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author | Thomas Dinges <blender@dingto.org> | 2013-05-22 00:21:46 +0400 |
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committer | Thomas Dinges <blender@dingto.org> | 2013-05-22 00:21:46 +0400 |
commit | 07ee0e6f7db72c93040a6c78d543657e12e60864 (patch) | |
tree | f6de1e2ce03629437681db0759d4c5e3a924a2bf /release/scripts/startup/nodeitems_builtins.py | |
parent | 6a290d8e2ac2e23be10dddf086a103df7343a6ed (diff) |
Shader Nodes:
* Use unified node sizes, as already was done with compositor nodes. Only Mapping node uses a custom size. This way we don't have too small nodes on creation anymore.
* Don't show Script Category for Blender Internal nodes.
Diffstat (limited to 'release/scripts/startup/nodeitems_builtins.py')
-rw-r--r-- | release/scripts/startup/nodeitems_builtins.py | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/release/scripts/startup/nodeitems_builtins.py b/release/scripts/startup/nodeitems_builtins.py index 9ffde79405d..b07fc53f517 100644 --- a/release/scripts/startup/nodeitems_builtins.py +++ b/release/scripts/startup/nodeitems_builtins.py @@ -117,8 +117,6 @@ shader_node_categories = [ NodeItem("ShaderNodeSeparateRGB"), NodeItem("ShaderNodeCombineRGB"), ]), - ShaderOldNodeCategory("SH_SCRIPT", "Script", items=[ - ]), ShaderOldNodeCategory("SH_GROUP", "Group", items=node_group_items), ShaderOldNodeCategory("SH_LAYOUT", "Layout", items=[ NodeItem("NodeFrame"), |