.channels_setting_toggle") + layout.operator("anim.channels_setting_enable") + layout.operator("anim.channels_setting_disable") + + layout.separator() + layout.operator("anim.channels_editable_toggle") + + # XXX: to be enabled when these are ready for use! + #layout.separator() + #layout.operator("anim.channels_expand") + #layout.operator("anim.channels_collapse") + + #layout.separator() + #layout.operator_menu_enum("anim.channels_move", "direction", text="Move...") + + +class DOPESHEET_MT_gpencil_frame(bpy.types.Menu): + bl_label = "Frame" + + def draw(self, context): + layout = self.layout + + layout.column() + layout.menu("DOPESHEET_MT_key_transform", text="Transform") + + #layout.operator_menu_enum("action.snap", "type", text="Snap") + #layout.operator_menu_enum("action.mirror", "type", text="Mirror") + + layout.separator() + layout.operator("action.duplicate") + layout.operator("action.delete") + + #layout.separator() + #layout.operator("action.copy") + #layout.operator("action.paste") diff --git a/release/scripts/startup/bl_ui/space_filebrowser.py b/release/scripts/startup/bl_ui/space_filebrowser.py new file mode 100644 index 00000000000..3033ba10388 --- /dev/null +++ b/release/scripts/startup/bl_ui/space_filebrowser.py @@ -0,0 +1,74 @@ +# ##### BEGIN GPL LICENSE BLOCK ##### +# +# This program is free software; you can redistribute it and/or +# modify it under the terms of the GNU General Public License +# as published by the Free Software Foundation; either version 2 +# of the License, or (at your option) any later version. +# +# This program is distributed in the hope that it will be useful, +# but WITHOUT ANY WARRANTY; without even the implied warranty of +# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +# GNU General Public License for more details. +# +# You should have received a copy of the GNU General Public License +# along with this program; if not, write to the Free Software Foundation, +# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. +# +# ##### END GPL LICENSE BLOCK ##### + +# <pep8 compliant> +import bpy + + +class FILEBROWSER_HT_header(bpy.types.Header): + bl_space_type = 'FILE_BROWSER' + + def draw(self, context): + layout = self.layout + + st = context.space_data + + layout.template_header(menus=False) + + row = layout.row() + row.separator() + + row = layout.row(align=True) + row.operator("file.previous", text="", icon='BACK') + row.operator("file.next", text="", icon='FORWARD') + row.operator("file.parent", text="", icon='FILE_PARENT') + row.operator("file.refresh", text="", icon='FILE_REFRESH') + + row = layout.row() + row.separator() + + row = layout.row(align=True) + row.operator("file.directory_new", icon='NEWFOLDER') + + params = st.params + + # can be None when save/reload with a file selector open + if params: + layout.prop(params, "display_type", expand=True, text="") + layout.prop(params, "sort_method", expand=True, text="") + + layout.prop(params, "show_hidden") + layout.prop(params, "use_filter", text="", icon='FILTER') + + row = layout.row(align=True) + row.active = params.use_filter + + row.prop(params, "use_filter_folder", text="") + + if params.filter_glob: + #if st.operator and hasattr(st.operator, "filter_glob"): + # row.prop(params, "filter_glob", text="") + row.label(params.filter_glob) + else: + row.prop(params, "use_filter_blender", text="") + row.prop(params, "use_filter_image", text="") + row.prop(params, "use_filter_movie", text="") + row.prop(params, "use_filter_script", text="") + row.prop(params, "use_filter_font", text="") + row.prop(params, "use_filter_sound", text="") + row.prop(params, "use_filter_text", text="") diff --git a/release/scripts/startup/bl_ui/space_graph.py b/release/scripts/startup/bl_ui/space_graph.py new file mode 100644 index 00000000000..4e1b5aa9a6b --- /dev/null +++ b/release/scripts/startup/bl_ui/space_graph.py @@ -0,0 +1,247 @@ +# ##### BEGIN GPL LICENSE BLOCK ##### +# +# This program is free software; you can redistribute it and/or +# modify it under the terms of the GNU General Public License +# as published by the Free Software Foundation; either version 2 +# of the License, or (at your option) any later version. +# +# This program is distributed in the hope that it will be useful, +# but WITHOUT ANY WARRANTY; without even the implied warranty of +# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +# GNU General Public License for more details. +# +# You should have received a copy of the GNU General Public License +# along with this program; if not, write to the Free Software Foundation, +# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. +# +# ##### END GPL LICENSE BLOCK ##### + +# <pep8 compliant> + +import bpy + + +class GRAPH_HT_header(bpy.types.Header): + bl_space_type = 'GRAPH_EDITOR' + + def draw(self, context): + from bl_ui.space_dopesheet import dopesheet_filter + + layout = self.layout + + st = context.space_data + + row = layout.row(align=True) + row.template_header() + + if context.area.show_menus: + sub = row.row(align=True) + + sub.menu("GRAPH_MT_view") + sub.menu("GRAPH_MT_select") + sub.menu("GRAPH_MT_marker") + sub.menu("GRAPH_MT_channel") + sub.menu("GRAPH_MT_key") + + layout.prop(st, "mode", text="") + + dopesheet_filter(layout, context) + + layout.prop(st, "auto_snap", text="") + layout.prop(st, "pivot_point", text="", icon_only=True) + + row = layout.row(align=True) + row.operator("graph.copy", text="", icon='COPYDOWN') + row.operator("graph.paste", text="", icon='PASTEDOWN') + + row = layout.row(align=True) + if st.has_ghost_curves: + row.operator("graph.ghost_curves_clear", text="", icon='GHOST_DISABLED') + else: + row.operator("graph.ghost_curves_create", text="", icon='GHOST_ENABLED') + + +class GRAPH_MT_view(bpy.types.Menu): + bl_label = "View" + + def draw(self, context): + layout = self.layout + + st = context.space_data + + layout.column() + + layout.operator("graph.properties", icon='MENU_PANEL') + layout.separator() + + layout.prop(st, "use_realtime_update") + layout.prop(st, "show_frame_indicator") + layout.prop(st, "show_cursor") + layout.prop(st, "show_sliders") + layout.prop(st, "use_auto_merge_keyframes") + + layout.separator() + layout.prop(st, "use_fancy_drawing") + + layout.separator() + if st.show_handles: + layout.operator("graph.handles_view_toggle", icon='CHECKBOX_HLT', text="Show All Handles") + else: + layout.operator("graph.handles_view_toggle", icon='CHECKBOX_DEHLT', text="Show All Handles") + layout.prop(st, "use_only_selected_curves_handles") + layout.prop(st, "use_only_selected_keyframe_handles") + layout.operator("anim.time_toggle") + + layout.separator() + layout.operator("anim.previewrange_set") + layout.operator("anim.previewrange_clear") + layout.operator("graph.previewrange_set") + + layout.separator() + layout.operator("graph.frame_jump") + layout.operator("graph.view_all") + layout.operator("graph.view_selected") + + layout.separator() + layout.operator("screen.area_dupli") + layout.operator("screen.screen_full_area") + + +class GRAPH_MT_select(bpy.types.Menu): + bl_label = "Select" + + def draw(self, context): + layout = self.layout + + layout.column() + # This is a bit misleading as the operator's default text is "Select All" while it actually *toggles* All/None + layout.operator("graph.select_all_toggle") + layout.operator("graph.select_all_toggle", text="Invert Selection").invert = True + + layout.separator() + layout.operator("graph.select_border") + layout.operator("graph.select_border", text="Border Axis Range").axis_range = True + layout.operator("graph.select_border", text="Border (Include Handles)").include_handles = True + + layout.separator() + layout.operator("graph.select_column", text="Columns on Selected Keys").mode = 'KEYS' + layout.operator("graph.select_column", text="Column on Current Frame").mode = 'CFRA' + + layout.operator("graph.select_column", text="Columns on Selected Markers").mode = 'MARKERS_COLUMN' + layout.operator("graph.select_column", text="Between Selected Markers").mode = 'MARKERS_BETWEEN' + + layout.separator() + layout.operator("graph.select_leftright", text="Before Current Frame").mode = 'LEFT' + layout.operator("graph.select_leftright", text="After Current Frame").mode = 'RIGHT' + + layout.separator() + layout.operator("graph.select_more") + layout.operator("graph.select_less") + + layout.separator() + layout.operator("graph.select_linked") + + +class GRAPH_MT_marker(bpy.types.Menu): + bl_label = "Marker" + + def draw(self, context): + layout = self.layout + + #layout.operator_context = 'EXEC_REGION_WIN' + + layout.column() + layout.operator("marker.add", "Add Marker") + layout.operator("marker.duplicate", text="Duplicate Marker") + layout.operator("marker.delete", text="Delete Marker") + + layout.separator() + + layout.operator("marker.rename", text="Rename Marker") + layout.operator("marker.move", text="Grab/Move Marker") + + # TODO: pose markers for action edit mode only? + + +class GRAPH_MT_channel(bpy.types.Menu): + bl_label = "Channel" + + def draw(self, context): + layout = self.layout + + layout.operator_context = 'INVOKE_REGION_CHANNELS' + + layout.column() + layout.operator("anim.channels_delete") + + layout.separator() + layout.operator("anim.channels_setting_toggle") + layout.operator("anim.channels_setting_enable") + layout.operator("anim.channels_setting_disable") + + layout.separator() + layout.operator("anim.channels_editable_toggle") + layout.operator("anim.channels_visibility_set") + layout.operator_menu_enum("graph.extrapolation_type", "type", text="Extrapolation Mode") + + layout.separator() + layout.operator("anim.channels_expand") + layout.operator("anim.channels_collapse") + + layout.separator() + layout.operator_menu_enum("anim.channels_move", "direction", text="Move...") + + layout.separator() + layout.operator("anim.channels_fcurves_enable") + + +class GRAPH_MT_key(bpy.types.Menu): + bl_label = "Key" + + def draw(self, context): + layout = self.layout + + layout.column() + layout.menu("GRAPH_MT_key_transform", text="Transform") + + layout.operator_menu_enum("graph.snap", "type", text="Snap") + layout.operator_menu_enum("graph.mirror", "type", text="Mirror") + + layout.separator() + layout.operator("graph.keyframe_insert") + layout.operator("graph.fmodifier_add") + layout.operator("graph.sound_bake") + + layout.separator() + layout.operator("graph.duplicate") + layout.operator("graph.delete") + + layout.separator() + layout.operator_menu_enum("graph.handle_type", "type", text="Handle Type") + layout.operator_menu_enum("graph.interpolation_type", "type", text="Interpolation Mode") + + layout.separator() + layout.operator("graph.clean") + layout.operator("graph.smooth") + layout.operator("graph.sample") + layout.operator("graph.bake") + + layout.separator() + layout.operator("graph.copy") + layout.operator("graph.paste") + + layout.separator() + layout.operator("graph.euler_filter", text="Discontinuity (Euler) Filter") + + +class GRAPH_MT_key_transform(bpy.types.Menu): + bl_label = "Transform" + + def draw(self, context): + layout = self.layout + + layout.column() + layout.operator("transform.translate", text="Grab/Move") + layout.operator("transform.transform", text="Extend").mode = 'TIME_EXTEND' + layout.operator("transform.rotate", text="Rotate") + layout.operator("transform.resize", text="Scale") diff --git a/release/scripts/startup/bl_ui/space_image.py b/release/scripts/startup/bl_ui/space_image.py new file mode 100644 index 00000000000..b2965d0c37a --- /dev/null +++ b/release/scripts/startup/bl_ui/space_image.py @@ -0,0 +1,753 @@ +# ##### BEGIN GPL LICENSE BLOCK ##### +# +# This program is free software; you can redistribute it and/or +# modify it under the terms of the GNU General Public License +# as published by the Free Software Foundation; either version 2 +# of the License, or (at your option) any later version. +# +# This program is distributed in the hope that it will be useful, +# but WITHOUT ANY WARRANTY; without even the implied warranty of +# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +# GNU General Public License for more details. +# +# You should have received a copy of the GNU General Public License +# along with this program; if not, write to the Free Software Foundation, +# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. +# +# ##### END GPL LICENSE BLOCK ##### + +# <pep8 compliant> +import bpy + + +class BrushButtonsPanel(): + bl_space_type = 'IMAGE_EDITOR' + bl_region_type = 'UI' + + @classmethod + def poll(cls, context): + sima = context.space_data + toolsettings = context.tool_settings.image_paint + return sima.show_paint and toolsettings.brush + + +class IMAGE_MT_view(bpy.types.Menu): + bl_label = "View" + + def draw(self, context): + layout = self.layout + + sima = context.space_data + uv = sima.uv_editor + toolsettings = context.tool_settings + + show_uvedit = sima.show_uvedit + + layout.operator("image.properties", icon='MENU_PANEL') + layout.operator("image.scopes", icon='MENU_PANEL') + + layout.separator() + + layout.prop(sima, "use_realtime_update") + if show_uvedit: + layout.prop(toolsettings, "show_uv_local_view") + layout.prop(uv, "show_other_objects") + + layout.separator() + + layout.operator("image.view_zoom_in") + layout.operator("image.view_zoom_out") + + layout.separator() + + ratios = [[1, 8], [1, 4], [1, 2], [1, 1], [2, 1], [4, 1], [8, 1]] + + for a, b in ratios: + text = "Zoom %d:%d" % (a, b) + layout.operator("image.view_zoom_ratio", text=text).ratio = a / b + + layout.separator() + + if show_uvedit: + layout.operator("image.view_selected") + + layout.operator("image.view_all") + + layout.separator() + + layout.operator("screen.area_dupli") + layout.operator("screen.screen_full_area") + + +class IMAGE_MT_select(bpy.types.Menu): + bl_label = "Select" + + def draw(self, context): + layout = self.layout + + layout.operator("uv.select_border") + layout.operator("uv.select_border").pinned = True + + layout.separator() + + layout.operator("uv.select_all") + layout.operator("uv.select_inverse") + layout.operator("uv.unlink_selection") + + layout.separator() + + layout.operator("uv.select_pinned") + layout.operator("uv.select_linked") + + +class IMAGE_MT_image(bpy.types.Menu): + bl_label = "Image" + + def draw(self, context): + layout = self.layout + + sima = context.space_data + ima = sima.image + + layout.operator("image.new") + layout.operator("image.open") + + show_render = sima.show_render + + if ima: + if not show_render: + layout.operator("image.replace") + layout.operator("image.reload") + + layout.operator("image.save") + layout.operator("image.save_as") + layout.operator("image.save_as", text="Save a Copy").copy = True + + if ima.source == 'SEQUENCE': + layout.operator("image.save_sequence") + + layout.operator("image.external_edit", "Edit Externally") + + layout.separator() + + layout.menu("IMAGE_MT_image_invert") + + if not show_render: + layout.separator() + + if ima.packed_file: + layout.operator("image.unpack") + else: + layout.operator("image.pack") + + # only for dirty && specific image types, perhaps + # this could be done in operator poll too + if ima.is_dirty: + if ima.source in {'FILE', 'GENERATED'} and ima.type != 'MULTILAYER': + layout.operator("image.pack", text="Pack As PNG").as_png = True + + layout.separator() + + layout.prop(sima, "use_image_paint") + + +class IMAGE_MT_image_invert(bpy.types.Menu): + bl_label = "Invert" + + def draw(self, context): + layout = self.layout + + op = layout.operator("image.invert", text="Invert Image Colors") + op.invert_r = True + op.invert_g = True + op.invert_b = True + + layout.separator() + + op = layout.operator("image.invert", text="Invert Red Channel") + op.invert_r = True + + op = layout.operator("image.invert", text="Invert Green Channel") + op.invert_g = True + + op = layout.operator("image.invert", text="Invert Blue Channel") + op.invert_b = True + + op = layout.operator("image.invert", text="Invert Alpha Channel") + op.invert_a = True + + +class IMAGE_MT_uvs_showhide(bpy.types.Menu): + bl_label = "Show/Hide Faces" + + def draw(self, context): + layout = self.layout + + layout.operator("uv.reveal") + layout.operator("uv.hide", text="Hide Selected") + layout.operator("uv.hide", text="Hide Unselected").unselected = True + + +class IMAGE_MT_uvs_transform(bpy.types.Menu): + bl_label = "Transform" + + def draw(self, context): + layout = self.layout + + layout.operator("transform.translate") + layout.operator("transform.rotate") + layout.operator("transform.resize") + + +class IMAGE_MT_uvs_snap(bpy.types.Menu): + bl_label = "Snap" + + def draw(self, context): + layout = self.layout + layout.operator_context = 'EXEC_REGION_WIN' + + layout.operator("uv.snap_selection", text="Selected to Pixels").target = 'PIXELS' + layout.operator("uv.snap_selection", text="Selected to Cursor").target = 'CURSOR' + layout.operator("uv.snap_selection", text="Selected to Adjacent Unselected").target = 'ADJACENT_UNSELECTED' + + layout.separator() + + layout.operator("uv.snap_cursor", text="Cursor to Pixels").target = 'PIXELS' + layout.operator("uv.snap_cursor", text="Cursor to Selection").target = 'SELECTION' + + +class IMAGE_MT_uvs_mirror(bpy.types.Menu): + bl_label = "Mirror" + + def draw(self, context): + layout = self.layout + layout.operator_context = 'EXEC_REGION_WIN' + + layout.operator("transform.mirror", text="X Axis").constraint_axis[0] = True + layout.operator("transform.mirror", text="Y Axis").constraint_axis[1] = True + + +class IMAGE_MT_uvs_weldalign(bpy.types.Menu): + bl_label = "Weld/Align" + + def draw(self, context): + layout = self.layout + + layout.operator("uv.weld") # W, 1 + layout.operator_enum("uv.align", "axis") # W, 2/3/4 + + +class IMAGE_MT_uvs(bpy.types.Menu): + bl_label = "UVs" + + def draw(self, context): + layout = self.layout + + sima = context.space_data + uv = sima.uv_editor + toolsettings = context.tool_settings + + layout.prop(uv, "use_snap_to_pixels") + layout.prop(uv, "lock_bounds") + + layout.separator() + + layout.prop(uv, "use_live_unwrap") + layout.operator("uv.unwrap") + layout.operator("uv.pin", text="Unpin").clear = True + layout.operator("uv.pin") + + layout.separator() + + layout.operator("uv.pack_islands") + layout.operator("uv.average_islands_scale") + layout.operator("uv.minimize_stretch") + layout.operator("uv.stitch") + layout.operator("mesh.faces_miror_uv") + + layout.separator() + + layout.menu("IMAGE_MT_uvs_transform") + layout.menu("IMAGE_MT_uvs_mirror") + layout.menu("IMAGE_MT_uvs_snap") + layout.menu("IMAGE_MT_uvs_weldalign") + + layout.separator() + + layout.prop_menu_enum(toolsettings, "proportional_edit") + layout.prop_menu_enum(toolsettings, "proportional_edit_falloff") + + layout.separator() + + layout.menu("IMAGE_MT_uvs_showhide") + + +class IMAGE_MT_uvs_select_mode(bpy.types.Menu): + bl_label = "UV Select Mode" + + def draw(self, context): + layout = self.layout + + layout.operator_context = 'INVOKE_REGION_WIN' + toolsettings = context.tool_settings + + # do smart things depending on whether uv_select_sync is on + + if toolsettings.use_uv_select_sync: + prop = layout.operator("wm.context_set_value", text="Vertex", icon='VERTEXSEL') + prop.value = "(True, False, False)" + prop.data_path = "tool_settings.mesh_select_mode" + + prop = layout.operator("wm.context_set_value", text="Edge", icon='EDGESEL') + prop.value = "(False, True, False)" + prop.data_path = "tool_settings.mesh_select_mode" + + prop = layout.operator("wm.context_set_value", text="Face", icon='FACESEL') + prop.value = "(False, False, True)" + prop.data_path = "tool_settings.mesh_select_mode" + + else: + prop = layout.operator("wm.context_set_string", text="Vertex", icon='UV_VERTEXSEL') + prop.value = "VERTEX" + prop.data_path = "tool_settings.uv_select_mode" + + prop = layout.operator("wm.context_set_string", text="Edge", icon='UV_EDGESEL') + prop.value = "EDGE" + prop.data_path = "tool_settings.uv_select_mode" + + prop = layout.operator("wm.context_set_string", text="Face", icon='UV_FACESEL') + prop.value = "FACE" + prop.data_path = "tool_settings.uv_select_mode" + + prop = layout.operator("wm.context_set_string", text="Island", icon='UV_ISLANDSEL') + prop.value = "ISLAND" + prop.data_path = "tool_settings.uv_select_mode" + + +class IMAGE_HT_header(bpy.types.Header): + bl_space_type = 'IMAGE_EDITOR' + + def draw(self, context): + layout = self.layout + + sima = context.space_data + ima = sima.image + iuser = sima.image_user + toolsettings = context.tool_settings + + show_render = sima.show_render + # show_paint = sima.show_paint + show_uvedit = sima.show_uvedit + + row = layout.row(align=True) + row.template_header() + + # menus + if context.area.show_menus: + sub = row.row(align=True) + sub.menu("IMAGE_MT_view") + + if show_uvedit: + sub.menu("IMAGE_MT_select") + + if ima and ima.is_dirty: + sub.menu("IMAGE_MT_image", text="Image*") + else: + sub.menu("IMAGE_MT_image", text="Image") + + if show_uvedit: + sub.menu("IMAGE_MT_uvs") + + layout.template_ID(sima, "image", new="image.new") + if not show_render: + layout.prop(sima, "use_image_pin", text="") + + # uv editing + if show_uvedit: + uvedit = sima.uv_editor + + layout.prop(uvedit, "pivot_point", text="", icon_only=True) + layout.prop(toolsettings, "use_uv_select_sync", text="") + + if toolsettings.use_uv_select_sync: + row = layout.row(align=True) + row.prop(toolsettings, "mesh_select_mode", text="", index=0, icon='VERTEXSEL') + row.prop(toolsettings, "mesh_select_mode", text="", index=1, icon='EDGESEL') + row.prop(toolsettings, "mesh_select_mode", text="", index=2, icon='FACESEL') + else: + layout.prop(toolsettings, "uv_select_mode", text="", expand=True) + layout.prop(uvedit, "sticky_select_mode", text="", icon_only=True) + + row = layout.row(align=True) + row.prop(toolsettings, "proportional_edit", text="", icon_only=True) + if toolsettings.proportional_edit != 'DISABLED': + row.prop(toolsettings, "proportional_edit_falloff", text="", icon_only=True) + + row = layout.row(align=True) + row.prop(toolsettings, "use_snap", text="") + row.prop(toolsettings, "snap_element", text="", icon_only=True) + + mesh = context.edit_object.data + layout.prop_search(mesh.uv_textures, "active", mesh, "uv_textures", text="") + + if ima: + # layers + layout.template_image_layers(ima, iuser) + + # painting + layout.prop(sima, "use_image_paint", text="") + + # draw options + row = layout.row(align=True) + row.prop(sima, "draw_channels", text="", expand=True) + + row = layout.row(align=True) + if ima.type == 'COMPOSITE': + row.operator("image.record_composite", icon='REC') + if ima.type == 'COMPOSITE' and ima.source in {'MOVIE', 'SEQUENCE'}: + row.operator("image.play_composite", icon='PLAY') + + if show_uvedit or sima.use_image_paint: + layout.prop(sima, "use_realtime_update", text="", icon_only=True, icon='LOCKED') + + +class IMAGE_PT_image_properties(bpy.types.Panel): + bl_space_type = 'IMAGE_EDITOR' + bl_region_type = 'UI' + bl_label = "Image" + + @classmethod + def poll(cls, context): + sima = context.space_data + return (sima.image) + + def draw(self, context): + layout = self.layout + + sima = context.space_data + iuser = sima.image_user + + layout.template_image(sima, "image", iuser) + + +class IMAGE_PT_game_properties(bpy.types.Panel): + bl_space_type = 'IMAGE_EDITOR' + bl_region_type = 'UI' + bl_label = "Game Properties" + + @classmethod + def poll(cls, context): + rd = context.scene.render + sima = context.space_data + return (sima and sima.image) and (rd.engine == 'BLENDER_GAME') + + def draw(self, context): + layout = self.layout + + sima = context.space_data + ima = sima.image + + split = layout.split() + + col = split.column() + + sub = col.column(align=True) + sub.prop(ima, "use_animation") + + subsub = sub.column() + subsub.active = ima.use_animation + subsub.prop(ima, "frame_start", text="Start") + subsub.prop(ima, "frame_end", text="End") + subsub.prop(ima, "fps", text="Speed") + + col.prop(ima, "use_tiles") + sub = col.column(align=True) + sub.active = ima.use_tiles or ima.use_animation + sub.prop(ima, "tiles_x", text="X") + sub.prop(ima, "tiles_y", text="Y") + + col = split.column() + col.label(text="Clamp:") + col.prop(ima, "use_clamp_x", text="X") + col.prop(ima, "use_clamp_y", text="Y") + col.separator() + col.prop(ima, "mapping", expand=True) + + +class IMAGE_PT_view_histogram(bpy.types.Panel): + bl_space_type = 'IMAGE_EDITOR' + bl_region_type = 'PREVIEW' + bl_label = "Histogram" + + @classmethod + def poll(cls, context): + sima = context.space_data + return (sima and sima.image) + + def draw(self, context): + layout = self.layout + + sima = context.space_data + + layout.template_histogram(sima.scopes, "histogram") + layout.prop(sima.scopes.histogram, "mode", icon_only=True) + + +class IMAGE_PT_view_waveform(bpy.types.Panel): + bl_space_type = 'IMAGE_EDITOR' + bl_region_type = 'PREVIEW' + bl_label = "Waveform" + + @classmethod + def poll(cls, context): + sima = context.space_data + return (sima and sima.image) + + def draw(self, context): + layout = self.layout + + sima = context.space_data + layout.template_waveform(sima, "scopes") + sub = layout.row().split(percentage=0.75) + sub.prop(sima.scopes, "waveform_alpha") + sub.prop(sima.scopes, "waveform_mode", text="", icon_only=True) + + +class IMAGE_PT_view_vectorscope(bpy.types.Panel): + bl_space_type = 'IMAGE_EDITOR' + bl_region_type = 'PREVIEW' + bl_label = "Vectorscope" + + @classmethod + def poll(cls, context): + sima = context.space_data + return (sima and sima.image) + + def draw(self, context): + layout = self.layout + + sima = context.space_data + layout.template_vectorscope(sima, "scopes") + layout.prop(sima.scopes, "vectorscope_alpha") + + +class IMAGE_PT_sample_line(bpy.types.Panel): + bl_space_type = 'IMAGE_EDITOR' + bl_region_type = 'PREVIEW' + bl_label = "Sample Line" + + @classmethod + def poll(cls, context): + sima = context.space_data + return (sima and sima.image) + + def draw(self, context): + layout = self.layout + layout.operator("image.sample_line") + sima = context.space_data + layout.template_histogram(sima, "sample_histogram") + layout.prop(sima.sample_histogram, "mode") + + +class IMAGE_PT_scope_sample(bpy.types.Panel): + bl_space_type = 'IMAGE_EDITOR' + bl_region_type = 'PREVIEW' + bl_label = "Scope Samples" + + @classmethod + def poll(cls, context): + sima = context.space_data + return sima + + def draw(self, context): + layout = self.layout + sima = context.space_data + split = layout.split() + row = split.row() + row.prop(sima.scopes, "use_full_resolution") + row = split.row() + row.active = not sima.scopes.use_full_resolution + row.prop(sima.scopes, "accuracy") + + +class IMAGE_PT_view_properties(bpy.types.Panel): + bl_space_type = 'IMAGE_EDITOR' + bl_region_type = 'UI' + bl_label = "Display" + + @classmethod + def poll(cls, context): + sima = context.space_data + return (sima and (sima.image or sima.show_uvedit)) + + def draw(self, context): + layout = self.layout + + sima = context.space_data + ima = sima.image + show_uvedit = sima.show_uvedit + uvedit = sima.uv_editor + + split = layout.split() + + col = split.column() + if ima: + col.prop(ima, "display_aspect", text="Aspect Ratio") + + col = split.column() + col.label(text="Coordinates:") + col.prop(sima, "show_repeat", text="Repeat") + if show_uvedit: + col.prop(uvedit, "show_normalized_coords", text="Normalized") + + elif show_uvedit: + col.label(text="Coordinates:") + col.prop(uvedit, "show_normalized_coords", text="Normalized") + + if show_uvedit: + + col = layout.column() + col.prop(uvedit, "cursor_location") + + col = layout.column() + col.label(text="UVs:") + row = col.row() + row.prop(uvedit, "edge_draw_type", expand=True) + + split = layout.split() + col = split.column() + col.prop(uvedit, "show_smooth_edges", text="Smooth") + col.prop(uvedit, "show_modified_edges", text="Modified") + #col.prop(uvedit, "show_edges") + #col.prop(uvedit, "show_faces") + + col = split.column() + col.prop(uvedit, "show_stretch", text="Stretch") + sub = col.column() + sub.active = uvedit.show_stretch + sub.row().prop(uvedit, "draw_stretch_type", expand=True) + + +class IMAGE_PT_paint(bpy.types.Panel): + bl_space_type = 'IMAGE_EDITOR' + bl_region_type = 'UI' + bl_label = "Paint" + + @classmethod + def poll(cls, context): + sima = context.space_data + return sima.show_paint + + def draw(self, context): + layout = self.layout + + toolsettings = context.tool_settings.image_paint + brush = toolsettings.brush + + col = layout.split().column() + row = col.row() + col.template_ID_preview(toolsettings, "brush", new="brush.add", rows=3, cols=8) + + if brush: + col = layout.column() + col.template_color_wheel(brush, "color", value_slider=True) + col.prop(brush, "color", text="") + + row = col.row(align=True) + row.prop(brush, "size", slider=True) + row.prop(brush, "use_pressure_size", toggle=True, text="") + + row = col.row(align=True) + row.prop(brush, "strength", slider=True) + row.prop(brush, "use_pressure_strength", toggle=True, text="") + + row = col.row(align=True) + row.prop(brush, "jitter", slider=True) + row.prop(brush, "use_pressure_jitter", toggle=True, text="") + + col.prop(brush, "blend", text="Blend") + + if brush.imagepaint_tool == 'CLONE': + col.separator() + col.prop(brush, "clone_image", text="Image") + col.prop(brush, "clone_alpha", text="Alpha") + + +class IMAGE_PT_tools_brush_texture(BrushButtonsPanel, bpy.types.Panel): + bl_label = "Texture" + bl_options = {'DEFAULT_CLOSED'} + + def draw(self, context): + layout = self.layout + + toolsettings = context.tool_settings.image_paint + brush = toolsettings.brush + + col = layout.column() + col.template_ID_preview(brush, "texture", new="texture.new", rows=3, cols=8) + col.prop(brush, "use_fixed_texture") + + +class IMAGE_PT_tools_brush_tool(BrushButtonsPanel, bpy.types.Panel): + bl_label = "Tool" + bl_options = {'DEFAULT_CLOSED'} + + def draw(self, context): + layout = self.layout + settings = context.tool_settings.image_paint + brush = settings.brush + + col = layout.column(align=True) + + col.prop(brush, "imagepaint_tool", expand=False, text="") + + row = layout.row(align=True) + row.prop(brush, "use_paint_sculpt", text="", icon='SCULPTMODE_HLT') + row.prop(brush, "use_paint_vertex", text="", icon='VPAINT_HLT') + row.prop(brush, "use_paint_weight", text="", icon='WPAINT_HLT') + row.prop(brush, "use_paint_texture", text="", icon='TPAINT_HLT') + + +class IMAGE_PT_paint_stroke(BrushButtonsPanel, bpy.types.Panel): + bl_label = "Paint Stroke" + bl_options = {'DEFAULT_CLOSED'} + + def draw(self, context): + layout = self.layout + + toolsettings = context.tool_settings.image_paint + brush = toolsettings.brush + + layout.prop(brush, "use_airbrush") + col = layout.column() + col.active = brush.use_airbrush + col.prop(brush, "rate", slider=True) + + layout.prop(brush, "use_space") + row = layout.row(align=True) + row.active = brush.use_space + row.prop(brush, "spacing", text="Distance", slider=True) + row.prop(brush, "use_pressure_spacing", toggle=True, text="") + + layout.prop(brush, "use_wrap") + + +class IMAGE_PT_paint_curve(BrushButtonsPanel, bpy.types.Panel): + bl_label = "Paint Curve" + bl_options = {'DEFAULT_CLOSED'} + + def draw(self, context): + layout = self.layout + + toolsettings = context.tool_settings.image_paint + brush = toolsettings.brush + + layout.template_curve_mapping(brush, "curve") + + row = layout.row(align=True) + row.operator("brush.curve_preset", icon="SMOOTHCURVE", text="").shape = 'SMOOTH' + row.operator("brush.curve_preset", icon="SPHERECURVE", text="").shape = 'ROUND' + row.operator("brush.curve_preset", icon="ROOTCURVE", text="").shape = 'ROOT' + row.operator("brush.curve_preset", icon="SHARPCURVE", text="").shape = 'SHARP' + row.operator("brush.curve_preset", icon="LINCURVE", text="").shape = 'LINE' + row.operator("brush.curve_preset", icon="NOCURVE", text="").shape = 'MAX' diff --git a/release/scripts/startup/bl_ui/space_info.py b/release/scripts/startup/bl_ui/space_info.py new file mode 100644 index 00000000000..be76cf7c4f8 --- /dev/null +++ b/release/scripts/startup/bl_ui/space_info.py @@ -0,0 +1,401 @@ +# ##### BEGIN GPL LICENSE BLOCK ##### +# +# This program is free software; you can redistribute it and/or +# modify it under the terms of the GNU General Public License +# as published by the Free Software Foundation; either version 2 +# of the License, or (at your option) any later version. +# +# This program is distributed in the hope that it will be useful, +# but WITHOUT ANY WARRANTY; without even the implied warranty of +# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +# GNU General Public License for more details. +# +# You should have received a copy of the GNU General Public License +# along with this program; if not, write to the Free Software Foundation, +# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. +# +# ##### END GPL LICENSE BLOCK ##### + +# <pep8 compliant> +import bpy + + +class INFO_HT_header(bpy.types.Header): + bl_space_type = 'INFO' + + def draw(self, context): + layout = self.layout + + window = context.window + scene = context.scene + rd = scene.render + + row = layout.row(align=True) + row.template_header() + + if context.area.show_menus: + sub = row.row(align=True) + sub.menu("INFO_MT_file") + sub.menu("INFO_MT_add") + if rd.use_game_engine: + sub.menu("INFO_MT_game") + else: + sub.menu("INFO_MT_render") + sub.menu("INFO_MT_help") + + if window.screen.show_fullscreen: + layout.operator("screen.back_to_previous", icon='SCREEN_BACK', text="Back to Previous") + layout.separator() + else: + layout.template_ID(context.window, "screen", new="screen.new", unlink="screen.delete") + layout.template_ID(context.screen, "scene", new="scene.new", unlink="scene.delete") + + layout.separator() + + if rd.has_multiple_engines: + layout.prop(rd, "engine", text="") + + layout.separator() + + layout.template_running_jobs() + + layout.template_reports_banner() + + layout.label(text=scene.statistics()) + + # XXX: this should be right-aligned to the RHS of the region + layout.operator("wm.window_fullscreen_toggle", icon='FULLSCREEN_ENTER', text="") + + # XXX: BEFORE RELEASE, MOVE FILE MENU OUT OF INFO!!! + """ + sinfo = context.space_data + row = layout.row(align=True) + row.prop(sinfo, "show_report_debug", text="Debug") + row.prop(sinfo, "show_report_info", text="Info") + row.prop(sinfo, "show_report_operator", text="Operators") + row.prop(sinfo, "show_report_warning", text="Warnings") + row.prop(sinfo, "show_report_error", text="Errors") + + row = layout.row() + row.enabled = sinfo.show_report_operator + row.operator("info.report_replay") + + row.menu("INFO_MT_report") + """ + + +class INFO_MT_report(bpy.types.Menu): + bl_label = "Report" + + def draw(self, context): + layout = self.layout + layout.column() + layout.operator("console.select_all_toggle") + layout.operator("console.select_border") + layout.operator("console.report_delete") + layout.operator("console.report_copy") + + +class INFO_MT_file(bpy.types.Menu): + bl_label = "File" + + def draw(self, context): + layout = self.layout + + layout.operator_context = 'EXEC_AREA' + layout.operator("wm.read_homefile", text="New", icon='NEW') + layout.operator_context = 'INVOKE_AREA' + layout.operator("wm.open_mainfile", text="Open...", icon='FILE_FOLDER') + layout.menu("INFO_MT_file_open_recent") + layout.operator("wm.recover_last_session", icon='RECOVER_LAST') + layout.operator("wm.recover_auto_save", text="Recover Auto Save...") + + layout.separator() + + layout.operator_context = 'INVOKE_AREA' + layout.operator("wm.save_mainfile", text="Save", icon='FILE_TICK').check_existing = False + layout.operator_context = 'INVOKE_AREA' + layout.operator("wm.save_as_mainfile", text="Save As...") + layout.operator_context = 'INVOKE_AREA' + layout.operator("wm.save_as_mainfile", text="Save Copy...").copy = True + + layout.separator() + + layout.operator("screen.userpref_show", text="User Preferences...", icon='PREFERENCES') + + layout.operator_context = 'EXEC_AREA' + layout.operator("wm.save_homefile") + layout.operator("wm.read_factory_settings") + + layout.separator() + + layout.operator_context = 'INVOKE_AREA' + layout.operator("wm.link_append", text="Link") + props = layout.operator("wm.link_append", text="Append") + props.link = False + props.instance_groups = False + + layout.separator() + + layout.menu("INFO_MT_file_import") + layout.menu("INFO_MT_file_export") + + layout.separator() + + layout.menu("INFO_MT_file_external_data") + + layout.separator() + + layout.operator_context = 'EXEC_AREA' + layout.operator("wm.quit_blender", text="Quit", icon='QUIT') + + +class INFO_MT_file_import(bpy.types.Menu): + bl_idname = "INFO_MT_file_import" + bl_label = "Import" + + def draw(self, context): + if hasattr(bpy.types, "WM_OT_collada_import"): + self.layout.operator("wm.collada_import", text="COLLADA (.dae)") + + +class INFO_MT_file_export(bpy.types.Menu): + bl_idname = "INFO_MT_file_export" + bl_label = "Export" + + def draw(self, context): + if hasattr(bpy.types, "WM_OT_collada_export"): + self.layout.operator("wm.collada_export", text="COLLADA (.dae)") + + +class INFO_MT_file_external_data(bpy.types.Menu): + bl_label = "External Data" + + def draw(self, context): + layout = self.layout + + layout.operator("file.pack_all", text="Pack into .blend file") + layout.operator("file.unpack_all", text="Unpack into Files") + + layout.separator() + + layout.operator("file.make_paths_relative") + layout.operator("file.make_paths_absolute") + layout.operator("file.report_missing_files") + layout.operator("file.find_missing_files") + + +class INFO_MT_mesh_add(bpy.types.Menu): + bl_idname = "INFO_MT_mesh_add" + bl_label = "Mesh" + + def draw(self, context): + layout = self.layout + layout.operator_context = 'INVOKE_REGION_WIN' + layout.operator("mesh.primitive_plane_add", icon='MESH_PLANE', text="Plane") + layout.operator("mesh.primitive_cube_add", icon='MESH_CUBE', text="Cube") + layout.operator("mesh.primitive_circle_add", icon='MESH_CIRCLE', text="Circle") + layout.operator("mesh.primitive_uv_sphere_add", icon='MESH_UVSPHERE', text="UV Sphere") + layout.operator("mesh.primitive_ico_sphere_add", icon='MESH_ICOSPHERE', text="Icosphere") + layout.operator("mesh.primitive_cylinder_add", icon='MESH_CYLINDER', text="Cylinder") + layout.operator("mesh.primitive_cone_add", icon='MESH_CONE', text="Cone") + layout.separator() + layout.operator("mesh.primitive_grid_add", icon='MESH_GRID', text="Grid") + layout.operator("mesh.primitive_monkey_add", icon='MESH_MONKEY', text="Monkey") + layout.operator("mesh.primitive_torus_add", text="Torus", icon='MESH_TORUS') + + +class INFO_MT_curve_add(bpy.types.Menu): + bl_idname = "INFO_MT_curve_add" + bl_label = "Curve" + + def draw(self, context): + layout = self.layout + layout.operator_context = 'INVOKE_REGION_WIN' + layout.operator("curve.primitive_bezier_curve_add", icon='CURVE_BEZCURVE', text="Bezier") + layout.operator("curve.primitive_bezier_circle_add", icon='CURVE_BEZCIRCLE', text="Circle") + layout.operator("curve.primitive_nurbs_curve_add", icon='CURVE_NCURVE', text="Nurbs Curve") + layout.operator("curve.primitive_nurbs_circle_add", icon='CURVE_NCIRCLE', text="Nurbs Circle") + layout.operator("curve.primitive_nurbs_path_add", icon='CURVE_PATH', text="Path") + + +class INFO_MT_edit_curve_add(bpy.types.Menu): + bl_idname = "INFO_MT_edit_curve_add" + bl_label = "Add" + + def draw(self, context): + is_surf = context.active_object.type == 'SURFACE' + + layout = self.layout + layout.operator_context = 'INVOKE_REGION_WIN' + + if is_surf: + INFO_MT_surface_add.draw(self, context) + else: + INFO_MT_curve_add.draw(self, context) + + +class INFO_MT_surface_add(bpy.types.Menu): + bl_idname = "INFO_MT_surface_add" + bl_label = "Surface" + + def draw(self, context): + layout = self.layout + layout.operator_context = 'INVOKE_REGION_WIN' + layout.operator("surface.primitive_nurbs_surface_curve_add", icon='SURFACE_NCURVE', text="NURBS Curve") + layout.operator("surface.primitive_nurbs_surface_circle_add", icon='SURFACE_NCIRCLE', text="NURBS Circle") + layout.operator("surface.primitive_nurbs_surface_surface_add", icon='SURFACE_NSURFACE', text="NURBS Surface") + layout.operator("surface.primitive_nurbs_surface_cylinder_add", icon='SURFACE_NCYLINDER', text="NURBS Cylinder") + layout.operator("surface.primitive_nurbs_surface_sphere_add", icon='SURFACE_NSPHERE', text="NURBS Sphere") + layout.operator("surface.primitive_nurbs_surface_torus_add", icon='SURFACE_NTORUS', text="NURBS Torus") + + +class INFO_MT_armature_add(bpy.types.Menu): + bl_idname = "INFO_MT_armature_add" + bl_label = "Armature" + + def draw(self, context): + layout = self.layout + layout.operator_context = 'INVOKE_REGION_WIN' + layout.operator("object.armature_add", text="Single Bone", icon='BONE_DATA') + + +class INFO_MT_add(bpy.types.Menu): + bl_label = "Add" + + def draw(self, context): + layout = self.layout + + layout.operator_context = 'EXEC_SCREEN' + + #layout.operator_menu_enum("object.mesh_add", "type", text="Mesh", icon='OUTLINER_OB_MESH') + layout.menu("INFO_MT_mesh_add", icon='OUTLINER_OB_MESH') + + #layout.operator_menu_enum("object.curve_add", "type", text="Curve", icon='OUTLINER_OB_CURVE') + layout.menu("INFO_MT_curve_add", icon='OUTLINER_OB_CURVE') + #layout.operator_menu_enum("object.surface_add", "type", text="Surface", icon='OUTLINER_OB_SURFACE') + layout.menu("INFO_MT_surface_add", icon='OUTLINER_OB_SURFACE') + layout.operator_menu_enum("object.metaball_add", "type", text="Metaball", icon='OUTLINER_OB_META') + layout.operator_context = 'INVOKE_REGION_WIN' + layout.operator("object.text_add", text="Text", icon='OUTLINER_OB_FONT') + layout.separator() + + layout.menu("INFO_MT_armature_add", icon='OUTLINER_OB_ARMATURE') + layout.operator("object.add", text="Lattice", icon='OUTLINER_OB_LATTICE').type = 'LATTICE' + layout.operator("object.add", text="Empty", icon='OUTLINER_OB_EMPTY').type = 'EMPTY' + layout.separator() + + layout.operator("object.camera_add", text="Camera", icon='OUTLINER_OB_CAMERA') + layout.operator_context = 'EXEC_SCREEN' + layout.operator_menu_enum("object.lamp_add", "type", text="Lamp", icon='OUTLINER_OB_LAMP') + layout.separator() + + layout.operator_menu_enum("object.effector_add", "type", text="Force Field", icon='OUTLINER_OB_EMPTY') + layout.separator() + + if(len(bpy.data.groups) > 10): + layout.operator_context = 'INVOKE_DEFAULT' + layout.operator("object.group_instance_add", text="Group Instance...", icon='OUTLINER_OB_EMPTY') + else: + layout.operator_menu_enum("object.group_instance_add", "group", text="Group Instance", icon='OUTLINER_OB_EMPTY') + + +class INFO_MT_game(bpy.types.Menu): + bl_label = "Game" + + def draw(self, context): + layout = self.layout + + gs = context.scene.game_settings + + layout.operator("view3d.game_start") + + layout.separator() + + layout.prop(gs, "show_debug_properties") + layout.prop(gs, "show_framerate_profile") + layout.prop(gs, "show_physics_visualization") + layout.prop(gs, "use_deprecation_warnings") + layout.prop(gs, "use_animation_record") + layout.separator() + layout.prop(gs, "use_auto_start") + + +class INFO_MT_render(bpy.types.Menu): + bl_label = "Render" + + def draw(self, context): + layout = self.layout + + layout.operator("render.render", text="Render Image", icon='RENDER_STILL') + layout.operator("render.render", text="Render Animation", icon='RENDER_ANIMATION').animation = True + + layout.separator() + + layout.operator("render.opengl", text="OpenGL Render Image") + layout.operator("render.opengl", text="OpenGL Render Animation").animation = True + + layout.separator() + + layout.operator("render.view_show") + layout.operator("render.play_rendered_anim") + + +class INFO_MT_help(bpy.types.Menu): + bl_label = "Help" + + def draw(self, context): + import sys + + layout = self.layout + + layout.operator("wm.url_open", text="Manual", icon='HELP').url = 'http://wiki.blender.org/index.php/Doc:Manual' + layout.operator("wm.url_open", text="Release Log", icon='URL').url = 'http://www.blender.org/development/release-logs/blender-256-beta/' + + layout.separator() + + layout.operator("wm.url_open", text="Blender Website", icon='URL').url = 'http://www.blender.org/' + layout.operator("wm.url_open", text="Blender e-Shop", icon='URL').url = 'http://www.blender.org/e-shop' + layout.operator("wm.url_open", text="Developer Community", icon='URL').url = 'http://www.blender.org/community/get-involved/' + layout.operator("wm.url_open", text="User Community", icon='URL').url = 'http://www.blender.org/community/user-community/' + layout.separator() + layout.operator("wm.url_open", text="Report a Bug", icon='URL').url = 'http://projects.blender.org/tracker/?atid=498&group_id=9&func=browse' + layout.separator() + layout.operator("wm.url_open", text="Python API Reference", icon='URL').url = "http://www.blender.org/documentation/blender_python_api_%s/contents.html" % "_".join(str(v) for v in bpy.app.version) + layout.operator("help.operator_cheat_sheet", icon='TEXT') + layout.operator("wm.sysinfo", icon='TEXT') + layout.separator() + if sys.platform[:3] == "win": + layout.operator("wm.toggle_console", icon='CONSOLE') + layout.separator() + layout.operator("anim.update_data_paths", text="FCurve/Driver 2.54 fix", icon='HELP') + layout.separator() + layout.operator("wm.splash", icon='BLENDER') + + +# Help operators + + +class HELP_OT_operator_cheat_sheet(bpy.types.Operator): + bl_idname = "help.operator_cheat_sheet" + bl_label = "Operator Cheat Sheet" + + def execute(self, context): + op_strings = [] + tot = 0 + for op_module_name in dir(bpy.ops): + op_module = getattr(bpy.ops, op_module_name) + for op_submodule_name in dir(op_module): + op = getattr(op_module, op_submodule_name) + text = repr(op) + if text.split("\n")[-1].startswith('bpy.ops.'): + op_strings.append(text) + tot += 1 + + op_strings.append('') + + textblock = bpy.data.texts.new("OperatorList.txt") + textblock.write('# %d Operators\n\n' % tot) + textblock.write('\n'.join(op_strings)) + self.report({'INFO'}, "See OperatorList.txt textblock") + return {'FINISHED'} diff --git a/release/scripts/startup/bl_ui/space_logic.py b/release/scripts/startup/bl_ui/space_logic.py new file mode 100644 index 00000000000..6eb33376fb7 --- /dev/null +++ b/release/scripts/startup/bl_ui/space_logic.py @@ -0,0 +1,87 @@ +# ##### BEGIN GPL LICENSE BLOCK ##### +# +# This program is free software; you can redistribute it and/or +# modify it under the terms of the GNU General Public License +# as published by the Free Software Foundation; either version 2 +# of the License, or (at your option) any later version. +# +# This program is distributed in the hope that it will be useful, +# but WITHOUT ANY WARRANTY; without even the implied warranty of +# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +# GNU General Public License for more details. +# +# You should have received a copy of the GNU General Public License +# along with this program; if not, write to the Free Software Foundation, +# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. +# +# ##### END GPL LICENSE BLOCK ##### + +# <pep8 compliant> +import bpy + + +class LOGIC_PT_properties(bpy.types.Panel): + bl_space_type = 'LOGIC_EDITOR' + bl_region_type = 'UI' + bl_label = "Properties" + + @classmethod + def poll(cls, context): + ob = context.active_object + return ob and ob.game + + def draw(self, context): + layout = self.layout + + ob = context.active_object + game = ob.game + + layout.operator("object.game_property_new", text="Add Game Property", icon='ZOOMIN') + + for i, prop in enumerate(game.properties): + + box = layout.box() + row = box.row() + row.prop(prop, "name", text="") + row.prop(prop, "type", text="") + row.prop(prop, "value", text="", toggle=True) # we dont care about the type. rna will display correctly + row.prop(prop, "show_debug", text="", toggle=True, icon='INFO') + row.operator("object.game_property_remove", text="", icon='X', emboss=False).index = i + + +class LOGIC_MT_logicbricks_add(bpy.types.Menu): + bl_label = "Add" + + def draw(self, context): + layout = self.layout + + layout.operator_menu_enum("logic.sensor_add", "type", text="Sensor") + layout.operator_menu_enum("logic.controller_add", "type", text="Controller") + layout.operator_menu_enum("logic.actuator_add", "type", text="Actuator") + + +class LOGIC_HT_header(bpy.types.Header): + bl_space_type = 'LOGIC_EDITOR' + + def draw(self, context): + layout = self.layout + + row = layout.row(align=True) + row.template_header() + + if context.area.show_menus: + sub = row.row(align=True) + sub.menu("LOGIC_MT_view") + #sub.menu("LOGIC_MT_select") + #sub.menu("LOGIC_MT_add") + + +class LOGIC_MT_view(bpy.types.Menu): + bl_label = "View" + + def draw(self, context): + layout = self.layout + + layout.column() + + layout.operator("logic.properties", icon='MENU_PANEL') diff --git a/release/scripts/startup/bl_ui/space_nla.py b/release/scripts/startup/bl_ui/space_nla.py new file mode 100644 index 00000000000..83d84647acb --- /dev/null +++ b/release/scripts/startup/bl_ui/space_nla.py @@ -0,0 +1,191 @@ +# ##### BEGIN GPL LICENSE BLOCK ##### +# +# This program is free software; you can redistribute it and/or +# modify it under the terms of the GNU General Public License +# as published by the Free Software Foundation; either version 2 +# of the License, or (at your option) any later version. +# +# This program is distributed in the hope that it will be useful, +# but WITHOUT ANY WARRANTY; without even the implied warranty of +# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +# GNU General Public License for more details. +# +# You should have received a copy of the GNU General Public License +# along with this program; if not, write to the Free Software Foundation, +# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. +# +# ##### END GPL LICENSE BLOCK ##### + +# <pep8 compliant> + +import bpy + + +class NLA_HT_header(bpy.types.Header): + bl_space_type = 'NLA_EDITOR' + + def draw(self, context): + from space_dopesheet import dopesheet_filter + + layout = self.layout + + st = context.space_data + + row = layout.row(align=True) + row.template_header() + + if context.area.show_menus: + sub = row.row(align=True) + + sub.menu("NLA_MT_view") + sub.menu("NLA_MT_select") + sub.menu("NLA_MT_marker") + sub.menu("NLA_MT_edit") + sub.menu("NLA_MT_add") + + dopesheet_filter(layout, context) + + layout.prop(st, "auto_snap", text="") + + +class NLA_MT_view(bpy.types.Menu): + bl_label = "View" + + def draw(self, context): + layout = self.layout + + st = context.space_data + + layout.column() + + layout.operator("nla.properties", icon='MENU_PANEL') + + layout.separator() + + layout.prop(st, "use_realtime_update") + layout.prop(st, "show_frame_indicator") + + layout.operator("anim.time_toggle", text="Show Frames" if st.show_seconds else "Show Seconds") + + layout.prop(st, "show_strip_curves") + + layout.separator() + layout.operator("anim.previewrange_set") + layout.operator("anim.previewrange_clear") + + layout.separator() + layout.operator("screen.area_dupli") + layout.operator("screen.screen_full_area") + + +class NLA_MT_select(bpy.types.Menu): + bl_label = "Select" + + def draw(self, context): + layout = self.layout + + layout.column() + # This is a bit misleading as the operator's default text is "Select All" while it actually *toggles* All/None + layout.operator("nla.select_all_toggle") + layout.operator("nla.select_all_toggle", text="Invert Selection").invert = True + + layout.separator() + layout.operator("nla.select_border") + layout.operator("nla.select_border", text="Border Axis Range").axis_range = True + + layout.separator() + layout.operator("nla.select_leftright", text="Before Current Frame").mode = 'LEFT' + layout.operator("nla.select_leftright", text="After Current Frame").mode = 'RIGHT' + + +class NLA_MT_marker(bpy.types.Menu): + bl_label = "Marker" + + def draw(self, context): + layout = self.layout + + #layout.operator_context = 'EXEC_REGION_WIN' + + layout.column() + layout.operator("marker.add", "Add Marker") + layout.operator("marker.duplicate", text="Duplicate Marker") + layout.operator("marker.delete", text="Delete Marker") + + layout.separator() + + layout.operator("marker.rename", text="Rename Marker") + layout.operator("marker.move", text="Grab/Move Marker") + + +class NLA_MT_edit(bpy.types.Menu): + bl_label = "Edit" + + def draw(self, context): + layout = self.layout + + scene = context.scene + + layout.column() + layout.menu("NLA_MT_edit_transform", text="Transform") + + layout.operator_menu_enum("nla.snap", "type", text="Snap") + + layout.separator() + layout.operator("nla.duplicate") + layout.operator("nla.split") + layout.operator("nla.delete") + + layout.separator() + layout.operator("nla.mute_toggle") + + layout.separator() + layout.operator("nla.apply_scale") + layout.operator("nla.clear_scale") + layout.operator("nla.action_sync_length").active = False + + layout.separator() + layout.operator("nla.swap") + layout.operator("nla.move_up") + layout.operator("nla.move_down") + + # TODO: this really belongs more in a "channel" (or better, "track") menu + layout.separator() + layout.operator_menu_enum("anim.channels_move", "direction", text="Track Ordering...") + + layout.separator() + # TODO: names of these tools for 'tweakmode' need changing? + if scene.is_nla_tweakmode: + layout.operator("nla.tweakmode_exit", text="Stop Tweaking Strip Actions") + else: + layout.operator("nla.tweakmode_enter", text="Start Tweaking Strip Actions") + + +class NLA_MT_add(bpy.types.Menu): + bl_label = "Add" + + def draw(self, context): + layout = self.layout + + layout.column() + layout.operator("nla.actionclip_add") + layout.operator("nla.transition_add") + + layout.separator() + layout.operator("nla.meta_add") + layout.operator("nla.meta_remove") + + layout.separator() + layout.operator("nla.tracks_add") + layout.operator("nla.tracks_add", text="Add Tracks Above Selected").above_selected = True + + +class NLA_MT_edit_transform(bpy.types.Menu): + bl_label = "Transform" + + def draw(self, context): + layout = self.layout + + layout.column() + layout.operator("transform.translate", text="Grab/Move") + layout.operator("transform.transform", text="Extend").mode = 'TIME_EXTEND' + layout.operator("transform.resize", text="Scale") diff --git a/release/scripts/startup/bl_ui/space_node.py b/release/scripts/startup/bl_ui/space_node.py new file mode 100644 index 00000000000..7374b2ca260 --- /dev/null +++ b/release/scripts/startup/bl_ui/space_node.py @@ -0,0 +1,193 @@ +# ##### BEGIN GPL LICENSE BLOCK ##### +# +# This program is free software; you can redistribute it and/or +# modify it under the terms of the GNU General Public License +# as published by the Free Software Foundation; either version 2 +# of the License, or (at your option) any later version. +# +# This program is distributed in the hope that it will be useful, +# but WITHOUT ANY WARRANTY; without even the implied warranty of +# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +# GNU General Public License for more details. +# +# You should have received a copy of the GNU General Public License +# along with this program; if not, write to the Free Software Foundation, +# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. +# +# ##### END GPL LICENSE BLOCK ##### + +# <pep8 compliant> +import bpy + + +class NODE_HT_header(bpy.types.Header): + bl_space_type = 'NODE_EDITOR' + + def draw(self, context): + layout = self.layout + + snode = context.space_data + + row = layout.row(align=True) + row.template_header() + + if context.area.show_menus: + sub = row.row(align=True) + sub.menu("NODE_MT_view") + sub.menu("NODE_MT_select") + sub.menu("NODE_MT_add") + sub.menu("NODE_MT_node") + + row = layout.row() + row.prop(snode, "tree_type", text="", expand=True) + + if snode.tree_type == 'MATERIAL': + ob = snode.id_from + snode_id = snode.id + if ob: + layout.template_ID(ob, "active_material", new="material.new") + if snode_id: + layout.prop(snode_id, "use_nodes") + + elif snode.tree_type == 'TEXTURE': + row.prop(snode, "texture_type", text="", expand=True) + + snode_id = snode.id + id_from = snode.id_from + if id_from: + if snode.texture_type == 'BRUSH': + layout.template_ID(id_from, "texture", new="texture.new") + else: + layout.template_ID(id_from, "active_texture", new="texture.new") + if snode_id: + layout.prop(snode_id, "use_nodes") + + elif snode.tree_type == 'COMPOSITING': + scene = snode.id + + layout.prop(scene, "use_nodes") + layout.prop(scene.render, "use_free_unused_nodes", text="Free Unused") + layout.prop(snode, "show_backdrop") + if snode.show_backdrop: + row = layout.row(align=True) + row.prop(snode, "backdrop_channels", text="", expand=True) + layout.prop(snode, "use_auto_render") + + layout.separator() + + layout.template_running_jobs() + + +class NODE_MT_view(bpy.types.Menu): + bl_label = "View" + + def draw(self, context): + layout = self.layout + + layout.operator("node.properties", icon='MENU_PANEL') + layout.separator() + + layout.operator("view2d.zoom_in") + layout.operator("view2d.zoom_out") + + layout.separator() + + layout.operator("node.view_all") + + if context.space_data.show_backdrop: + layout.separator() + + layout.operator("node.backimage_move", text="Backdrop move") + layout.operator("node.backimage_zoom", text="Backdrop zoom in").factor = 1.2 + layout.operator("node.backimage_zoom", text="Backdrop zoom out").factor = 0.833 + + layout.separator() + + layout.operator("screen.area_dupli") + layout.operator("screen.screen_full_area") + + +class NODE_MT_select(bpy.types.Menu): + bl_label = "Select" + + def draw(self, context): + layout = self.layout + + layout.operator("node.select_border") + + layout.separator() + layout.operator("node.select_all") + layout.operator("node.select_linked_from") + layout.operator("node.select_linked_to") + layout.operator("node.select_same_type") + layout.operator("node.select_same_type_next") + layout.operator("node.select_same_type_prev") + + +class NODE_MT_node(bpy.types.Menu): + bl_label = "Node" + + def draw(self, context): + layout = self.layout + + layout.operator("transform.translate") + layout.operator("transform.rotate") + layout.operator("transform.resize") + + layout.separator() + + layout.operator("node.duplicate_move") + layout.operator("node.delete") + + layout.separator() + layout.operator("node.link_make") + layout.operator("node.link_make", text="Make and Replace Links").replace = True + layout.operator("node.links_cut") + + layout.separator() + layout.operator("node.group_edit") + layout.operator("node.group_ungroup") + layout.operator("node.group_make") + + layout.separator() + + layout.operator("node.hide_toggle") + layout.operator("node.mute_toggle") + layout.operator("node.preview_toggle") + layout.operator("node.hide_socket_toggle") + + layout.separator() + + layout.operator("node.show_cyclic_dependencies") + layout.operator("node.read_renderlayers") + layout.operator("node.read_fullsamplelayers") + + +# Node Backdrop options +class NODE_PT_properties(bpy.types.Panel): + bl_space_type = 'NODE_EDITOR' + bl_region_type = 'UI' + bl_label = "Backdrop" + + @classmethod + def poll(cls, context): + snode = context.space_data + return snode.tree_type == 'COMPOSITING' + + def draw_header(self, context): + snode = context.space_data + self.layout.prop(snode, "show_backdrop", text="") + + def draw(self, context): + layout = self.layout + + snode = context.space_data + layout.active = snode.show_backdrop + layout.prop(snode, "backdrop_channels", text="") + layout.prop(snode, "backdrop_zoom", text="Zoom") + + col = layout.column(align=True) + col.label(text="Offset:") + col.prop(snode, "backdrop_x", text="X") + col.prop(snode, "backdrop_y", text="Y") + col.operator("node.backimage_move", text="Move") diff --git a/release/scripts/startup/bl_ui/space_outliner.py b/release/scripts/startup/bl_ui/space_outliner.py new file mode 100644 index 00000000000..aca213c77fe --- /dev/null +++ b/release/scripts/startup/bl_ui/space_outliner.py @@ -0,0 +1,117 @@ +# ##### BEGIN GPL LICENSE BLOCK ##### +# +# This program is free software; you can redistribute it and/or +# modify it under the terms of the GNU General Public License +# as published by the Free Software Foundation; either version 2 +# of the License, or (at your option) any later version. +# +# This program is distributed in the hope that it will be useful, +# but WITHOUT ANY WARRANTY; without even the implied warranty of +# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +# GNU General Public License for more details. +# +# You should have received a copy of the GNU General Public License +# along with this program; if not, write to the Free Software Foundation, +# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. +# +# ##### END GPL LICENSE BLOCK ##### + +# <pep8 compliant> +import bpy + + +class OUTLINER_HT_header(bpy.types.Header): + bl_space_type = 'OUTLINER' + + def draw(self, context): + layout = self.layout + + space = context.space_data + scene = context.scene + ks = context.scene.keying_sets.active + + row = layout.row(align=True) + row.template_header() + + if context.area.show_menus: + sub = row.row(align=True) + sub.menu("OUTLINER_MT_view") + sub.menu("OUTLINER_MT_search") + if space.display_mode == 'DATABLOCKS': + sub.menu("OUTLINER_MT_edit_datablocks") + + layout.prop(space, "display_mode", text="") + + layout.prop(space, "filter_text", icon='VIEWZOOM', text="") + + layout.separator() + + if space.display_mode == 'DATABLOCKS': + row = layout.row(align=True) + row.operator("outliner.keyingset_add_selected", icon='ZOOMIN', text="") + row.operator("outliner.keyingset_remove_selected", icon='ZOOMOUT', text="") + + if ks: + row = layout.row(align=False) + row.prop_search(scene.keying_sets, "active", scene, "keying_sets", text="") + + row = layout.row(align=True) + row.operator("anim.keyframe_insert", text="", icon='KEY_HLT') + row.operator("anim.keyframe_delete", text="", icon='KEY_DEHLT') + else: + row = layout.row(align=False) + row.label(text="No Keying Set active") + + +class OUTLINER_MT_view(bpy.types.Menu): + bl_label = "View" + + def draw(self, context): + layout = self.layout + + space = context.space_data + + col = layout.column() + if space.display_mode not in {'DATABLOCKS', 'USER_PREFERENCES', 'KEYMAPS'}: + col.prop(space, "show_restrict_columns") + col.separator() + col.operator("outliner.show_active") + + col.operator("outliner.show_one_level") + col.operator("outliner.show_hierarchy") + + layout.separator() + + layout.operator("screen.area_dupli") + layout.operator("screen.screen_full_area") + + +class OUTLINER_MT_search(bpy.types.Menu): + bl_label = "Search" + + def draw(self, context): + layout = self.layout + + space = context.space_data + + col = layout.column() + + col.prop(space, "use_filter_case_sensitive") + col.prop(space, "use_filter_complete") + + +class OUTLINER_MT_edit_datablocks(bpy.types.Menu): + bl_label = "Edit" + + def draw(self, context): + layout = self.layout + + col = layout.column() + + col.operator("outliner.keyingset_add_selected") + col.operator("outliner.keyingset_remove_selected") + + col.separator() + + col.operator("outliner.drivers_add_selected") + col.operator("outliner.drivers_delete_selected") diff --git a/release/scripts/startup/bl_ui/space_sequencer.py b/release/scripts/startup/bl_ui/space_sequencer.py new file mode 100644 index 00000000000..77ac18e8600 --- /dev/null +++ b/release/scripts/startup/bl_ui/space_sequencer.py @@ -0,0 +1,801 @@ +# ##### BEGIN GPL LICENSE BLOCK ##### +# +# This program is free software; you can redistribute it and/or +# modify it under the terms of the GNU General Public License +# as published by the Free Software Foundation; either version 2 +# of the License, or (at your option) any later version. +# +# This program is distributed in the hope that it will be useful, +# but WITHOUT ANY WARRANTY; without even the implied warranty of +# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +# GNU General Public License for more details. +# +# You should have received a copy of the GNU General Public License +# along with this program; if not, write to the Free Software Foundation, +# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. +# +# ##### END GPL LICENSE BLOCK ##### + +# <pep8 compliant> +import bpy + + +def act_strip(context): + try: + return context.scene.sequence_editor.active_strip + except AttributeError: + return None + + +class SEQUENCER_HT_header(bpy.types.Header): + bl_space_type = 'SEQUENCE_EDITOR' + + def draw(self, context): + layout = self.layout + + st = context.space_data + + row = layout.row(align=True) + row.template_header() + + if context.area.show_menus: + sub = row.row(align=True) + sub.menu("SEQUENCER_MT_view") + + if (st.view_type == 'SEQUENCER') or (st.view_type == 'SEQUENCER_PREVIEW'): + sub.menu("SEQUENCER_MT_select") + sub.menu("SEQUENCER_MT_marker") + sub.menu("SEQUENCER_MT_add") + sub.menu("SEQUENCER_MT_strip") + + layout.prop(st, "view_type", expand=True, text="") + + if (st.view_type == 'PREVIEW') or (st.view_type == 'SEQUENCER_PREVIEW'): + layout.prop(st, "display_mode", expand=True, text="") + + if (st.view_type == 'SEQUENCER'): + row = layout.row(align=True) + row.operator("sequencer.copy", text="", icon='COPYDOWN') + row.operator("sequencer.paste", text="", icon='PASTEDOWN') + + layout.separator() + layout.operator("sequencer.refresh_all") + elif (st.view_type == 'SEQUENCER_PREVIEW'): + layout.separator() + layout.operator("sequencer.refresh_all") + layout.prop(st, "display_channel", text="Channel") + else: + layout.prop(st, "display_channel", text="Channel") + + ed = context.scene.sequence_editor + if ed: + row = layout.row(align=True) + row.prop(ed, "show_overlay", text="", icon='GHOST_ENABLED') + if ed.show_overlay: + row.prop(ed, "overlay_frame", text="") + row.prop(ed, "overlay_lock", text="", icon='LOCKED') + + +class SEQUENCER_MT_view_toggle(bpy.types.Menu): + bl_label = "View Type" + + def draw(self, context): + layout = self.layout + + layout.operator("sequencer.view_toggle").type = 'SEQUENCER' + layout.operator("sequencer.view_toggle").type = 'PREVIEW' + layout.operator("sequencer.view_toggle").type = 'SEQUENCER_PREVIEW' + + +class SEQUENCER_MT_view(bpy.types.Menu): + bl_label = "View" + + def draw(self, context): + layout = self.layout + + st = context.space_data + + layout.column() + + layout.operator("sequencer.properties", icon='MENU_PANEL') + + layout.separator() + + if (st.view_type == 'SEQUENCER') or (st.view_type == 'SEQUENCER_PREVIEW'): + layout.operator("sequencer.view_all", text='View all Sequences') + if (st.view_type == 'PREVIEW') or (st.view_type == 'SEQUENCER_PREVIEW'): + layout.operator_context = 'INVOKE_REGION_PREVIEW' + layout.operator("sequencer.view_all_preview", text='Fit preview in window') + layout.operator("sequencer.view_zoom_ratio", text='Show preview 1:1').ratio = 1.0 + layout.operator_context = 'INVOKE_DEFAULT' + + # # XXX, invokes in the header view + # layout.operator("sequencer.view_ghost_border", text='Overlay Border') + + layout.operator("sequencer.view_selected") + + layout.prop(st, "show_frames") + layout.prop(st, "show_frame_indicator") + if st.display_mode == 'IMAGE': + layout.prop(st, "show_safe_margin") + if st.display_mode == 'WAVEFORM': + layout.prop(st, "show_separate_color") + + layout.separator() + layout.prop(st, "use_marker_sync") + layout.separator() + + layout.operator("screen.area_dupli") + layout.operator("screen.screen_full_area") + + +class SEQUENCER_MT_select(bpy.types.Menu): + bl_label = "Select" + + def draw(self, context): + layout = self.layout + + layout.column() + layout.operator("sequencer.select_active_side", text="Strips to the Left").side = 'LEFT' + layout.operator("sequencer.select_active_side", text="Strips to the Right").side = 'RIGHT' + layout.separator() + layout.operator("sequencer.select_handles", text="Surrounding Handles").side = 'BOTH' + layout.operator("sequencer.select_handles", text="Left Handle").side = 'LEFT' + layout.operator("sequencer.select_handles", text="Right Handle").side = 'RIGHT' + layout.separator() + layout.operator("sequencer.select_linked") + layout.operator("sequencer.select_all_toggle") + layout.operator("sequencer.select_inverse") + + +class SEQUENCER_MT_marker(bpy.types.Menu): + bl_label = "Marker" + + def draw(self, context): + layout = self.layout + + #layout.operator_context = 'EXEC_REGION_WIN' + + layout.column() + layout.operator("marker.add", "Add Marker") + layout.operator("marker.duplicate", text="Duplicate Marker") + layout.operator("marker.delete", text="Delete Marker") + + layout.separator() + + layout.operator("marker.rename", text="Rename Marker") + layout.operator("marker.move", text="Grab/Move Marker") + + #layout.operator("sequencer.sound_strip_add", text="Transform Markers") # toggle, will be rna - (sseq->flag & SEQ_MARKER_TRANS) + + +class SEQUENCER_MT_add(bpy.types.Menu): + bl_label = "Add" + + def draw(self, context): + layout = self.layout + layout.operator_context = 'INVOKE_REGION_WIN' + + layout.column() + if len(bpy.data.scenes) > 10: + layout.operator_context = 'INVOKE_DEFAULT' + layout.operator("sequencer.scene_strip_add", text="Scene...") + else: + layout.operator_menu_enum("sequencer.scene_strip_add", "scene", text="Scene...") + + layout.operator("sequencer.movie_strip_add", text="Movie") + layout.operator("sequencer.image_strip_add", text="Image") + layout.operator("sequencer.sound_strip_add", text="Sound") + + layout.menu("SEQUENCER_MT_add_effect") + + +class SEQUENCER_MT_add_effect(bpy.types.Menu): + bl_label = "Effect Strip..." + + def draw(self, context): + layout = self.layout + layout.operator_context = 'INVOKE_REGION_WIN' + + layout.column() + layout.operator("sequencer.effect_strip_add", text="Add").type = 'ADD' + layout.operator("sequencer.effect_strip_add", text="Subtract").type = 'SUBTRACT' + layout.operator("sequencer.effect_strip_add", text="Alpha Over").type = 'ALPHA_OVER' + layout.operator("sequencer.effect_strip_add", text="Alpha Under").type = 'ALPHA_UNDER' + layout.operator("sequencer.effect_strip_add", text="Cross").type = 'CROSS' + layout.operator("sequencer.effect_strip_add", text="Gamma Cross").type = 'GAMMA_CROSS' + layout.operator("sequencer.effect_strip_add", text="Multiply").type = 'MULTIPLY' + layout.operator("sequencer.effect_strip_add", text="Over Drop").type = 'OVER_DROP' + layout.operator("sequencer.effect_strip_add", text="Plugin").type = 'PLUGIN' + layout.operator("sequencer.effect_strip_add", text="Wipe").type = 'WIPE' + layout.operator("sequencer.effect_strip_add", text="Glow").type = 'GLOW' + layout.operator("sequencer.effect_strip_add", text="Transform").type = 'TRANSFORM' + layout.operator("sequencer.effect_strip_add", text="Color").type = 'COLOR' + layout.operator("sequencer.effect_strip_add", text="Speed Control").type = 'SPEED' + layout.operator("sequencer.effect_strip_add", text="Multicam Selector").type = 'MULTICAM' + + +class SEQUENCER_MT_strip(bpy.types.Menu): + bl_label = "Strip" + + def draw(self, context): + layout = self.layout + + layout.operator_context = 'INVOKE_REGION_WIN' + + layout.column() + layout.operator("transform.transform", text="Grab/Move").mode = 'TRANSLATION' + layout.operator("transform.transform", text="Grab/Extend from frame").mode = 'TIME_EXTEND' + # uiItemO(layout, NULL, 0, "sequencer.strip_snap"); // TODO - add this operator + layout.separator() + + layout.operator("sequencer.cut", text="Cut (hard) at frame").type = 'HARD' + layout.operator("sequencer.cut", text="Cut (soft) at frame").type = 'SOFT' + layout.operator("sequencer.images_separate") + layout.operator("sequencer.deinterlace_selected_movies") + layout.separator() + + layout.operator("sequencer.duplicate") + layout.operator("sequencer.delete") + + strip = act_strip(context) + + if strip: + stype = strip.type + + # XXX note strip.type is never equal to 'EFFECT', look at seq_type_items within rna_sequencer.c + if stype == 'EFFECT': + pass + # layout.separator() + # layout.operator("sequencer.effect_change") + # layout.operator("sequencer.effect_reassign_inputs") + elif stype == 'IMAGE': + layout.separator() + # layout.operator("sequencer.image_change") + layout.operator("sequencer.rendersize") + elif stype == 'SCENE': + pass + # layout.separator() + # layout.operator("sequencer.scene_change", text="Change Scene") + elif stype == 'MOVIE': + layout.separator() + # layout.operator("sequencer.movie_change") + layout.operator("sequencer.rendersize") + + layout.separator() + + layout.operator("sequencer.meta_make") + layout.operator("sequencer.meta_separate") + + #if (ed && (ed->metastack.first || (ed->act_seq && ed->act_seq->type == SEQ_META))) { + # uiItemS(layout); + # uiItemO(layout, NULL, 0, "sequencer.meta_toggle"); + #} + + layout.separator() + layout.operator("sequencer.reload") + layout.operator("sequencer.reassign_inputs") + layout.operator("sequencer.swap_inputs") + layout.separator() + layout.operator("sequencer.lock") + layout.operator("sequencer.unlock") + layout.operator("sequencer.mute") + layout.operator("sequencer.unmute") + + layout.operator("sequencer.mute", text="Mute Deselected Strips").unselected = True + + layout.operator("sequencer.snap") + + layout.operator_menu_enum("sequencer.swap", "side") + + layout.separator() + + layout.operator("sequencer.swap_data") + + +class SequencerButtonsPanel(): + bl_space_type = 'SEQUENCE_EDITOR' + bl_region_type = 'UI' + + @staticmethod + def has_sequencer(context): + return (context.space_data.view_type == 'SEQUENCER') or (context.space_data.view_type == 'SEQUENCER_PREVIEW') + + @classmethod + def poll(cls, context): + return cls.has_sequencer(context) and (act_strip(context) is not None) + + +class SequencerButtonsPanel_Output(): + bl_space_type = 'SEQUENCE_EDITOR' + bl_region_type = 'UI' + + @staticmethod + def has_preview(context): + return (context.space_data.view_type == 'PREVIEW') or (context.space_data.view_type == 'SEQUENCER_PREVIEW') + + @classmethod + def poll(cls, context): + return cls.has_preview(context) + + +class SEQUENCER_PT_edit(SequencerButtonsPanel, bpy.types.Panel): + bl_label = "Edit Strip" + + def draw(self, context): + layout = self.layout + scene = context.scene + frame_current = scene.frame_current + strip = act_strip(context) + + split = layout.split(percentage=0.3) + split.label(text="Name:") + split.prop(strip, "name", text="") + + split = layout.split(percentage=0.3) + split.label(text="Type:") + split.prop(strip, "type", text="") + + split = layout.split(percentage=0.3) + split.label(text="Blend:") + split.prop(strip, "blend_type", text="") + + row = layout.row(align=True) + sub = row.row() + sub.active = (not strip.mute) + sub.prop(strip, "blend_alpha", text="Opacity", slider=True) + row.prop(strip, "mute", toggle=True, icon='RESTRICT_VIEW_ON' if strip.mute else 'RESTRICT_VIEW_OFF', text="") + row.prop(strip, "lock", toggle=True, icon='LOCKED' if strip.lock else 'UNLOCKED', text="") + + col = layout.column() + sub = col.column() + sub.enabled = not strip.lock + sub.prop(strip, "channel") + sub.prop(strip, "frame_start") + sub.prop(strip, "frame_final_duration") + + col = layout.column(align=True) + row = col.row() + row.label(text="Final Length: %s" % bpy.utils.smpte_from_frame(strip.frame_final_duration)) + row = col.row() + row.active = (frame_current >= strip.frame_start and frame_current <= strip.frame_start + strip.frame_duration) + row.label(text="Playhead: %d" % (frame_current - strip.frame_start)) + + col.label(text="Frame Offset %d:%d" % (strip.frame_offset_start, strip.frame_offset_end)) + col.label(text="Frame Still %d:%d" % (strip.frame_still_start, strip.frame_still_end)) + + elem = False + + if strip.type == 'IMAGE': + elem = strip.getStripElem(frame_current) + elif strip.type == 'MOVIE': + elem = strip.elements[0] + + if elem and elem.orig_width > 0 and elem.orig_height > 0: + col.label(text="Orig Dim: %dx%d" % (elem.orig_width, elem.orig_height)) + + +class SEQUENCER_PT_effect(SequencerButtonsPanel, bpy.types.Panel): + bl_label = "Effect Strip" + + @classmethod + def poll(cls, context): + if not cls.has_sequencer(context): + return False + + strip = act_strip(context) + if not strip: + return False + + return strip.type in {'ADD', 'SUBTRACT', 'ALPHA_OVER', 'ALPHA_UNDER', + 'CROSS', 'GAMMA_CROSS', 'MULTIPLY', 'OVER_DROP', + 'PLUGIN', + 'WIPE', 'GLOW', 'TRANSFORM', 'COLOR', 'SPEED', + 'MULTICAM'} + + def draw(self, context): + layout = self.layout + + strip = act_strip(context) + if strip.input_count > 0: + col = layout.column() + col.prop(strip, "input_1") + if strip.input_count > 1: + col.prop(strip, "input_2") + if strip.input_count > 2: + col.prop(strip, "input_3") + + if strip.type == 'COLOR': + layout.prop(strip, "color") + + elif strip.type == 'WIPE': + + col = layout.column() + col.prop(strip, "transition_type") + col.label(text="Direction:") + col.row().prop(strip, "direction", expand=True) + + col = layout.column() + col.prop(strip, "blur_width", slider=True) + if strip.transition_type in {'SINGLE', 'DOUBLE'}: + col.prop(strip, "angle") + + elif strip.type == 'GLOW': + flow = layout.column_flow() + flow.prop(strip, "threshold", slider=True) + flow.prop(strip, "clamp", slider=True) + flow.prop(strip, "boost_factor") + flow.prop(strip, "blur_radius") + + row = layout.row() + row.prop(strip, "quality", slider=True) + row.prop(strip, "use_only_boost") + + elif strip.type == 'SPEED': + layout.prop(strip, "use_default_fade", "Stretch to input strip length") + if not strip.use_default_fade: + layout.prop(strip, "use_as_speed") + if strip.use_as_speed: + layout.prop(strip, "speed_factor") + else: + layout.prop(strip, "speed_factor", text="Frame number") + layout.prop(strip, "scale_to_length") + + #doesn't work currently + #layout.prop(strip, "use_frame_blend") + + elif strip.type == 'TRANSFORM': + self.draw_panel_transform(strip) + + elif strip.type == "MULTICAM": + layout.prop(strip, "multicam_source") + + row = layout.row(align=True) + sub = row.row() + sub.scale_x = 2.0 + + sub.operator("screen.animation_play", text="", icon='PAUSE' if context.screen.is_animation_playing else 'PLAY') + + row.label("Cut To") + for i in range(1, strip.channel): + row.operator("sequencer.cut_multicam", text=str(i)).camera = i + + col = layout.column(align=True) + if strip.type == 'SPEED': + col.prop(strip, "multiply_speed") + elif strip.type in {'CROSS', 'GAMMA_CROSS', 'PLUGIN', 'WIPE'}: + col.prop(strip, "use_default_fade", "Default fade") + if not strip.use_default_fade: + col.prop(strip, "effect_fader", text="Effect fader") + + layout.prop(strip, "use_translation", text="Image Offset:") + if strip.use_translation: + col = layout.column(align=True) + col.prop(strip.transform, "offset_x", text="X") + col.prop(strip.transform, "offset_y", text="Y") + + layout.prop(strip, "use_crop", text="Image Crop:") + if strip.use_crop: + col = layout.column(align=True) + col.prop(strip.crop, "max_y") + col.prop(strip.crop, "min_x") + col.prop(strip.crop, "min_y") + col.prop(strip.crop, "max_x") + + def draw_panel_transform(self, strip): + layout = self.layout + col = layout.column() + + col.prop(strip, "interpolation") + col.prop(strip, "translation_unit") + col = layout.column(align=True) + col.label(text="Position:") + col.prop(strip, "translate_start_x", text="X") + col.prop(strip, "translate_start_y", text="Y") + + layout.separator() + + col = layout.column(align=True) + col.prop(strip, "use_uniform_scale") + if (strip.use_uniform_scale): + col = layout.column(align=True) + col.prop(strip, "scale_start_x", text="Scale") + else: + col = layout.column(align=True) + col.label(text="Scale:") + col.prop(strip, "scale_start_x", text="X") + col.prop(strip, "scale_start_y", text="Y") + + layout.separator() + + col = layout.column(align=True) + col.label(text="Rotation:") + col.prop(strip, "rotation_start", text="Rotation") + + +class SEQUENCER_PT_input(SequencerButtonsPanel, bpy.types.Panel): + bl_label = "Strip Input" + + @classmethod + def poll(cls, context): + if not cls.has_sequencer(context): + return False + + strip = act_strip(context) + if not strip: + return False + + return strip.type in {'MOVIE', 'IMAGE', 'SCENE', 'META', + 'ADD', 'SUBTRACT', 'ALPHA_OVER', 'ALPHA_UNDER', + 'CROSS', 'GAMMA_CROSS', 'MULTIPLY', 'OVER_DROP', + 'PLUGIN', + 'WIPE', 'GLOW', 'TRANSFORM', 'COLOR', + 'MULTICAM', 'SPEED'} + + def draw(self, context): + layout = self.layout + + strip = act_strip(context) + + seq_type = strip.type + + # draw a filename if we have one + if seq_type == 'IMAGE': + split = layout.split(percentage=0.2) + col = split.column() + col.label(text="Path:") + col = split.column() + col.prop(strip, "directory", text="") + + # Current element for the filename + + elem = strip.getStripElem(context.scene.frame_current) + if elem: + split = layout.split(percentage=0.2) + col = split.column() + col.label(text="File:") + col = split.column() + col.prop(elem, "filename", text="") # strip.elements[0] could be a fallback + + elif seq_type == 'MOVIE': + split = layout.split(percentage=0.2) + col = split.column() + col.label(text="Path:") + col = split.column() + col.prop(strip, "filepath", text="") + col.prop(strip, "mpeg_preseek", text="MPEG Preseek") + + # TODO, sound??? + # end drawing filename + + layout.prop(strip, "use_translation", text="Image Offset:") + if strip.use_translation: + col = layout.column(align=True) + col.prop(strip.transform, "offset_x", text="X") + col.prop(strip.transform, "offset_y", text="Y") + + layout.prop(strip, "use_crop", text="Image Crop:") + if strip.use_crop: + col = layout.column(align=True) + col.prop(strip.crop, "max_y") + col.prop(strip.crop, "min_x") + col.prop(strip.crop, "min_y") + col.prop(strip.crop, "max_x") + + if not isinstance(strip, bpy.types.EffectSequence): + col = layout.column(align=True) + col.label(text="Trim Duration (hard):") + col.prop(strip, "animation_offset_start", text="Start") + col.prop(strip, "animation_offset_end", text="End") + + col = layout.column(align=True) + col.label(text="Trim Duration (soft):") + col.prop(strip, "frame_offset_start", text="Start") + col.prop(strip, "frame_offset_end", text="End") + + +class SEQUENCER_PT_sound(SequencerButtonsPanel, bpy.types.Panel): + bl_label = "Sound" + + @classmethod + def poll(cls, context): + if not cls.has_sequencer(context): + return False + + strip = act_strip(context) + if not strip: + return False + + return (strip.type == 'SOUND') + + def draw(self, context): + layout = self.layout + + strip = act_strip(context) + + layout.template_ID(strip, "sound", open="sound.open") + + layout.separator() + layout.prop(strip, "filepath", text="") + + row = layout.row() + if strip.sound.packed_file: + row.operator("sound.unpack", icon='PACKAGE', text="Unpack") + else: + row.operator("sound.pack", icon='UGLYPACKAGE', text="Pack") + + row.prop(strip.sound, "use_memory_cache") + + layout.prop(strip, "volume") + layout.prop(strip, "attenuation") + + col = layout.column(align=True) + col.label(text="Trim Duration:") + col.prop(strip, "animation_offset_start", text="Start") + col.prop(strip, "animation_offset_end", text="End") + + +class SEQUENCER_PT_scene(SequencerButtonsPanel, bpy.types.Panel): + bl_label = "Scene" + + @classmethod + def poll(cls, context): + if not cls.has_sequencer(context): + return False + + strip = act_strip(context) + if not strip: + return False + + return (strip.type == 'SCENE') + + def draw(self, context): + layout = self.layout + + strip = act_strip(context) + + layout.template_ID(strip, "scene") + + layout.label(text="Camera Override") + layout.template_ID(strip, "scene_camera") + + sce = strip.scene + layout.label(text="Original frame range: %d-%d (%d)" % (sce.frame_start, sce.frame_end, sce.frame_end - sce.frame_start + 1)) + + +class SEQUENCER_PT_filter(SequencerButtonsPanel, bpy.types.Panel): + bl_label = "Filter" + + @classmethod + def poll(cls, context): + if not cls.has_sequencer(context): + return False + + strip = act_strip(context) + if not strip: + return False + + return strip.type in {'MOVIE', 'IMAGE', 'SCENE', 'META', + 'ADD', 'SUBTRACT', 'ALPHA_OVER', 'ALPHA_UNDER', + 'CROSS', 'GAMMA_CROSS', 'MULTIPLY', 'OVER_DROP', + 'PLUGIN', + 'WIPE', 'GLOW', 'TRANSFORM', 'COLOR', + 'MULTICAM', 'SPEED'} + + def draw(self, context): + layout = self.layout + + strip = act_strip(context) + + col = layout.column() + col.label(text="Video:") + col.prop(strip, "strobe") + + row = layout.row() + row.label(text="Flip:") + row.prop(strip, "use_flip_x", text="X") + row.prop(strip, "use_flip_y", text="Y") + + col = layout.column() + col.prop(strip, "use_reverse_frames", text="Backwards") + col.prop(strip, "use_deinterlace") + + col = layout.column() + col.label(text="Colors:") + col.prop(strip, "color_saturation", text="Saturation") + col.prop(strip, "color_multiply", text="Multiply") + col.prop(strip, "use_premultiply") + col.prop(strip, "use_float") + + layout.prop(strip, "use_color_balance") + if strip.use_color_balance and strip.color_balance: # TODO - need to add this somehow + row = layout.row() + row.active = strip.use_color_balance + col = row.column() + col.template_color_wheel(strip.color_balance, "lift", value_slider=False, cubic=True) + col.row().prop(strip.color_balance, "lift") + col.prop(strip.color_balance, "invert_lift", text="Inverse") + col = row.column() + col.template_color_wheel(strip.color_balance, "gamma", value_slider=False, lock_luminosity=True, cubic=True) + col.row().prop(strip.color_balance, "gamma") + col.prop(strip.color_balance, "invert_gamma", text="Inverse") + col = row.column() + col.template_color_wheel(strip.color_balance, "gain", value_slider=False, lock_luminosity=True, cubic=True) + col.row().prop(strip.color_balance, "gain") + col.prop(strip.color_balance, "invert_gain", text="Inverse") + + +class SEQUENCER_PT_proxy(SequencerButtonsPanel, bpy.types.Panel): + bl_label = "Proxy" + + @classmethod + def poll(cls, context): + if not cls.has_sequencer(context): + return False + + strip = act_strip(context) + if not strip: + return False + + return strip.type in {'MOVIE', 'IMAGE', 'SCENE', 'META', 'MULTICAM'} + + def draw_header(self, context): + strip = act_strip(context) + + self.layout.prop(strip, "use_proxy", text="") + + def draw(self, context): + layout = self.layout + + strip = act_strip(context) + + flow = layout.column_flow() + flow.prop(strip, "use_proxy_custom_directory") + flow.prop(strip, "use_proxy_custom_file") + if strip.proxy: # TODO - need to add this somehow + if strip.use_proxy_custom_directory and not strip.use_proxy_custom_file: + flow.prop(strip.proxy, "directory") + if strip.use_proxy_custom_file: + flow.prop(strip.proxy, "filepath") + + +class SEQUENCER_PT_preview(SequencerButtonsPanel_Output, bpy.types.Panel): + bl_label = "Scene Preview/Render" + bl_space_type = 'SEQUENCE_EDITOR' + bl_region_type = 'UI' + + def draw(self, context): + layout = self.layout + render = context.scene.render + + col = layout.column() + col.active = False # Currently only opengl preview works! + col.prop(render, "use_sequencer_gl_preview", text="Open GL Preview") + col = layout.column() + #col.active = render.use_sequencer_gl_preview + col.prop(render, "sequencer_gl_preview", text="") + + ''' + col = layout.column() + col.prop(render, "use_sequencer_gl_render", text="Open GL Render") + col = layout.column() + col.active = render.use_sequencer_gl_render + col.prop(render, "sequencer_gl_render", text="") + ''' + + +class SEQUENCER_PT_view(SequencerButtonsPanel_Output, bpy.types.Panel): + bl_label = "View Settings" + + def draw(self, context): + layout = self.layout + + st = context.space_data + + col = layout.column() + if st.display_mode == 'IMAGE': + col.prop(st, "draw_overexposed") # text="Zebra" + col.prop(st, "show_safe_margin") + if st.display_mode == 'WAVEFORM': + col.prop(st, "show_separate_color") + col.prop(st, "proxy_render_size") diff --git a/release/scripts/startup/bl_ui/space_text.py b/release/scripts/startup/bl_ui/space_text.py new file mode 100644 index 00000000000..d21d6952023 --- /dev/null +++ b/release/scripts/startup/bl_ui/space_text.py @@ -0,0 +1,299 @@ +# ##### BEGIN GPL LICENSE BLOCK ##### +# +# This program is free software; you can redistribute it and/or +# modify it under the terms of the GNU General Public License +# as published by the Free Software Foundation; either version 2 +# of the License, or (at your option) any later version. +# +# This program is distributed in the hope that it will be useful, +# but WITHOUT ANY WARRANTY; without even the implied warranty of +# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +# GNU General Public License for more details. +# +# You should have received a copy of the GNU General Public License +# along with this program; if not, write to the Free Software Foundation, +# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. +# +# ##### END GPL LICENSE BLOCK ##### + +# <pep8 compliant> +import bpy + + +class TEXT_HT_header(bpy.types.Header): + bl_space_type = 'TEXT_EDITOR' + + def draw(self, context): + layout = self.layout + + st = context.space_data + text = st.text + + row = layout.row(align=True) + row.template_header() + + if context.area.show_menus: + sub = row.row(align=True) + sub.menu("TEXT_MT_view") + sub.menu("TEXT_MT_text") + if text: + sub.menu("TEXT_MT_edit") + sub.menu("TEXT_MT_format") + + if text and text.is_modified: + row = layout.row() + # row.color(redalert) + row.operator("text.resolve_conflict", text="", icon='HELP') + + layout.template_ID(st, "text", new="text.new", unlink="text.unlink") + + row = layout.row(align=True) + row.prop(st, "show_line_numbers", text="") + row.prop(st, "show_word_wrap", text="") + row.prop(st, "show_syntax_highlight", text="") + + if text: + row = layout.row() + row.operator("text.run_script") + + row = layout.row() + row.active = text.name.endswith(".py") + row.prop(text, "use_module") + + row = layout.row() + if text.filepath: + if text.is_dirty: + row.label(text="File: *%s (unsaved)" % text.filepath) + else: + row.label(text="File: %s" % text.filepath) + else: + row.label(text="Text: External" if text.library else "Text: Internal") + + +class TEXT_PT_properties(bpy.types.Panel): + bl_space_type = 'TEXT_EDITOR' + bl_region_type = 'UI' + bl_label = "Properties" + + def draw(self, context): + layout = self.layout + + st = context.space_data + + flow = layout.column_flow() + flow.prop(st, "show_line_numbers") + flow.prop(st, "show_word_wrap") + flow.prop(st, "show_syntax_highlight") + flow.prop(st, "show_line_highlight") + flow.prop(st, "use_live_edit") + + flow = layout.column_flow() + flow.prop(st, "font_size") + flow.prop(st, "tab_width") + + text = st.text + if text: + flow.prop(text, "use_tabs_as_spaces") + + flow.prop(st, "show_margin") + col = flow.column() + col.active = st.show_margin + col.prop(st, "margin_column") + + +class TEXT_PT_find(bpy.types.Panel): + bl_space_type = 'TEXT_EDITOR' + bl_region_type = 'UI' + bl_label = "Find" + + def draw(self, context): + layout = self.layout + + st = context.space_data + + # find + col = layout.column(align=True) + row = col.row() + row.prop(st, "find_text", text="") + row.operator("text.find_set_selected", text="", icon='TEXT') + col.operator("text.find") + + # replace + col = layout.column(align=True) + row = col.row() + row.prop(st, "replace_text", text="") + row.operator("text.replace_set_selected", text="", icon='TEXT') + col.operator("text.replace") + + # mark + layout.operator("text.mark_all") + + # settings + row = layout.row() + row.prop(st, "use_find_wrap", text="Wrap") + row.prop(st, "use_find_all", text="All") + + +class TEXT_MT_view(bpy.types.Menu): + bl_label = "View" + + def draw(self, context): + layout = self.layout + + layout.operator("text.properties", icon='MENU_PANEL') + + layout.separator() + + layout.operator("screen.area_dupli") + layout.operator("screen.screen_full_area") + + layout.separator() + + layout.operator("text.move", text="Top of File").type = 'FILE_TOP' + layout.operator("text.move", text="Bottom of File").type = 'FILE_BOTTOM' + + +class TEXT_MT_text(bpy.types.Menu): + bl_label = "Text" + + def draw(self, context): + layout = self.layout + + st = context.space_data + text = st.text + + layout.column() + layout.operator("text.new") + layout.operator("text.open") + + if text: + layout.operator("text.reload") + + layout.column() + layout.operator("text.save") + layout.operator("text.save_as") + + if text.filepath: + layout.operator("text.make_internal") + + layout.column() + layout.operator("text.run_script") + + #ifdef WITH_PYTHON + # XXX if(BPY_is_pyconstraint(text)) + # XXX uiMenuItemO(head, 0, "text.refresh_pyconstraints"); + #endif + + layout.separator() + + layout.menu("TEXT_MT_templates") + + +class TEXT_MT_templates(bpy.types.Menu): + ''' + Creates the menu items by scanning scripts/templates + ''' + bl_label = "Script Templates" + + def draw(self, context): + self.path_menu(bpy.utils.script_paths("templates"), "text.open", {"internal": True}) + + +class TEXT_MT_edit_select(bpy.types.Menu): + bl_label = "Select" + + def draw(self, context): + layout = self.layout + + layout.operator("text.select_all") + layout.operator("text.select_line") + + +class TEXT_MT_edit_markers(bpy.types.Menu): + bl_label = "Markers" + + def draw(self, context): + layout = self.layout + + layout.operator("text.markers_clear") + layout.operator("text.next_marker") + layout.operator("text.previous_marker") + + +class TEXT_MT_format(bpy.types.Menu): + bl_label = "Format" + + def draw(self, context): + layout = self.layout + + layout.operator("text.indent") + layout.operator("text.unindent") + + layout.separator() + + layout.operator("text.comment") + layout.operator("text.uncomment") + + layout.separator() + + layout.operator_menu_enum("text.convert_whitespace", "type") + + +class TEXT_MT_edit_to3d(bpy.types.Menu): + bl_label = "Text To 3D Object" + + def draw(self, context): + layout = self.layout + + layout.operator("text.to_3d_object", text="One Object").split_lines = False + layout.operator("text.to_3d_object", text="One Object Per Line").split_lines = True + + +class TEXT_MT_edit(bpy.types.Menu): + bl_label = "Edit" + + @classmethod + def poll(cls, context): + return (context.space_data.text) + + def draw(self, context): + layout = self.layout + + layout.operator("ed.undo") + layout.operator("ed.redo") + + layout.separator() + + layout.operator("text.cut") + layout.operator("text.copy") + layout.operator("text.paste") + + layout.separator() + + layout.menu("TEXT_MT_edit_select") + layout.menu("TEXT_MT_edit_markers") + + layout.separator() + + layout.operator("text.jump") + layout.operator("text.properties", text="Find...") + + layout.separator() + + layout.menu("TEXT_MT_edit_to3d") + + +class TEXT_MT_toolbox(bpy.types.Menu): + bl_label = "" + + def draw(self, context): + layout = self.layout + layout.operator_context = 'INVOKE_DEFAULT' + + layout.operator("text.cut") + layout.operator("text.copy") + layout.operator("text.paste") + + layout.separator() + + layout.operator("text.run_script") diff --git a/release/scripts/startup/bl_ui/space_time.py b/release/scripts/startup/bl_ui/space_time.py new file mode 100644 index 00000000000..f3c2bed5a1d --- /dev/null +++ b/release/scripts/startup/bl_ui/space_time.py @@ -0,0 +1,198 @@ +# ##### BEGIN GPL LICENSE BLOCK ##### +# +# This program is free software; you can redistribute it and/or +# modify it under the terms of the GNU General Public License +# as published by the Free Software Foundation; either version 2 +# of the License, or (at your option) any later version. +# +# This program is distributed in the hope that it will be useful, +# but WITHOUT ANY WARRANTY; without even the implied warranty of +# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +# GNU General Public License for more details. +# +# You should have received a copy of the GNU General Public License +# along with this program; if not, write to the Free Software Foundation, +# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. +# +# ##### END GPL LICENSE BLOCK ##### + +# <pep8 compliant> +import bpy + + +class TIME_HT_header(bpy.types.Header): + bl_space_type = 'TIMELINE' + + def draw(self, context): + layout = self.layout + + scene = context.scene + tools = context.tool_settings + screen = context.screen + + row = layout.row(align=True) + row.template_header() + + if context.area.show_menus: + sub = row.row(align=True) + sub.menu("TIME_MT_view") + sub.menu("TIME_MT_frame") + sub.menu("TIME_MT_playback") + + layout.prop(scene, "use_preview_range", text="", toggle=True) + + row = layout.row(align=True) + if not scene.use_preview_range: + row.prop(scene, "frame_start", text="Start") + row.prop(scene, "frame_end", text="End") + else: + row.prop(scene, "frame_preview_start", text="Start") + row.prop(scene, "frame_preview_end", text="End") + + layout.prop(scene, "frame_current", text="") + + layout.separator() + + row = layout.row(align=True) + row.operator("screen.frame_jump", text="", icon='REW').end = False + row.operator("screen.keyframe_jump", text="", icon='PREV_KEYFRAME').next = False + if not screen.is_animation_playing: + # if using JACK and A/V sync: + # hide the play-reversed button + # since JACK transport doesn't support reversed playback + if (context.user_preferences.system.audio_device == 'JACK' and scene.sync_mode == 'AUDIO_SYNC'): + sub = row.row() + sub.scale_x = 2.0 + sub.operator("screen.animation_play", text="", icon='PLAY') + else: + row.operator("screen.animation_play", text="", icon='PLAY_REVERSE').reverse = True + row.operator("screen.animation_play", text="", icon='PLAY') + else: + sub = row.row() + sub.scale_x = 2.0 + sub.operator("screen.animation_play", text="", icon='PAUSE') + row.operator("screen.keyframe_jump", text="", icon='NEXT_KEYFRAME').next = True + row.operator("screen.frame_jump", text="", icon='FF').end = True + + layout.prop(scene, "sync_mode", text="") + + layout.separator() + + row = layout.row(align=True) + row.prop(tools, "use_keyframe_insert_auto", text="", toggle=True) + row.prop(tools, "use_keyframe_insert_keyingset", text="", toggle=True) + if screen.is_animation_playing and tools.use_keyframe_insert_auto: + subsub = row.row() + subsub.prop(tools, "use_record_with_nla", toggle=True) + + row = layout.row(align=True) + row.prop_search(scene.keying_sets_all, "active", scene, "keying_sets_all", text="") + row.operator("anim.keyframe_insert", text="", icon='KEY_HLT') + row.operator("anim.keyframe_delete", text="", icon='KEY_DEHLT') + + +class TIME_MT_view(bpy.types.Menu): + bl_label = "View" + + def draw(self, context): + layout = self.layout + + st = context.space_data + + layout.operator("anim.time_toggle") + layout.operator("time.view_all") + + layout.separator() + + layout.prop(st, "show_frame_indicator") + layout.prop(st, "show_only_selected") + + layout.separator() + + layout.menu("TIME_MT_cache") + + layout.separator() + + layout.operator("marker.camera_bind") + + +class TIME_MT_cache(bpy.types.Menu): + bl_label = "Cache" + + def draw(self, context): + layout = self.layout + + st = context.space_data + + layout.prop(st, "show_cache") + + layout.separator() + + col = layout.column() + col.enabled = st.show_cache + col.prop(st, "cache_softbody") + col.prop(st, "cache_particles") + col.prop(st, "cache_cloth") + col.prop(st, "cache_smoke") + + +class TIME_MT_frame(bpy.types.Menu): + bl_label = "Frame" + + def draw(self, context): + layout = self.layout + + layout.operator("marker.add", text="Add Marker") + layout.operator("marker.duplicate", text="Duplicate Marker") + layout.operator("marker.delete", text="Delete Marker") + + layout.separator() + + layout.operator("marker.rename", text="Rename Marker") + layout.operator("marker.move", text="Grab/Move Marker") + + layout.separator() + + layout.operator("time.start_frame_set") + layout.operator("time.end_frame_set") + + layout.separator() + + sub = layout.row() + sub.menu("TIME_MT_autokey") + + +class TIME_MT_playback(bpy.types.Menu): + bl_label = "Playback" + + def draw(self, context): + layout = self.layout + + screen = context.screen + scene = context.scene + + layout.prop(screen, "use_play_top_left_3d_editor") + layout.prop(screen, "use_play_3d_editors") + layout.prop(screen, "use_play_animation_editors") + layout.prop(screen, "use_play_properties_editors") + layout.prop(screen, "use_play_image_editors") + layout.prop(screen, "use_play_sequence_editors") + layout.prop(screen, "use_play_node_editors") + + layout.separator() + + layout.prop(scene, "use_frame_drop", text="Frame Dropping") + layout.prop(scene, "use_audio_sync", text="AV-sync", icon='SPEAKER') + layout.prop(scene, "use_audio") + layout.prop(scene, "use_audio_scrub") + + +class TIME_MT_autokey(bpy.types.Menu): + bl_label = "Auto-Keyframing Mode" + + def draw(self, context): + layout = self.layout + tools = context.tool_settings + + layout.prop_enum(tools, "auto_keying_mode", 'ADD_REPLACE_KEYS') + layout.prop_enum(tools, "auto_keying_mode", 'REPLACE_KEYS') diff --git a/release/scripts/startup/bl_ui/space_userpref.py b/release/scripts/startup/bl_ui/space_userpref.py new file mode 100644 index 00000000000..c79caf78b4b --- /dev/null +++ b/release/scripts/startup/bl_ui/space_userpref.py @@ -0,0 +1,1172 @@ +# ##### BEGIN GPL LICENSE BLOCK ##### +# +# This program is free software; you can redistribute it and/or +# modify it under the terms of the GNU General Public License +# as published by the Free Software Foundation; either version 2 +# of the License, or (at your option) any later version. +# +# This program is distributed in the hope that it will be useful, +# but WITHOUT ANY WARRANTY; without even the implied warranty of +# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +# GNU General Public License for more details. +# +# You should have received a copy of the GNU General Public License +# along with this program; if not, write to the Free Software Foundation, +# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. +# +# ##### END GPL LICENSE BLOCK ##### + +# <pep8 compliant> +import bpy +import os +import addon_utils + +from bpy.props import StringProperty, BoolProperty, EnumProperty + + +def ui_items_general(col, context): + """ General UI Theme Settings (User Interface) + """ + + row = col.row() + + subsplit = row.split(percentage=0.95) + + padding = subsplit.split(percentage=0.15) + colsub = padding.column() + colsub = padding.column() + colsub.row().prop(context, "outline") + colsub.row().prop(context, "item", slider=True) + colsub.row().prop(context, "inner", slider=True) + colsub.row().prop(context, "inner_sel", slider=True) + + subsplit = row.split(percentage=0.85) + + padding = subsplit.split(percentage=0.15) + colsub = padding.column() + colsub = padding.column() + colsub.row().prop(context, "text") + colsub.row().prop(context, "text_sel") + colsub.prop(context, "show_shaded") + subsub = colsub.column(align=True) + subsub.active = context.show_shaded + subsub.prop(context, "shadetop") + subsub.prop(context, "shadedown") + + col.separator() + + +def opengl_lamp_buttons(column, lamp): + split = column.split(percentage=0.1) + + split.prop(lamp, "use", text="", icon='OUTLINER_OB_LAMP' if lamp.use else 'LAMP_DATA') + + col = split.column() + col.active = lamp.use + row = col.row() + row.label(text="Diffuse:") + row.prop(lamp, "diffuse_color", text="") + row = col.row() + row.label(text="Specular:") + row.prop(lamp, "specular_color", text="") + + col = split.column() + col.active = lamp.use + col.prop(lamp, "direction", text="") + + +class USERPREF_HT_header(bpy.types.Header): + bl_space_type = 'USER_PREFERENCES' + + def draw(self, context): + layout = self.layout + layout.template_header(menus=False) + + userpref = context.user_preferences + + layout.operator_context = 'EXEC_AREA' + layout.operator("wm.save_homefile", text="Save As Default") + + layout.operator_context = 'INVOKE_DEFAULT' + + if userpref.active_section == 'INPUT': + layout.operator("wm.keyconfig_export") + layout.operator("wm.keyconfig_import") + elif userpref.active_section == 'ADDONS': + layout.operator("wm.addon_install") + layout.menu("USERPREF_MT_addons_dev_guides", text=" Addons Developer Guides", icon='INFO') + elif userpref.active_section == 'THEMES': + layout.operator("ui.reset_default_theme") + + +class USERPREF_PT_tabs(bpy.types.Panel): + bl_label = "" + bl_space_type = 'USER_PREFERENCES' + bl_region_type = 'WINDOW' + bl_options = {'HIDE_HEADER'} + + def draw(self, context): + layout = self.layout + + userpref = context.user_preferences + + layout.prop(userpref, "active_section", expand=True) + + +class USERPREF_MT_interaction_presets(bpy.types.Menu): + bl_label = "Presets" + preset_subdir = "interaction" + preset_operator = "script.execute_preset" + draw = bpy.types.Menu.draw_preset + + +class USERPREF_MT_splash(bpy.types.Menu): + bl_label = "Splash" + + def draw(self, context): + layout = self.layout + split = layout.split() + row = split.row() + row.label("") + row = split.row() + row.label("Interaction:") + # XXX, no redraws + # text = bpy.path.display_name(context.window_manager.keyconfigs.active.name) + # if not text: + # text = "Blender (default)" + row.menu("USERPREF_MT_keyconfigs", text="Preset") + + +class USERPREF_PT_interface(bpy.types.Panel): + bl_space_type = 'USER_PREFERENCES' + bl_label = "Interface" + bl_region_type = 'WINDOW' + bl_options = {'HIDE_HEADER'} + + @classmethod + def poll(cls, context): + userpref = context.user_preferences + return (userpref.active_section == 'INTERFACE') + + def draw(self, context): + layout = self.layout + + userpref = context.user_preferences + view = userpref.view + + row = layout.row() + + col = row.column() + col.label(text="Display:") + col.prop(view, "show_tooltips") + col.prop(view, "show_tooltips_python") + col.prop(view, "show_object_info", text="Object Info") + col.prop(view, "show_large_cursors") + col.prop(view, "show_view_name", text="View Name") + col.prop(view, "show_playback_fps", text="Playback FPS") + col.prop(view, "use_global_scene") + col.prop(view, "object_origin_size") + + col.separator() + col.separator() + col.separator() + + col.prop(view, "show_mini_axis", text="Display Mini Axis") + sub = col.column() + sub.active = view.show_mini_axis + sub.prop(view, "mini_axis_size", text="Size") + sub.prop(view, "mini_axis_brightness", text="Brightness") + + col.separator() + row.separator() + row.separator() + + col = row.column() + col.label(text="View Manipulation:") + col.prop(view, "use_mouse_auto_depth") + col.prop(view, "use_zoom_to_mouse") + col.prop(view, "use_rotate_around_active") + col.prop(view, "use_global_pivot") + + col.separator() + + col.prop(view, "use_auto_perspective") + col.prop(view, "smooth_view") + col.prop(view, "rotation_angle") + + col.separator() + col.separator() + + col.label(text="2D Viewports:") + col.prop(view, "view2d_grid_spacing_min", text="Minimum Grid Spacing") + col.prop(view, "timecode_style") + + row.separator() + row.separator() + + col = row.column() + #Toolbox doesn't exist yet + #col.label(text="Toolbox:") + #col.prop(view, "show_column_layout") + #col.label(text="Open Toolbox Delay:") + #col.prop(view, "open_left_mouse_delay", text="Hold LMB") + #col.prop(view, "open_right_mouse_delay", text="Hold RMB") + col.prop(view, "show_manipulator") + sub = col.column() + sub.active = view.show_manipulator + sub.prop(view, "manipulator_size", text="Size") + sub.prop(view, "manipulator_handle_size", text="Handle Size") + sub.prop(view, "manipulator_hotspot", text="Hotspot") + + col.separator() + col.separator() + col.separator() + + col.label(text="Menus:") + col.prop(view, "use_mouse_over_open") + col.label(text="Menu Open Delay:") + col.prop(view, "open_toplevel_delay", text="Top Level") + col.prop(view, "open_sublevel_delay", text="Sub Level") + + col.separator() + + col.prop(view, "show_splash") + + +class USERPREF_PT_edit(bpy.types.Panel): + bl_space_type = 'USER_PREFERENCES' + bl_label = "Edit" + bl_region_type = 'WINDOW' + bl_options = {'HIDE_HEADER'} + + @classmethod + def poll(cls, context): + userpref = context.user_preferences + return (userpref.active_section == 'EDITING') + + def draw(self, context): + layout = self.layout + + userpref = context.user_preferences + edit = userpref.edit + + row = layout.row() + + col = row.column() + col.label(text="Link Materials To:") + col.prop(edit, "material_link", text="") + + col.separator() + col.separator() + col.separator() + + col.label(text="New Objects:") + col.prop(edit, "use_enter_edit_mode") + col.label(text="Align To:") + col.prop(edit, "object_align", text="") + + col.separator() + col.separator() + col.separator() + + col.label(text="Undo:") + col.prop(edit, "use_global_undo") + col.prop(edit, "undo_steps", text="Steps") + col.prop(edit, "undo_memory_limit", text="Memory Limit") + + row.separator() + row.separator() + + col = row.column() + col.label(text="Grease Pencil:") + col.prop(edit, "grease_pencil_manhattan_distance", text="Manhattan Distance") + col.prop(edit, "grease_pencil_euclidean_distance", text="Euclidean Distance") + #col.prop(edit, "use_grease_pencil_simplify_stroke", text="Simplify Stroke") + col.prop(edit, "grease_pencil_eraser_radius", text="Eraser Radius") + col.prop(edit, "use_grease_pencil_smooth_stroke", text="Smooth Stroke") + col.separator() + col.separator() + col.separator() + col.label(text="Playback:") + col.prop(edit, "use_negative_frames") + + row.separator() + row.separator() + + col = row.column() + col.label(text="Keyframing:") + col.prop(edit, "use_visual_keying") + col.prop(edit, "use_keyframe_insert_needed", text="Only Insert Needed") + + col.separator() + + col.prop(edit, "use_auto_keying", text="Auto Keyframing:") + + sub = col.column() + + # sub.active = edit.use_keyframe_insert_auto # incorrect, timeline can enable + sub.prop(edit, "use_keyframe_insert_available", text="Only Insert Available") + + col.separator() + + col.label(text="New F-Curve Defaults:") + col.prop(edit, "keyframe_new_interpolation_type", text="Interpolation") + col.prop(edit, "keyframe_new_handle_type", text="Handles") + col.prop(edit, "use_insertkey_xyz_to_rgb", text="XYZ to RGB") + + col.separator() + col.separator() + col.separator() + + col.label(text="Transform:") + col.prop(edit, "use_drag_immediately") + + row.separator() + row.separator() + + col = row.column() + col.prop(edit, "sculpt_paint_overlay_color", text="Sculpt Overlay Color") + + col.separator() + col.separator() + col.separator() + + col.label(text="Duplicate Data:") + col.prop(edit, "use_duplicate_mesh", text="Mesh") + col.prop(edit, "use_duplicate_surface", text="Surface") + col.prop(edit, "use_duplicate_curve", text="Curve") + col.prop(edit, "use_duplicate_text", text="Text") + col.prop(edit, "use_duplicate_metaball", text="Metaball") + col.prop(edit, "use_duplicate_armature", text="Armature") + col.prop(edit, "use_duplicate_lamp", text="Lamp") + col.prop(edit, "use_duplicate_material", text="Material") + col.prop(edit, "use_duplicate_texture", text="Texture") + #col.prop(edit, "use_duplicate_fcurve", text="F-Curve") + col.prop(edit, "use_duplicate_action", text="Action") + col.prop(edit, "use_duplicate_particle", text="Particle") + + +class USERPREF_PT_system(bpy.types.Panel): + bl_space_type = 'USER_PREFERENCES' + bl_label = "System" + bl_region_type = 'WINDOW' + bl_options = {'HIDE_HEADER'} + + @classmethod + def poll(cls, context): + userpref = context.user_preferences + return (userpref.active_section == 'SYSTEM') + + def draw(self, context): + layout = self.layout + + userpref = context.user_preferences + system = userpref.system + + split = layout.split() + + # 1. Column + column = split.column() + colsplit = column.split(percentage=0.85) + + col = colsplit.column() + col.label(text="General:") + col.prop(system, "dpi") + col.prop(system, "frame_server_port") + col.prop(system, "scrollback", text="Console Scrollback") + col.prop(system, "author", text="Author") + col.prop(system, "use_scripts_auto_execute") + col.prop(system, "use_tabs_as_spaces") + + col.separator() + col.separator() + col.separator() + + col.label(text="Sound:") + col.row().prop(system, "audio_device", expand=True) + sub = col.column() + sub.active = system.audio_device != 'NONE' + #sub.prop(system, "use_preview_images") + sub.prop(system, "audio_channels", text="Channels") + sub.prop(system, "audio_mixing_buffer", text="Mixing Buffer") + sub.prop(system, "audio_sample_rate", text="Sample Rate") + sub.prop(system, "audio_sample_format", text="Sample Format") + + col.separator() + col.separator() + col.separator() + + col.label(text="Screencast:") + col.prop(system, "screencast_fps") + col.prop(system, "screencast_wait_time") + col.separator() + col.separator() + col.separator() + + #column = split.column() + #colsplit = column.split(percentage=0.85) + + # No translation in 2.5 yet + #col.prop(system, "language") + #col.label(text="Translate:") + #col.prop(system, "use_translate_tooltips", text="Tooltips") + #col.prop(system, "use_translate_buttons", text="Labels") + #col.prop(system, "use_translate_toolbox", text="Toolbox") + + #col.separator() + + #col.prop(system, "use_textured_fonts") + + # 2. Column + column = split.column() + colsplit = column.split(percentage=0.85) + + col = colsplit.column() + col.label(text="OpenGL:") + col.prop(system, "gl_clip_alpha", slider=True) + col.prop(system, "use_mipmaps") + col.prop(system, "use_vertex_buffer_objects") + #Anti-aliasing is disabled as it breaks broder/lasso select + #col.prop(system, "use_antialiasing") + col.label(text="Window Draw Method:") + col.prop(system, "window_draw_method", text="") + col.label(text="Text Draw Options:") + col.prop(system, "use_text_antialiasing") + col.label(text="Textures:") + col.prop(system, "gl_texture_limit", text="Limit Size") + col.prop(system, "texture_time_out", text="Time Out") + col.prop(system, "texture_collection_rate", text="Collection Rate") + + col.separator() + col.separator() + col.separator() + + col.label(text="Sequencer:") + col.prop(system, "prefetch_frames") + col.prop(system, "memory_cache_limit") + + # 3. Column + column = split.column() + + column.label(text="Solid OpenGL lights:") + + split = column.split(percentage=0.1) + split.label() + split.label(text="Colors:") + split.label(text="Direction:") + + lamp = system.solid_lights[0] + opengl_lamp_buttons(column, lamp) + + lamp = system.solid_lights[1] + opengl_lamp_buttons(column, lamp) + + lamp = system.solid_lights[2] + opengl_lamp_buttons(column, lamp) + + column.separator() + column.separator() + column.separator() + + column.label(text="Color Picker Type:") + column.row().prop(system, "color_picker_type", text="") + + column.separator() + column.separator() + column.separator() + + column.prop(system, "use_weight_color_range", text="Custom Weight Paint Range") + sub = column.column() + sub.active = system.use_weight_color_range + sub.template_color_ramp(system, "weight_color_range", expand=True) + + +class USERPREF_PT_theme(bpy.types.Panel): + bl_space_type = 'USER_PREFERENCES' + bl_label = "Themes" + bl_region_type = 'WINDOW' + bl_options = {'HIDE_HEADER'} + + @staticmethod + def _theme_generic(split, themedata): + + row = split.row() + + subsplit = row.split(percentage=0.95) + + padding1 = subsplit.split(percentage=0.15) + padding1.column() + + subsplit = row.split(percentage=0.85) + + padding2 = subsplit.split(percentage=0.15) + padding2.column() + + colsub_pair = padding1.column(), padding2.column() + + props_type = {} + + for i, prop in enumerate(themedata.rna_type.properties): + attr = prop.identifier + if attr == "rna_type": + continue + + props_type.setdefault((prop.type, prop.subtype), []).append(prop.identifier) + + for props_type, props_ls in sorted(props_type.items()): + for i, attr in enumerate(props_ls): + colsub_pair[i % 2].row().prop(themedata, attr) + + @classmethod + def poll(cls, context): + userpref = context.user_preferences + return (userpref.active_section == 'THEMES') + + def draw(self, context): + layout = self.layout + + theme = context.user_preferences.themes[0] + + split_themes = layout.split(percentage=0.2) + split_themes.prop(theme, "theme_area", expand=True) + + split = layout.split(percentage=0.4) + + layout.separator() + layout.separator() + + split = split_themes.split() + + if theme.theme_area == 'USER_INTERFACE': + col = split.column() + + ui = theme.user_interface.wcol_regular + col.label(text="Regular:") + ui_items_general(col, ui) + + ui = theme.user_interface.wcol_tool + col.label(text="Tool:") + ui_items_general(col, ui) + + ui = theme.user_interface.wcol_radio + col.label(text="Radio Buttons:") + ui_items_general(col, ui) + + ui = theme.user_interface.wcol_text + col.label(text="Text:") + ui_items_general(col, ui) + + ui = theme.user_interface.wcol_option + col.label(text="Option:") + ui_items_general(col, ui) + + ui = theme.user_interface.wcol_toggle + col.label(text="Toggle:") + ui_items_general(col, ui) + + ui = theme.user_interface.wcol_num + col.label(text="Number Field:") + ui_items_general(col, ui) + + ui = theme.user_interface.wcol_numslider + col.label(text="Value Slider:") + ui_items_general(col, ui) + + ui = theme.user_interface.wcol_box + col.label(text="Box:") + ui_items_general(col, ui) + + ui = theme.user_interface.wcol_menu + col.label(text="Menu:") + ui_items_general(col, ui) + + ui = theme.user_interface.wcol_pulldown + col.label(text="Pulldown:") + ui_items_general(col, ui) + + ui = theme.user_interface.wcol_menu_back + col.label(text="Menu Back:") + ui_items_general(col, ui) + + ui = theme.user_interface.wcol_menu_item + col.label(text="Menu Item:") + ui_items_general(col, ui) + + ui = theme.user_interface.wcol_scroll + col.label(text="Scroll Bar:") + ui_items_general(col, ui) + + ui = theme.user_interface.wcol_progress + col.label(text="Progress Bar:") + ui_items_general(col, ui) + + ui = theme.user_interface.wcol_list_item + col.label(text="List Item:") + ui_items_general(col, ui) + + ui = theme.user_interface.wcol_state + col.label(text="State:") + + row = col.row() + + subsplit = row.split(percentage=0.95) + + padding = subsplit.split(percentage=0.15) + colsub = padding.column() + colsub = padding.column() + colsub.row().prop(ui, "inner_anim") + colsub.row().prop(ui, "inner_anim_sel") + colsub.row().prop(ui, "inner_driven") + colsub.row().prop(ui, "inner_driven_sel") + + subsplit = row.split(percentage=0.85) + + padding = subsplit.split(percentage=0.15) + colsub = padding.column() + colsub = padding.column() + colsub.row().prop(ui, "inner_key") + colsub.row().prop(ui, "inner_key_sel") + colsub.row().prop(ui, "blend") + + ui = theme.user_interface + col.separator() + col.separator() + + split = col.split(percentage=0.93) + split.prop(ui, "icon_file") + + layout.separator() + layout.separator() + elif theme.theme_area == 'COLOR_SETS': + col = split.column() + + for i, ui in enumerate(theme.bone_color_sets): + col.label(text="Color Set %d:" % (i + 1)) # i starts from 0 + + row = col.row() + + subsplit = row.split(percentage=0.95) + + padding = subsplit.split(percentage=0.15) + colsub = padding.column() + colsub = padding.column() + colsub.row().prop(ui, "normal") + colsub.row().prop(ui, "select") + colsub.row().prop(ui, "active") + + subsplit = row.split(percentage=0.85) + + padding = subsplit.split(percentage=0.15) + colsub = padding.column() + colsub = padding.column() + colsub.row().prop(ui, "show_colored_constraints") + else: + self._theme_generic(split, getattr(theme, theme.theme_area.lower())) + + +class USERPREF_PT_file(bpy.types.Panel): + bl_space_type = 'USER_PREFERENCES' + bl_label = "Files" + bl_region_type = 'WINDOW' + bl_options = {'HIDE_HEADER'} + + @classmethod + def poll(cls, context): + userpref = context.user_preferences + return (userpref.active_section == 'FILES') + + def draw(self, context): + layout = self.layout + + userpref = context.user_preferences + paths = userpref.filepaths + + split = layout.split(percentage=0.7) + + col = split.column() + col.label(text="File Paths:") + + colsplit = col.split(percentage=0.95) + col1 = colsplit.split(percentage=0.3) + + sub = col1.column() + sub.label(text="Fonts:") + sub.label(text="Textures:") + sub.label(text="Texture Plugins:") + sub.label(text="Sequence Plugins:") + sub.label(text="Render Output:") + sub.label(text="Scripts:") + sub.label(text="Sounds:") + sub.label(text="Temp:") + sub.label(text="Image Editor:") + sub.label(text="Animation Player:") + + sub = col1.column() + sub.prop(paths, "font_directory", text="") + sub.prop(paths, "texture_directory", text="") + sub.prop(paths, "texture_plugin_directory", text="") + sub.prop(paths, "sequence_plugin_directory", text="") + sub.prop(paths, "render_output_directory", text="") + sub.prop(paths, "script_directory", text="") + sub.prop(paths, "sound_directory", text="") + sub.prop(paths, "temporary_directory", text="") + sub.prop(paths, "image_editor", text="") + subsplit = sub.split(percentage=0.3) + subsplit.prop(paths, "animation_player_preset", text="") + subsplit.prop(paths, "animation_player", text="") + + col = split.column() + col.label(text="Save & Load:") + col.prop(paths, "use_relative_paths") + col.prop(paths, "use_file_compression") + col.prop(paths, "use_load_ui") + col.prop(paths, "use_filter_files") + col.prop(paths, "show_hidden_files_datablocks") + col.prop(paths, "hide_recent_locations") + col.prop(paths, "show_thumbnails") + + col.separator() + col.separator() + + col.prop(paths, "save_version") + col.prop(paths, "recent_files") + col.prop(paths, "use_save_preview_images") + col.label(text="Auto Save:") + col.prop(paths, "use_auto_save_temporary_files") + sub = col.column() + sub.active = paths.use_auto_save_temporary_files + sub.prop(paths, "auto_save_time", text="Timer (mins)") + +from bl_ui.space_userpref_keymap import InputKeyMapPanel + + +class USERPREF_PT_input(InputKeyMapPanel): + bl_space_type = 'USER_PREFERENCES' + bl_label = "Input" + + @classmethod + def poll(cls, context): + userpref = context.user_preferences + return (userpref.active_section == 'INPUT') + + def draw_input_prefs(self, inputs, layout): + # General settings + row = layout.row() + col = row.column() + + sub = col.column() + sub.label(text="Presets:") + subrow = sub.row(align=True) + + subrow.menu("USERPREF_MT_interaction_presets", text=bpy.types.USERPREF_MT_interaction_presets.bl_label) + subrow.operator("wm.interaction_preset_add", text="", icon='ZOOMIN') + subrow.operator("wm.interaction_preset_add", text="", icon='ZOOMOUT').remove_active = True + sub.separator() + + sub.label(text="Mouse:") + sub1 = sub.column() + sub1.active = (inputs.select_mouse == 'RIGHT') + sub1.prop(inputs, "use_mouse_emulate_3_button") + sub.prop(inputs, "use_mouse_continuous") + sub.prop(inputs, "drag_threshold") + + sub.label(text="Select With:") + sub.row().prop(inputs, "select_mouse", expand=True) + + sub = col.column() + sub.label(text="Double Click:") + sub.prop(inputs, "mouse_double_click_time", text="Speed") + + sub.separator() + + sub.prop(inputs, "use_emulate_numpad") + + sub.separator() + + sub.label(text="Orbit Style:") + sub.row().prop(inputs, "view_rotate_method", expand=True) + + sub.label(text="Zoom Style:") + sub.row().prop(inputs, "view_zoom_method", text="") + if inputs.view_zoom_method == 'DOLLY': + sub.row().prop(inputs, "view_zoom_axis", expand=True) + sub.prop(inputs, "invert_mouse_wheel_zoom") + + #sub.prop(inputs, "use_mouse_mmb_paste") + + #col.separator() + + sub = col.column() + sub.label(text="Mouse Wheel:") + sub.prop(inputs, "invert_zoom_wheel", text="Invert Wheel Zoom Direction") + #sub.prop(view, "wheel_scroll_lines", text="Scroll Lines") + + col.separator() + ''' not implemented yet + sub = col.column() + sub.label(text="NDOF Device:") + sub.prop(inputs, "ndof_pan_speed", text="Pan Speed") + sub.prop(inputs, "ndof_rotate_speed", text="Orbit Speed") + ''' + + row.separator() + + def draw(self, context): + layout = self.layout + + #import time + + #start = time.time() + + userpref = context.user_preferences + + inputs = userpref.inputs + + split = layout.split(percentage=0.25) + + # Input settings + self.draw_input_prefs(inputs, split) + + # Keymap Settings + self.draw_keymaps(context, split) + + #print("runtime", time.time() - start) + + +class USERPREF_MT_addons_dev_guides(bpy.types.Menu): + bl_label = "Addons develoment guides" + + # menu to open webpages with addons development guides + def draw(self, context): + layout = self.layout + layout.operator('wm.url_open', text='API Concepts' + ).url = 'http://wiki.blender.org/index.php/Dev:2.5/Py/API/Intro' + layout.operator('wm.url_open', text='Addons guidelines', + ).url = 'http://wiki.blender.org/index.php/Dev:2.5/Py/Scripts/Guidelines/Addons' + layout.operator('wm.url_open', text='How to share your addon', + ).url = 'http://wiki.blender.org/index.php/Dev:Py/Sharing' + + +class USERPREF_PT_addons(bpy.types.Panel): + bl_space_type = 'USER_PREFERENCES' + bl_label = "Addons" + bl_region_type = 'WINDOW' + bl_options = {'HIDE_HEADER'} + + _addons_fake_modules = {} + + @classmethod + def poll(cls, context): + userpref = context.user_preferences + return (userpref.active_section == 'ADDONS') + + @staticmethod + def module_get(mod_name): + return USERPREF_PT_addons._addons_fake_modules[mod_name] + + def draw(self, context): + layout = self.layout + + userpref = context.user_preferences + used_ext = {ext.module for ext in userpref.addons} + + # collect the categories that can be filtered on + addons = [(mod, addon_utils.module_bl_info(mod)) for mod in addon_utils.modules(USERPREF_PT_addons._addons_fake_modules)] + + split = layout.split(percentage=0.2) + col = split.column() + col.prop(context.window_manager, "addon_search", text="", icon='VIEWZOOM') + col.prop(context.window_manager, "addon_filter", expand=True) + + col.label(text="Supported Level") + col.prop(context.window_manager, "addon_support", expand=True) + + col = split.column() + + filter = context.window_manager.addon_filter + search = context.window_manager.addon_search.lower() + support = context.window_manager.addon_support + + for mod, info in addons: + module_name = mod.__name__ + + is_enabled = module_name in used_ext + + if info["support"] not in support: + continue + + # check if add-on should be visible with current filters + if (filter == "All") or \ + (filter == info["category"]) or \ + (filter == "Enabled" and is_enabled) or \ + (filter == "Disabled" and not is_enabled): + + if search and search not in info["name"].lower(): + if info["author"]: + if search not in info["author"].lower(): + continue + else: + continue + + # Addon UI Code + box = col.column().box() + colsub = box.column() + row = colsub.row() + + row.operator("wm.addon_expand", icon='TRIA_DOWN' if info["show_expanded"] else 'TRIA_RIGHT', emboss=False).module = module_name + + rowsub = row.row() + rowsub.active = is_enabled + rowsub.label(text='%s: %s' % (info['category'], info["name"])) + if info["warning"]: + rowsub.label(icon='ERROR') + + # icon showing support level. + if info["support"] == 'OFFICIAL': + rowsub.label(icon='FILE_BLEND') + elif info["support"] == 'COMMUNITY': + rowsub.label(icon='POSE_DATA') + else: + rowsub.label(icon='QUESTION') + + if is_enabled: + row.operator("wm.addon_disable", icon='CHECKBOX_HLT', text="", emboss=False).module = module_name + else: + row.operator("wm.addon_enable", icon='CHECKBOX_DEHLT', text="", emboss=False).module = module_name + + # Expanded UI (only if additional infos are available) + if info["show_expanded"]: + if info["description"]: + split = colsub.row().split(percentage=0.15) + split.label(text='Description:') + split.label(text=info["description"]) + if info["location"]: + split = colsub.row().split(percentage=0.15) + split.label(text='Location:') + split.label(text=info["location"]) + if info["author"]: + split = colsub.row().split(percentage=0.15) + split.label(text='Author:') + split.label(text=info["author"]) + if info["version"]: + split = colsub.row().split(percentage=0.15) + split.label(text='Version:') + split.label(text='.'.join(str(x) for x in info["version"])) + if info["warning"]: + split = colsub.row().split(percentage=0.15) + split.label(text="Warning:") + split.label(text=' ' + info["warning"], icon='ERROR') + if info["wiki_url"] or info["tracker_url"]: + split = colsub.row().split(percentage=0.15) + split.label(text="Internet:") + if info["wiki_url"]: + split.operator("wm.url_open", text="Link to the Wiki", icon='HELP').url = info["wiki_url"] + if info["tracker_url"]: + split.operator("wm.url_open", text="Report a Bug", icon='URL').url = info["tracker_url"] + + if info["wiki_url"] and info["tracker_url"]: + split.separator() + else: + split.separator() + split.separator() + + # Append missing scripts + # First collect scripts that are used but have no script file. + module_names = {mod.__name__ for mod, info in addons} + missing_modules = {ext for ext in used_ext if ext not in module_names} + + if missing_modules and filter in {"All", "Enabled"}: + col.column().separator() + col.column().label(text="Missing script files") + + module_names = {mod.__name__ for mod, info in addons} + for module_name in sorted(missing_modules): + is_enabled = module_name in used_ext + # Addon UI Code + box = col.column().box() + colsub = box.column() + row = colsub.row() + + row.label(text=module_name, icon='ERROR') + + if is_enabled: + row.operator("wm.addon_disable", icon='CHECKBOX_HLT', text="", emboss=False).module = module_name + + +class WM_OT_addon_enable(bpy.types.Operator): + "Enable an addon" + bl_idname = "wm.addon_enable" + bl_label = "Enable Add-On" + + module = StringProperty(name="Module", description="Module name of the addon to enable") + + def execute(self, context): + mod = addon_utils.enable(self.module) + + if mod: + # check if add-on is written for current blender version, or raise a warning + info = addon_utils.module_bl_info(mod) + + if info.get("blender", (0, 0, 0)) > bpy.app.version: + self.report("WARNING','This script was written for a newer version of Blender and might not function (correctly).\nThe script is enabled though.") + return {'FINISHED'} + else: + return {'CANCELLED'} + + +class WM_OT_addon_disable(bpy.types.Operator): + "Disable an addon" + bl_idname = "wm.addon_disable" + bl_label = "Disable Add-On" + + module = StringProperty(name="Module", description="Module name of the addon to disable") + + def execute(self, context): + addon_utils.disable(self.module) + return {'FINISHED'} + + +class WM_OT_addon_install(bpy.types.Operator): + "Install an addon" + bl_idname = "wm.addon_install" + bl_label = "Install Add-On..." + + overwrite = BoolProperty(name="Overwrite", description="Remove existing addons with the same ID", default=True) + + filepath = StringProperty(name="File Path", description="File path to write file to") + filter_folder = BoolProperty(name="Filter folders", description="", default=True, options={'HIDDEN'}) + filter_python = BoolProperty(name="Filter python", description="", default=True, options={'HIDDEN'}) + filter_glob = StringProperty(default="*.py;*.zip", options={'HIDDEN'}) + + @staticmethod + def _module_remove(path_addons, module): + module = os.path.splitext(module)[0] + for f in os.listdir(path_addons): + f_base = os.path.splitext(f)[0] + if f_base == module: + f_full = os.path.join(path_addons, f) + + if os.path.isdir(f_full): + os.rmdir(f_full) + else: + os.remove(f_full) + + def execute(self, context): + import traceback + import zipfile + import shutil + + pyfile = self.filepath + + # dont use bpy.utils.script_paths("addons") because we may not be able to write to it. + path_addons = bpy.utils.user_resource('SCRIPTS', "addons", create=True) + + if not path_addons: + self.report({'ERROR'}, "Failed to get addons path") + return {'CANCELLED'} + + # Check if we are installing from a target path, + # doing so causes 2+ addons of same name or when the same from/to + # location is used, removal of the file! + addon_path = "" + pyfile_dir = os.path.dirname(pyfile) + for addon_path in addon_utils.paths(): + if os.path.samefile(pyfile_dir, addon_path): + self.report({'ERROR'}, "Source file is in the addon search path: %r" % addon_path) + return {'CANCELLED'} + del addon_path + del pyfile_dir + # done checking for exceptional case + + contents = set(os.listdir(path_addons)) + + #check to see if the file is in compressed format (.zip) + if zipfile.is_zipfile(pyfile): + try: + file_to_extract = zipfile.ZipFile(pyfile, 'r') + except: + traceback.print_exc() + return {'CANCELLED'} + + if self.overwrite: + for f in file_to_extract.namelist(): + __class__._module_remove(path_addons, f) + else: + for f in file_to_extract.namelist(): + path_dest = os.path.join(path_addons, os.path.basename(f)) + if os.path.exists(path_dest): + self.report({'WARNING'}, "File already installed to %r\n" % path_dest) + return {'CANCELLED'} + + try: # extract the file to "addons" + file_to_extract.extractall(path_addons) + except: + traceback.print_exc() + return {'CANCELLED'} + + else: + path_dest = os.path.join(path_addons, os.path.basename(pyfile)) + + if self.overwrite: + __class__._module_remove(path_addons, os.path.basename(pyfile)) + elif os.path.exists(path_dest): + self.report({'WARNING'}, "File already installed to %r\n" % path_dest) + return {'CANCELLED'} + + #if not compressed file just copy into the addon path + try: + shutil.copyfile(pyfile, path_dest) + + except: + traceback.print_exc() + return {'CANCELLED'} + + # disable any addons we may have enabled previously and removed. + # this is unlikely but do just incase. bug [#23978] + addons_new = set(os.listdir(path_addons)) - contents + for new_addon in addons_new: + addon_utils.disable(os.path.splitext(new_addon)[0]) + + # possible the zip contains multiple addons, we could disallow this + # but for now just use the first + for mod in addon_utils.modules(USERPREF_PT_addons._addons_fake_modules): + if mod.__name__ in addons_new: + info = addon_utils.module_bl_info(mod) + + # show the newly installed addon. + context.window_manager.addon_filter = 'All' + context.window_manager.addon_search = info["name"] + break + + # TODO, should not be a warning. + # self.report({'WARNING'}, "File installed to '%s'\n" % path_dest) + return {'FINISHED'} + + def invoke(self, context, event): + wm = context.window_manager + wm.fileselect_add(self) + return {'RUNNING_MODAL'} + + +class WM_OT_addon_expand(bpy.types.Operator): + "Display more information on this add-on" + bl_idname = "wm.addon_expand" + bl_label = "" + + module = StringProperty(name="Module", description="Module name of the addon to expand") + + def execute(self, context): + module_name = self.module + + # unlikely to fail, module should have already been imported + try: + # mod = __import__(module_name) + mod = USERPREF_PT_addons.module_get(module_name) + except: + import traceback + traceback.print_exc() + return {'CANCELLED'} + + info = addon_utils.module_bl_info(mod) + info["show_expanded"] = not info["show_expanded"] + return {'FINISHED'} diff --git a/release/scripts/startup/bl_ui/space_userpref_keymap.py b/release/scripts/startup/bl_ui/space_userpref_keymap.py new file mode 100644 index 00000000000..4b3ff36abe9 --- /dev/null +++ b/release/scripts/startup/bl_ui/space_userpref_keymap.py @@ -0,0 +1,781 @@ +# ##### BEGIN GPL LICENSE BLOCK ##### +# +# This program is free software; you can redistribute it and/or +# modify it under the terms of the GNU General Public License +# as published by the Free Software Foundation; either version 2 +# of the License, or (at your option) any later version. +# +# This program is distributed in the hope that it will be useful, +# but WITHOUT ANY WARRANTY; without even the implied warranty of +# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +# GNU General Public License for more details. +# +# You should have received a copy of the GNU General Public License +# along with this program; if not, write to the Free Software Foundation, +# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. +# +# ##### END GPL LICENSE BLOCK ##### + +# <pep8 compliant> +import bpy +import os + + +KM_HIERARCHY = [ + ('Window', 'EMPTY', 'WINDOW', []), # file save, window change, exit + ('Screen', 'EMPTY', 'WINDOW', [ # full screen, undo, screenshot + ('Screen Editing', 'EMPTY', 'WINDOW', []), # resizing, action corners + ]), + + ('View2D', 'EMPTY', 'WINDOW', []), # view 2d navigation (per region) + ('View2D Buttons List', 'EMPTY', 'WINDOW', []), # view 2d with buttons navigation + ('Header', 'EMPTY', 'WINDOW', []), # header stuff (per region) + ('Grease Pencil', 'EMPTY', 'WINDOW', []), # grease pencil stuff (per region) + + ('3D View', 'VIEW_3D', 'WINDOW', [ # view 3d navigation and generic stuff (select, transform) + ('Object Mode', 'EMPTY', 'WINDOW', []), + ('Mesh', 'EMPTY', 'WINDOW', []), + ('Curve', 'EMPTY', 'WINDOW', []), + ('Armature', 'EMPTY', 'WINDOW', []), + ('Metaball', 'EMPTY', 'WINDOW', []), + ('Lattice', 'EMPTY', 'WINDOW', []), + ('Font', 'EMPTY', 'WINDOW', []), + + ('Pose', 'EMPTY', 'WINDOW', []), + + ('Vertex Paint', 'EMPTY', 'WINDOW', []), + ('Weight Paint', 'EMPTY', 'WINDOW', []), + ('Face Mask', 'EMPTY', 'WINDOW', []), + ('Image Paint', 'EMPTY', 'WINDOW', []), # image and view3d + ('Sculpt', 'EMPTY', 'WINDOW', []), + + ('Armature Sketch', 'EMPTY', 'WINDOW', []), + ('Particle', 'EMPTY', 'WINDOW', []), + + ('Object Non-modal', 'EMPTY', 'WINDOW', []), # mode change + + ('3D View Generic', 'VIEW_3D', 'WINDOW', []) # toolbar and properties + ]), + + ('Frames', 'EMPTY', 'WINDOW', []), # frame navigation (per region) + ('Markers', 'EMPTY', 'WINDOW', []), # markers (per region) + ('Animation', 'EMPTY', 'WINDOW', []), # frame change on click, preview range (per region) + ('Animation Channels', 'EMPTY', 'WINDOW', []), + ('Graph Editor', 'GRAPH_EDITOR', 'WINDOW', [ + ('Graph Editor Generic', 'GRAPH_EDITOR', 'WINDOW', []) + ]), + ('Dopesheet', 'DOPESHEET_EDITOR', 'WINDOW', []), + ('NLA Editor', 'NLA_EDITOR', 'WINDOW', [ + ('NLA Channels', 'NLA_EDITOR', 'WINDOW', []), + ('NLA Generic', 'NLA_EDITOR', 'WINDOW', []) + ]), + + ('Image', 'IMAGE_EDITOR', 'WINDOW', [ + ('UV Editor', 'EMPTY', 'WINDOW', []), # image (reverse order, UVEdit before Image + ('Image Paint', 'EMPTY', 'WINDOW', []), # image and view3d + ('Image Generic', 'IMAGE_EDITOR', 'WINDOW', []) + ]), + + ('Timeline', 'TIMELINE', 'WINDOW', []), + ('Outliner', 'OUTLINER', 'WINDOW', []), + + ('Node Editor', 'NODE_EDITOR', 'WINDOW', [ + ('Node Generic', 'NODE_EDITOR', 'WINDOW', []) + ]), + ('Sequencer', 'SEQUENCE_EDITOR', 'WINDOW', []), + ('Logic Editor', 'LOGIC_EDITOR', 'WINDOW', []), + + ('File Browser', 'FILE_BROWSER', 'WINDOW', [ + ('File Browser Main', 'FILE_BROWSER', 'WINDOW', []), + ('File Browser Buttons', 'FILE_BROWSER', 'WINDOW', []) + ]), + + ('Property Editor', 'PROPERTIES', 'WINDOW', []), # align context menu + + ('Script', 'SCRIPTS_WINDOW', 'WINDOW', []), + ('Text', 'TEXT_EDITOR', 'WINDOW', []), + ('Console', 'CONSOLE', 'WINDOW', []), + + ('View3D Gesture Circle', 'EMPTY', 'WINDOW', []), + ('Gesture Border', 'EMPTY', 'WINDOW', []), + ('Standard Modal Map', 'EMPTY', 'WINDOW', []), + ('Transform Modal Map', 'EMPTY', 'WINDOW', []), + ('View3D Fly Modal', 'EMPTY', 'WINDOW', []), + ('View3D Rotate Modal', 'EMPTY', 'WINDOW', []), + ('View3D Move Modal', 'EMPTY', 'WINDOW', []), + ('View3D Zoom Modal', 'EMPTY', 'WINDOW', []), + ] + + +def _km_exists_in(km, export_keymaps): + for km2, kc in export_keymaps: + if km2.name == km.name: + return True + return False + + +def _merge_keymaps(kc1, kc2): + """ note: kc1 takes priority over kc2 + """ + merged_keymaps = [(km, kc1) for km in kc1.keymaps] + if kc1 != kc2: + merged_keymaps.extend((km, kc2) for km in kc2.keymaps if not _km_exists_in(km, merged_keymaps)) + + return merged_keymaps + + +class USERPREF_MT_keyconfigs(bpy.types.Menu): + bl_label = "KeyPresets" + preset_subdir = "keyconfig" + preset_operator = "wm.keyconfig_activate" + + def draw(self, context): + props = self.layout.operator("wm.context_set_value", text="Blender (default)") + props.data_path = "window_manager.keyconfigs.active" + props.value = "context.window_manager.keyconfigs.default" + + # now draw the presets + bpy.types.Menu.draw_preset(self, context) + + +class InputKeyMapPanel(bpy.types.Panel): + bl_space_type = 'USER_PREFERENCES' + bl_label = "Input" + bl_region_type = 'WINDOW' + bl_options = {'HIDE_HEADER'} + + def draw_entry(self, display_keymaps, entry, col, level=0): + idname, spaceid, regionid, children = entry + + for km, kc in display_keymaps: + if km.name == idname and km.space_type == spaceid and km.region_type == regionid: + self.draw_km(display_keymaps, kc, km, children, col, level) + + ''' + km = kc.keymaps.find(idname, space_type=spaceid, region_type=regionid) + if not km: + kc = defkc + km = kc.keymaps.find(idname, space_type=spaceid, region_type=regionid) + + if km: + self.draw_km(kc, km, children, col, level) + ''' + + def indented_layout(self, layout, level): + indentpx = 16 + if level == 0: + level = 0.0001 # Tweak so that a percentage of 0 won't split by half + indent = level * indentpx / bpy.context.region.width + + split = layout.split(percentage=indent) + col = split.column() + col = split.column() + return col + + def draw_km(self, display_keymaps, kc, km, children, layout, level): + km = km.active() + + layout.context_pointer_set("keymap", km) + + col = self.indented_layout(layout, level) + + row = col.row() + row.prop(km, "show_expanded_children", text="", emboss=False) + row.label(text=km.name) + + row.label() + row.label() + + if km.is_modal: + row.label(text="", icon='LINKED') + if km.is_user_defined: + op = row.operator("wm.keymap_restore", text="Restore") + else: + op = row.operator("wm.keymap_edit", text="Edit") + + if km.show_expanded_children: + if children: + # Put the Parent key map's entries in a 'global' sub-category + # equal in hierarchy to the other children categories + subcol = self.indented_layout(col, level + 1) + subrow = subcol.row() + subrow.prop(km, "show_expanded_items", text="", emboss=False) + subrow.label(text="%s (Global)" % km.name) + else: + km.show_expanded_items = True + + # Key Map items + if km.show_expanded_items: + for kmi in km.items: + self.draw_kmi(display_keymaps, kc, km, kmi, col, level + 1) + + # "Add New" at end of keymap item list + col = self.indented_layout(col, level + 1) + subcol = col.split(percentage=0.2).column() + subcol.enabled = km.is_user_defined + op = subcol.operator("wm.keyitem_add", text="Add New", icon='ZOOMIN') + + col.separator() + + # Child key maps + if children: + subcol = col.column() + row = subcol.row() + + for entry in children: + self.draw_entry(display_keymaps, entry, col, level + 1) + + @staticmethod + def draw_kmi_properties(box, properties, title=None): + box.separator() + if title: + box.label(text=title) + flow = box.column_flow(columns=2) + for pname, value in properties.bl_rna.properties.items(): + if pname != "rna_type" and not properties.is_property_hidden(pname): + if isinstance(value, bpy.types.OperatorProperties): + __class__.draw_kmi_properties(box, value, title=pname) + else: + flow.prop(properties, pname) + + def draw_kmi(self, display_keymaps, kc, km, kmi, layout, level): + map_type = kmi.map_type + + col = self.indented_layout(layout, level) + + if km.is_user_defined: + col = col.column(align=True) + box = col.box() + else: + box = col.column() + + split = box.split(percentage=0.05) + + # header bar + row = split.row() + row.prop(kmi, "show_expanded", text="", emboss=False) + + row = split.row() + row.enabled = km.is_user_defined + row.prop(kmi, "active", text="", emboss=False) + + if km.is_modal: + row.prop(kmi, "propvalue", text="") + else: + row.label(text=kmi.name) + + row = split.row() + row.enabled = km.is_user_defined + row.prop(kmi, "map_type", text="") + if map_type == 'KEYBOARD': + row.prop(kmi, "type", text="", full_event=True) + elif map_type == 'MOUSE': + row.prop(kmi, "type", text="", full_event=True) + elif map_type == 'TWEAK': + subrow = row.row() + subrow.prop(kmi, "type", text="") + subrow.prop(kmi, "value", text="") + elif map_type == 'TIMER': + row.prop(kmi, "type", text="") + else: + row.label() + + if not kmi.is_user_defined: + op = row.operator("wm.keyitem_restore", text="", icon='BACK') + op.item_id = kmi.id + op = row.operator("wm.keyitem_remove", text="", icon='X') + op.item_id = kmi.id + + # Expanded, additional event settings + if kmi.show_expanded: + box = col.box() + + box.enabled = km.is_user_defined + + if map_type not in {'TEXTINPUT', 'TIMER'}: + split = box.split(percentage=0.4) + sub = split.row() + + if km.is_modal: + sub.prop(kmi, "propvalue", text="") + else: + # One day... + # sub.prop_search(kmi, "idname", bpy.context.window_manager, "operators_all", text="") + sub.prop(kmi, "idname", text="") + + sub = split.column() + subrow = sub.row(align=True) + + if map_type == 'KEYBOARD': + subrow.prop(kmi, "type", text="", event=True) + subrow.prop(kmi, "value", text="") + elif map_type == 'MOUSE': + subrow.prop(kmi, "type", text="") + subrow.prop(kmi, "value", text="") + + subrow = sub.row() + subrow.scale_x = 0.75 + subrow.prop(kmi, "any") + subrow.prop(kmi, "shift") + subrow.prop(kmi, "ctrl") + subrow.prop(kmi, "alt") + subrow.prop(kmi, "oskey", text="Cmd") + subrow.prop(kmi, "key_modifier", text="", event=True) + + # Operator properties + props = kmi.properties + if props is not None: + __class__.draw_kmi_properties(box, props) + + # Modal key maps attached to this operator + if not km.is_modal: + kmm = kc.keymaps.find_modal(kmi.idname) + if kmm: + self.draw_km(display_keymaps, kc, kmm, None, layout, level + 1) + layout.context_pointer_set("keymap", km) + + def draw_filtered(self, display_keymaps, filter_text, layout): + for km, kc in display_keymaps: + km = km.active() + layout.context_pointer_set("keymap", km) + + filtered_items = [kmi for kmi in km.items if filter_text in kmi.name.lower()] + + if len(filtered_items) != 0: + col = layout.column() + + row = col.row() + row.label(text=km.name, icon="DOT") + + row.label() + row.label() + + if km.is_user_defined: + op = row.operator("wm.keymap_restore", text="Restore") + else: + op = row.operator("wm.keymap_edit", text="Edit") + + for kmi in filtered_items: + self.draw_kmi(display_keymaps, kc, km, kmi, col, 1) + + # "Add New" at end of keymap item list + col = self.indented_layout(layout, 1) + subcol = col.split(percentage=0.2).column() + subcol.enabled = km.is_user_defined + op = subcol.operator("wm.keyitem_add", text="Add New", icon='ZOOMIN') + + def draw_hierarchy(self, display_keymaps, layout): + for entry in KM_HIERARCHY: + self.draw_entry(display_keymaps, entry, layout) + + def draw_keymaps(self, context, layout): + wm = context.window_manager + kc = wm.keyconfigs.active + defkc = wm.keyconfigs.default + + col = layout.column() + sub = col.column() + + subsplit = sub.split() + subcol = subsplit.column() + + row = subcol.row(align=True) + + #row.prop_search(wm.keyconfigs, "active", wm, "keyconfigs", text="Key Config:") + text = bpy.path.display_name(context.window_manager.keyconfigs.active.name) + if not text: + text = "Blender (default)" + row.menu("USERPREF_MT_keyconfigs", text=text) + row.operator("wm.keyconfig_preset_add", text="", icon="ZOOMIN") + row.operator("wm.keyconfig_preset_add", text="", icon="ZOOMOUT").remove_active = True + +# layout.context_pointer_set("keyconfig", wm.keyconfigs.active) +# row.operator("wm.keyconfig_remove", text="", icon='X') + + row.prop(context.space_data, "filter_text", icon="VIEWZOOM") + + col.separator() + + display_keymaps = _merge_keymaps(kc, defkc) + if context.space_data.filter_text != "": + filter_text = context.space_data.filter_text.lower() + self.draw_filtered(display_keymaps, filter_text, col) + else: + self.draw_hierarchy(display_keymaps, col) + + +from bpy.props import StringProperty, BoolProperty, IntProperty + + +def export_properties(prefix, properties, lines=None): + if lines is None: + lines = [] + + for pname in properties.keys(): + if not properties.is_property_hidden(pname): + value = getattr(properties, pname) + if isinstance(value, bpy.types.OperatorProperties): + export_properties(prefix + "." + pname, value, lines) + elif properties.is_property_set(pname): + value = _string_value(value) + if value != "": + lines.append("%s.%s = %s\n" % (prefix, pname, value)) + return lines + + +class WM_OT_keyconfig_test(bpy.types.Operator): + "Test keyconfig for conflicts" + bl_idname = "wm.keyconfig_test" + bl_label = "Test Key Configuration for Conflicts" + + def testEntry(self, kc, entry, src=None, parent=None): + result = False + + def kmistr(kmi): + if km.is_modal: + s = ["kmi = km.items.new_modal(\'%s\', \'%s\', \'%s\'" % (kmi.propvalue, kmi.type, kmi.value)] + else: + s = ["kmi = km.items.new(\'%s\', \'%s\', \'%s\'" % (kmi.idname, kmi.type, kmi.value)] + + if kmi.any: + s.append(", any=True") + else: + if kmi.shift: + s.append(", shift=True") + if kmi.ctrl: + s.append(", ctrl=True") + if kmi.alt: + s.append(", alt=True") + if kmi.oskey: + s.append(", oskey=True") + if kmi.key_modifier and kmi.key_modifier != 'NONE': + s.append(", key_modifier=\'%s\'" % kmi.key_modifier) + + s.append(")\n") + + props = kmi.properties + + if props is not None: + export_properties("kmi.properties", props, s) + + return "".join(s).strip() + + idname, spaceid, regionid, children = entry + + km = kc.keymaps.find(idname, space_type=spaceid, region_type=regionid) + + if km: + km = km.active() + + if src: + for item in km.items: + if src.compare(item): + print("===========") + print(parent.name) + print(kmistr(src)) + print(km.name) + print(kmistr(item)) + result = True + + for child in children: + if self.testEntry(kc, child, src, parent): + result = True + else: + for i in range(len(km.items)): + src = km.items[i] + + for child in children: + if self.testEntry(kc, child, src, km): + result = True + + for j in range(len(km.items) - i - 1): + item = km.items[j + i + 1] + if src.compare(item): + print("===========") + print(km.name) + print(kmistr(src)) + print(kmistr(item)) + result = True + + for child in children: + if self.testEntry(kc, child): + result = True + + return result + + def testConfig(self, kc): + result = False + for entry in KM_HIERARCHY: + if self.testEntry(kc, entry): + result = True + return result + + def execute(self, context): + wm = context.window_manager + kc = wm.keyconfigs.default + + if self.testConfig(kc): + print("CONFLICT") + + return {'FINISHED'} + + +def _string_value(value): + if isinstance(value, str) or isinstance(value, bool) or isinstance(value, float) or isinstance(value, int): + result = repr(value) + elif getattr(value, '__len__', False): + return repr(list(value)) + else: + print("Export key configuration: can't write ", value) + + return result + + +class WM_OT_keyconfig_import(bpy.types.Operator): + "Import key configuration from a python script" + bl_idname = "wm.keyconfig_import" + bl_label = "Import Key Configuration..." + + filepath = StringProperty(name="File Path", description="Filepath to write file to", default="keymap.py") + filter_folder = BoolProperty(name="Filter folders", description="", default=True, options={'HIDDEN'}) + filter_text = BoolProperty(name="Filter text", description="", default=True, options={'HIDDEN'}) + filter_python = BoolProperty(name="Filter python", description="", default=True, options={'HIDDEN'}) + + keep_original = BoolProperty(name="Keep original", description="Keep original file after copying to configuration folder", default=True) + + def execute(self, context): + from os.path import basename + import shutil + if not self.filepath: + raise Exception("Filepath not set") + + f = open(self.filepath, "r") + if not f: + raise Exception("Could not open file") + + config_name = basename(self.filepath) + + path = bpy.utils.preset_paths("keyconfig")[0] # we need some way to tell the user and system preset path + print(path) + + # create config folder if needed + if not os.path.exists(path): + os.mkdir(path) + + path = os.path.join(path, config_name) + + if self.keep_original: + shutil.copy(self.filepath, path) + else: + shutil.move(self.filepath, path) + + # sneaky way to check we're actually running the code. + bpy.utils.keyconfig_set(path) + + return {'FINISHED'} + + def invoke(self, context, event): + wm = context.window_manager + wm.fileselect_add(self) + return {'RUNNING_MODAL'} + +# This operator is also used by interaction presets saving - AddPresetBase + + +class WM_OT_keyconfig_export(bpy.types.Operator): + "Export key configuration to a python script" + bl_idname = "wm.keyconfig_export" + bl_label = "Export Key Configuration..." + + filepath = StringProperty(name="File Path", description="Filepath to write file to", default="keymap.py") + filter_folder = BoolProperty(name="Filter folders", description="", default=True, options={'HIDDEN'}) + filter_text = BoolProperty(name="Filter text", description="", default=True, options={'HIDDEN'}) + filter_python = BoolProperty(name="Filter python", description="", default=True, options={'HIDDEN'}) + + def execute(self, context): + if not self.filepath: + raise Exception("Filepath not set") + + f = open(self.filepath, "w") + if not f: + raise Exception("Could not open file") + + wm = context.window_manager + kc = wm.keyconfigs.active + + f.write("import bpy\n") + f.write("import os\n\n") + f.write("wm = bpy.context.window_manager\n") + f.write("kc = wm.keyconfigs.new(os.path.splitext(os.path.basename(__file__))[0])\n\n") # keymap must be created by caller + + # Generate a list of keymaps to export: + # + # First add all user_defined keymaps (found in inputs.edited_keymaps list), + # then add all remaining keymaps from the currently active custom keyconfig. + # + # This will create a final list of keymaps that can be used as a 'diff' against + # the default blender keyconfig, recreating the current setup from a fresh blender + # without needing to export keymaps which haven't been edited. + + class FakeKeyConfig(): + keymaps = [] + edited_kc = FakeKeyConfig() + edited_kc.keymaps.extend(context.user_preferences.inputs.edited_keymaps) + # merge edited keymaps with non-default keyconfig, if it exists + if kc != wm.keyconfigs.default: + export_keymaps = _merge_keymaps(edited_kc, kc) + else: + export_keymaps = _merge_keymaps(edited_kc, edited_kc) + + for km, kc_x in export_keymaps: + + km = km.active() + + f.write("# Map %s\n" % km.name) + f.write("km = kc.keymaps.new('%s', space_type='%s', region_type='%s', modal=%s)\n\n" % (km.name, km.space_type, km.region_type, km.is_modal)) + for kmi in km.items: + if km.is_modal: + f.write("kmi = km.items.new_modal('%s', '%s', '%s'" % (kmi.propvalue, kmi.type, kmi.value)) + else: + f.write("kmi = km.items.new('%s', '%s', '%s'" % (kmi.idname, kmi.type, kmi.value)) + if kmi.any: + f.write(", any=True") + else: + if kmi.shift: + f.write(", shift=True") + if kmi.ctrl: + f.write(", ctrl=True") + if kmi.alt: + f.write(", alt=True") + if kmi.oskey: + f.write(", oskey=True") + if kmi.key_modifier and kmi.key_modifier != 'NONE': + f.write(", key_modifier='%s'" % kmi.key_modifier) + f.write(")\n") + + props = kmi.properties + + if props is not None: + f.write("".join(export_properties("kmi.properties", props))) + + f.write("\n") + + f.close() + + return {'FINISHED'} + + def invoke(self, context, event): + wm = context.window_manager + wm.fileselect_add(self) + return {'RUNNING_MODAL'} + + +class WM_OT_keymap_edit(bpy.types.Operator): + "Edit stored key map" + bl_idname = "wm.keymap_edit" + bl_label = "Edit Key Map" + + def execute(self, context): + km = context.keymap + km.copy_to_user() + return {'FINISHED'} + + +class WM_OT_keymap_restore(bpy.types.Operator): + "Restore key map(s)" + bl_idname = "wm.keymap_restore" + bl_label = "Restore Key Map(s)" + + all = BoolProperty(name="All Keymaps", description="Restore all keymaps to default") + + def execute(self, context): + wm = context.window_manager + + if self.all: + for km in wm.keyconfigs.default.keymaps: + km.restore_to_default() + else: + km = context.keymap + km.restore_to_default() + + return {'FINISHED'} + + +class WM_OT_keyitem_restore(bpy.types.Operator): + "Restore key map item" + bl_idname = "wm.keyitem_restore" + bl_label = "Restore Key Map Item" + + item_id = IntProperty(name="Item Identifier", description="Identifier of the item to remove") + + @classmethod + def poll(cls, context): + return hasattr(context, "keymap") and context.keymap.is_user_defined + + def execute(self, context): + km = context.keymap + kmi = km.items.from_id(self.item_id) + + if not kmi.is_user_defined: + km.restore_item_to_default(kmi) + + return {'FINISHED'} + + +class WM_OT_keyitem_add(bpy.types.Operator): + "Add key map item" + bl_idname = "wm.keyitem_add" + bl_label = "Add Key Map Item" + + def execute(self, context): + wm = context.window_manager + km = context.keymap + kc = wm.keyconfigs.default + + if km.is_modal: + km.items.new_modal("", 'A', 'PRESS') # kmi + else: + km.items.new("none", 'A', 'PRESS') # kmi + + # clear filter and expand keymap so we can see the newly added item + if context.space_data.filter_text != "": + context.space_data.filter_text = "" + km.show_expanded_items = True + km.show_expanded_children = True + + return {'FINISHED'} + + +class WM_OT_keyitem_remove(bpy.types.Operator): + "Remove key map item" + bl_idname = "wm.keyitem_remove" + bl_label = "Remove Key Map Item" + + item_id = IntProperty(name="Item Identifier", description="Identifier of the item to remove") + + @classmethod + def poll(cls, context): + return hasattr(context, "keymap") and context.keymap.is_user_defined + + def execute(self, context): + km = context.keymap + kmi = km.items.from_id(self.item_id) + km.items.remove(kmi) + return {'FINISHED'} + + +class WM_OT_keyconfig_remove(bpy.types.Operator): + "Remove key config" + bl_idname = "wm.keyconfig_remove" + bl_label = "Remove Key Config" + + @classmethod + def poll(cls, context): + wm = context.window_manager + return wm.keyconfigs.active.is_user_defined + + def execute(self, context): + wm = context.window_manager + keyconfig = wm.keyconfigs.active + wm.keyconfigs.remove(keyconfig) + return {'FINISHED'} diff --git a/release/scripts/startup/bl_ui/space_view3d.py b/release/scripts/startup/bl_ui/space_view3d.py new file mode 100644 index 00000000000..31704173258 --- /dev/null +++ b/release/scripts/startup/bl_ui/space_view3d.py @@ -0,0 +1,2315 @@ +# ##### BEGIN GPL LICENSE BLOCK ##### +# +# This program is free software; you can redistribute it and/or +# modify it under the terms of the GNU General Public License +# as published by the Free Software Foundation; either version 2 +# of the License, or (at your option) any later version. +# +# This program is distributed in the hope that it will be useful, +# but WITHOUT ANY WARRANTY; without even the implied warranty of +# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +# GNU General Public License for more details. +# +# You should have received a copy of the GNU General Public License +# along with this program; if not, write to the Free Software Foundation, +# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. +# +# ##### END GPL LICENSE BLOCK ##### + +# <pep8 compliant> +import bpy + + +class VIEW3D_HT_header(bpy.types.Header): + bl_space_type = 'VIEW_3D' + + def draw(self, context): + layout = self.layout + + view = context.space_data + mode_string = context.mode + edit_object = context.edit_object + obj = context.active_object + toolsettings = context.tool_settings + + row = layout.row(align=True) + row.template_header() + + # Menus + if context.area.show_menus: + sub = row.row(align=True) + + sub.menu("VIEW3D_MT_view") + + # Select Menu + if mode_string not in {'EDIT_TEXT', 'SCULPT', 'PAINT_WEIGHT', 'PAINT_VERTEX', 'PAINT_TEXTURE'}: + sub.menu("VIEW3D_MT_select_%s" % mode_string.lower()) + + if edit_object: + sub.menu("VIEW3D_MT_edit_%s" % edit_object.type.lower()) + elif obj: + if mode_string not in {'PAINT_TEXTURE'}: + sub.menu("VIEW3D_MT_%s" % mode_string.lower()) + else: + sub.menu("VIEW3D_MT_object") + + row = layout.row() + row.template_header_3D() + + # do in C for now since these buttons cant be both toggle AND exclusive. + ''' + if obj and obj.mode == 'EDIT' and obj.type == 'MESH': + row_sub = row.row(align=True) + row_sub.prop(toolsettings, "mesh_select_mode", text="", index=0, icon='VERTEXSEL') + row_sub.prop(toolsettings, "mesh_select_mode", text="", index=1, icon='EDGESEL') + row_sub.prop(toolsettings, "mesh_select_mode", text="", index=2, icon='FACESEL') + ''' + + if obj: + # Particle edit + if obj.mode == 'PARTICLE_EDIT': + row.prop(toolsettings.particle_edit, "select_mode", text="", expand=True, toggle=True) + + # Occlude geometry + if view.viewport_shade in {'SOLID', 'SHADED', 'TEXTURED'} and (obj.mode == 'PARTICLE_EDIT' or (obj.mode == 'EDIT' and obj.type == 'MESH')): + row.prop(view, "use_occlude_geometry", text="") + + # Proportional editing + if obj.mode in {'EDIT', 'PARTICLE_EDIT'}: + row = layout.row(align=True) + row.prop(toolsettings, "proportional_edit", text="", icon_only=True) + if toolsettings.proportional_edit != 'DISABLED': + row.prop(toolsettings, "proportional_edit_falloff", text="", icon_only=True) + elif obj.mode == 'OBJECT': + row = layout.row(align=True) + row.prop(toolsettings, "use_proportional_edit_objects", text="", icon_only=True) + if toolsettings.use_proportional_edit_objects: + row.prop(toolsettings, "proportional_edit_falloff", text="", icon_only=True) + + # Snap + row = layout.row(align=True) + row.prop(toolsettings, "use_snap", text="") + row.prop(toolsettings, "snap_element", text="", icon_only=True) + if toolsettings.snap_element != 'INCREMENT': + row.prop(toolsettings, "snap_target", text="") + if obj and obj.mode == 'OBJECT': + row.prop(toolsettings, "use_snap_align_rotation", text="") + if toolsettings.snap_element == 'VOLUME': + row.prop(toolsettings, "use_snap_peel_object", text="") + elif toolsettings.snap_element == 'FACE': + row.prop(toolsettings, "use_snap_project", text="") + + # OpenGL render + row = layout.row(align=True) + row.operator("render.opengl", text="", icon='RENDER_STILL') + props = row.operator("render.opengl", text="", icon='RENDER_ANIMATION') + props.animation = True + + # Pose + if obj and obj.mode == 'POSE': + row = layout.row(align=True) + row.operator("pose.copy", text="", icon='COPYDOWN') + row.operator("pose.paste", text="", icon='PASTEDOWN') + props = row.operator("pose.paste", text="", icon='PASTEFLIPDOWN') + props.flipped = 1 + + +# ********** Menu ********** + +# ********** Utilities ********** + + +class ShowHideMenu(): + bl_label = "Show/Hide" + _operator_name = "" + + def draw(self, context): + layout = self.layout + + layout.operator("%s.reveal" % self._operator_name, text="Show Hidden") + layout.operator("%s.hide" % self._operator_name, text="Hide Selected") + layout.operator("%s.hide" % self._operator_name, text="Hide Unselected").unselected = True + + +class VIEW3D_MT_transform(bpy.types.Menu): + bl_label = "Transform" + + # TODO: get rid of the custom text strings? + def draw(self, context): + layout = self.layout + + layout.operator("transform.translate", text="Grab/Move") + # TODO: sub-menu for grab per axis + layout.operator("transform.rotate", text="Rotate") + # TODO: sub-menu for rot per axis + layout.operator("transform.resize", text="Scale") + # TODO: sub-menu for scale per axis + + layout.separator() + + layout.operator("transform.tosphere", text="To Sphere") + layout.operator("transform.shear", text="Shear") + layout.operator("transform.warp", text="Warp") + layout.operator("transform.push_pull", text="Push/Pull") + + layout.separator() + + layout.operator("transform.translate", text="Move Texture Space").texture_space = True + layout.operator("transform.resize", text="Scale Texture Space").texture_space = True + + layout.separator() + + obj = context.object + if obj.type == 'ARMATURE' and obj.mode in {'EDIT', 'POSE'} and obj.data.draw_type in {'BBONE', 'ENVELOPE'}: + layout.operator("transform.transform", text="Scale Envelope/BBone").mode = 'BONE_SIZE' + + if context.edit_object and context.edit_object.type == 'ARMATURE': + layout.operator("armature.align") + else: + layout.operator_context = 'EXEC_REGION_WIN' + layout.operator("transform.transform", text="Align to Transform Orientation").mode = 'ALIGN' # XXX see alignmenu() in edit.c of b2.4x to get this working + + layout.separator() + + layout.operator_context = 'EXEC_AREA' + + layout.operator("object.origin_set", text="Geometry to Origin").type = 'GEOMETRY_ORIGIN' + layout.operator("object.origin_set", text="Origin to Geometry").type = 'ORIGIN_GEOMETRY' + layout.operator("object.origin_set", text="Origin to 3D Cursor").type = 'ORIGIN_CURSOR' + + if context.mode == 'OBJECT': + layout.operator("object.align") + layout.operator("object.randomize_transform") + + +class VIEW3D_MT_mirror(bpy.types.Menu): + bl_label = "Mirror" + + def draw(self, context): + layout = self.layout + + layout.operator("transform.mirror", text="Interactive Mirror") + + layout.separator() + + layout.operator_context = 'INVOKE_REGION_WIN' + + props = layout.operator("transform.mirror", text="X Global") + props.constraint_axis = (True, False, False) + props.constraint_orientation = 'GLOBAL' + props = layout.operator("transform.mirror", text="Y Global") + props.constraint_axis = (False, True, False) + props.constraint_orientation = 'GLOBAL' + props = layout.operator("transform.mirror", text="Z Global") + props.constraint_axis = (False, False, True) + props.constraint_orientation = 'GLOBAL' + + if context.edit_object: + layout.separator() + + props = layout.operator("transform.mirror", text="X Local") + props.constraint_axis = (True, False, False) + props.constraint_orientation = 'LOCAL' + props = layout.operator("transform.mirror", text="Y Local") + props.constraint_axis = (False, True, False) + props.constraint_orientation = 'LOCAL' + props = layout.operator("transform.mirror", text="Z Local") + props.constraint_axis = (False, False, True) + props.constraint_orientation = 'LOCAL' + + layout.operator("object.vertex_group_mirror") + + +class VIEW3D_MT_snap(bpy.types.Menu): + bl_label = "Snap" + + def draw(self, context): + layout = self.layout + + layout.operator("view3d.snap_selected_to_grid", text="Selection to Grid") + layout.operator("view3d.snap_selected_to_cursor", text="Selection to Cursor") + + layout.separator() + + layout.operator("view3d.snap_cursor_to_selected", text="Cursor to Selected") + layout.operator("view3d.snap_cursor_to_center", text="Cursor to Center") + layout.operator("view3d.snap_cursor_to_grid", text="Cursor to Grid") + layout.operator("view3d.snap_cursor_to_active", text="Cursor to Active") + + +class VIEW3D_MT_uv_map(bpy.types.Menu): + bl_label = "UV Mapping" + + def draw(self, context): + layout = self.layout + + layout.operator("uv.unwrap") + layout.operator("uv.cube_project") + layout.operator("uv.cylinder_project") + layout.operator("uv.sphere_project") + layout.operator("uv.project_from_view") + layout.operator("uv.project_from_view", text="Project from View (Bounds)").scale_to_bounds = True + + layout.separator() + + layout.operator("uv.reset") + + layout.separator() + + # python scripts + layout.operator_context = 'INVOKE_REGION_WIN' + layout.operator("uv.smart_project") + layout.operator("uv.lightmap_pack") + layout.operator("uv.follow_active_quads") + +# ********** View menus ********** + + +class VIEW3D_MT_view(bpy.types.Menu): + bl_label = "View" + + def draw(self, context): + layout = self.layout + + layout.operator("view3d.properties", icon='MENU_PANEL') + layout.operator("view3d.toolshelf", icon='MENU_PANEL') + + layout.separator() + + layout.operator("view3d.viewnumpad", text="Camera").type = 'CAMERA' + layout.operator("view3d.viewnumpad", text="Top").type = 'TOP' + layout.operator("view3d.viewnumpad", text="Bottom").type = 'BOTTOM' + layout.operator("view3d.viewnumpad", text="Front").type = 'FRONT' + layout.operator("view3d.viewnumpad", text="Back").type = 'BACK' + layout.operator("view3d.viewnumpad", text="Right").type = 'RIGHT' + layout.operator("view3d.viewnumpad", text="Left").type = 'LEFT' + + layout.menu("VIEW3D_MT_view_cameras", text="Cameras") + + layout.separator() + + layout.operator("view3d.view_persportho") + + layout.separator() + + layout.menu("VIEW3D_MT_view_navigation") + layout.menu("VIEW3D_MT_view_align") + + layout.separator() + + layout.operator_context = 'INVOKE_REGION_WIN' + + layout.operator("view3d.clip_border", text="Clipping Border...") + layout.operator("view3d.zoom_border", text="Zoom Border...") + + layout.separator() + + layout.operator("view3d.layers", text="Show All Layers").nr = 0 + + layout.separator() + + layout.operator("view3d.localview", text="View Global/Local") + layout.operator("view3d.view_selected") + layout.operator("view3d.view_all") + + layout.separator() + + layout.operator("screen.animation_play", text="Playback Animation") + + layout.separator() + + layout.operator("screen.area_dupli") + layout.operator("screen.region_quadview") + layout.operator("screen.screen_full_area") + + +class VIEW3D_MT_view_navigation(bpy.types.Menu): + bl_label = "Navigation" + + def draw(self, context): + layout = self.layout + + layout.operator_enum("view3d.view_orbit", "type") + + layout.separator() + + layout.operator_enum("view3d.view_pan", "type") + + layout.separator() + + layout.operator("view3d.zoom", text="Zoom In").delta = 1 + layout.operator("view3d.zoom", text="Zoom Out").delta = -1 + layout.operator("view3d.zoom_camera_1_to_1", text="Zoom Camera 1:1") + + layout.separator() + + layout.operator("view3d.fly") + + +class VIEW3D_MT_view_align(bpy.types.Menu): + bl_label = "Align View" + + def draw(self, context): + layout = self.layout + + layout.menu("VIEW3D_MT_view_align_selected") + + layout.separator() + + layout.operator("view3d.view_all", text="Center Cursor and View All").center = True + layout.operator("view3d.camera_to_view", text="Align Active Camera to View") + layout.operator("view3d.view_selected") + layout.operator("view3d.view_center_cursor") + + +class VIEW3D_MT_view_align_selected(bpy.types.Menu): + bl_label = "Align View to Selected" + + def draw(self, context): + layout = self.layout + + props = layout.operator("view3d.viewnumpad", text="Top") + props.align_active = True + props.type = 'TOP' + props = layout.operator("view3d.viewnumpad", text="Bottom") + props.align_active = True + props.type = 'BOTTOM' + props = layout.operator("view3d.viewnumpad", text="Front") + props.align_active = True + props.type = 'FRONT' + props = layout.operator("view3d.viewnumpad", text="Back") + props.align_active = True + props.type = 'BACK' + props = layout.operator("view3d.viewnumpad", text="Right") + props.align_active = True + props.type = 'RIGHT' + props = layout.operator("view3d.viewnumpad", text="Left") + props.align_active = True + props.type = 'LEFT' + + +class VIEW3D_MT_view_cameras(bpy.types.Menu): + bl_label = "Cameras" + + def draw(self, context): + layout = self.layout + + layout.operator("view3d.object_as_camera") + layout.operator("view3d.viewnumpad", text="Active Camera").type = 'CAMERA' + +# ********** Select menus, suffix from context.mode ********** + + +class VIEW3D_MT_select_object(bpy.types.Menu): + bl_label = "Select" + + def draw(self, context): + layout = self.layout + + layout.operator("view3d.select_border") + layout.operator("view3d.select_circle") + + layout.separator() + + layout.operator("object.select_all", text="Select/Deselect All") + layout.operator("object.select_inverse", text="Inverse") + layout.operator("object.select_random", text="Random") + layout.operator("object.select_mirror", text="Mirror") + layout.operator("object.select_by_layer", text="Select All by Layer") + layout.operator_menu_enum("object.select_by_type", "type", text="Select All by Type...") + layout.operator("object.select_camera", text="Select Camera") + + layout.separator() + + layout.operator_menu_enum("object.select_grouped", "type", text="Grouped") + layout.operator_menu_enum("object.select_linked", "type", text="Linked") + layout.operator("object.select_pattern", text="Select Pattern...") + + +class VIEW3D_MT_select_pose(bpy.types.Menu): + bl_label = "Select" + + def draw(self, context): + layout = self.layout + + layout.operator("view3d.select_border") + + layout.separator() + + layout.operator("pose.select_all", text="Select/Deselect All") + layout.operator("pose.select_inverse", text="Inverse") + layout.operator("pose.select_flip_active", text="Flip Active") + layout.operator("pose.select_constraint_target", text="Constraint Target") + layout.operator("pose.select_linked", text="Linked") + + layout.separator() + + layout.operator("pose.select_hierarchy", text="Parent").direction = 'PARENT' + layout.operator("pose.select_hierarchy", text="Child").direction = 'CHILD' + + layout.separator() + + props = layout.operator("pose.select_hierarchy", text="Extend Parent") + props.extend = True + props.direction = 'PARENT' + + props = layout.operator("pose.select_hierarchy", text="Extend Child") + props.extend = True + props.direction = 'CHILD' + + layout.separator() + + layout.operator_menu_enum("pose.select_grouped", "type", text="Grouped") + layout.operator("object.select_pattern", text="Select Pattern...") + + +class VIEW3D_MT_select_particle(bpy.types.Menu): + bl_label = "Select" + + def draw(self, context): + layout = self.layout + + layout.operator("view3d.select_border") + + layout.separator() + + layout.operator("particle.select_all", text="Select/Deselect All") + layout.operator("particle.select_linked") + layout.operator("particle.select_inverse") + + layout.separator() + + layout.operator("particle.select_more") + layout.operator("particle.select_less") + + layout.separator() + + layout.operator("particle.select_roots", text="Roots") + layout.operator("particle.select_tips", text="Tips") + + +class VIEW3D_MT_select_edit_mesh(bpy.types.Menu): + bl_label = "Select" + + def draw(self, context): + layout = self.layout + + layout.operator("view3d.select_border") + layout.operator("view3d.select_circle") + + layout.separator() + + layout.operator("mesh.select_all", text="Select/Deselect All") + layout.operator("mesh.select_inverse", text="Inverse") + + layout.separator() + + layout.operator("mesh.select_random", text="Random") + layout.operator("mesh.select_nth", text="Every N Number of Verts") + layout.operator("mesh.edges_select_sharp", text="Sharp Edges") + layout.operator("mesh.faces_select_linked_flat", text="Linked Flat Faces") + layout.operator("mesh.faces_select_interior", text="Interior Faces") + layout.operator("mesh.select_axis", text="Side of Active") + + layout.separator() + + layout.operator("mesh.select_by_number_vertices", text="Triangles").type = 'TRIANGLES' + layout.operator("mesh.select_by_number_vertices", text="Quads").type = 'QUADS' + if context.scene.tool_settings.mesh_select_mode[2] == False: + layout.operator("mesh.select_non_manifold", text="Non Manifold") + layout.operator("mesh.select_by_number_vertices", text="Loose Verts/Edges").type = 'OTHER' + layout.operator("mesh.select_similar", text="Similar") + + layout.separator() + + layout.operator("mesh.select_less", text="Less") + layout.operator("mesh.select_more", text="More") + + layout.separator() + + layout.operator("mesh.select_mirror", text="Mirror") + + layout.operator("mesh.select_linked", text="Linked") + layout.operator("mesh.select_vertex_path", text="Vertex Path") + layout.operator("mesh.loop_multi_select", text="Edge Loop") + layout.operator("mesh.loop_multi_select", text="Edge Ring").ring = True + + layout.separator() + + layout.operator("mesh.loop_to_region") + layout.operator("mesh.region_to_loop") + + +class VIEW3D_MT_select_edit_curve(bpy.types.Menu): + bl_label = "Select" + + def draw(self, context): + layout = self.layout + + layout.operator("view3d.select_border") + layout.operator("view3d.select_circle") + + layout.separator() + + layout.operator("curve.select_all", text="Select/Deselect All") + layout.operator("curve.select_inverse") + layout.operator("curve.select_random") + layout.operator("curve.select_nth", text="Every Nth Number of Points") + + layout.separator() + + layout.operator("curve.de_select_first") + layout.operator("curve.de_select_last") + layout.operator("curve.select_next") + layout.operator("curve.select_previous") + + layout.separator() + + layout.operator("curve.select_more") + layout.operator("curve.select_less") + + +class VIEW3D_MT_select_edit_surface(bpy.types.Menu): + bl_label = "Select" + + def draw(self, context): + layout = self.layout + + layout.operator("view3d.select_border") + layout.operator("view3d.select_circle") + + layout.separator() + + layout.operator("curve.select_all", text="Select/Deselect All") + layout.operator("curve.select_inverse") + layout.operator("curve.select_random") + layout.operator("curve.select_nth", text="Every Nth Number of Points") + + layout.separator() + + layout.operator("curve.select_row") + + layout.separator() + + layout.operator("curve.select_more") + layout.operator("curve.select_less") + + +class VIEW3D_MT_select_edit_metaball(bpy.types.Menu): + bl_label = "Select" + + def draw(self, context): + layout = self.layout + + layout.operator("view3d.select_border") + + layout.separator() + + layout.operator("mball.select_all").action = 'TOGGLE' + layout.operator("mball.select_inverse_metaelems") + + layout.separator() + + layout.operator("mball.select_random_metaelems") + + +class VIEW3D_MT_select_edit_lattice(bpy.types.Menu): + bl_label = "Select" + + def draw(self, context): + layout = self.layout + + layout.operator("view3d.select_border") + + layout.separator() + + layout.operator("lattice.select_all", text="Select/Deselect All") + + +class VIEW3D_MT_select_edit_armature(bpy.types.Menu): + bl_label = "Select" + + def draw(self, context): + layout = self.layout + + layout.operator("view3d.select_border") + + layout.separator() + + layout.operator("armature.select_all", text="Select/Deselect All") + layout.operator("armature.select_inverse", text="Inverse") + + layout.separator() + + layout.operator("armature.select_hierarchy", text="Parent").direction = 'PARENT' + layout.operator("armature.select_hierarchy", text="Child").direction = 'CHILD' + + layout.separator() + + props = layout.operator("armature.select_hierarchy", text="Extend Parent") + props.extend = True + props.direction = 'PARENT' + + props = layout.operator("armature.select_hierarchy", text="Extend Child") + props.extend = True + props.direction = 'CHILD' + + layout.operator("object.select_pattern", text="Select Pattern...") + + +class VIEW3D_MT_select_face(bpy.types.Menu): # XXX no matching enum + bl_label = "Select" + + def draw(self, context): + # layout = self.layout + + # TODO + # see view3d_select_faceselmenu + pass + +# ********** Object menu ********** + + +class VIEW3D_MT_object(bpy.types.Menu): + bl_context = "objectmode" + bl_label = "Object" + + def draw(self, context): + layout = self.layout + + layout.operator("ed.undo") + layout.operator("ed.redo") + + layout.separator() + + layout.menu("VIEW3D_MT_transform") + layout.menu("VIEW3D_MT_mirror") + layout.menu("VIEW3D_MT_object_clear") + layout.menu("VIEW3D_MT_object_apply") + layout.menu("VIEW3D_MT_snap") + + layout.separator() + + layout.menu("VIEW3D_MT_object_animation") + + layout.separator() + + layout.operator("object.duplicate_move") + layout.operator("object.duplicate_move_linked") + layout.operator("object.delete", text="Delete...") + layout.operator("object.proxy_make", text="Make Proxy...") + layout.menu("VIEW3D_MT_make_links", text="Make Links...") + layout.operator("object.make_dupli_face") + layout.operator_menu_enum("object.make_local", "type", text="Make Local...") + layout.menu("VIEW3D_MT_make_single_user") + + layout.separator() + + layout.menu("VIEW3D_MT_object_parent") + layout.menu("VIEW3D_MT_object_track") + layout.menu("VIEW3D_MT_object_group") + layout.menu("VIEW3D_MT_object_constraints") + + layout.separator() + + layout.menu("VIEW3D_MT_object_game") + + layout.separator() + + layout.operator("object.join_uvs") + layout.operator("object.join") + + layout.separator() + + layout.operator("object.move_to_layer", text="Move to Layer...") + layout.menu("VIEW3D_MT_object_showhide") + + layout.operator_menu_enum("object.convert", "target") + + +class VIEW3D_MT_object_animation(bpy.types.Menu): + bl_context = "objectmode" + bl_label = "Animation" + + def draw(self, context): + layout = self.layout + + layout.operator("anim.keyframe_insert_menu", text="Insert Keyframe...") + layout.operator("anim.keyframe_delete_v3d", text="Delete Keyframe...") + layout.operator("anim.keying_set_active_set", text="Change Keying Set...") + + +class VIEW3D_MT_object_clear(bpy.types.Menu): + bl_label = "Clear" + + def draw(self, context): + layout = self.layout + + layout.operator("object.location_clear", text="Location") + layout.operator("object.rotation_clear", text="Rotation") + layout.operator("object.scale_clear", text="Scale") + layout.operator("object.origin_clear", text="Origin") + + +class VIEW3D_MT_object_specials(bpy.types.Menu): + bl_label = "Specials" + + @classmethod + def poll(cls, context): + # add more special types + return context.object + + def draw(self, context): + layout = self.layout + + obj = context.object + if obj.type == 'CAMERA': + layout.operator_context = 'INVOKE_REGION_WIN' + + props = layout.operator("wm.context_modal_mouse", text="Camera Lens Angle") + props.data_path_iter = "selected_editable_objects" + props.data_path_item = "data.lens" + props.input_scale = 0.1 + + if not obj.data.dof_object: + #layout.label(text="Test Has DOF obj"); + props = layout.operator("wm.context_modal_mouse", text="DOF Distance") + props.data_path_iter = "selected_editable_objects" + props.data_path_item = "data.dof_distance" + props.input_scale = 0.02 + + if obj.type in {'CURVE', 'FONT'}: + layout.operator_context = 'INVOKE_REGION_WIN' + + props = layout.operator("wm.context_modal_mouse", text="Extrude Size") + props.data_path_iter = "selected_editable_objects" + props.data_path_item = "data.extrude" + props.input_scale = 0.01 + + props = layout.operator("wm.context_modal_mouse", text="Width Size") + props.data_path_iter = "selected_editable_objects" + props.data_path_item = "data.offset" + props.input_scale = 0.01 + + if obj.type == 'EMPTY': + layout.operator_context = 'INVOKE_REGION_WIN' + + props = layout.operator("wm.context_modal_mouse", text="Empty Draw Size") + props.data_path_iter = "selected_editable_objects" + props.data_path_item = "empty_draw_size" + props.input_scale = 0.01 + + if obj.type == 'LAMP': + layout.operator_context = 'INVOKE_REGION_WIN' + + props = layout.operator("wm.context_modal_mouse", text="Energy") + props.data_path_iter = "selected_editable_objects" + props.data_path_item = "data.energy" + + if obj.data.type in {'SPOT', 'AREA', 'POINT'}: + props = layout.operator("wm.context_modal_mouse", text="Falloff Distance") + props.data_path_iter = "selected_editable_objects" + props.data_path_item = "data.distance" + props.input_scale = 0.1 + + if obj.data.type == 'SPOT': + layout.separator() + props = layout.operator("wm.context_modal_mouse", text="Spot Size") + props.data_path_iter = "selected_editable_objects" + props.data_path_item = "data.spot_size" + props.input_scale = 0.01 + + props = layout.operator("wm.context_modal_mouse", text="Spot Blend") + props.data_path_iter = "selected_editable_objects" + props.data_path_item = "data.spot_blend" + props.input_scale = -0.01 + + props = layout.operator("wm.context_modal_mouse", text="Clip Start") + props.data_path_iter = "selected_editable_objects" + props.data_path_item = "data.shadow_buffer_clip_start" + props.input_scale = 0.05 + + props = layout.operator("wm.context_modal_mouse", text="Clip End") + props.data_path_iter = "selected_editable_objects" + props.data_path_item = "data.shadow_buffer_clip_end" + props.input_scale = 0.05 + + layout.separator() + + props = layout.operator("object.isolate_type_render") + props = layout.operator("object.hide_render_clear_all") + + +class VIEW3D_MT_object_apply(bpy.types.Menu): + bl_label = "Apply" + + def draw(self, context): + layout = self.layout + + layout.operator("object.location_apply", text="Location") + layout.operator("object.rotation_apply", text="Rotation") + layout.operator("object.scale_apply", text="Scale") + layout.separator() + layout.operator("object.visual_transform_apply", text="Visual Transform") + layout.operator("object.duplicates_make_real") + + +class VIEW3D_MT_object_parent(bpy.types.Menu): + bl_label = "Parent" + + def draw(self, context): + layout = self.layout + + layout.operator("object.parent_set", text="Set") + layout.operator("object.parent_clear", text="Clear") + + +class VIEW3D_MT_object_track(bpy.types.Menu): + bl_label = "Track" + + def draw(self, context): + layout = self.layout + + layout.operator("object.track_set", text="Set") + layout.operator("object.track_clear", text="Clear") + + +class VIEW3D_MT_object_group(bpy.types.Menu): + bl_label = "Group" + + def draw(self, context): + layout = self.layout + + layout.operator("group.create") + layout.operator("group.objects_remove") + + layout.separator() + + layout.operator("group.objects_add_active") + layout.operator("group.objects_remove_active") + + +class VIEW3D_MT_object_constraints(bpy.types.Menu): + bl_label = "Constraints" + + def draw(self, context): + layout = self.layout + + layout.operator("object.constraint_add_with_targets") + layout.operator("object.constraints_copy") + layout.operator("object.constraints_clear") + + +class VIEW3D_MT_object_showhide(bpy.types.Menu): + bl_label = "Show/Hide" + + def draw(self, context): + layout = self.layout + + layout.operator("object.hide_view_clear", text="Show Hidden") + layout.operator("object.hide_view_set", text="Hide Selected") + layout.operator("object.hide_view_set", text="Hide Unselected").unselected = True + + +class VIEW3D_MT_make_single_user(bpy.types.Menu): + bl_label = "Make Single User" + + def draw(self, context): + layout = self.layout + + props = layout.operator("object.make_single_user", text="Object") + props.object = True + + props = layout.operator("object.make_single_user", text="Object & Data") + props.object = props.obdata = True + + props = layout.operator("object.make_single_user", text="Object & Data & Materials+Tex") + props.object = props.obdata = props.material = props.texture = True + + props = layout.operator("object.make_single_user", text="Materials+Tex") + props.material = props.texture = True + + props = layout.operator("object.make_single_user", text="Object Animation") + props.animation = True + + +class VIEW3D_MT_make_links(bpy.types.Menu): + bl_label = "Make Links" + + def draw(self, context): + layout = self.layout + + if(len(bpy.data.scenes) > 10): + layout.operator_context = 'INVOKE_DEFAULT' + layout.operator("object.make_links_scene", text="Objects to Scene...", icon='OUTLINER_OB_EMPTY') + layout.operator("object.make_links_scene", text="Markers to Scene...", icon='OUTLINER_OB_EMPTY') + else: + layout.operator_menu_enum("object.make_links_scene", "scene", text="Objects to Scene...") + layout.operator_menu_enum("marker.make_links_scene", "scene", text="Markers to Scene...") + + layout.operator_enum("object.make_links_data", "type") # inline + + +class VIEW3D_MT_object_game(bpy.types.Menu): + bl_label = "Game" + + def draw(self, context): + layout = self.layout + + layout.operator("object.logic_bricks_copy", text="Copy Logic Bricks") + + layout.separator() + + layout.operator("object.game_property_copy", text="Replace Properties").operation = 'REPLACE' + layout.operator("object.game_property_copy", text="Merge Properties").operation = 'MERGE' + layout.operator_menu_enum("object.game_property_copy", "property", text="Copy Properties...") + + layout.separator() + + layout.operator("object.game_property_clear") + + +# ********** Vertex paint menu ********** + + +class VIEW3D_MT_paint_vertex(bpy.types.Menu): + bl_label = "Paint" + + def draw(self, context): + layout = self.layout + + layout.operator("ed.undo") + layout.operator("ed.redo") + + layout.separator() + + layout.operator("paint.vertex_color_set") + layout.operator("paint.vertex_color_dirt") + + +class VIEW3D_MT_hook(bpy.types.Menu): + bl_label = "Hooks" + + def draw(self, context): + layout = self.layout + layout.operator_context = 'EXEC_AREA' + layout.operator("object.hook_add_newob") + layout.operator("object.hook_add_selob") + + if [mod.type == 'HOOK' for mod in context.active_object.modifiers]: + layout.separator() + layout.operator_menu_enum("object.hook_assign", "modifier") + layout.operator_menu_enum("object.hook_remove", "modifier") + layout.separator() + layout.operator_menu_enum("object.hook_select", "modifier") + layout.operator_menu_enum("object.hook_reset", "modifier") + layout.operator_menu_enum("object.hook_recenter", "modifier") + + +class VIEW3D_MT_vertex_group(bpy.types.Menu): + bl_label = "Vertex Groups" + + def draw(self, context): + layout = self.layout + layout.operator_context = 'EXEC_AREA' + layout.operator("object.vertex_group_assign", text="Assign to New Group").new = True + + ob = context.active_object + if ob.mode == 'EDIT': + if ob.vertex_groups.active: + layout.separator() + layout.operator("object.vertex_group_assign", text="Assign to Active Group") + layout.operator("object.vertex_group_remove_from", text="Remove from Active Group") + layout.operator("object.vertex_group_remove_from", text="Remove from All").all = True + layout.separator() + + if ob.vertex_groups.active: + layout.operator_menu_enum("object.vertex_group_set_active", "group", text="Set Active Group") + layout.operator("object.vertex_group_remove", text="Remove Active Group") + layout.operator("object.vertex_group_remove", text="Remove All Groups").all = True + +# ********** Weight paint menu ********** + + +class VIEW3D_MT_paint_weight(bpy.types.Menu): + bl_label = "Weights" + + def draw(self, context): + layout = self.layout + + layout.operator("ed.undo") + layout.operator("ed.redo") + + layout.separator() + + layout.operator("paint.weight_from_bones", text="Assign Automatic From Bones").type = 'AUTOMATIC' + layout.operator("paint.weight_from_bones", text="Assign From Bone Envelopes").type = 'ENVELOPES' + + layout.separator() + + layout.operator("object.vertex_group_normalize_all", text="Normalize All") + layout.operator("object.vertex_group_normalize", text="Normalize") + layout.operator("object.vertex_group_invert", text="Invert") + layout.operator("object.vertex_group_clean", text="Clean") + layout.operator("object.vertex_group_levels", text="Levels") + +# ********** Sculpt menu ********** + + +class VIEW3D_MT_sculpt(bpy.types.Menu): + bl_label = "Sculpt" + + def draw(self, context): + layout = self.layout + + tool_settings = context.tool_settings + sculpt = tool_settings.sculpt + brush = tool_settings.sculpt.brush + + layout.operator("ed.undo") + layout.operator("ed.redo") + + layout.separator() + + layout.prop(sculpt, "use_symmetry_x") + layout.prop(sculpt, "use_symmetry_y") + layout.prop(sculpt, "use_symmetry_z") + layout.separator() + layout.prop(sculpt, "lock_x") + layout.prop(sculpt, "lock_y") + layout.prop(sculpt, "lock_z") + layout.separator() + layout.operator_menu_enum("brush.curve_preset", "shape") + layout.separator() + + sculpt_tool = brush.sculpt_tool + + if sculpt_tool != 'GRAB': + layout.prop_menu_enum(brush, "stroke_method") + + if sculpt_tool in {'DRAW', 'PINCH', 'INFLATE', 'LAYER', 'CLAY'}: + layout.prop_menu_enum(brush, "direction") + + if sculpt_tool == 'LAYER': + layout.prop(brush, "use_persistent") + layout.operator("sculpt.set_persistent_base") + + layout.separator() + layout.prop(sculpt, "use_threaded", text="Threaded Sculpt") + layout.prop(sculpt, "show_brush") + + # TODO, make availabel from paint menu! + layout.prop(tool_settings, "sculpt_paint_use_unified_size", text="Unify Size") + layout.prop(tool_settings, "sculpt_paint_use_unified_strength", text="Unify Strength") + +# ********** Particle menu ********** + + +class VIEW3D_MT_particle(bpy.types.Menu): + bl_label = "Particle" + + def draw(self, context): + layout = self.layout + + particle_edit = context.tool_settings.particle_edit + + layout.operator("ed.undo") + layout.operator("ed.redo") + + layout.separator() + + layout.operator("particle.mirror") + + layout.separator() + + layout.operator("particle.remove_doubles") + layout.operator("particle.delete") + + if particle_edit.select_mode == 'POINT': + layout.operator("particle.subdivide") + + layout.operator("particle.rekey") + layout.operator("particle.weight_set") + + layout.separator() + + layout.menu("VIEW3D_MT_particle_showhide") + + +class VIEW3D_MT_particle_specials(bpy.types.Menu): + bl_label = "Specials" + + def draw(self, context): + layout = self.layout + particle_edit = context.tool_settings.particle_edit + + layout.operator("particle.rekey") + + layout.separator() + if particle_edit.select_mode == 'POINT': + layout.operator("particle.subdivide") + layout.operator("particle.select_roots") + layout.operator("particle.select_tips") + + layout.operator("particle.remove_doubles") + + +class VIEW3D_MT_particle_showhide(ShowHideMenu, bpy.types.Menu): + _operator_name = "particle" + +# ********** Pose Menu ********** + + +class VIEW3D_MT_pose(bpy.types.Menu): + bl_label = "Pose" + + def draw(self, context): + layout = self.layout + + layout.operator("ed.undo") + layout.operator("ed.redo") + + layout.separator() + + layout.menu("VIEW3D_MT_transform") + layout.menu("VIEW3D_MT_snap") + + layout.menu("VIEW3D_MT_pose_transform") + + layout.separator() + + layout.operator("anim.keyframe_insert_menu", text="Insert Keyframe...") + layout.operator("anim.keyframe_delete_v3d", text="Delete Keyframe...") + layout.operator("anim.keying_set_active_set", text="Change Keying Set...") + + layout.separator() + + layout.operator("pose.relax") + + layout.separator() + + layout.menu("VIEW3D_MT_pose_apply") + + layout.separator() + + layout.operator("pose.copy") + layout.operator("pose.paste") + layout.operator("pose.paste", text="Paste X-Flipped Pose").flipped = True + + layout.separator() + + layout.menu("VIEW3D_MT_pose_pose") + layout.menu("VIEW3D_MT_pose_motion") + layout.menu("VIEW3D_MT_pose_group") + + layout.separator() + + layout.menu("VIEW3D_MT_object_parent") + layout.menu("VIEW3D_MT_pose_ik") + layout.menu("VIEW3D_MT_pose_constraints") + + layout.separator() + + layout.operator_context = 'EXEC_AREA' + layout.operator("pose.autoside_names", text="AutoName Left/Right").axis = 'XAXIS' + layout.operator("pose.autoside_names", text="AutoName Front/Back").axis = 'YAXIS' + layout.operator("pose.autoside_names", text="AutoName Top/Bottom").axis = 'ZAXIS' + + layout.operator("pose.flip_names") + + layout.operator("pose.quaternions_flip") + + layout.separator() + + layout.operator_context = 'INVOKE_AREA' + layout.operator("pose.armature_layers", text="Change Armature Layers...") + layout.operator("pose.bone_layers", text="Change Bone Layers...") + + layout.separator() + + layout.menu("VIEW3D_MT_pose_showhide") + layout.operator_menu_enum("pose.flags_set", 'mode', text="Bone Settings") + + +class VIEW3D_MT_pose_transform(bpy.types.Menu): + bl_label = "Clear Transform" + + def draw(self, context): + layout = self.layout + + layout.operator("pose.transforms_clear", text="All") + + layout.operator("pose.loc_clear", text="Location") + layout.operator("pose.rot_clear", text="Rotation") + layout.operator("pose.scale_clear", text="Scale") + + layout.label(text="Origin") + + +class VIEW3D_MT_pose_pose(bpy.types.Menu): + bl_label = "Pose Library" + + def draw(self, context): + layout = self.layout + + layout.operator("poselib.browse_interactive", text="Browse Poses...") + + layout.separator() + + layout.operator("poselib.pose_add", text="Add Pose...") + layout.operator("poselib.pose_rename", text="Rename Pose...") + layout.operator("poselib.pose_remove", text="Remove Pose...") + + +class VIEW3D_MT_pose_motion(bpy.types.Menu): + bl_label = "Motion Paths" + + def draw(self, context): + layout = self.layout + + layout.operator("pose.paths_calculate", text="Calculate") + layout.operator("pose.paths_clear", text="Clear") + + +class VIEW3D_MT_pose_group(bpy.types.Menu): + bl_label = "Bone Groups" + + def draw(self, context): + layout = self.layout + layout.operator("pose.group_add") + layout.operator("pose.group_remove") + + layout.separator() + + layout.operator("pose.group_assign") + layout.operator("pose.group_unassign") + + +class VIEW3D_MT_pose_ik(bpy.types.Menu): + bl_label = "Inverse Kinematics" + + def draw(self, context): + layout = self.layout + + layout.operator("pose.ik_add") + layout.operator("pose.ik_clear") + + +class VIEW3D_MT_pose_constraints(bpy.types.Menu): + bl_label = "Constraints" + + def draw(self, context): + layout = self.layout + + layout.operator("pose.constraint_add_with_targets", text="Add (With Targets)...") + layout.operator("pose.constraints_copy") + layout.operator("pose.constraints_clear") + + +class VIEW3D_MT_pose_showhide(ShowHideMenu, bpy.types.Menu): + _operator_name = "pose" + + +class VIEW3D_MT_pose_apply(bpy.types.Menu): + bl_label = "Apply" + + def draw(self, context): + layout = self.layout + + layout.operator("pose.armature_apply") + layout.operator("pose.visual_transform_apply") + + +# ********** Edit Menus, suffix from ob.type ********** + + +class VIEW3D_MT_edit_mesh(bpy.types.Menu): + bl_label = "Mesh" + + def draw(self, context): + layout = self.layout + + settings = context.tool_settings + + layout.operator("ed.undo") + layout.operator("ed.redo") + + layout.separator() + + layout.menu("VIEW3D_MT_transform") + layout.menu("VIEW3D_MT_mirror") + layout.menu("VIEW3D_MT_snap") + + layout.separator() + + layout.menu("VIEW3D_MT_uv_map", text="UV Unwrap...") + + layout.separator() + + layout.operator("view3d.edit_mesh_extrude_move_normal", text="Extrude Region") + layout.operator("view3d.edit_mesh_extrude_individual_move", text="Extrude Individual") + layout.operator("mesh.duplicate_move") + layout.operator("mesh.delete", text="Delete...") + + layout.separator() + + layout.menu("VIEW3D_MT_edit_mesh_vertices") + layout.menu("VIEW3D_MT_edit_mesh_edges") + layout.menu("VIEW3D_MT_edit_mesh_faces") + layout.menu("VIEW3D_MT_edit_mesh_normals") + + layout.separator() + + layout.prop(settings, "use_mesh_automerge") + layout.prop_menu_enum(settings, "proportional_edit") + layout.prop_menu_enum(settings, "proportional_edit_falloff") + + layout.separator() + + layout.menu("VIEW3D_MT_edit_mesh_showhide") + + +class VIEW3D_MT_edit_mesh_specials(bpy.types.Menu): + bl_label = "Specials" + + def draw(self, context): + layout = self.layout + + layout.operator_context = 'INVOKE_REGION_WIN' + + layout.operator("mesh.subdivide", text="Subdivide") + layout.operator("mesh.subdivide", text="Subdivide Smooth").smoothness = 1.0 + layout.operator("mesh.merge", text="Merge...") + layout.operator("mesh.remove_doubles") + layout.operator("mesh.hide", text="Hide") + layout.operator("mesh.reveal", text="Reveal") + layout.operator("mesh.select_inverse") + layout.operator("mesh.flip_normals") + layout.operator("mesh.vertices_smooth", text="Smooth") + # layout.operator("mesh.bevel", text="Bevel") + layout.operator("mesh.faces_shade_smooth") + layout.operator("mesh.faces_shade_flat") + layout.operator("mesh.blend_from_shape") + layout.operator("mesh.shape_propagate_to_all") + layout.operator("mesh.select_vertex_path") + + +class VIEW3D_MT_edit_mesh_select_mode(bpy.types.Menu): + bl_label = "Mesh Select Mode" + + def draw(self, context): + layout = self.layout + + layout.operator_context = 'INVOKE_REGION_WIN' + + prop = layout.operator("wm.context_set_value", text="Vertex", icon='VERTEXSEL') + prop.value = "(True, False, False)" + prop.data_path = "tool_settings.mesh_select_mode" + + prop = layout.operator("wm.context_set_value", text="Edge", icon='EDGESEL') + prop.value = "(False, True, False)" + prop.data_path = "tool_settings.mesh_select_mode" + + prop = layout.operator("wm.context_set_value", text="Face", icon='FACESEL') + prop.value = "(False, False, True)" + prop.data_path = "tool_settings.mesh_select_mode" + + +class VIEW3D_MT_edit_mesh_extrude(bpy.types.Menu): + bl_label = "Extrude" + + _extrude_funcs = { \ + "VERT": lambda layout: layout.operator("mesh.extrude_vertices_move", text="Vertices Only"), + "EDGE": lambda layout: layout.operator("mesh.extrude_edges_move", text="Edges Only"), + "FACE": lambda layout: layout.operator("mesh.extrude_faces_move", text="Individual Faces"), + "REGION": lambda layout: layout.operator("view3d.edit_mesh_extrude_move_normal", text="Region"), + } + + @staticmethod + def extrude_options(context): + mesh = context.object.data + select_mode = context.tool_settings.mesh_select_mode + + menu = [] + if mesh.total_face_sel: + menu += ["REGION", "FACE"] + if mesh.total_edge_sel and (select_mode[0] or select_mode[1]): + menu += ["EDGE"] + if mesh.total_vert_sel and select_mode[0]: + menu += ["VERT"] + + # should never get here + return menu + + def draw(self, context): + layout = self.layout + layout.operator_context = 'INVOKE_REGION_WIN' + + for menu_id in self.extrude_options(context): + self._extrude_funcs[menu_id](layout) + + +class VIEW3D_OT_edit_mesh_extrude_individual_move(bpy.types.Operator): + "Extrude individual elements and move" + bl_label = "Extrude Individual and Move" + bl_idname = "view3d.edit_mesh_extrude_individual_move" + + def execute(self, context): + mesh = context.object.data + select_mode = context.tool_settings.mesh_select_mode + + totface = mesh.total_face_sel + totedge = mesh.total_edge_sel + # totvert = mesh.total_vert_sel + + if select_mode[2] and totface == 1: + bpy.ops.mesh.extrude_region_move('INVOKE_REGION_WIN', TRANSFORM_OT_translate={"constraint_orientation": 'NORMAL', "constraint_axis": (False, False, True)}) + elif select_mode[2] and totface > 1: + bpy.ops.mesh.extrude_faces_move('INVOKE_REGION_WIN') + elif select_mode[1] and totedge >= 1: + bpy.ops.mesh.extrude_edges_move('INVOKE_REGION_WIN') + else: + bpy.ops.mesh.extrude_vertices_move('INVOKE_REGION_WIN') + + # ignore return from operators above because they are 'RUNNING_MODAL', and cause this one not to be freed. [#24671] + return {'FINISHED'} + + def invoke(self, context, event): + return self.execute(context) + + +class VIEW3D_OT_edit_mesh_extrude_move(bpy.types.Operator): + "Extrude and move along normals" + bl_label = "Extrude and Move on Normals" + bl_idname = "view3d.edit_mesh_extrude_move_normal" + + def execute(self, context): + mesh = context.object.data + + totface = mesh.total_face_sel + totedge = mesh.total_edge_sel + # totvert = mesh.total_vert_sel + + if totface >= 1: + bpy.ops.mesh.extrude_region_move('INVOKE_REGION_WIN', TRANSFORM_OT_translate={"constraint_orientation": 'NORMAL', "constraint_axis": (False, False, True)}) + elif totedge == 1: + bpy.ops.mesh.extrude_region_move('INVOKE_REGION_WIN', TRANSFORM_OT_translate={"constraint_orientation": 'NORMAL', "constraint_axis": (True, True, False)}) + else: + bpy.ops.mesh.extrude_region_move('INVOKE_REGION_WIN') + + # ignore return from operators above because they are 'RUNNING_MODAL', and cause this one not to be freed. [#24671] + return {'FINISHED'} + + def invoke(self, context, event): + return self.execute(context) + + +class VIEW3D_MT_edit_mesh_vertices(bpy.types.Menu): + bl_label = "Vertices" + + def draw(self, context): + layout = self.layout + layout.operator_context = 'INVOKE_REGION_WIN' + + layout.operator("mesh.merge") + layout.operator("mesh.rip_move") + layout.operator("mesh.split") + layout.operator("mesh.separate") + + layout.separator() + + layout.operator("mesh.vertices_smooth") + layout.operator("mesh.remove_doubles") + layout.operator("mesh.vertices_sort") + layout.operator("mesh.vertices_randomize") + + layout.operator("mesh.select_vertex_path") + + layout.operator("mesh.blend_from_shape") + + layout.operator("object.vertex_group_blend") + layout.operator("mesh.shape_propagate_to_all") + + layout.separator() + + layout.menu("VIEW3D_MT_vertex_group") + layout.menu("VIEW3D_MT_hook") + + +class VIEW3D_MT_edit_mesh_edges(bpy.types.Menu): + bl_label = "Edges" + + def draw(self, context): + layout = self.layout + layout.operator_context = 'INVOKE_REGION_WIN' + + layout.operator("mesh.edge_face_add") + layout.operator("mesh.subdivide") + + layout.separator() + + layout.operator("mesh.mark_seam") + layout.operator("mesh.mark_seam", text="Clear Seam").clear = True + + layout.separator() + + layout.operator("mesh.mark_sharp") + layout.operator("mesh.mark_sharp", text="Clear Sharp").clear = True + + layout.separator() + + layout.operator("mesh.edge_rotate", text="Rotate Edge CW").direction = 'CW' + layout.operator("mesh.edge_rotate", text="Rotate Edge CCW").direction = 'CCW' + + layout.separator() + + layout.operator("TRANSFORM_OT_edge_slide") + layout.operator("TRANSFORM_OT_edge_crease") + layout.operator("mesh.loop_multi_select", text="Edge Loop") + + # uiItemO(layout, "Loopcut", 0, "mesh.loop_cut"); // CutEdgeloop(em, 1); + # uiItemO(layout, "Edge Slide", 0, "mesh.edge_slide"); // EdgeSlide(em, 0,0.0); + + layout.operator("mesh.loop_multi_select", text="Edge Ring").ring = True + + layout.operator("mesh.loop_to_region") + layout.operator("mesh.region_to_loop") + + +class VIEW3D_MT_edit_mesh_faces(bpy.types.Menu): + bl_label = "Faces" + bl_idname = "VIEW3D_MT_edit_mesh_faces" + + def draw(self, context): + layout = self.layout + layout.operator_context = 'INVOKE_REGION_WIN' + + layout.operator("mesh.flip_normals") + # layout.operator("mesh.bevel") + # layout.operator("mesh.bevel") + layout.operator("mesh.edge_face_add") + layout.operator("mesh.fill") + layout.operator("mesh.beautify_fill") + layout.operator("mesh.solidify") + layout.operator("mesh.sort_faces") + + layout.separator() + + layout.operator("mesh.fgon_make") + layout.operator("mesh.fgon_clear") + + layout.separator() + + layout.operator("mesh.quads_convert_to_tris") + layout.operator("mesh.tris_convert_to_quads") + layout.operator("mesh.edge_flip") + + layout.separator() + + layout.operator("mesh.faces_shade_smooth") + layout.operator("mesh.faces_shade_flat") + + layout.separator() + + # uiItemO(layout, NULL, 0, "mesh.face_mode"); // mesh_set_face_flags(em, 1); + # uiItemBooleanO(layout, NULL, 0, "mesh.face_mode", "clear", 1); // mesh_set_face_flags(em, 0); + + layout.operator("mesh.edge_rotate", text="Rotate Edge CW").direction = 'CW' + + layout.separator() + + layout.operator_menu_enum("mesh.uvs_rotate", "direction") + layout.operator_menu_enum("mesh.uvs_mirror", "axis") + layout.operator_menu_enum("mesh.colors_rotate", "direction") + layout.operator_menu_enum("mesh.colors_mirror", "axis") + + +class VIEW3D_MT_edit_mesh_normals(bpy.types.Menu): + bl_label = "Normals" + + def draw(self, context): + layout = self.layout + + layout.operator("mesh.normals_make_consistent", text="Recalculate Outside") + layout.operator("mesh.normals_make_consistent", text="Recalculate Inside").inside = True + + layout.separator() + + layout.operator("mesh.flip_normals") + + +class VIEW3D_MT_edit_mesh_showhide(ShowHideMenu, bpy.types.Menu): + _operator_name = "mesh" + +# Edit Curve +# draw_curve is used by VIEW3D_MT_edit_curve and VIEW3D_MT_edit_surface + + +def draw_curve(self, context): + layout = self.layout + + settings = context.tool_settings + + layout.menu("VIEW3D_MT_transform") + layout.menu("VIEW3D_MT_mirror") + layout.menu("VIEW3D_MT_snap") + + layout.separator() + + layout.operator("curve.extrude") + layout.operator("curve.duplicate") + layout.operator("curve.separate") + layout.operator("curve.make_segment") + layout.operator("curve.cyclic_toggle") + layout.operator("curve.delete", text="Delete...") + + layout.separator() + + layout.menu("VIEW3D_MT_edit_curve_ctrlpoints") + layout.menu("VIEW3D_MT_edit_curve_segments") + + layout.separator() + + layout.prop_menu_enum(settings, "proportional_edit") + layout.prop_menu_enum(settings, "proportional_edit_falloff") + + layout.separator() + + layout.menu("VIEW3D_MT_edit_curve_showhide") + + +class VIEW3D_MT_edit_curve(bpy.types.Menu): + bl_label = "Curve" + + draw = draw_curve + + +class VIEW3D_MT_edit_curve_ctrlpoints(bpy.types.Menu): + bl_label = "Control Points" + + def draw(self, context): + layout = self.layout + + edit_object = context.edit_object + + if edit_object.type == 'CURVE': + layout.operator("transform.transform", text="Tilt").mode = 'TILT' + layout.operator("curve.tilt_clear") + layout.operator("curve.separate") + + layout.separator() + + layout.operator_menu_enum("curve.handle_type_set", "type") + + layout.separator() + + layout.menu("VIEW3D_MT_hook") + + +class VIEW3D_MT_edit_curve_segments(bpy.types.Menu): + bl_label = "Segments" + + def draw(self, context): + layout = self.layout + + layout.operator("curve.subdivide") + layout.operator("curve.switch_direction") + + +class VIEW3D_MT_edit_curve_specials(bpy.types.Menu): + bl_label = "Specials" + + def draw(self, context): + layout = self.layout + + layout.operator("curve.subdivide") + layout.operator("curve.switch_direction") + layout.operator("curve.spline_weight_set") + layout.operator("curve.radius_set") + layout.operator("curve.smooth") + layout.operator("curve.smooth_radius") + + +class VIEW3D_MT_edit_curve_showhide(ShowHideMenu, bpy.types.Menu): + _operator_name = "curve" + + +class VIEW3D_MT_edit_surface(bpy.types.Menu): + bl_label = "Surface" + + draw = draw_curve + + +class VIEW3D_MT_edit_font(bpy.types.Menu): + bl_label = "Text" + + def draw(self, context): + layout = self.layout + + layout.operator("font.file_paste") + + layout.separator() + + layout.menu("VIEW3D_MT_edit_text_chars") + + layout.separator() + + layout.operator("font.style_toggle", text="Toggle Bold").style = 'BOLD' + layout.operator("font.style_toggle", text="Toggle Italic").style = 'ITALIC' + layout.operator("font.style_toggle", text="Toggle Underline").style = 'UNDERLINE' + layout.operator("font.style_toggle", text="Toggle Small Caps").style = 'SMALL_CAPS' + + +class VIEW3D_MT_edit_text_chars(bpy.types.Menu): + bl_label = "Special Characters" + + def draw(self, context): + layout = self.layout + + layout.operator("font.text_insert", text="Copyright|Alt C").text = b'\xC2\xA9'.decode() + layout.operator("font.text_insert", text="Registered Trademark|Alt R").text = b'\xC2\xAE'.decode() + + layout.separator() + + layout.operator("font.text_insert", text="Degree Sign|Alt G").text = b'\xC2\xB0'.decode() + layout.operator("font.text_insert", text="Multiplication Sign|Alt x").text = b'\xC3\x97'.decode() + layout.operator("font.text_insert", text="Circle|Alt .").text = b'\xC2\x8A'.decode() + layout.operator("font.text_insert", text="Superscript 1|Alt 1").text = b'\xC2\xB9'.decode() + layout.operator("font.text_insert", text="Superscript 2|Alt 2").text = b'\xC2\xB2'.decode() + layout.operator("font.text_insert", text="Superscript 3|Alt 3").text = b'\xC2\xB3'.decode() + layout.operator("font.text_insert", text="Double >>|Alt >").text = b'\xC2\xBB'.decode() + layout.operator("font.text_insert", text="Double <<|Alt <").text = b'\xC2\xAB'.decode() + layout.operator("font.text_insert", text="Promillage|Alt %").text = b'\xE2\x80\xB0'.decode() + + layout.separator() + + layout.operator("font.text_insert", text="Dutch Florin|Alt F").text = b'\xC2\xA4'.decode() + layout.operator("font.text_insert", text="British Pound|Alt L").text = b'\xC2\xA3'.decode() + layout.operator("font.text_insert", text="Japanese Yen|Alt Y").text = b'\xC2\xA5'.decode() + + layout.separator() + + layout.operator("font.text_insert", text="German S|Alt S").text = b'\xC3\x9F'.decode() + layout.operator("font.text_insert", text="Spanish Question Mark|Alt ?").text = b'\xC2\xBF'.decode() + layout.operator("font.text_insert", text="Spanish Exclamation Mark|Alt !").text = b'\xC2\xA1'.decode() + + +class VIEW3D_MT_edit_meta(bpy.types.Menu): + bl_label = "Metaball" + + def draw(self, context): + layout = self.layout + + settings = context.tool_settings + + layout.operator("ed.undo") + layout.operator("ed.redo") + + layout.separator() + + layout.menu("VIEW3D_MT_transform") + layout.menu("VIEW3D_MT_mirror") + layout.menu("VIEW3D_MT_snap") + + layout.separator() + + layout.operator("mball.delete_metaelems", text="Delete...") + layout.operator("mball.duplicate_metaelems") + + layout.separator() + + layout.prop_menu_enum(settings, "proportional_edit") + layout.prop_menu_enum(settings, "proportional_edit_falloff") + + layout.separator() + + layout.menu("VIEW3D_MT_edit_meta_showhide") + + +class VIEW3D_MT_edit_meta_showhide(bpy.types.Menu): + bl_label = "Show/Hide" + + def draw(self, context): + layout = self.layout + + layout.operator("mball.reveal_metaelems", text="Show Hidden") + layout.operator("mball.hide_metaelems", text="Hide Selected") + layout.operator("mball.hide_metaelems", text="Hide Unselected").unselected = True + + +class VIEW3D_MT_edit_lattice(bpy.types.Menu): + bl_label = "Lattice" + + def draw(self, context): + layout = self.layout + + settings = context.tool_settings + + layout.menu("VIEW3D_MT_transform") + layout.menu("VIEW3D_MT_mirror") + layout.menu("VIEW3D_MT_snap") + + layout.separator() + + layout.operator("lattice.make_regular") + + layout.separator() + + layout.prop_menu_enum(settings, "proportional_edit") + layout.prop_menu_enum(settings, "proportional_edit_falloff") + + +class VIEW3D_MT_edit_armature(bpy.types.Menu): + bl_label = "Armature" + + def draw(self, context): + layout = self.layout + + edit_object = context.edit_object + arm = edit_object.data + + layout.menu("VIEW3D_MT_transform") + layout.menu("VIEW3D_MT_mirror") + layout.menu("VIEW3D_MT_snap") + layout.menu("VIEW3D_MT_edit_armature_roll") + + layout.separator() + + layout.operator("armature.extrude_move") + + if arm.use_mirror_x: + layout.operator("armature.extrude_forked") + + layout.operator("armature.duplicate_move") + layout.operator("armature.merge") + layout.operator("armature.fill") + layout.operator("armature.delete") + layout.operator("armature.separate") + + layout.separator() + + layout.operator("armature.subdivide", text="Subdivide") + layout.operator("armature.switch_direction", text="Switch Direction") + + layout.separator() + + layout.operator_context = 'EXEC_AREA' + layout.operator("armature.autoside_names", text="AutoName Left/Right").type = 'XAXIS' + layout.operator("armature.autoside_names", text="AutoName Front/Back").type = 'YAXIS' + layout.operator("armature.autoside_names", text="AutoName Top/Bottom").type = 'ZAXIS' + layout.operator("armature.flip_names") + + layout.separator() + + layout.operator_context = 'INVOKE_DEFAULT' + layout.operator("armature.armature_layers") + layout.operator("armature.bone_layers") + + layout.separator() + + layout.menu("VIEW3D_MT_edit_armature_parent") + + layout.separator() + + layout.operator_menu_enum("armature.flags_set", "mode", text="Bone Settings") + + +class VIEW3D_MT_armature_specials(bpy.types.Menu): + bl_label = "Specials" + + def draw(self, context): + layout = self.layout + + layout.operator_context = 'INVOKE_REGION_WIN' + + layout.operator("armature.subdivide", text="Subdivide") + layout.operator("armature.switch_direction", text="Switch Direction") + + layout.separator() + + layout.operator_context = 'EXEC_REGION_WIN' + layout.operator("armature.autoside_names", text="AutoName Left/Right").type = 'XAXIS' + layout.operator("armature.autoside_names", text="AutoName Front/Back").type = 'YAXIS' + layout.operator("armature.autoside_names", text="AutoName Top/Bottom").type = 'ZAXIS' + layout.operator("armature.flip_names", text="Flip Names") + + +class VIEW3D_MT_edit_armature_parent(bpy.types.Menu): + bl_label = "Parent" + + def draw(self, context): + layout = self.layout + + layout.operator("armature.parent_set", text="Make") + layout.operator("armature.parent_clear", text="Clear") + + +class VIEW3D_MT_edit_armature_roll(bpy.types.Menu): + bl_label = "Bone Roll" + + def draw(self, context): + layout = self.layout + + layout.operator_menu_enum("armature.calculate_roll", "type") + + layout.separator() + + layout.operator("transform.transform", text="Set Roll").mode = 'BONE_ROLL' + +# ********** Panel ********** + + +class VIEW3D_PT_view3d_properties(bpy.types.Panel): + bl_space_type = 'VIEW_3D' + bl_region_type = 'UI' + bl_label = "View" + + @classmethod + def poll(cls, context): + view = context.space_data + return (view) + + def draw(self, context): + layout = self.layout + + view = context.space_data + + col = layout.column() + col.active = view.region_3d.view_perspective != 'CAMERA' + col.prop(view, "lens") + col.label(text="Lock to Object:") + col.prop(view, "lock_object", text="") + if view.lock_object and view.lock_object.type == 'ARMATURE': + col.prop_search(view, "lock_bone", view.lock_object.data, "bones", text="") + elif not view.lock_object: + col.prop(view, "lock_cursor", text="Lock to Cursor") + + col = layout.column(align=True) + col.label(text="Clip:") + col.prop(view, "clip_start", text="Start") + col.prop(view, "clip_end", text="End") + + subcol = col.column() + subcol.enabled = not view.lock_camera_and_layers + subcol.label(text="Local Camera:") + subcol.prop(view, "camera", text="") + + layout.column().prop(view, "cursor_location") + + +class VIEW3D_PT_view3d_name(bpy.types.Panel): + bl_space_type = 'VIEW_3D' + bl_region_type = 'UI' + bl_label = "Item" + + @classmethod + def poll(cls, context): + return (context.space_data and context.active_object) + + def draw(self, context): + layout = self.layout + + ob = context.active_object + row = layout.row() + row.label(text="", icon='OBJECT_DATA') + row.prop(ob, "name", text="") + + if ob.type == 'ARMATURE' and ob.mode in {'EDIT', 'POSE'}: + bone = context.active_bone + if bone: + row = layout.row() + row.label(text="", icon='BONE_DATA') + row.prop(bone, "name", text="") + + +class VIEW3D_PT_view3d_display(bpy.types.Panel): + bl_space_type = 'VIEW_3D' + bl_region_type = 'UI' + bl_label = "Display" + bl_options = {'DEFAULT_CLOSED'} + + @classmethod + def poll(cls, context): + view = context.space_data + return (view) + + def draw(self, context): + layout = self.layout + + view = context.space_data + scene = context.scene + gs = scene.game_settings + ob = context.object + + col = layout.column() + col.prop(view, "show_only_render") + + col = layout.column() + display_all = not view.show_only_render + col.active = display_all + col.prop(view, "show_outline_selected") + col.prop(view, "show_all_objects_origin") + col.prop(view, "show_relationship_lines") + if ob and ob.type == 'MESH': + mesh = ob.data + col.prop(mesh, "show_all_edges") + + col = layout.column() + col.active = display_all + split = col.split(percentage=0.55) + split.prop(view, "show_floor", text="Grid Floor") + + row = split.row(align=True) + row.prop(view, "show_axis_x", text="X", toggle=True) + row.prop(view, "show_axis_y", text="Y", toggle=True) + row.prop(view, "show_axis_z", text="Z", toggle=True) + + sub = col.column(align=True) + sub.active = (display_all and view.show_floor) + sub.prop(view, "grid_lines", text="Lines") + sub.prop(view, "grid_scale", text="Scale") + subsub = sub.column(align=True) + subsub.active = scene.unit_settings.system == 'NONE' + subsub.prop(view, "grid_subdivisions", text="Subdivisions") + + col = layout.column() + col.label(text="Shading:") + col.prop(gs, "material_mode", text="") + col.prop(view, "show_textured_solid") + + layout.separator() + + region = view.region_quadview + + layout.operator("screen.region_quadview", text="Toggle Quad View") + + if region: + col = layout.column() + col.prop(region, "lock_rotation") + row = col.row() + row.enabled = region.lock_rotation + row.prop(region, "show_sync_view") + row = col.row() + row.enabled = region.lock_rotation and region.show_sync_view + row.prop(region, "use_box_clip") + + +class VIEW3D_PT_view3d_meshdisplay(bpy.types.Panel): + bl_space_type = 'VIEW_3D' + bl_region_type = 'UI' + bl_label = "Mesh Display" + + @classmethod + def poll(cls, context): + # The active object check is needed because of localmode + return (context.active_object and (context.mode == 'EDIT_MESH')) + + def draw(self, context): + layout = self.layout + + mesh = context.active_object.data + + col = layout.column() + col.label(text="Overlays:") + col.prop(mesh, "show_edges", text="Edges") + col.prop(mesh, "show_faces", text="Faces") + col.prop(mesh, "show_edge_crease", text="Creases") + col.prop(mesh, "show_edge_bevel_weight", text="Bevel Weights") + col.prop(mesh, "show_edge_seams", text="Seams") + col.prop(mesh, "show_edge_sharp", text="Sharp") + + col.separator() + col.label(text="Normals:") + col.prop(mesh, "show_normal_face", text="Face") + col.prop(mesh, "show_normal_vertex", text="Vertex") + col.prop(context.scene.tool_settings, "normal_size", text="Normal Size") + + col.separator() + col.label(text="Numerics:") + col.prop(mesh, "show_extra_edge_length") + col.prop(mesh, "show_extra_face_angle") + col.prop(mesh, "show_extra_face_area") + + +class VIEW3D_PT_view3d_curvedisplay(bpy.types.Panel): + bl_space_type = 'VIEW_3D' + bl_region_type = 'UI' + bl_label = "Curve Display" + + @classmethod + def poll(cls, context): + editmesh = context.mode == 'EDIT_CURVE' + return (editmesh) + + def draw(self, context): + layout = self.layout + + curve = context.active_object.data + + col = layout.column() + col.label(text="Overlays:") + col.prop(curve, "show_handles", text="Handles") + col.prop(curve, "show_normal_face", text="Normals") + col.prop(context.scene.tool_settings, "normal_size", text="Normal Size") + + +class VIEW3D_PT_background_image(bpy.types.Panel): + bl_space_type = 'VIEW_3D' + bl_region_type = 'UI' + bl_label = "Background Images" + bl_options = {'DEFAULT_CLOSED'} + + @classmethod + def poll(cls, context): + view = context.space_data + # bg = context.space_data.background_image + return (view) + + def draw_header(self, context): + layout = self.layout + view = context.space_data + + layout.prop(view, "show_background_images", text="") + + def draw(self, context): + layout = self.layout + + view = context.space_data + + col = layout.column() + col.operator("view3d.background_image_add", text="Add Image") + + for i, bg in enumerate(view.background_images): + layout.active = view.show_background_images + box = layout.box() + row = box.row(align=True) + row.prop(bg, "show_expanded", text="", emboss=False) + if bg.image: + row.prop(bg.image, "name", text="", emboss=False) + else: + row.label(text="Not Set") + row.operator("view3d.background_image_remove", text="", emboss=False, icon='X').index = i + + box.prop(bg, "view_axis", text="Axis") + + if bg.show_expanded: + row = box.row() + row.template_ID(bg, "image", open="image.open") + if (bg.image): + box.template_image(bg, "image", bg.image_user, compact=True) + + box.prop(bg, "opacity", slider=True) + if bg.view_axis != 'CAMERA': + box.prop(bg, "size") + row = box.row(align=True) + row.prop(bg, "offset_x", text="X") + row.prop(bg, "offset_y", text="Y") + + +class VIEW3D_PT_transform_orientations(bpy.types.Panel): + bl_space_type = 'VIEW_3D' + bl_region_type = 'UI' + bl_label = "Transform Orientations" + bl_options = {'DEFAULT_CLOSED'} + + @classmethod + def poll(cls, context): + view = context.space_data + return (view) + + def draw(self, context): + layout = self.layout + + view = context.space_data + + col = layout.column() + + col.prop(view, "transform_orientation") + col.operator("transform.create_orientation", text="Create") + + orientation = view.current_orientation + + if orientation: + col.prop(orientation, "name") + col.operator("transform.delete_orientation", text="Delete") + + +class VIEW3D_PT_etch_a_ton(bpy.types.Panel): + bl_space_type = 'VIEW_3D' + bl_region_type = 'UI' + bl_label = "Skeleton Sketching" + bl_options = {'DEFAULT_CLOSED'} + + @classmethod + def poll(cls, context): + scene = context.space_data + ob = context.active_object + return scene and ob and ob.type == 'ARMATURE' and ob.mode == 'EDIT' + + def draw_header(self, context): + layout = self.layout + toolsettings = context.scene.tool_settings + + layout.prop(toolsettings, "use_bone_sketching", text="") + + def draw(self, context): + layout = self.layout + toolsettings = context.scene.tool_settings + + col = layout.column() + + col.prop(toolsettings, "use_etch_quick") + col.prop(toolsettings, "use_etch_overdraw") + + col.prop(toolsettings, "etch_convert_mode") + + if toolsettings.etch_convert_mode == 'LENGTH': + col.prop(toolsettings, "etch_length_limit") + elif toolsettings.etch_convert_mode == 'ADAPTIVE': + col.prop(toolsettings, "etch_adaptive_limit") + elif toolsettings.etch_convert_mode == 'FIXED': + col.prop(toolsettings, "etch_subdivision_number") + elif toolsettings.etch_convert_mode == 'RETARGET': + col.prop(toolsettings, "etch_template") + col.prop(toolsettings, "etch_roll_mode") + col.prop(toolsettings, "use_etch_autoname") + col.prop(toolsettings, "etch_number") + col.prop(toolsettings, "etch_side") + col.operator("sketch.convert", text="Convert") + + +class VIEW3D_PT_context_properties(bpy.types.Panel): + bl_space_type = 'VIEW_3D' + bl_region_type = 'UI' + bl_label = "Properties" + bl_options = {'DEFAULT_CLOSED'} + + def _active_context_member(context): + obj = context.object + if obj: + mode = obj.mode + if mode == 'POSE': + return "active_pose_bone" + elif mode == 'EDIT' and obj.type == 'ARMATURE': + return "active_bone" + else: + return "object" + + return "" + + @classmethod + def poll(cls, context): + member = cls._active_context_member(context) + if member: + context_member = getattr(context, member) + return context_member and context_member.keys() + + return False + + def draw(self, context): + import rna_prop_ui + member = __class__._active_context_member(context) + + if member: + # Draw with no edit button + rna_prop_ui.draw(self.layout, context, member, object, False) diff --git a/release/scripts/startup/bl_ui/space_view3d_toolbar.py b/release/scripts/startup/bl_ui/space_view3d_toolbar.py new file mode 100644 index 00000000000..795e73675eb --- /dev/null +++ b/release/scripts/startup/bl_ui/space_view3d_toolbar.py @@ -0,0 +1,1312 @@ +# ##### BEGIN GPL LICENSE BLOCK ##### +# +# This program is free software; you can redistribute it and/or +# modify it under the terms of the GNU General Public License +# as published by the Free Software Foundation; either version 2 +# of the License, or (at your option) any later version. +# +# This program is distributed in the hope that it will be useful, +# but WITHOUT ANY WARRANTY; without even the implied warranty of +# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +# GNU General Public License for more details. +# +# You should have received a copy of the GNU General Public License +# along with this program; if not, write to the Free Software Foundation, +# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. +# +# ##### END GPL LICENSE BLOCK ##### + +# <pep8 compliant> +import bpy + + +class View3DPanel(): + bl_space_type = 'VIEW_3D' + bl_region_type = 'TOOLS' + + +# **************** standard tool clusters ****************** + +# History/Repeat tools +def draw_repeat_tools(context, layout): + col = layout.column(align=True) + col.label(text="Repeat:") + col.operator("screen.repeat_last") + col.operator("screen.repeat_history", text="History...") + + +# Keyframing tools +def draw_keyframing_tools(context, layout): + col = layout.column(align=True) + col.label(text="Keyframes:") + row = col.row() + row.operator("anim.keyframe_insert_menu", text="Insert") + row.operator("anim.keyframe_delete_v3d", text="Remove") + + +# Grease Pencil tools +def draw_gpencil_tools(context, layout): + col = layout.column(align=True) + + col.label(text="Grease Pencil:") + + row = col.row() + row.operator("gpencil.draw", text="Draw").mode = 'DRAW' + row.operator("gpencil.draw", text="Line").mode = 'DRAW_STRAIGHT' + row.operator("gpencil.draw", text="Erase").mode = 'ERASER' + + row = col.row() + row.prop(context.tool_settings, "use_grease_pencil_sessions") + +# ********** default tools for objectmode **************** + + +class VIEW3D_PT_tools_objectmode(View3DPanel, bpy.types.Panel): + bl_context = "objectmode" + bl_label = "Object Tools" + + def draw(self, context): + layout = self.layout + + col = layout.column(align=True) + col.label(text="Transform:") + col.operator("transform.translate") + col.operator("transform.rotate") + col.operator("transform.resize", text="Scale") + + col = layout.column(align=True) + col.operator("object.origin_set", text="Origin") + + col = layout.column(align=True) + col.label(text="Object:") + col.operator("object.duplicate_move") + col.operator("object.delete") + col.operator("object.join") + + active_object = context.active_object + if active_object and active_object.type == 'MESH': + + col = layout.column(align=True) + col.label(text="Shading:") + col.operator("object.shade_smooth", text="Smooth") + col.operator("object.shade_flat", text="Flat") + + draw_keyframing_tools(context, layout) + + col = layout.column(align=True) + col.label(text="Motion Paths:") + col.operator("object.paths_calculate", text="Calculate Paths") + col.operator("object.paths_clear", text="Clear Paths") + + draw_repeat_tools(context, layout) + + draw_gpencil_tools(context, layout) + +# ********** default tools for editmode_mesh **************** + + +class VIEW3D_PT_tools_meshedit(View3DPanel, bpy.types.Panel): + bl_context = "mesh_edit" + bl_label = "Mesh Tools" + + def draw(self, context): + layout = self.layout + + col = layout.column(align=True) + col.label(text="Transform:") + col.operator("transform.translate") + col.operator("transform.rotate") + col.operator("transform.resize", text="Scale") + col.operator("transform.shrink_fatten", text="Along Normal") + + col = layout.column(align=True) + col.label(text="Deform:") + col.operator("transform.edge_slide") + col.operator("mesh.rip_move") + col.operator("mesh.noise") + col.operator("mesh.vertices_smooth") + + col = layout.column(align=True) + col.label(text="Add:") + col.operator("view3d.edit_mesh_extrude_move_normal", text="Extrude Region") + col.operator("view3d.edit_mesh_extrude_individual_move", text="Extrude Individual") + col.operator("mesh.subdivide") + col.operator("mesh.loopcut_slide") + col.operator("mesh.duplicate_move", text="Duplicate") + col.operator("mesh.spin") + col.operator("mesh.screw") + + col = layout.column(align=True) + col.label(text="Remove:") + col.operator("mesh.delete") + col.operator("mesh.merge") + col.operator("mesh.remove_doubles") + + col = layout.column(align=True) + col.label(text="Normals:") + col.operator("mesh.normals_make_consistent", text="Recalculate") + col.operator("mesh.flip_normals", text="Flip Direction") + + col = layout.column(align=True) + col.label(text="UV Mapping:") + col.operator("wm.call_menu", text="Unwrap").name = "VIEW3D_MT_uv_map" + col.operator("mesh.mark_seam") + col.operator("mesh.mark_seam", text="Clear Seam").clear = True + + col = layout.column(align=True) + col.label(text="Shading:") + col.operator("mesh.faces_shade_smooth", text="Smooth") + col.operator("mesh.faces_shade_flat", text="Flat") + + draw_repeat_tools(context, layout) + + draw_gpencil_tools(context, layout) + + +class VIEW3D_PT_tools_meshedit_options(View3DPanel, bpy.types.Panel): + bl_context = "mesh_edit" + bl_label = "Mesh Options" + + def draw(self, context): + layout = self.layout + + ob = context.active_object + + if ob: + mesh = context.active_object.data + col = layout.column(align=True) + col.prop(mesh, "use_mirror_x") + sub = col.column() + sub.active = ob.data.use_mirror_x + sub.prop(mesh, "use_mirror_topology") + + ts = context.tool_settings + + col.label("Edge Select Mode") + col.prop(ts, "edge_path_mode", text="") + col.prop(context.tool_settings, "edge_path_live_unwrap") + +# ********** default tools for editmode_curve **************** + + +class VIEW3D_PT_tools_curveedit(View3DPanel, bpy.types.Panel): + bl_context = "curve_edit" + bl_label = "Curve Tools" + + def draw(self, context): + layout = self.layout + + col = layout.column(align=True) + col.label(text="Transform:") + col.operator("transform.translate") + col.operator("transform.rotate") + col.operator("transform.resize", text="Scale") + + col = layout.column(align=True) + col.operator("transform.transform", text="Tilt").mode = 'TILT' + col.operator("transform.transform", text="Shrink/Fatten").mode = 'CURVE_SHRINKFATTEN' + + col = layout.column(align=True) + col.label(text="Curve:") + col.operator("curve.duplicate") + col.operator("curve.delete") + col.operator("curve.cyclic_toggle") + col.operator("curve.switch_direction") + col.operator("curve.spline_type_set") + + col = layout.column(align=True) + col.label(text="Handles:") + row = col.row() + row.operator("curve.handle_type_set", text="Auto").type = 'AUTOMATIC' + row.operator("curve.handle_type_set", text="Vector").type = 'VECTOR' + row = col.row() + row.operator("curve.handle_type_set", text="Align").type = 'ALIGNED' + row.operator("curve.handle_type_set", text="Free").type = 'FREE_ALIGN' + + col = layout.column(align=True) + col.label(text="Modeling:") + col.operator("curve.extrude") + col.operator("curve.subdivide") + + draw_repeat_tools(context, layout) + + draw_gpencil_tools(context, layout) + +# ********** default tools for editmode_surface **************** + + +class VIEW3D_PT_tools_surfaceedit(View3DPanel, bpy.types.Panel): + bl_context = "surface_edit" + bl_label = "Surface Tools" + + def draw(self, context): + layout = self.layout + + col = layout.column(align=True) + col.label(text="Transform:") + col.operator("transform.translate") + col.operator("transform.rotate") + col.operator("transform.resize", text="Scale") + + col = layout.column(align=True) + col.label(text="Curve:") + col.operator("curve.duplicate") + col.operator("curve.delete") + col.operator("curve.cyclic_toggle") + col.operator("curve.switch_direction") + + col = layout.column(align=True) + col.label(text="Modeling:") + col.operator("curve.extrude") + col.operator("curve.subdivide") + + draw_repeat_tools(context, layout) + + draw_gpencil_tools(context, layout) + +# ********** default tools for editmode_text **************** + + +class VIEW3D_PT_tools_textedit(View3DPanel, bpy.types.Panel): + bl_context = "text_edit" + bl_label = "Text Tools" + + def draw(self, context): + layout = self.layout + + col = layout.column(align=True) + col.label(text="Text Edit:") + col.operator("font.text_copy", text="Copy") + col.operator("font.text_cut", text="Cut") + col.operator("font.text_paste", text="Paste") + + col = layout.column(align=True) + col.label(text="Set Case:") + col.operator("font.case_set", text="To Upper").case = 'UPPER' + col.operator("font.case_set", text="To Lower").case = 'LOWER' + + col = layout.column(align=True) + col.label(text="Style:") + col.operator("font.style_toggle", text="Bold").style = 'BOLD' + col.operator("font.style_toggle", text="Italic").style = 'ITALIC' + col.operator("font.style_toggle", text="Underline").style = 'UNDERLINE' + + draw_repeat_tools(context, layout) + + +# ********** default tools for editmode_armature **************** + + +class VIEW3D_PT_tools_armatureedit(View3DPanel, bpy.types.Panel): + bl_context = "armature_edit" + bl_label = "Armature Tools" + + def draw(self, context): + layout = self.layout + + col = layout.column(align=True) + col.label(text="Transform:") + col.operator("transform.translate") + col.operator("transform.rotate") + col.operator("transform.resize", text="Scale") + + col = layout.column(align=True) + col.label(text="Bones:") + col.operator("armature.bone_primitive_add", text="Add") + col.operator("armature.duplicate_move", text="Duplicate") + col.operator("armature.delete", text="Delete") + + col = layout.column(align=True) + col.label(text="Modeling:") + col.operator("armature.extrude_move") + col.operator("armature.subdivide", text="Subdivide") + + draw_repeat_tools(context, layout) + + draw_gpencil_tools(context, layout) + + +class VIEW3D_PT_tools_armatureedit_options(View3DPanel, bpy.types.Panel): + bl_context = "armature_edit" + bl_label = "Armature Options" + + def draw(self, context): + layout = self.layout + + arm = context.active_object.data + + col = layout.column(align=True) + col.prop(arm, "use_mirror_x") + +# ********** default tools for editmode_mball **************** + + +class VIEW3D_PT_tools_mballedit(View3DPanel, bpy.types.Panel): + bl_context = "mball_edit" + bl_label = "Meta Tools" + + def draw(self, context): + layout = self.layout + + col = layout.column(align=True) + col.label(text="Transform:") + col.operator("transform.translate") + col.operator("transform.rotate") + col.operator("transform.resize", text="Scale") + + draw_repeat_tools(context, layout) + + draw_gpencil_tools(context, layout) + +# ********** default tools for editmode_lattice **************** + + +class VIEW3D_PT_tools_latticeedit(View3DPanel, bpy.types.Panel): + bl_context = "lattice_edit" + bl_label = "Lattice Tools" + + def draw(self, context): + layout = self.layout + + col = layout.column(align=True) + col.label(text="Transform:") + col.operator("transform.translate") + col.operator("transform.rotate") + col.operator("transform.resize", text="Scale") + + col = layout.column(align=True) + col.operator("lattice.make_regular") + + draw_repeat_tools(context, layout) + + draw_gpencil_tools(context, layout) + + +# ********** default tools for posemode **************** + + +class VIEW3D_PT_tools_posemode(View3DPanel, bpy.types.Panel): + bl_context = "posemode" + bl_label = "Pose Tools" + + def draw(self, context): + layout = self.layout + + col = layout.column(align=True) + col.label(text="Transform:") + col.operator("transform.translate") + col.operator("transform.rotate") + col.operator("transform.resize", text="Scale") + + col = layout.column(align=True) + col.label(text="In-Between:") + row = col.row() + row.operator("pose.push", text="Push") + row.operator("pose.relax", text="Relax") + col.operator("pose.breakdown", text="Breakdowner") + + col = layout.column(align=True) + col.label(text="Pose:") + row = col.row() + row.operator("pose.copy", text="Copy") + row.operator("pose.paste", text="Paste") + + col = layout.column(align=True) + col.operator("poselib.pose_add", text="Add To Library") + + draw_keyframing_tools(context, layout) + + col = layout.column(align=True) + col.label(text="Motion Paths:") + col.operator("pose.paths_calculate", text="Calculate Paths") + col.operator("pose.paths_clear", text="Clear Paths") + + draw_repeat_tools(context, layout) + + draw_gpencil_tools(context, layout) + + +class VIEW3D_PT_tools_posemode_options(View3DPanel, bpy.types.Panel): + bl_context = "posemode" + bl_label = "Pose Options" + + def draw(self, context): + layout = self.layout + + arm = context.active_object.data + + col = layout.column(align=True) + col.prop(arm, "use_auto_ik") + +# ********** default tools for paint modes **************** + + +class PaintPanel(): + bl_space_type = 'VIEW_3D' + bl_region_type = 'TOOLS' + + @staticmethod + def paint_settings(context): + ts = context.tool_settings + + if context.sculpt_object: + return ts.sculpt + elif context.vertex_paint_object: + return ts.vertex_paint + elif context.weight_paint_object: + return ts.weight_paint + elif context.texture_paint_object: + return ts.image_paint + elif context.particle_edit_object: + return ts.particle_edit + + return None + + +class VIEW3D_PT_tools_brush(PaintPanel, bpy.types.Panel): + bl_label = "Brush" + + @classmethod + def poll(cls, context): + return cls.paint_settings(context) + + def draw(self, context): + layout = self.layout + + settings = __class__.paint_settings(context) + brush = settings.brush + + if not context.particle_edit_object: + col = layout.split().column() + col.template_ID_preview(settings, "brush", new="brush.add", rows=3, cols=8) + + # Particle Mode # + + # XXX This needs a check if psys is editable. + if context.particle_edit_object: + # XXX Select Particle System + layout.column().prop(settings, "tool", expand=True) + + if settings.tool != 'NONE': + col = layout.column() + col.prop(brush, "size", slider=True) + if settings.tool != 'ADD': + col.prop(brush, "strength", slider=True) + + if settings.tool == 'ADD': + col.prop(brush, "count") + col = layout.column() + col.prop(settings, "use_default_interpolate") + sub = col.column(align=True) + sub.active = settings.use_default_interpolate + sub.prop(brush, "steps", slider=True) + sub.prop(settings, "default_key_count", slider=True) + elif settings.tool == 'LENGTH': + layout.prop(brush, "length_mode", expand=True) + elif settings.tool == 'PUFF': + layout.prop(brush, "puff_mode", expand=True) + layout.prop(brush, "use_puff_volume") + + # Sculpt Mode # + + elif context.sculpt_object and brush: + + col = layout.column() + + col.separator() + + row = col.row(align=True) + + if brush.use_locked_size: + row.prop(brush, "use_locked_size", toggle=True, text="", icon='LOCKED') + row.prop(brush, "unprojected_radius", text="Radius", slider=True) + else: + row.prop(brush, "use_locked_size", toggle=True, text="", icon='UNLOCKED') + row.prop(brush, "size", text="Radius", slider=True) + + row.prop(brush, "use_pressure_size", toggle=True, text="") + + if brush.sculpt_tool not in {'SNAKE_HOOK', 'GRAB', 'ROTATE'}: + col.separator() + + row = col.row(align=True) + + if brush.use_space and brush.sculpt_tool not in {'SMOOTH'}: + if brush.use_space_atten: + row.prop(brush, "use_space_atten", toggle=True, text="", icon='LOCKED') + else: + row.prop(brush, "use_space_atten", toggle=True, text="", icon='UNLOCKED') + + row.prop(brush, "strength", text="Strength", slider=True) + row.prop(brush, "use_pressure_strength", text="") + + if brush.sculpt_tool not in {'SMOOTH'}: + col.separator() + + row = col.row(align=True) + row.prop(brush, "auto_smooth_factor", slider=True) + row.prop(brush, "use_inverse_smooth_pressure", toggle=True, text="") + + if brush.sculpt_tool in {'GRAB', 'SNAKE_HOOK'}: + col.separator() + + row = col.row(align=True) + row.prop(brush, "normal_weight", slider=True) + + if brush.sculpt_tool in {'CREASE', 'BLOB'}: + col.separator() + + row = col.row(align=True) + row.prop(brush, "crease_pinch_factor", slider=True, text="Pinch") + + if brush.sculpt_tool not in {'PINCH', 'INFLATE', 'SMOOTH'}: + row = col.row(align=True) + + col.separator() + + if brush.use_original_normal: + row.prop(brush, "use_original_normal", toggle=True, text="", icon='LOCKED') + else: + row.prop(brush, "use_original_normal", toggle=True, text="", icon='UNLOCKED') + + row.prop(brush, "sculpt_plane", text="") + + #if brush.sculpt_tool in {'CLAY', 'CLAY_TUBES', 'FLATTEN', 'FILL', 'SCRAPE'}: + if brush.sculpt_tool in {'CLAY', 'FLATTEN', 'FILL', 'SCRAPE'}: + row = col.row(align=True) + row.prop(brush, "plane_offset", slider=True) + row.prop(brush, "use_offset_pressure", text="") + + col.separator() + + row = col.row() + row.prop(brush, "use_plane_trim", text="Trim") + row = col.row() + row.active = brush.use_plane_trim + row.prop(brush, "plane_trim", slider=True, text="Distance") + + if brush.sculpt_tool == 'LAYER': + row = col.row() + row.prop(brush, "height", slider=True, text="Height") + + col.separator() + + row = col.row() + row.prop(brush, "use_frontface", text="Front Faces Only") + + col.separator() + col.row().prop(brush, "direction", expand=True) + + if brush.sculpt_tool in {'DRAW', 'CREASE', 'BLOB', 'INFLATE', 'LAYER', 'CLAY'}: + col.separator() + + col.prop(brush, "use_accumulate") + + if brush.sculpt_tool == 'LAYER': + col.separator() + + ob = context.sculpt_object + do_persistent = True + + # not supported yet for this case + for md in ob.modifiers: + if md.type == 'MULTIRES': + do_persistent = False + + if do_persistent: + col.prop(brush, "use_persistent") + col.operator("sculpt.set_persistent_base") + + # Texture Paint Mode # + + elif context.texture_paint_object and brush: + col = layout.column() + col.template_color_wheel(brush, "color", value_slider=True) + col.prop(brush, "color", text="") + + row = col.row(align=True) + row.prop(brush, "size", text="Radius", slider=True) + row.prop(brush, "use_pressure_size", toggle=True, text="") + + row = col.row(align=True) + row.prop(brush, "strength", text="Strength", slider=True) + row.prop(brush, "use_pressure_strength", toggle=True, text="") + + row = col.row(align=True) + row.prop(brush, "jitter", slider=True) + row.prop(brush, "use_pressure_jitter", toggle=True, text="") + + col.prop(brush, "blend", text="Blend") + + col = layout.column() + col.active = (brush.blend not in {'ERASE_ALPHA', 'ADD_ALPHA'}) + col.prop(brush, "use_alpha") + + # Weight Paint Mode # + elif context.weight_paint_object and brush: + layout.prop(context.tool_settings, "vertex_group_weight", text="Weight", slider=True) + layout.prop(context.tool_settings, "use_auto_normalize", text="Auto Normalize") + + col = layout.column() + + row = col.row(align=True) + row.prop(brush, "size", text="Radius", slider=True) + row.prop(brush, "use_pressure_size", toggle=True, text="") + + row = col.row(align=True) + row.prop(brush, "strength", text="Strength", slider=True) + row.prop(brush, "use_pressure_strength", toggle=True, text="") + + row = col.row(align=True) + row.prop(brush, "jitter", slider=True) + row.prop(brush, "use_pressure_jitter", toggle=True, text="") + + # Vertex Paint Mode # + elif context.vertex_paint_object and brush: + col = layout.column() + col.template_color_wheel(brush, "color", value_slider=True) + col.prop(brush, "color", text="") + + row = col.row(align=True) + row.prop(brush, "size", text="Radius", slider=True) + row.prop(brush, "use_pressure_size", toggle=True, text="") + + row = col.row(align=True) + row.prop(brush, "strength", text="Strength", slider=True) + row.prop(brush, "use_pressure_strength", toggle=True, text="") + + # XXX - TODO + #row = col.row(align=True) + #row.prop(brush, "jitter", slider=True) + #row.prop(brush, "use_pressure_jitter", toggle=True, text="") + + +class VIEW3D_PT_tools_brush_texture(PaintPanel, bpy.types.Panel): + bl_label = "Texture" + bl_options = {'DEFAULT_CLOSED'} + + @classmethod + def poll(cls, context): + settings = cls.paint_settings(context) + return (settings and settings.brush and (context.sculpt_object or + context.texture_paint_object)) + + def draw(self, context): + layout = self.layout + + settings = __class__.paint_settings(context) + brush = settings.brush + tex_slot = brush.texture_slot + + col = layout.column() + + col.template_ID_preview(brush, "texture", new="texture.new", rows=3, cols=8) + if brush.use_paint_texture: + col.prop(brush, "use_fixed_texture") + + if context.sculpt_object: + #XXX duplicated from properties_texture.py + + col.separator() + + col.label(text="Brush Mapping:") + row = col.row(align=True) + row.prop(tex_slot, "map_mode", expand=True) + + col.separator() + + col = layout.column() + col.active = tex_slot.map_mode in {'FIXED'} + col.label(text="Angle:") + + col = layout.column() + if not brush.use_anchor and brush.sculpt_tool not in {'GRAB', 'SNAKE_HOOK', 'THUMB', 'ROTATE'} and tex_slot.map_mode in {'FIXED'}: + col.prop(brush, "texture_angle_source_random", text="") + else: + col.prop(brush, "texture_angle_source_no_random", text="") + + #row = col.row(align=True) + #row.label(text="Angle:") + #row.active = tex_slot.map_mode in {'FIXED', 'TILED'} + + #row = col.row(align=True) + + #col = row.column() + #col.active = tex_slot.map_mode in {'FIXED'} + #col.prop(brush, "use_rake", toggle=True, icon='PARTICLEMODE', text="") + + col = layout.column() + col.prop(tex_slot, "angle", text="") + col.active = tex_slot.map_mode in {'FIXED', 'TILED'} + + #col = layout.column() + #col.prop(brush, "use_random_rotation") + #col.active = (not brush.use_rake) and (not brush.use_anchor) and (brush.sculpt_tool not in {'GRAB', 'SNAKE_HOOK', 'THUMB', 'ROTATE'}) and tex_slot.map_mode in {'FIXED'} + + split = layout.split() + + col = split.column() + col.prop(tex_slot, "offset") + + col = split.column() + + col.prop(tex_slot, "scale") + + col = layout.column() + + row = col.row(align=True) + row.label(text="Sample Bias:") + row = col.row(align=True) + row.prop(brush, "texture_sample_bias", slider=True, text="") + + row = col.row(align=True) + row.label(text="Overlay:") + row.active = tex_slot.map_mode in {'FIXED', 'TILED'} + + row = col.row(align=True) + + col = row.column() + + if brush.use_texture_overlay: + col.prop(brush, "use_texture_overlay", toggle=True, text="", icon='MUTE_IPO_OFF') + else: + col.prop(brush, "use_texture_overlay", toggle=True, text="", icon='MUTE_IPO_ON') + + col.active = tex_slot.map_mode in {'FIXED', 'TILED'} + + col = row.column() + col.prop(brush, "texture_overlay_alpha", text="Alpha") + col.active = tex_slot.map_mode in {'FIXED', 'TILED'} and brush.use_texture_overlay + + +class VIEW3D_PT_tools_brush_tool(PaintPanel, bpy.types.Panel): + bl_label = "Tool" + bl_options = {'DEFAULT_CLOSED'} + + @classmethod + def poll(cls, context): + settings = cls.paint_settings(context) + return (settings and settings.brush and + (context.sculpt_object or context.texture_paint_object or + context.vertex_paint_object or context.weight_paint_object)) + + def draw(self, context): + layout = self.layout + + settings = __class__.paint_settings(context) + brush = settings.brush + ## Unused + # texture_paint = context.texture_paint_object + # sculpt = context.sculpt_object + + col = layout.column(align=True) + + if context.sculpt_object: + col.prop(brush, "sculpt_tool", expand=False, text="") + col.operator("brush.reset") + elif context.texture_paint_object: + col.prop(brush, "imagepaint_tool", expand=False, text="") + elif context.vertex_paint_object or context.weight_paint_object: + col.prop(brush, "vertexpaint_tool", expand=False, text="") + + row = layout.row(align=True) + row.prop(brush, "use_paint_sculpt", text="", icon='SCULPTMODE_HLT') + row.prop(brush, "use_paint_vertex", text="", icon='VPAINT_HLT') + row.prop(brush, "use_paint_weight", text="", icon='WPAINT_HLT') + row.prop(brush, "use_paint_texture", text="", icon='TPAINT_HLT') + + +class VIEW3D_PT_tools_brush_stroke(PaintPanel, bpy.types.Panel): + bl_label = "Stroke" + bl_options = {'DEFAULT_CLOSED'} + + @classmethod + def poll(cls, context): + settings = cls.paint_settings(context) + return (settings and settings.brush and (context.sculpt_object or + context.vertex_paint_object or + context.weight_paint_object or + context.texture_paint_object)) + + def draw(self, context): + layout = self.layout + + settings = __class__.paint_settings(context) + brush = settings.brush + texture_paint = context.texture_paint_object + + col = layout.column() + + if context.sculpt_object: + col.label(text="Stroke Method:") + col.prop(brush, "stroke_method", text="") + + if brush.use_anchor: + col.separator() + row = col.row() + row.prop(brush, "use_edge_to_edge", "Edge To Edge") + + if brush.use_airbrush: + col.separator() + row = col.row() + row.prop(brush, "rate", text="Rate", slider=True) + + if brush.use_space: + col.separator() + row = col.row() + row.active = brush.use_space + row.prop(brush, "spacing", text="Spacing") + + if (brush.sculpt_tool not in {'GRAB', 'THUMB', 'SNAKE_HOOK', 'ROTATE'}) and (not brush.use_anchor) and (not brush.use_restore_mesh): + col = layout.column() + col.separator() + + col.prop(brush, "use_smooth_stroke") + + sub = col.column() + sub.active = brush.use_smooth_stroke + sub.prop(brush, "smooth_stroke_radius", text="Radius", slider=True) + sub.prop(brush, "smooth_stroke_factor", text="Factor", slider=True) + + col.separator() + + row = col.row(align=True) + row.prop(brush, "jitter", slider=True) + row.prop(brush, "use_pressure_jitter", toggle=True, text="") + + else: + row = col.row() + row.prop(brush, "use_airbrush") + + row = col.row() + row.active = brush.use_airbrush and (not brush.use_space) and (not brush.use_anchor) + row.prop(brush, "rate", slider=True) + + col.separator() + + if not texture_paint: + row = col.row() + row.prop(brush, "use_smooth_stroke") + + col = layout.column() + col.active = brush.use_smooth_stroke + col.prop(brush, "smooth_stroke_radius", text="Radius", slider=True) + col.prop(brush, "smooth_stroke_factor", text="Factor", slider=True) + + col.separator() + + col = layout.column() + col.active = (not brush.use_anchor) and (brush.sculpt_tool not in {'GRAB', 'THUMB', 'ROTATE', 'SNAKE_HOOK'}) + + row = col.row() + row.prop(brush, "use_space") + + row = col.row() + row.active = brush.use_space + row.prop(brush, "spacing", text="Spacing") + + #col.prop(brush, "use_space_atten", text="Adaptive Strength") + #col.prop(brush, "use_adaptive_space", text="Adaptive Spacing") + + #col.separator() + + #if texture_paint: + # row.prop(brush, "use_pressure_spacing", toggle=True, text="") + + +class VIEW3D_PT_tools_brush_curve(PaintPanel, bpy.types.Panel): + bl_label = "Curve" + bl_options = {'DEFAULT_CLOSED'} + + @classmethod + def poll(cls, context): + settings = cls.paint_settings(context) + return (settings and settings.brush and settings.brush.curve) + + def draw(self, context): + layout = self.layout + + settings = self.paint_settings(context) + + brush = settings.brush + + layout.template_curve_mapping(brush, "curve", brush=True) + + row = layout.row(align=True) + row.operator("brush.curve_preset", icon="SMOOTHCURVE", text="").shape = 'SMOOTH' + row.operator("brush.curve_preset", icon="SPHERECURVE", text="").shape = 'ROUND' + row.operator("brush.curve_preset", icon="ROOTCURVE", text="").shape = 'ROOT' + row.operator("brush.curve_preset", icon="SHARPCURVE", text="").shape = 'SHARP' + row.operator("brush.curve_preset", icon="LINCURVE", text="").shape = 'LINE' + row.operator("brush.curve_preset", icon="NOCURVE", text="").shape = 'MAX' + + +class VIEW3D_PT_sculpt_options(PaintPanel, bpy.types.Panel): + bl_label = "Options" + bl_options = {'DEFAULT_CLOSED'} + + @classmethod + def poll(cls, context): + return (context.sculpt_object and context.tool_settings.sculpt) + + def draw(self, context): + layout = self.layout + + tool_settings = context.tool_settings + sculpt = tool_settings.sculpt + settings = __class__.paint_settings(context) + + split = layout.split() + + col = split.column() + + col.prop(sculpt, "use_threaded", text="Threaded Sculpt") + col.prop(sculpt, "show_low_resolution") + col.prop(sculpt, "show_brush") + + col.label(text="Unified Settings:") + col.prop(tool_settings, "sculpt_paint_use_unified_size", text="Size") + col.prop(tool_settings, "sculpt_paint_use_unified_strength", text="Strength") + + col = split.column() + + col.label(text="Lock:") + row = col.row(align=True) + row.prop(sculpt, "lock_x", text="X", toggle=True) + row.prop(sculpt, "lock_y", text="Y", toggle=True) + row.prop(sculpt, "lock_z", text="Z", toggle=True) + + +class VIEW3D_PT_sculpt_symmetry(PaintPanel, bpy.types.Panel): + bl_label = "Symmetry" + bl_options = {'DEFAULT_CLOSED'} + + @classmethod + def poll(cls, context): + return (context.sculpt_object and context.tool_settings.sculpt) + + def draw(self, context): + + layout = self.layout + + sculpt = context.tool_settings.sculpt + settings = __class__.paint_settings(context) + + split = layout.split() + + col = split.column() + + col.label(text="Mirror:") + col.prop(sculpt, "use_symmetry_x", text="X") + col.prop(sculpt, "use_symmetry_y", text="Y") + col.prop(sculpt, "use_symmetry_z", text="Z") + + col = split.column() + + col.prop(sculpt, "radial_symmetry", text="Radial") + + col = layout.column() + + col.separator() + + col.prop(sculpt, "use_symmetry_feather", text="Feather") + + +class VIEW3D_PT_tools_brush_appearance(PaintPanel, bpy.types.Panel): + bl_label = "Appearance" + bl_options = {'DEFAULT_CLOSED'} + + @classmethod + def poll(cls, context): + return (context.sculpt_object and context.tool_settings.sculpt) or (context.vertex_paint_object and context.tool_settings.vertex_paint) or (context.weight_paint_object and context.tool_settings.weight_paint) or (context.texture_paint_object and context.tool_settings.image_paint) + + def draw(self, context): + layout = self.layout + + settings = __class__.paint_settings(context) + brush = settings.brush + + col = layout.column() + + if context.sculpt_object and context.tool_settings.sculpt: + #if brush.sculpt_tool in {'DRAW', 'INFLATE', 'CLAY', 'PINCH', 'CREASE', 'BLOB', 'FLATTEN', 'FILL', 'SCRAPE', 'CLAY_TUBES'}: + if brush.sculpt_tool in {'DRAW', 'INFLATE', 'CLAY', 'PINCH', 'CREASE', 'BLOB', 'FLATTEN', 'FILL', 'SCRAPE'}: + col.prop(brush, "cursor_color_add", text="Add Color") + col.prop(brush, "cursor_color_subtract", text="Subtract Color") + else: + col.prop(brush, "cursor_color_add", text="Color") + else: + col.prop(brush, "cursor_color_add", text="Color") + + col = layout.column() + col.label(text="Icon:") + + row = col.row(align=True) + row.prop(brush, "use_custom_icon") + if brush.use_custom_icon: + row = col.row(align=True) + row.prop(brush, "icon_filepath", text="") + +# ********** default tools for weightpaint **************** + + +class VIEW3D_PT_tools_weightpaint(View3DPanel, bpy.types.Panel): + bl_context = "weightpaint" + bl_label = "Weight Tools" + + def draw(self, context): + layout = self.layout + + ob = context.active_object + + col = layout.column() + col.active = ob.vertex_groups.active != None + col.operator("object.vertex_group_normalize_all", text="Normalize All") + col.operator("object.vertex_group_normalize", text="Normalize") + col.operator("object.vertex_group_invert", text="Invert") + col.operator("object.vertex_group_clean", text="Clean") + col.operator("object.vertex_group_levels", text="Levels") + + +class VIEW3D_PT_tools_weightpaint_options(View3DPanel, bpy.types.Panel): + bl_context = "weightpaint" + bl_label = "Options" + + def draw(self, context): + layout = self.layout + + tool_settings = context.tool_settings + wpaint = tool_settings.weight_paint + + col = layout.column() + col.prop(wpaint, "use_all_faces") + col.prop(wpaint, "use_normal") + col.prop(wpaint, "use_spray") + + obj = context.weight_paint_object + if obj.type == 'MESH': + mesh = obj.data + col.prop(mesh, "use_mirror_x") + col.prop(mesh, "use_mirror_topology") + + col.label(text="Unified Settings:") + col.prop(tool_settings, "sculpt_paint_use_unified_size", text="Size") + col.prop(tool_settings, "sculpt_paint_use_unified_strength", text="Strength") + +# Commented out because the Apply button isn't an operator yet, making these settings useless +# col.label(text="Gamma:") +# col.prop(wpaint, "gamma", text="") +# col.label(text="Multiply:") +# col.prop(wpaint, "mul", text="") + +# Also missing now: +# Soft, Vgroup, X-Mirror and "Clear" Operator. + +# ********** default tools for vertexpaint **************** + + +class VIEW3D_PT_tools_vertexpaint(View3DPanel, bpy.types.Panel): + bl_context = "vertexpaint" + bl_label = "Options" + + def draw(self, context): + layout = self.layout + + tool_settings = context.tool_settings + vpaint = tool_settings.vertex_paint + + col = layout.column() + #col.prop(vpaint, "mode", text="") + col.prop(vpaint, "use_all_faces") + col.prop(vpaint, "use_normal") + col.prop(vpaint, "use_spray") + + col.label(text="Unified Settings:") + col.prop(tool_settings, "sculpt_paint_use_unified_size", text="Size") + col.prop(tool_settings, "sculpt_paint_use_unified_strength", text="Strength") + +# Commented out because the Apply button isn't an operator yet, making these settings useless +# col.label(text="Gamma:") +# col.prop(vpaint, "gamma", text="") +# col.label(text="Multiply:") +# col.prop(vpaint, "mul", text="") + +# ********** default tools for texturepaint **************** + + +class VIEW3D_PT_tools_projectpaint(View3DPanel, bpy.types.Panel): + bl_context = "texturepaint" + bl_label = "Project Paint" + + @classmethod + def poll(cls, context): + brush = context.tool_settings.image_paint.brush + return (brush and brush.imagepaint_tool != 'SOFTEN') + + def draw_header(self, context): + ipaint = context.tool_settings.image_paint + + self.layout.prop(ipaint, "use_projection", text="") + + def draw(self, context): + layout = self.layout + + ipaint = context.tool_settings.image_paint + settings = context.tool_settings.image_paint + use_projection = ipaint.use_projection + + col = layout.column() + sub = col.column() + sub.active = use_projection + sub.prop(ipaint, "use_occlude") + sub.prop(ipaint, "use_backface_culling") + + split = layout.split() + + col = split.column() + col.active = (use_projection) + col.prop(ipaint, "use_normal_falloff") + + col = split.column() + col.active = (ipaint.use_normal_falloff and use_projection) + col.prop(ipaint, "normal_angle", text="") + + col = layout.column(align=False) + row = col.row() + row.active = (use_projection) + row.prop(ipaint, "use_stencil_layer", text="Stencil") + + row2 = row.row(align=False) + row2.active = (use_projection and ipaint.use_stencil_layer) + row2.menu("VIEW3D_MT_tools_projectpaint_stencil", text=context.active_object.data.uv_texture_stencil.name) + row2.prop(ipaint, "invert_stencil", text="", icon='IMAGE_ALPHA') + + col = layout.column() + sub = col.column() + row = sub.row() + row.active = (settings.brush.imagepaint_tool == 'CLONE') + + row.prop(ipaint, "use_clone_layer", text="Layer") + row.menu("VIEW3D_MT_tools_projectpaint_clone", text=context.active_object.data.uv_texture_clone.name) + + sub = col.column() + sub.prop(ipaint, "seam_bleed") + + col.label(text="External Editing") + row = col.split(align=True, percentage=0.55) + row.operator("image.project_edit", text="Quick Edit") + row.operator("image.project_apply", text="Apply") + row = col.row(align=True) + row.prop(ipaint, "screen_grab_size", text="") + + sub = col.column() + sub.operator("paint.project_image", text="Apply Camera Image") + + sub.operator("image.save_dirty", text="Save All Edited") + + +class VIEW3D_PT_imagepaint_options(PaintPanel): + bl_label = "Options" + bl_options = {'DEFAULT_CLOSED'} + + @classmethod + def poll(cls, context): + return (context.texture_paint_object and context.tool_settings.image_paint) + + def draw(self, context): + layout = self.layout + + col = layout.column() + + tool_settings = context.tool_settings + col.label(text="Unified Settings:") + col.prop(tool_settings, "sculpt_paint_use_unified_size", text="Size") + col.prop(tool_settings, "sculpt_paint_use_unified_strength", text="Strength") + + +class VIEW3D_MT_tools_projectpaint_clone(bpy.types.Menu): + bl_label = "Clone Layer" + + def draw(self, context): + layout = self.layout + for i, tex in enumerate(context.active_object.data.uv_textures): + prop = layout.operator("wm.context_set_int", text=tex.name) + prop.data_path = "active_object.data.uv_texture_clone_index" + prop.value = i + + +class VIEW3D_MT_tools_projectpaint_stencil(bpy.types.Menu): + bl_label = "Mask Layer" + + def draw(self, context): + layout = self.layout + for i, tex in enumerate(context.active_object.data.uv_textures): + prop = layout.operator("wm.context_set_int", text=tex.name) + prop.data_path = "active_object.data.uv_texture_stencil_index" + prop.value = i + + +class VIEW3D_PT_tools_particlemode(View3DPanel, bpy.types.Panel): + '''default tools for particle mode''' + bl_context = "particlemode" + bl_label = "Options" + + def draw(self, context): + layout = self.layout + + pe = context.tool_settings.particle_edit + ob = pe.object + + layout.prop(pe, "type", text="") + + ptcache = None + + if pe.type == 'PARTICLES': + if ob.particle_systems: + if len(ob.particle_systems) > 1: + layout.template_list(ob, "particle_systems", ob.particle_systems, "active_index", type='ICONS') + + ptcache = ob.particle_systems.active.point_cache + else: + for md in ob.modifiers: + if md.type == pe.type: + ptcache = md.point_cache + + if ptcache and len(ptcache.point_caches) > 1: + layout.template_list(ptcache, "point_caches", ptcache.point_caches, "active_index", type='ICONS') + + if not pe.is_editable: + layout.label(text="Point cache must be baked") + layout.label(text="in memory to enable editing!") + + col = layout.column(align=True) + if pe.is_hair: + col.active = pe.is_editable + col.prop(pe, "use_emitter_deflect", text="Deflect emitter") + sub = col.row() + sub.active = pe.use_emitter_deflect + sub.prop(pe, "emitter_distance", text="Distance") + + col = layout.column(align=True) + col.active = pe.is_editable + col.label(text="Keep:") + col.prop(pe, "use_preserve_length", text="Lengths") + col.prop(pe, "use_preserve_root", text="Root") + if not pe.is_hair: + col.label(text="Correct:") + col.prop(pe, "use_auto_velocity", text="Velocity") + col.prop(ob.data, "use_mirror_x") + + col = layout.column(align=True) + col.active = pe.is_editable + col.label(text="Draw:") + col.prop(pe, "draw_step", text="Path Steps") + if pe.is_hair: + col.prop(pe, "show_particles", text="Children") + else: + if pe.type == 'PARTICLES': + col.prop(pe, "show_particles", text="Particles") + col.prop(pe, "use_fade_time") + sub = col.row() + sub.active = pe.use_fade_time + sub.prop(pe, "fade_frames", slider=True) |