Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorJason Wilkins <Jason.A.Wilkins@gmail.com>2014-10-07 19:39:17 +0400
committerJason Wilkins <Jason.A.Wilkins@gmail.com>2014-10-07 19:39:17 +0400
commit189c2e9277d4abd3b750a5a60ef42549dcfe359d (patch)
tree1430a845f4aab56b9133c3d8c6ffac09ee6dd92a /release/scripts/startup/nodeitems_builtins.py
parent771bad9c6abaad4b742935e5d55067f281287650 (diff)
parent1519b6a23e0341e25bf5a5c714f9f3d119ab8781 (diff)
Merge branch 'master' into soc-2014-viewport_contextsoc-2014-viewport_context
Diffstat (limited to 'release/scripts/startup/nodeitems_builtins.py')
-rw-r--r--release/scripts/startup/nodeitems_builtins.py50
1 files changed, 32 insertions, 18 deletions
diff --git a/release/scripts/startup/nodeitems_builtins.py b/release/scripts/startup/nodeitems_builtins.py
index 5dccda789e0..8c2476bd430 100644
--- a/release/scripts/startup/nodeitems_builtins.py
+++ b/release/scripts/startup/nodeitems_builtins.py
@@ -112,6 +112,20 @@ def line_style_shader_nodes_poll(context):
snode.shader_type == 'LINESTYLE')
+# only show nodes working in world node trees
+def world_shader_nodes_poll(context):
+ snode = context.space_data
+ return (snode.tree_type == 'ShaderNodeTree' and
+ snode.shader_type == 'WORLD')
+
+
+# only show nodes working in object node trees
+def object_shader_nodes_poll(context):
+ snode = context.space_data
+ return (snode.tree_type == 'ShaderNodeTree' and
+ snode.shader_type == 'OBJECT')
+
+
# All standard node categories currently used in nodes.
shader_node_categories = [
@@ -180,30 +194,30 @@ shader_node_categories = [
NodeItem("NodeGroupInput", poll=group_input_output_item_poll),
]),
ShaderNewNodeCategory("SH_NEW_OUTPUT", "Output", items=[
- NodeItem("ShaderNodeOutputMaterial"),
- NodeItem("ShaderNodeOutputLamp"),
- NodeItem("ShaderNodeOutputWorld"),
+ NodeItem("ShaderNodeOutputMaterial", poll=object_shader_nodes_poll),
+ NodeItem("ShaderNodeOutputLamp", poll=object_shader_nodes_poll),
+ NodeItem("ShaderNodeOutputWorld", poll=world_shader_nodes_poll),
NodeItem("ShaderNodeOutputLineStyle", poll=line_style_shader_nodes_poll),
NodeItem("NodeGroupOutput", poll=group_input_output_item_poll),
]),
ShaderNewNodeCategory("SH_NEW_SHADER", "Shader", items=[
NodeItem("ShaderNodeMixShader"),
NodeItem("ShaderNodeAddShader"),
- NodeItem("ShaderNodeBsdfDiffuse"),
- NodeItem("ShaderNodeBsdfGlossy"),
- NodeItem("ShaderNodeBsdfTransparent"),
- NodeItem("ShaderNodeBsdfRefraction"),
- NodeItem("ShaderNodeBsdfGlass"),
- NodeItem("ShaderNodeBsdfTranslucent"),
- NodeItem("ShaderNodeBsdfAnisotropic"),
- NodeItem("ShaderNodeBsdfVelvet"),
- NodeItem("ShaderNodeBsdfToon"),
- NodeItem("ShaderNodeSubsurfaceScattering"),
- NodeItem("ShaderNodeEmission"),
- NodeItem("ShaderNodeBsdfHair"),
- NodeItem("ShaderNodeBackground"),
- NodeItem("ShaderNodeAmbientOcclusion"),
- NodeItem("ShaderNodeHoldout"),
+ NodeItem("ShaderNodeBsdfDiffuse", poll=object_shader_nodes_poll),
+ NodeItem("ShaderNodeBsdfGlossy", poll=object_shader_nodes_poll),
+ NodeItem("ShaderNodeBsdfTransparent", poll=object_shader_nodes_poll),
+ NodeItem("ShaderNodeBsdfRefraction", poll=object_shader_nodes_poll),
+ NodeItem("ShaderNodeBsdfGlass", poll=object_shader_nodes_poll),
+ NodeItem("ShaderNodeBsdfTranslucent", poll=object_shader_nodes_poll),
+ NodeItem("ShaderNodeBsdfAnisotropic", poll=object_shader_nodes_poll),
+ NodeItem("ShaderNodeBsdfVelvet", poll=object_shader_nodes_poll),
+ NodeItem("ShaderNodeBsdfToon", poll=object_shader_nodes_poll),
+ NodeItem("ShaderNodeSubsurfaceScattering", poll=object_shader_nodes_poll),
+ NodeItem("ShaderNodeEmission", poll=object_shader_nodes_poll),
+ NodeItem("ShaderNodeBsdfHair", poll=object_shader_nodes_poll),
+ NodeItem("ShaderNodeBackground", poll=world_shader_nodes_poll),
+ NodeItem("ShaderNodeAmbientOcclusion", poll=object_shader_nodes_poll),
+ NodeItem("ShaderNodeHoldout", poll=object_shader_nodes_poll),
NodeItem("ShaderNodeVolumeAbsorption"),
NodeItem("ShaderNodeVolumeScatter"),
]),