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authorHans Goudey <h.goudey@me.com>2022-04-07 00:19:44 +0300
committerHans Goudey <h.goudey@me.com>2022-04-07 00:20:38 +0300
commit8b04308953adae983562026a2aa7bbd38e74174d (patch)
treec3d8d650be460a8f7ce6780d5f07d12db22527aa /release/scripts/startup/bl_ui
parent74db0f3d5fa18e1992a716e2e38e910965dab28f (diff)
Curves: Hair to Curves rename in Cycles/EEVEE UI
Change uses of "Hair" in Render Settings UI in the property editor and the "Hair Info" node to use the "Curves" name to reflect the design described in T95355, where hair is just a use case of a more general curves data type. While these settings still affect the particle hair system, the idea is that if we have to choose one naming scheme to align with, we should choose the option that aligns with future plans and current development efforts, especially since the particle system is considered a legacy feature. A few notes: - "Principled Hair BSDF" is not affected since it's meant for hair. - Python API property identifiers are not affected. Differential Revision: https://developer.blender.org/D14573
Diffstat (limited to 'release/scripts/startup/bl_ui')
-rw-r--r--release/scripts/startup/bl_ui/properties_render.py6
1 files changed, 3 insertions, 3 deletions
diff --git a/release/scripts/startup/bl_ui/properties_render.py b/release/scripts/startup/bl_ui/properties_render.py
index 2a7af8357e7..2a904bf1084 100644
--- a/release/scripts/startup/bl_ui/properties_render.py
+++ b/release/scripts/startup/bl_ui/properties_render.py
@@ -484,7 +484,7 @@ class RENDER_PT_eevee_film(RenderButtonsPanel, Panel):
sub.prop(props, "overscan_size", text="")
-def draw_hair_settings(self, context):
+def draw_curves_settings(self, context):
layout = self.layout
scene = context.scene
rd = scene.render
@@ -497,7 +497,7 @@ def draw_hair_settings(self, context):
class RENDER_PT_eevee_hair(RenderButtonsPanel, Panel):
- bl_label = "Hair"
+ bl_label = "Curves"
bl_options = {'DEFAULT_CLOSED'}
COMPAT_ENGINES = {'BLENDER_EEVEE'}
@@ -506,7 +506,7 @@ class RENDER_PT_eevee_hair(RenderButtonsPanel, Panel):
return (context.engine in cls.COMPAT_ENGINES)
def draw(self, context):
- draw_hair_settings(self, context)
+ draw_curves_settings(self, context)
class RENDER_PT_eevee_performance(RenderButtonsPanel, Panel):