diff options
author | Philipp Oeser <info@graphics-engineer.com> | 2022-10-25 12:51:04 +0300 |
---|---|---|
committer | Philipp Oeser <info@graphics-engineer.com> | 2022-10-26 10:10:50 +0300 |
commit | 2186d58d1c2711f722a811e6c2885045e485efa9 (patch) | |
tree | c149cab63c70e3c988fa9f9a61a54356656cabcf /release/scripts/startup/bl_ui | |
parent | 49cd04044ae758e35148cede3f32d842c730473b (diff) |
Fix T102045: Properties Editor Attribute panels errors when pinning mesh
When pinning a Mesh, we cannot rely on the context object.
Instead, use the context mesh now.
For vertexgroups names [which are still on the object API wise], this
means name collisions cannot be checked when pinning a Mesh (so print
this as a warning in that case)
Maniphest Tasks: T102045
Differential Revision: https://developer.blender.org/D16333
Diffstat (limited to 'release/scripts/startup/bl_ui')
-rw-r--r-- | release/scripts/startup/bl_ui/properties_data_mesh.py | 7 |
1 files changed, 5 insertions, 2 deletions
diff --git a/release/scripts/startup/bl_ui/properties_data_mesh.py b/release/scripts/startup/bl_ui/properties_data_mesh.py index a775a3cfa1b..a6b97fbdc85 100644 --- a/release/scripts/startup/bl_ui/properties_data_mesh.py +++ b/release/scripts/startup/bl_ui/properties_data_mesh.py @@ -586,7 +586,7 @@ class DATA_PT_mesh_attributes(MeshButtonsPanel, Panel): def draw_attribute_warnings(self, context, layout): ob = context.object - mesh = ob.data + mesh = context.mesh unique_names = set() colliding_names = [] @@ -595,8 +595,11 @@ class DATA_PT_mesh_attributes(MeshButtonsPanel, Panel): {"position": None, "shade_smooth": None, "normal": None, "crease": None}, mesh.attributes, mesh.uv_layers, - ob.vertex_groups, + None if ob is None else ob.vertex_groups, ): + if collection is None: + colliding_names.append("Cannot check for object vertex groups when pinning mesh") + continue for name in collection.keys(): unique_names_len = len(unique_names) unique_names.add(name) |