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author | Thomas Dinges <blender@dingto.org> | 2013-06-20 12:20:30 +0400 |
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committer | Thomas Dinges <blender@dingto.org> | 2013-06-20 12:20:30 +0400 |
commit | 370ebad2f9d0b0d01dc989dac6dca9ba63bc5bf2 (patch) | |
tree | a7d970ffad98215ae494a0f6eed22539744e837d /release/scripts/startup/nodeitems_builtins.py | |
parent | e6fc17415223d97a5a8c8bca0af443fb3a655699 (diff) |
Cycles / Vector Transform Node:
* First step towards a new vector transform node, to convert Points/Vectors between World/Object/Camera space.
This only contains the Blender UI, RNA... code, no Cycles integration yet.
Diffstat (limited to 'release/scripts/startup/nodeitems_builtins.py')
-rw-r--r-- | release/scripts/startup/nodeitems_builtins.py | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/release/scripts/startup/nodeitems_builtins.py b/release/scripts/startup/nodeitems_builtins.py index 96cba2243ec..8bf7cbf2696 100644 --- a/release/scripts/startup/nodeitems_builtins.py +++ b/release/scripts/startup/nodeitems_builtins.py @@ -210,6 +210,7 @@ shader_node_categories = [ NodeItem("ShaderNodeNormalMap"), NodeItem("ShaderNodeNormal"), NodeItem("ShaderNodeVectorCurve"), + NodeItem("ShaderNodeVectorTransform"), ]), ShaderNewNodeCategory("SH_NEW_CONVERTOR", "Converter", items=[ NodeItem("ShaderNodeMath"), |