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author | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2018-01-13 15:11:03 +0300 |
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committer | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2018-01-23 13:12:26 +0300 |
commit | 4a5ee1a5a2adc8032cf710357081d3a1e3fcad95 (patch) | |
tree | e6da17d7fa18f7008ea8bfb0dd3ef9cd475c1a2c /release/scripts/startup/nodeitems_builtins.py | |
parent | 2838cf0dfe6c8b435cc54881bf548e2bbb0096ae (diff) |
Cycles: add Displacement node.
This converts object space height to world space displacement, to be
linked to the new vector displacement material output.
Differential Revision: https://developer.blender.org/D3015
Diffstat (limited to 'release/scripts/startup/nodeitems_builtins.py')
-rw-r--r-- | release/scripts/startup/nodeitems_builtins.py | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/release/scripts/startup/nodeitems_builtins.py b/release/scripts/startup/nodeitems_builtins.py index 8a8032e5bfb..fd458c71b7f 100644 --- a/release/scripts/startup/nodeitems_builtins.py +++ b/release/scripts/startup/nodeitems_builtins.py @@ -271,6 +271,7 @@ shader_node_categories = [ ShaderNewNodeCategory("SH_NEW_OP_VECTOR", "Vector", items=[ NodeItem("ShaderNodeMapping"), NodeItem("ShaderNodeBump"), + NodeItem("ShaderNodeDisplacement"), NodeItem("ShaderNodeNormalMap"), NodeItem("ShaderNodeNormal"), NodeItem("ShaderNodeVectorCurve"), |