diff options
author | Pablo Dobarro <pablodp606> | 2020-10-01 19:50:52 +0300 |
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committer | Pablo Dobarro <pablodp606@gmail.com> | 2020-10-01 20:11:45 +0300 |
commit | 8ef353fa5061f6c393ef3bc96e3e11ae74d8435f (patch) | |
tree | 0581615e528b7482cb859260a58ef87745a6328e /release/scripts/startup/bl_ui | |
parent | cd81c38688b6d58b6e59f31a5f35f99899251104 (diff) |
Sculpt: Cloth Simulation Dynamic area mode
This simulation area mode moves the active area with the brush. When
enabled, the cloth brush has no restrictions on stroke length, area or
mesh vertex count.
In order to work, this enables PBVH nodes dynamically for simulation as
the stroke location moves and builds the constraints for new nodes
during the stroke. When a node is not inside the simulated area, all the
constraints that were created for it and vertex collisions are not
computed. The simulation limits falloff areas and constraints tweaking
control how the simulated and no simulated nodes blend.
Reviewed By: sergey, zeddb
Differential Revision: https://developer.blender.org/D8726
Diffstat (limited to 'release/scripts/startup/bl_ui')
-rw-r--r-- | release/scripts/startup/bl_ui/properties_paint_common.py | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/release/scripts/startup/bl_ui/properties_paint_common.py b/release/scripts/startup/bl_ui/properties_paint_common.py index 135ba802655..c601dec87a9 100644 --- a/release/scripts/startup/bl_ui/properties_paint_common.py +++ b/release/scripts/startup/bl_ui/properties_paint_common.py @@ -660,9 +660,11 @@ def brush_settings(layout, context, brush, popover=False): elif sculpt_tool == 'CLOTH': layout.separator() layout.prop(brush, "cloth_simulation_area_type") - if brush.cloth_simulation_area_type == 'LOCAL': + if brush.cloth_simulation_area_type != 'GLOBAL': layout.prop(brush, "cloth_sim_limit") layout.prop(brush, "cloth_sim_falloff") + + if brush.cloth_simulation_area_type == 'LOCAL': layout.prop(brush, "use_cloth_pin_simulation_boundary") layout.separator() |