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authorBastien Montagne <montagne29@wanadoo.fr>2016-11-02 17:11:58 +0300
committerBastien Montagne <montagne29@wanadoo.fr>2016-11-03 15:26:18 +0300
commitdd6fa94dcc9fa6002d4901f4afe0b1e997f5fa0c (patch)
tree8b996814230ac1db9a550f24776a433385731f35 /release/scripts/startup/bl_ui
parentb6980ade90766d355690a551103b50aa97cd22fd (diff)
Add 'Set From Faces' tool to custom split normals.
Feature request during bconf, makes sense to have it even as an hack for now, since this is probably one of the most common use cases. This should be redone in bmesh once we have proper custom noramls handling in edit mode...
Diffstat (limited to 'release/scripts/startup/bl_ui')
-rw-r--r--release/scripts/startup/bl_ui/space_view3d_toolbar.py1
1 files changed, 1 insertions, 0 deletions
diff --git a/release/scripts/startup/bl_ui/space_view3d_toolbar.py b/release/scripts/startup/bl_ui/space_view3d_toolbar.py
index 8019c8d2f34..f97e2d5b2d1 100644
--- a/release/scripts/startup/bl_ui/space_view3d_toolbar.py
+++ b/release/scripts/startup/bl_ui/space_view3d_toolbar.py
@@ -431,6 +431,7 @@ class VIEW3D_PT_tools_shading(View3DPanel, Panel):
col.label(text="Normals:")
col.operator("mesh.normals_make_consistent", text="Recalculate")
col.operator("mesh.flip_normals", text="Flip Direction")
+ col.operator("mesh.set_normals_from_faces", text="Set From Faces")
class VIEW3D_PT_tools_uvs(View3DPanel, Panel):