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authorJacques Lucke <jacques@blender.org>2021-05-20 13:22:13 +0300
committerJacques Lucke <jacques@blender.org>2021-05-20 13:22:13 +0300
commitf41a753e7514bbeb92a7effbaaaa76b4cbfd2511 (patch)
tree428089a7325fcb5436247f96971ab354636653b4 /release/scripts/startup/nodeitems_builtins.py
parentf3a0267016cba54873b9b60d857798a13460425d (diff)
Geometry Nodes: new Material Assign node
This adds a new Material Assign node. It can be used to change the material used by an existing mesh or to assign a material to a mesh that has been generated from scratch. Differential Revision: https://developer.blender.org/D11155
Diffstat (limited to 'release/scripts/startup/nodeitems_builtins.py')
-rw-r--r--release/scripts/startup/nodeitems_builtins.py3
1 files changed, 3 insertions, 0 deletions
diff --git a/release/scripts/startup/nodeitems_builtins.py b/release/scripts/startup/nodeitems_builtins.py
index 96c825c5285..7faed2d4bce 100644
--- a/release/scripts/startup/nodeitems_builtins.py
+++ b/release/scripts/startup/nodeitems_builtins.py
@@ -525,6 +525,9 @@ geometry_node_categories = [
NodeItem("FunctionNodeInputVector"),
NodeItem("GeometryNodeIsViewport"),
]),
+ GeometryNodeCategory("GEO_MATERIAL", "Material", items=[
+ NodeItem("GeometryNodeMaterialAssign"),
+ ]),
GeometryNodeCategory("GEO_MESH", "Mesh", items=[
NodeItem("GeometryNodeBoolean"),
NodeItem("GeometryNodeTriangulate"),