diff options
author | Mitchell Stokes <mogurijin@gmail.com> | 2012-08-08 05:29:20 +0400 |
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committer | Mitchell Stokes <mogurijin@gmail.com> | 2012-08-08 05:29:20 +0400 |
commit | 47c7266522ac4c9e35a8aa227a6289fa7e50a7ad (patch) | |
tree | fd0855db9c41f55399b033fa591f47e3b4306a28 /release/scripts/startup/bl_ui | |
parent | 843b45cafa618cd6230a16ca13f24860b3301b39 (diff) |
Accidentally did a commit when I wanted to revert... (ignore my last revision)
Diffstat (limited to 'release/scripts/startup/bl_ui')
-rw-r--r-- | release/scripts/startup/bl_ui/properties_game.py | 12 |
1 files changed, 2 insertions, 10 deletions
diff --git a/release/scripts/startup/bl_ui/properties_game.py b/release/scripts/startup/bl_ui/properties_game.py index f055ac61b72..5ff49a7d369 100644 --- a/release/scripts/startup/bl_ui/properties_game.py +++ b/release/scripts/startup/bl_ui/properties_game.py @@ -189,16 +189,8 @@ class PHYSICS_PT_game_physics(PhysicsButtonsPanel, Panel): layout.operator("mesh.navmesh_reset") layout.operator("mesh.navmesh_clear") - - if physics_type not in {'NO_COLLISION', 'OCCLUDE'}: - layout.separator() - split = layout.split() - - col = split.column() - col.prop(game, "collision_group") - col = split.column() - col.prop(game, "collision_mask") - + + class PHYSICS_PT_game_collision_bounds(PhysicsButtonsPanel, Panel): bl_label = "Collision Bounds" COMPAT_ENGINES = {'BLENDER_GAME'} |