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author | Aaron Carlisle <carlisle.b3d@gmail.com> | 2022-02-02 02:17:51 +0300 |
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committer | Aaron Carlisle <carlisle.b3d@gmail.com> | 2022-02-02 02:18:51 +0300 |
commit | 9cc4861e6f7d18b9426ffc871857d6bd613a252a (patch) | |
tree | f5cad93516f185b10401218e95e64b313f10d248 /release/scripts/startup/nodeitems_builtins.py | |
parent | c9b578eac8a3c0e246e9679e2333a1788d5c4031 (diff) |
Compositor: Combine and Separate XYZ Node
We have this node for shader and geometry nodes. Compositor can also
work with vectors, and this can help with that.
Reviewed By: manzanilla
Maniphest Tasks: T95385
Differential Revision: https://developer.blender.org/D12919
Diffstat (limited to 'release/scripts/startup/nodeitems_builtins.py')
-rw-r--r-- | release/scripts/startup/nodeitems_builtins.py | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/release/scripts/startup/nodeitems_builtins.py b/release/scripts/startup/nodeitems_builtins.py index b841cb5dd13..4b48f5f0680 100644 --- a/release/scripts/startup/nodeitems_builtins.py +++ b/release/scripts/startup/nodeitems_builtins.py @@ -547,6 +547,8 @@ compositor_node_categories = [ NodeItem("CompositorNodeCombYUVA"), NodeItem("CompositorNodeSepYCCA"), NodeItem("CompositorNodeCombYCCA"), + NodeItem("CompositorNodeSeparateXYZ"), + NodeItem("CompositorNodeCombineXYZ"), NodeItem("CompositorNodeSwitchView"), NodeItem("CompositorNodeConvertColorSpace"), ]), |