diff options
author | Jacques Lucke <jacques@blender.org> | 2021-07-05 11:46:00 +0300 |
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committer | Jacques Lucke <jacques@blender.org> | 2021-07-05 11:46:36 +0300 |
commit | 9009ac2c3d62e0d30d96b8d35ff5ff620cfe053b (patch) | |
tree | b5b25b36ed769fcdc707aa4d6efd1146fb54621d /release/scripts/startup/nodeitems_builtins.py | |
parent | 04313f1bb5ff89168099cdc03d1855ae5118d29c (diff) |
Geometry Nodes: new Viewer node
This adds a viewer node similar to the one in the compositor.
The icon in the headers of nodes is removed because it served
the same purpose and is not necessary anymore.
Node outputs can be connected to the active viewer using
ctrl+shift+LMB, just like in the compositor. Right now this collides
with the shortcut used in the node wrangler addon, which will
be changed separately.
As of now, the viewed geometry is only visible in the spreadsheet.
Viewport visualization will be added separately.
There are a couple of benefits of using a viewer node compared
to the old approach with the icon in the node header:
* Better support for nodes that have more than one geometry output.
* It's more consistent with the compositor.
* If attributes become decoupled from geometry in the future,
the viewer can have a separate input for the attribute to visualize.
* The viewer node could potentially have visualization settings.
* Allows to keep "visualization points" around by having multiple
viewer nodes.
* Less visual clutter in node headers.
Differential Revision: https://developer.blender.org/D11470
Diffstat (limited to 'release/scripts/startup/nodeitems_builtins.py')
-rw-r--r-- | release/scripts/startup/nodeitems_builtins.py | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/release/scripts/startup/nodeitems_builtins.py b/release/scripts/startup/nodeitems_builtins.py index c85d7a9db04..4a7d34f1b69 100644 --- a/release/scripts/startup/nodeitems_builtins.py +++ b/release/scripts/startup/nodeitems_builtins.py @@ -581,6 +581,9 @@ geometry_node_categories = [ NodeItem("ShaderNodeVectorMath"), NodeItem("ShaderNodeVectorRotate"), ]), + GeometryNodeCategory("GEO_OUTPUT", "Output", items=[ + NodeItem("GeometryNodeViewer"), + ]), GeometryNodeCategory("GEO_VOLUME", "Volume", items=[ NodeItem("GeometryNodePointsToVolume"), NodeItem("GeometryNodeVolumeToMesh"), |