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authorClément Foucault <foucault.clem@gmail.com>2017-05-02 20:25:25 +0300
committerClément Foucault <foucault.clem@gmail.com>2017-05-03 13:08:56 +0300
commita7404958148f1030483c7d6238ebf48abc26cf24 (patch)
treecd06f232a263ac3bfc7233e12a6d09a5a0a60d7e /release/scripts/startup/nodeitems_builtins.py
parent54bde8244578fc2002efa394b482ff3ff47f43fd (diff)
Eevee: Add "uber" Shader Output Nodes.
Include Metallic and Specular workflow. Clearcoat and are not implemented yet.
Diffstat (limited to 'release/scripts/startup/nodeitems_builtins.py')
-rw-r--r--release/scripts/startup/nodeitems_builtins.py2
1 files changed, 2 insertions, 0 deletions
diff --git a/release/scripts/startup/nodeitems_builtins.py b/release/scripts/startup/nodeitems_builtins.py
index bee6ae80590..2e2684a0524 100644
--- a/release/scripts/startup/nodeitems_builtins.py
+++ b/release/scripts/startup/nodeitems_builtins.py
@@ -216,6 +216,8 @@ shader_node_categories = [
NodeItem("NodeGroupInput", poll=group_input_output_item_poll),
]),
ShaderNewNodeCategory("SH_NEW_OUTPUT", "Output", items=[
+ NodeItem("ShaderNodeOutputMetallic", poll=object_shader_nodes_poll),
+ NodeItem("ShaderNodeOutputSpecular", poll=object_shader_nodes_poll),
NodeItem("ShaderNodeOutputMaterial", poll=object_shader_nodes_poll),
NodeItem("ShaderNodeOutputLamp", poll=object_shader_nodes_poll),
NodeItem("ShaderNodeOutputWorld", poll=world_shader_nodes_poll),