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author | Bastien Montagne <montagne29@wanadoo.fr> | 2016-11-02 17:11:58 +0300 |
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committer | Bastien Montagne <montagne29@wanadoo.fr> | 2016-11-03 15:26:18 +0300 |
commit | dd6fa94dcc9fa6002d4901f4afe0b1e997f5fa0c (patch) | |
tree | 8b996814230ac1db9a550f24776a433385731f35 /release/scripts/startup/bl_ui | |
parent | b6980ade90766d355690a551103b50aa97cd22fd (diff) |
Add 'Set From Faces' tool to custom split normals.
Feature request during bconf, makes sense to have it even as an hack for
now, since this is probably one of the most common use cases. This should
be redone in bmesh once we have proper custom noramls handling in edit mode...
Diffstat (limited to 'release/scripts/startup/bl_ui')
-rw-r--r-- | release/scripts/startup/bl_ui/space_view3d_toolbar.py | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/release/scripts/startup/bl_ui/space_view3d_toolbar.py b/release/scripts/startup/bl_ui/space_view3d_toolbar.py index 8019c8d2f34..f97e2d5b2d1 100644 --- a/release/scripts/startup/bl_ui/space_view3d_toolbar.py +++ b/release/scripts/startup/bl_ui/space_view3d_toolbar.py @@ -431,6 +431,7 @@ class VIEW3D_PT_tools_shading(View3DPanel, Panel): col.label(text="Normals:") col.operator("mesh.normals_make_consistent", text="Recalculate") col.operator("mesh.flip_normals", text="Flip Direction") + col.operator("mesh.set_normals_from_faces", text="Set From Faces") class VIEW3D_PT_tools_uvs(View3DPanel, Panel): |