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authorCampbell Barton <ideasman42@gmail.com>2012-02-08 08:37:37 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-02-08 08:37:37 +0400
commit1f74789d1250033eed6c5b9c86df5274c1339581 (patch)
treef8352e592b8cf883b8b4f6d8f6d20bbdb3c4d0b8 /release/scripts/startup/keyingsets_builtins.py
parent9467ddb9037c3486bcbe80e9b9be510c05dfe526 (diff)
Correct mathutils documentation, also correct some python spelling errors and add makefile target `check_spelling`
Diffstat (limited to 'release/scripts/startup/keyingsets_builtins.py')
-rw-r--r--release/scripts/startup/keyingsets_builtins.py2
1 files changed, 1 insertions, 1 deletions
diff --git a/release/scripts/startup/keyingsets_builtins.py b/release/scripts/startup/keyingsets_builtins.py
index bc0252aa616..1caf7c43983 100644
--- a/release/scripts/startup/keyingsets_builtins.py
+++ b/release/scripts/startup/keyingsets_builtins.py
@@ -326,7 +326,7 @@ class BUILTIN_KSI_WholeCharacter(KeyingSetInfo):
for i in range(3):
if not bone.lock_rotation[i]:
- ksi.addProp(ks, bone, prop, i + 1) # i + 1, since here x,y,z = 1,2,3, and w=0
+ ksi.addProp(ks, bone, prop, i + 1) # i + 1, since here x/y/z = 1,2,3, and w=0
elif True not in bone.lock_rotation:
# if axis-angle rotations get locked as eulers, then it's too messy to allow anything
# other than all open unless we keyframe the whole lot