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authorTamito Kajiyama <rd6t-kjym@asahi-net.or.jp>2014-09-07 17:15:18 +0400
committerTamito Kajiyama <rd6t-kjym@asahi-net.or.jp>2014-09-07 17:16:24 +0400
commit28cce475f2c7ff0e9d367b8a9fd9662336dadb4b (patch)
tree9cc822ce9318c11d303303d0cf5fb9601251c60a /release/scripts/startup/nodeitems_builtins.py
parent65da19b0cde2f77ee0b89528c130b5bab606ec52 (diff)
Fix for line style shader nodes also shown in the Add menu of other shader types.
Problem report by Nahuel Belich through Facebook, thanks!
Diffstat (limited to 'release/scripts/startup/nodeitems_builtins.py')
-rw-r--r--release/scripts/startup/nodeitems_builtins.py11
1 files changed, 9 insertions, 2 deletions
diff --git a/release/scripts/startup/nodeitems_builtins.py b/release/scripts/startup/nodeitems_builtins.py
index e75f2037d1a..5dccda789e0 100644
--- a/release/scripts/startup/nodeitems_builtins.py
+++ b/release/scripts/startup/nodeitems_builtins.py
@@ -105,6 +105,13 @@ def group_input_output_item_poll(context):
return False
+# only show input/output nodes when editing line style node trees
+def line_style_shader_nodes_poll(context):
+ snode = context.space_data
+ return (snode.tree_type == 'ShaderNodeTree' and
+ snode.shader_type == 'LINESTYLE')
+
+
# All standard node categories currently used in nodes.
shader_node_categories = [
@@ -169,14 +176,14 @@ shader_node_categories = [
NodeItem("ShaderNodeParticleInfo"),
NodeItem("ShaderNodeCameraData"),
NodeItem("ShaderNodeUVMap"),
- NodeItem("ShaderNodeUVAlongStroke"),
+ NodeItem("ShaderNodeUVAlongStroke", poll=line_style_shader_nodes_poll),
NodeItem("NodeGroupInput", poll=group_input_output_item_poll),
]),
ShaderNewNodeCategory("SH_NEW_OUTPUT", "Output", items=[
NodeItem("ShaderNodeOutputMaterial"),
NodeItem("ShaderNodeOutputLamp"),
NodeItem("ShaderNodeOutputWorld"),
- NodeItem("ShaderNodeOutputLineStyle"),
+ NodeItem("ShaderNodeOutputLineStyle", poll=line_style_shader_nodes_poll),
NodeItem("NodeGroupOutput", poll=group_input_output_item_poll),
]),
ShaderNewNodeCategory("SH_NEW_SHADER", "Shader", items=[