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author | Clément Foucault <foucault.clem@gmail.com> | 2018-12-23 18:26:21 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2019-01-11 18:00:23 +0300 |
commit | b98e6743dcaf8ec513bbbadc0015cb8729a72a18 (patch) | |
tree | 6eca66c816ff25cbe91b31a7a370ed0efcef723c /release/scripts/startup/bl_ui | |
parent | 9177bb33f68f66609b29e1e53a90552cae8026b3 (diff) |
Texture Paint: Add filtering option for texture paint overlay
The overlay should now use the texture interpolation setting in material
mode.
In image mode, there is now a new button to let the user choose the texture
filter. The option is located in the Texture Slots popover and only shows
in Image mode.
Diffstat (limited to 'release/scripts/startup/bl_ui')
-rw-r--r-- | release/scripts/startup/bl_ui/space_view3d_toolbar.py | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/release/scripts/startup/bl_ui/space_view3d_toolbar.py b/release/scripts/startup/bl_ui/space_view3d_toolbar.py index 302360386d5..95f97ee454f 100644 --- a/release/scripts/startup/bl_ui/space_view3d_toolbar.py +++ b/release/scripts/startup/bl_ui/space_view3d_toolbar.py @@ -511,6 +511,8 @@ class VIEW3D_PT_slots_projectpaint(View3DPanel, Panel): layout.menu("VIEW3D_MT_tools_projectpaint_uvlayer", text=uv_text, translate=False) have_image = settings.canvas is not None + layout.prop(settings, "interpolation", text="") + if settings.missing_uvs: layout.separator() split = layout.split() |