diff options
author | Lukas Stockner <lukasstockner97> | 2019-12-04 21:57:28 +0300 |
---|---|---|
committer | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2019-12-10 22:44:46 +0300 |
commit | e760972221e68d3c81f2ee3687cc71836dde8ae9 (patch) | |
tree | b1a2efbb17c05a429e4509d336a1eb14c73cfb8c /release/scripts/startup/nodeitems_builtins.py | |
parent | 35b5888b157d05d378df3acc899d28856a9eb9a4 (diff) |
Cycles: support for custom shader AOVs
Custom render passes are added in the Shader AOVs panel in the view layer
settings, with a name and data type. In shader nodes, an AOV Output node
is then used to output either a value or color to the pass.
Arbitrary names can be used for these passes, as long as they don't conflict
with built-in passes that are enabled. The AOV Output node can be used in both
material and world shader nodes.
Implemented by Lukas, with tweaks by Brecht.
Differential Revision: https://developer.blender.org/D4837
Diffstat (limited to 'release/scripts/startup/nodeitems_builtins.py')
-rw-r--r-- | release/scripts/startup/nodeitems_builtins.py | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/release/scripts/startup/nodeitems_builtins.py b/release/scripts/startup/nodeitems_builtins.py index f0f1baba642..d9a374503b3 100644 --- a/release/scripts/startup/nodeitems_builtins.py +++ b/release/scripts/startup/nodeitems_builtins.py @@ -157,6 +157,11 @@ def object_cycles_shader_nodes_poll(context): cycles_shader_nodes_poll(context)) +def cycles_aov_node_poll(context): + return (object_cycles_shader_nodes_poll(context) or + world_shader_nodes_poll(context)) + + def object_eevee_shader_nodes_poll(context): return (object_shader_nodes_poll(context) and eevee_shader_nodes_poll(context)) @@ -197,6 +202,7 @@ shader_node_categories = [ ShaderNodeCategory("SH_NEW_OUTPUT", "Output", items=[ NodeItem("ShaderNodeOutputMaterial", poll=object_eevee_cycles_shader_nodes_poll), NodeItem("ShaderNodeOutputLight", poll=object_cycles_shader_nodes_poll), + NodeItem("ShaderNodeOutputAOV", poll=cycles_aov_node_poll), NodeItem("ShaderNodeOutputWorld", poll=world_shader_nodes_poll), NodeItem("ShaderNodeOutputLineStyle", poll=line_style_shader_nodes_poll), NodeItem("NodeGroupOutput", poll=group_input_output_item_poll), |