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author | Yuki Shirakawa <shirakawa> | 2021-05-11 12:22:41 +0300 |
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committer | Sybren A. Stüvel <sybren@blender.org> | 2021-05-11 12:31:58 +0300 |
commit | fc5bf09fd88c331b568c5b485bb0e487179ecb44 (patch) | |
tree | 1fb6e32ec8ad3699dca241c9224b4fe69f67135c /release/scripts/startup/nodeitems_builtins.py | |
parent | a02be602f9cb1e5c5e38de5b1553829b9aa58b56 (diff) |
Rigging: Add transform for custom bone shapes
Add translation/rotation/scale parameters for custom bones shapes. The
new scale is a 3D vector `custom_shape_scale_xyz`, and replaces the
`custom_shape_scale` float.
Reviewed By: #animation_rigging, sybren, zeddb
Differential Revision: https://developer.blender.org/D10974
Diffstat (limited to 'release/scripts/startup/nodeitems_builtins.py')
0 files changed, 0 insertions, 0 deletions